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dessysalta

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About dessysalta

  • Birthday April 2

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    games/animating/coffee
  • Occupation
    Bartender on The Aurora

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    dessysalta

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  1. I have to agree with Lordnesh in that you seem to struggle with level-headed characters and interpretations of reasonable actions. While I'm never against letting someone trial to see how they do—seeing as command is a different beast and I struggled quite a bit myself—I would like to see a professional, well-rounded pillar of corporate security, one that treats their job with respect and is cognizant of how they can influence the workforce (both IC and OOC). You need to be very careful with how you choose to involve yourself (and others) in conflict and cannot overstep established corporate or legal regulations; you're going to be the example for everyone who comes after you. That all said, you've demonstrated a great amount of growth since your first arrival and I, personally, would love to shadow your character during your trial.
  2. Moderation side of things, I'd like to see some kind of limiter. I don't think any restriction tied to crystals would be sufficient seeing as it's either going to be all of their BC (i.e. some super high amount) or something negligible such that mercenaries could get three times their number in helper buddies. That said, I'd be amenable to a verb that explicitly states something about reasonable limits and self-preservation- better yet if it notified staff just in case? Otherwise, I think it's certainly a big help for solo antagonists and I'd like to see something like this- even if it doesn't give them "true" antagonist status and is more of a "this person can act like an antagonist for the purposes of the gimmick" sign.
  3. Only at fifteen players or less iirc.
  4. Most game modes are available to roll in secret and the ones that aren't are locked to a certain amount of pop (jockeys and techno for instance). Revenant is unique as well in that it pulls antagonists thirty minutes after round start as ghost roles, not roundstart spawns. Revenant in general is an abandoned mode even worse than techno iirc. Raider technos would be cool to see for once.
  5. SEIZE THE MEANS OF PRODUCTION 

  6. Apologies for the wait. After a few days to deliberate, we've decided to uphold the complaint from Evan. While we don't find any of Union's reasoning to be in bad faith, some clarification is needed: CMOs are allowed to view any and all medical records. They don't need to be directly involved with a patient, nor are there special protections for medical records barring non-medical, non-security personnel. Part of this is a gameplay concession—being that it would make it more frustrating for CMO players to involve themselves otherwise, not to mention a different system for holding psychiatric records—and the other is for the ship's benefit of not requiring something like a "head of psychology" or other associated role. The CMO, barring extreme circumstances that require a fax to external departments and/or CCIA, is the decision-maker in that regard. Lying to your boss about having access to them would have been either seen as a joke or a very severe mistake- please be careful not to go overboard like this in the future. @StewardsCap Staff would like to see you play a more level-headed character. Not including this complaint, they've been arrested 4 times over the course of 20 rounds. With multiple charges in short order they're beginning to push the bounds of believability. You don't have to be a model character, but we'd like to see some development in that regard. If there's nothing else, this will be closed and locked in 24 hours.
  7. I have little to contribute other than to say please God make extended roll last in secret. It's a bit belittling to call it a waste, but rolling extended when there's 10 different antagonists ready on highpop makes it feel hollow and boring after so many months of it.
  8. Sounds good, I'll have it fixed within an hour (fingers crossed)!
  9. Do you mean only the front-facing 3x3 "holographic logo", or does that also include the back text? I made the front with the Revenant's helmet in mind. Regardless and if so, I'll change that to something much easier on the eyes- I'd prefer not to remove it entirely, and especially not the holographic text along the back. I'll turn it into a normal suit slot item, yeah.
  10. BYOND Key: dessysalta Discord Username: rem_ratsuken Character Name: Z.I. Nietzschka Item Name: zavodskoi police jacket Item Function(s): Coat. You can't zip it up; those buttons broke a long time ago. Item Description: A long, thick coat of wool and aramid, proudly flashing a holograph of Zavodskoi Interstellar by the chest and 'POLICE' on the back. Fans and other synthetic-accommodating features can be seen or heard along the inside- the most eye-catching is a pauldron-like heatsink mounted to the left shoulder. desc_extended: Corporate-sponsored police forces are a common sight in the Spur, with numerous footholds held by both Zavodskoi and the PMCG in core worlds and 'drifter sectors' alike. Coats such as these are rarely issued to (and in this case, modified to fit) synthetic personnel, and only in such cases where interim management or other minor command is permitted- such as on Vysoka. Fewer still leave the planet they originate from; indicating immense social status, many Zavodskoi units have worked themselves to destruction trying to obtain the rank this jacket indicates. Why is your character bringing this item to work?: Zavodskoi units live and die by their social standing alongside categorical efficiency. Meant to accompany her promotion to Warden, it makes sense that she wouldn't wear the same outfit she's had for over a year now- rather one that better reflects her positions new and old, and instantly gets the point across for other units. Plus, it's far more tailored to her than a brand-new corporate coat is. How did your character obtain this item?: Nietzschka and her sister unit Apostate had both been transferred to the police force in Rahe, Vysoka. Over half a decade of service, as well as numerous calls where Nietzschka would take risks other officers wouldn't, saw her promoted to Sergeant. To date, it's her most prestigious commendation, and she cares very deeply for what the jacket symbolizes: love, growth, and protection. What value does this item have to your character, and what story does it tell?: Nietzschka has very few personal belongings and has even fewer she genuinely cares for. Keepsakes never made much sense until the latter half of service in the RPD, where she was able to branch out from purely distress calls and stings to more social roles alongside them- showing up to schools, patrolling particular districts, and such. Most of her development was on Vysoka, where she was able to care for the civilian populace, smile, and become far more personable. All of her experiences from then until now have shaped her into something she genuinely considers to be dynamic and feeling, even if admitting such a thing would probably get her wiped. Sprites: nietz_coat.dmi ...and the PR with a preview without having to download it if you're so inclined. Additional Comments: This coat was designed to be worn over basic plate carriers, but not anything else. See my custom item app for Kira as a reference, if that works. Obviously I won't wear this over voidsuits, other jackets etc. It'll either be worn on its lonesome or over standard/heavy plating (not specialized; readability is important) and nothing else. Worst case scenario I'll just make it a normal (ish) jacket. Also, got the go-ahead from synthlore here and megacorp lore here, just in case that's relevant. I'm also really tired so if I forgot something, no I didn't.
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