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Everything posted by Noble Row
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Change Science to an Expedition-focused department
Noble Row replied to ReadThisNamePlz's topic in Suggestions & Ideas
Also if we expand the machinist role could we add a learner role for them? The machinist is a role that is in demand nearly every round, and I've seen some pretty lost machinists that are new to the position. To have just one learner slot would help a lot on helping people enjoy the role. -
Gabopwn - Command Whitelist
Noble Row replied to DriedMilk's topic in Whitelist Applications Archives
In my time here Gabo has been a fun player to be around and obviously knows the mechanics pretty well of the roles that play. While I have not gotten the opportunity to roleplay with their characters a ton, I think the way they hold themselves OOCly shows the level of responsibility required to at least get a trial. +1 -
ReadThisNamePlz - Human Lore Deputy
Noble Row replied to ReadThisNamePlz's topic in Developer Applications Archives
I've talked to Read time and time again, and I am fully convinced she is exceptionally motivated to the betterment of this server. I really started talking to Read when I volunteered for the Liidra event she hosted, and I learned then and there that she had some fantastic plans for player engagement. Learning about her ideas for Steel on the Horizon, and other projects that I am unsure are happening or not, I fully believe Read could bring to the table an incredible amount of care and dedication that few others can. Giving her the position of human lore dev would only provide us with more and better events for this server. Reading articles is one thing, playing rounds involving the lore is another entirely. People can only be so engaged by lore blurbs when they're playing a video game. Read has the passion and enthusiasm to make this server better. I've never given an easier +1 -
Change Science to an Expedition-focused department
Noble Row replied to ReadThisNamePlz's topic in Suggestions & Ideas
As Greenjoe said above, I'd love to see the science department folded in to Operations, and then raise a new department for expeditions from the ashes of Science. Machinists/Roboticists could have more personnel, or get renamed, or have more role variety. The machine shop can get reunified with its department, and it can be tasked with doing more machining. It'd make sense for machinists to take in the weapon manufacturing aspect of Science, they already make giant death robots, might as well make guns too. Research can be done by the machinists, or be done by a new role adjacent. The chem lab for science can be folded in to the machinist sector pretty easily as well. Again, I believe this should constitute a renaming of the machinist role, or an addition to the department that makes sense. Machinists machine things, build things with their hands. It can make sense for machinists to research things if the lore we have for research is getting things that already exist (How else do we justify researching the same technology every single round?) but otherwise, a role adjacent might need to be created. Other notes though: There is a TON of empty space on the right side of deck two near the leviathan, and that is just asking to be used. The new expedition branch can include a variety of new/different roles to add variety to the branch. From the scientists and scouts themselves, to a possible guard, to other neat and fun little tidbits. It offers up a lot of potential development and expansion. More reason to make off-ship areas. More reason to make little fun things to explore planets like probes or buggies. But I can see expeditions getting boring pretty quickly if this development isn't considered. My only negative comments are that I still believe Xenobotany and Xenobiology can be used. What for? I don't know. But they're interesting departments in and of themselves. Could slot them in to operations, could keep them on the expedition department. Who knows. Either way, I like the idea, fold research as it is in to Operations, and let a new department rise from the ashes. -
Ublicto - Command Application 2
Noble Row replied to Ublicto's topic in Whitelist Applications Archives
When this guy first started I was skeptical of his behavior. But over the time, he has done a complete 180. Ublicto puts care and effort in to their work, and puts a level of passion and knowledge that a lot of the player base lacks. They are knowledgeable and outgoing about the lore they know, and I would love to see them get a shot at command. +1 -
Please, I beg you.
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Whatever happens just remember that suit sensors have been a part of this game for over a decade if not longer. They're a tool that has been used to great effect and every medical player is familiar with them. Nerfing or removing them is going to be a HUGE change, and if you are going to touch the suit sensor program, some of the other facets of medbay that have already been nerfed should get another look over if not reverted. Either way, no matter what action is taken, you are modifying a department that people care about a lot. Just be careful. You're playing with the morale of players who have put a significant amount of time in to learning a daunting system. If medbay was easier like it was a long time ago, I'd be more supportive of this cause. However, Medbay is a difficult department, and your actions as a competent member of the department have a massive swing on everyone's enjoyability of the game. I'm also concerned about the side effects of this decision. From what I am anticipating is more people being upset in general. People rely on Medbay to keep everyone in the round. Crew and antags alike. And people already get mad at new Surgeons, and now patients are going to come in even more critical condition (if not worse). Antags also have plenty of tools on hand to cause a lot of damage, and while it is nice for the antags to let them keep more people from stopping them, you have to remember the antags control the story of the round for a population that far surpasses their own numbers. Killing people off and keeping them from the round is what this server has agreed upon is "bad taste" as evidenced by the multitude of rules we have regarding killing. Furthermore, I can already forsee the amount of ahelps and upset players from both the crew and antags alike when they die. People are going to ahelp antags for improper escalation even more now. There's going to be accidental deaths due to just stupid game mechanics. People are going to accidentally kill off antags. All of which is going to lead to more ahelps, more staff action, and less encouragement for people to play antag. People already don't play antag because they don't want to get bwoinked and people ahelp when they're upset, and antags, as antagonists, make people upset as their job. Atleast with medical working at full capacity, with its sensor suite and other gizmos, you can ensure to the best of your ability that players can continue to play and roleplay and look for second chances, escape attempts, and things that keep them in the round. We play on a server that is advertised as Heavy Roleplay, and it's hard to roleplay from deadchat.
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Reporting Personnel: Broadsword Job Title of Reporting Personnel: Executive Officer Game ID: cp8-cWh1 Personnel Involved: Martin Walker - Captain (Offender) Broadsword - Executive Officer - Off duty during incident (Victim) Jill N1luz - Research Director (Victim) Havoc G3.486F726 - Security Officer (Victim) Ankala Ahzi - Executive Officer (Witness) Secondary Witnesses: Llewellyn Morgan - Engineering Apprentice (Witness; Started the line of questioning that lead to the Captain's statements) Time of Incident: ~19:40 Real Time: ~3:40 EST 5/10/2023 Location of Incident: SCCV Horizon Radio Channels Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [x] - Harassment [ ] - Assault [x] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Captain Martin Walker made a general command over the common radio of the Horizon for all crew to hear that Synthetics are not to be considered as part of the vessel's valid races. The Captain went to reinforce his statement with words such as "A Machine is a Machine." and "...I won't comment on that person part." Both statements which enforce that the Captain's initial statement about removing IPC crew members as a recognized race amongst the Horizon was not meant in jest. Submitted Evidence: Taken from the Horizon's radio logs (OOCly I do also have a screenshot) [Common] Llewellyn Morgan pauses, the static from his mic playing for a few seconds. "Right. Gonna ask it. What all races do we got aboard?" [Common] Ankala Ahzi asks, "You mean... Sspeciess?" [Common] Llewellyn Morgan says, "Ah- yeah, those are they." [Common] Amelia Dresden asks, "Now or in general?" [Common] Llewellyn Morgan says, "General." [Common] Martin Walker says, "Human, if you didn't know." [Common] Llewellyn Morgan says, "Couldn't of figured that." [Common] Ankala Ahzi says, "Right- well assss far ass sssspeciess go, the Horizon hiresss... From all sspeciessss within the Ssspur." [Common] Martin Walker says, "One big round of applause for the Viax Zoin for fixing all of our lights, please." [Common] Ankala Ahzi says, "Sssinta, Human, Ssskrell, Tajara, Dionae and Vaurcae... Oh and Ssssyntheticssss." [Common] Llewellyn Morgan says, "You count those as a species? Synths, that is." [Common] Broadsword says, "Happy to be included, Ms. Ahzi." Broadsword says, "Happy to be included, Ms. Ahzi." [Common] Llewellyn Morgan says, "Not that I figure anythin' wrong with it." [Common] Ankala Ahzi says, "They are put in the "sssspeciess" box on paperwork." [Common] Llewellyn Morgan says, "Fair 'nuff." [Common] Ankala Ahzi says, "It ssseemsss to be the general concencusss." [Common] Llewellyn Morgan asks, "Consensus, you mean?" [Common] Ankala Ahzi says, "Yesss." [Common] Ankala Ahzi says, "I have yet to fully masster Bassssic. Excussessss." [Common] Martin Walker says, "I hereby decree as Captain that synths are not to be included in that category. Thanks." [Common] Llewellyn Morgan says, "S'alright. Dunno much about these bugguns, can I get word on them? I got passin' familiarity wi' the rest, save fer the- uh...tree...folk? Darvan's callin' em that. I ar'dy forgot the name." [Common] Havoc G3.486F726 says, "Elaborate, Captain." [Common] Zamira Pelley asks, "How do they fill out the paperwork then?" [Common] Jill N1luz says, "That hurts captain." [Common] Martin Walker says, "Machine's a machine, Havoc." [Common] Havoc G3.486F726 says, "Acknowledged." [Common] Llewellyn Morgan says, "Not sayin' you ain't a person, don't think. Machinery ain't really a...species." [Common] Jill N1luz says, "Oh, alright then." [Common] Martin Walker says, "I won't comment on that person part, Mister Morgan, as to not start a big fight in the radio." [Common] Ankala Ahzi says, "I'm affraid ssuch changesss are made on a much higher level than thissss ssship, Captain. Centcomm will inssssisssst on usssing the proper format in their fax, alwaysss..." [Common] Martin Walker says, "Let's leave it at everyone having their own opinion." [Common] Llewellyn Morgan says, "That's a question that'll always get you in hot water." [Common] Martin Walker says, "I was half-joking, Miss Ahzi." [Common] Martin Walker says, "Anyway, let's not dig up a new hill to die on." [Common] Ankala Ahzi says, "Oh, excusssessss." Would you like to be personally interviewed?: [ ] - Yes [x] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: Ankala Ahzi - Executive Officer Actions taken: None, as the Captain has command over the vessel, and the Executive Officer does not have power over them. Additional Notes: I am open to an interview if required.
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Basic Information Byond Account: Noble Row Character Name(s): Broadsword Eliza Trin Castile Faraday Ja'Hadem Auk'lin Vihnmess AI Name(s): N/A Discord username + tag: Noble Row (noblerow) Age: 23 Timezone: Eastern-Standard Time (EST) When are you on Aurora?: Typically after work and/or on the weekend. My workday ends sporadically from 3pm-5pm EST. I'm on for a few rounds before having to go to bed, unless it's the weekend, where I can afford to stay online longer. Experience How long have you played SS13?: I started playing this game when I was 12, back around 2012. But after a hiatus, starting around 2014, I was long absent from the game until recently. How long have you played on Aurora: Since around mid-april I believe. How much do you know about SS13 (Baystation build) game mechanics?: I still need to refamiliarize myself with the new medical system, but I feel comfortable with most of Baystation's mechanics. It's what I used back in the day, and a lot of it is still very similar. Do you have any experience moderating for an SS13 server?: None recently, but I got to mess around with the moderator systems back when I started playing this game, and a bit more when doing tests in a test server for when I playtest sprites I make. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: I believe so. I hope to do my best. Have you ever been banned, and if so, how long and why?: I was banned one time by I think Roostercat as a joke. The incident went them saying in OOC: "The next person who ahelps me gets banned." and I ahelped "Put me out of my misery." To which I was prompted with a one second ban. It took me longer to load in past the byond non-member loading screen than it did for the ban to actually have any effect. Personality Why do you play SS13?: I enjoy SS13 and the roleplay servers I have played on in my time here as a fun creative outlet. I get to work with a number of other people to forge stories and make memories in an interesting sci-fi setting that we all get to influence to a degree. The variety of activities in SS13, and viewing how it's a funnily cobbled together mess that thousands of people have contributed to over the years makes it very endearing. Why do you play on Aurora?: Honestly I started playing on Aurora because of the servers I tried, this one had a lot of systems that were still familiar to me after such a long break. And after spending time here, I have come to make friends and enjoy the community. In particular a good amount of members of the lore teams have been a thrill to work with, and it is just refreshing to see the passion that goes in to the lore projects and the energy the community has for adding more to the cobbled-yet fun mess that is Space Station 13. What do moderators do?: Moderators are a frontline staff member. While they do not hold the same level of power that Admins have, they make excellent use of their abilities to make sure rules are being followed and that the community is having fun. Moderators settle lower-level disputes, often ones that can be handled quickly and swiftly, with familiar adherence to the established rules. Moderators also coordinate with relevant admins when a situation might have gotten a little deeper than was initially anticipated. On this server, moderators help with player issues both in game, and on the forums, helping handle player complaints and other similar issues. What does it mean to be a moderator for our server?: Here, moderators hold a responsibility similar to all staff members. You are to ensure that the game is fun, and that everyone is treating each other fairly and with respect. It is a video game after all, we are not here to work a 9-5 (even though this game ironically, we're doing just that), we're here to unwind from a day of work or school or somesuch, and to enjoy making a story together on this roleplay environment. It is a moderator's responsibility to help where they can. Whether that is enforcing the rules to ensure everyone is having fun, or that is lending a knowledgeable hand where others might not know how to do something. To ensure everyone, at the end of the day, enjoys themselves. To be a moderator you need to be adaptable, knowledgeable, and most importantly personable. You need to be mature as you wield power few others have, and to be responsible with a clear mind when intervening. You need to know when to step in to help, and you need to know when you need to step back to let someone else take over. Having power means knowing yourself, knowing when you can do good, or when you should let someone else handle something as you might make the situation worse, and having a firm grip over your emotions. All of this, to make sure that people have fun in a video game. Why do you want to be a moderator?: I have been suggested to try for the position by friends. Initially I was hesitant, but I hope to bring my experience in leadership roles to this community. I have held staff positions in several communities in the past, both in real life, and digitally, and I do find myself enjoying organizing ways to make sure everyone is enjoying themselves. It is very important to me that people are being treated fairly, like adults, with a level of maturity that they deserve, and I believe I can lend myself to help here on Aurora. What qualities do you possess that would make you a good moderator?: I try my best to be an understanding individual and to extend kindness and courtesy to those who would extend it in return. I believe I am patient, and I always strive to be fair and to give solutions to problems and not fester in them. I like to explain honestly my reasonings behind my actions, whether judgements or other decisions, I want whoever I am working with to know why I did something, why I chose a course of action. I want whoever I am working with to feel heard, and to know why, if anything, something is happening. Otherwise I also love helping people, to help foster ideas, to help people who do not know certain elements as well as I. For instance, helping people learn the game we play. I want to help people have fun. How well do you handle stress, anger, or insults?: Space Station 13 is a video game, at the end of the day there is not really a good reason to hold grudges or be upset at a video game, or let it get to you. I pride myself in my professionalism under duress. And the only way I am going to develop that skill even further is to expose myself to situations that could possibly add more duress. Insults have never really bothered me, and while I can be annoyed or stressed like any human, you just have to keep in mind that this is just a fun hobby, and not let it get to you. It is not the end of the world if anything were to go wrong. You just have to try your best to help where you can. Anything Else You Want to Add: I would like to thank the people who have convinced me to sign up for this. This could very well be a blessing, or a curse. So here we go. To you, the reader, I thank you for your time and consideration. Hope you consider me in taking the next steps here on Aurora. I will try my best.
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unathi Lent23's Unathi Lore Deputy Application
Noble Row replied to Lent23's topic in Developer Applications Archives
Not sure if I can comment, but I've had the privilege to watch Lent pitch and come up with ideas, and to observe their enthusiasm when it comes to Unathi lore is nothing short of refreshing. I do not know a single player on this server besides the current devs themselves who is as energized and knowledgeable about these nuked out lizards as Lent is. His dedication is unparalleled and it's honestly become a bit of a joke between us when questions on Unathi lore are brought up. Not only does he have the prowess, he himself is a very mature and well-rounded person. He seeks out ideas, takes feedback professionally, is constructive in his debates, and knows when to concede and when to push. This man's research is akin to scholars researching ancient history. It's not just someone wanting to make something their own, it is real passion I see in his work, real dedication, and if he were to become part of the lore team, you would find yourself an incredibly valuable member. +1 Best wishes to him, hope he does well. -
BoomerThor - Command Application
Noble Row replied to BoomerThor's topic in Whitelist Applications Archives
-1 Dominian (Kidding) +1 +1 +1 Boomerthor yet again shows his competence as not only a SS13 player, but as a leader. Flynn and Jimmy have always been characters I know I can rely on, and are fun to be around. Having now encountered Boomer's Operations Manager, I am nothing less than impressed yet again. He's professional, articulate, and handles misfortune and boons with dignity and responsibility. I personally think he would make an excellent command staff member, and probably should have been promoted to it long ago, with how he's demonstrated himself on past characters. -
I'm personally a big fan of mechs and the mech mechanics in game, and with the armory Security is packing and the tools operations can order balance might need to be adjusted all depending. I love the idea for this game-mode but I was wondering what style of gimmicks would go well with it?
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I have seen some absolutely superb changeling rounds, where the ling leaves a trail of bodies they've stealthily absorbed, but does it so it's like a serial killer leaving breadcrumbs so they can be caught. But, having said that, it has been a long time since I've seen that level of care or creativity. Either sec bodies the ling, or the ling does the previously mentioned back and forth that is so exceptionally stale. What's frustrating is that ling, as a gamemode, CAN be good given the right people on both Security's side and the Ling's, but that combination has become so rare you have to ask yourself what even is the point? Perhaps something can be done to ensure a more rewarding antag system to encourage more experienced players to play antag. I'm of the firm belief that a good antag can make any gamemode the best gamemode, and bad antags can lead to something like this very thread. We might just be applying a band-aid to a much deeper problem with this.
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Nauticall - Command Application
Noble Row replied to naut's topic in Whitelist Applications Archives
Finally got to play a round with them and I gotta give 'em a +1. Very level headed and able to professionally coordinate one of the most stressful departments on the ship. Not only that, they've made a good character that is easily approachable, and reacts to situations in a reasonable manner. Just an absolute relief to see on shift, hope they get the slot! -
In my experience with Fluffy both in command, and in general for the few months I've played on Aurora, I've noted that they have a pretty solid head on their shoulders in terms of mechanics and leading. They care about antag gimmicks, do their best to facilitate the round, and go with a very straight-forward no-nonsense attitude which works in a lot of aspects. My only main issue with Fluffy's characters, his CMO, Baral, so on, is that they all feel like the same character. They're all very straight forward (at least from what I've seen) relatively monotone, and objective oriented with rare regard for other characters. I think the most extensive conversation I've ever had with one of Fluffy's characters that actually had depth was talking to Baral about the Gadpathurian Military vs. the Sol Military as my Biesel Consular. But even then that's very... straight and narrow. No emotion. Military edged. But in the end I don't think a blank character should discount Fluffy's ability to play command. They CAN organize, they CAN facilitate the round for the antags and players. I do not think they're a good mentor, they're not terrible, but it often doesn't feel very helpful (I used to play a sec cadet who Baral "mentored" a couple times) and it seems like Fluffy would much rather be doing their own thing, organizing a team and handling the antags as opposed to putting much attention in their own department. Which is both GOOD and BAD. GOOD as in, as mentioned, they can organize and do it pretty well. They care about the round. But can they LEAD? A leader needs to be there for their people on top of organizing them, which I still think is a skill that needs to be worked on a bit.
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I've never met someone who cares about their characters and their development quite like Dahlia. Hector is a responsible and straight forward character who reaches out and cares for his department. I don't know his lore too well (I like to learn ICly as opposed to peeking up at the background plot this app asks for) but if he's anything like Dahlia's other characters, he's a gem both mechanics wise and story wise. I hope they get their app approved, they're doing a wonderful job now! +1
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BYOND Key: Noble Row Character Names: Broadsword Eliza Trin Castile Auk'lin Vihnmes Xavier Vance Species you are applying to play: Tajaran What color do you plan on making your first alien character: Calico M'Sai Silver (RGB 192, 192, 192 / Hex #c0c0c0) Njarir'Akhran Ruddy (RGB 138, 54, 15 / Hex #8a360f) Spots Have you read our lore section's page on this species?: I have read many lore pages for Tajara. I just hope I'm not mixing anything up. Why do you wish to play this specific race: Going to be honest, inspiration initially came from seeing the pinned post in the Tajara lore general channel that detailed the fashion habits of each Tajaran faction. I am a large fan of the 1920's era style and for some reason style motivates me. Delving in to their lore, I continued to find myself enjoying my decision, the Russian Revolution themes to their history combined with a delve in to the kingdom-esq nature of their past piqued my interest. The combination of all these factors had me forming the idea for a journalist character, a real journalist, not the antag mains you see 90% of the time in the role. And what makes a journalist from Adhomai so interesting if the threat of political opposition and the possibility of looking over your shoulder for secret police. Identify what makes role-playing this species different than role-playing a Human: To play a living Tajara is to play a character who has known war. Has seen its effects. And seen devastating loss. While humanity is vast, advanced, and spans the stars, many do not see tragedy to which Tajarans, limited to their home, have seen in the past one hundred years. To be Tajaran is to know ideologies who often care little for your individual existence, to be plagued by surveillance, secret police, false promises, and uncaring nobles with little solace or escape from such practices. Every Tajaran has known war, seen death, and that is just the recent history. The biological differences from humanity more obvious, of course with the feline body structure, but with how they interact with each other as well. Tajara are commonly more reserved culturally, despite being able to be more emotive with their body via whiskers, ears, tail and the like, their culture demands a more conservative outlook in interaction. This amounts in less displays of affection, a more apt professionalism, and a unified approach to problems where as humanity has spread far enough to have more varied approaches. Character Name: Miiryn Al’Quadrinova Please provide a short backstory for this character Miiryn was born a calico M'Sai/Njarir'Akhran to a single religious M'Sai mother in the year 2443. Her earlier years were mundane, being partially raised by her grandparents while her mother worked and taught the ways of S'rand'marr Worship through enrollment in a local church's attached school. Due to her mother's dedication to such faith, Miiryn found her childhood filled with the teachings of the suns, and a keen understanding of Life and Death that will carry her forward to the atrocities that awaited her in the Second Revolution. At the age of eight, in the opening year of the Second Revolution, Miiryn's mother enlisted in the ranks of the Adhomian Liberation Army, leaving Miiryn to be raised by her grandparents as they became refugees heading to Shastar. By the end of the year, an artillery barrage turned Miiryn in to an orphan, and with no father to claim her, was formally adopted by the grandparents who were already raising her. Two years passed, living in makeshift homes of refugee slums, grieving the death of her mother, when a glimmer of fortune smiled to the family. Upon being registered as refugees, a mysterious benefactor in way of a courier attempted to sway the trio to come to the forming New Kingdom of Adhomai with Miiryn's grandfather staunchly declining the request in representation of the family. However, they soon after the departure of the courier, cash payments and orders to move to nicer lodging were directed to ten year old Miiyrn herself, and with the money came a condition: That the money would be used for Miiryn's education and the quality of life required for a lady of her caliber. Her developing years were then spent with homeschooling and private tutors, living a semi-enforced sheltered life as her conflicted grandfather tried to hide any possible exposure of her unseen wealth. Here she learned Tau Ceti Basic and a thorough general education, as well as a love for instruments foreign and domestic, with a specific love in the alien "Violin". Her tutors at this stage were her closest friends and mentors, giving her a mature and level-headed nature that helped her power through the atrocities outside her doorstep, with the isolation from much of the outside world making her a quiet and awkward child that opened up enthusiastically to those she trusted. The war itself made her afraid of strangers, people especially foreign, though as she grew, matured with the more legitimate formation of the civilian DPRA, she understood what her mother died fighting for. She saw the world forming around her, with the terror and lack of privacy under the Tajara of the PRA, and the pompous nobles bringing back old monarchist rule in the NKA, Miiryn held an appreciation for what she had. An understanding of why her mother did what she did. While she was too young to understand the politics at the time, her quiet teenage years brought a solemn understanding of the death around her, why each side fought not for the liberty, but the security, that each faction promised. With Tajara being elevated to higher technologies by alien powers, she knew most importantly why everyone was afraid. At the age of 17 Miiryn started higher education testing in to an offshoot of the Trizar State Medical Academy located in Shastar. While not having the same facilities as the full academy in Trizar proper, Miiryn was proud of her acceptance, starting the pursuit of a medical degree. Her exposure to the university letting her timid mind grow livelier as she earned more friends and opened up to her fellow students. So much so as by the age of 19, the Second Revolution was coming to a close, and with her in attendance with her friends, Miiryn was proud to take part in the rallies and celebrations that happened in the wake of the Armistice of Shastar. From 19 until present Miiryn embraced a more extraverted lifestyle, still maintaining her maturity, but finding herself attending nightlife events. Spending weeks at a time during vacations from university in Crevus. Involving herself parties, the extranet, and acquainting herself with knowledge of what lies beyond Adhomai. Here she started a small following on social media channels, sharing her reactions and commentary on xeno media, Venusian movies, and Tau Ceti video games, eventually writing articles and blog posts under the pseudonym "@MirrorMiira" to reflect on how she used to be shy and timid, but is growing more content with her life outside of her room. Her wanderlust eventually grew too great, saying farewell to her grandparents, and arranging to continue her education remotely through IAC medical education before taking to the stars as an aspiring journalist to whatever ship will ferry her. Little did she know, some unknown strings pulled her to a safer location aboard a SCC research vessel, promising adventure to her heart. What do you like about this character? Miiyrn is inspired by the fashion, as I've detailed before, but also a book I was forced to read in Highschool called Great Expectations by Charles Dickens, where the main character is funded to become a gentleman by a mysterious benefactor since he was a young boy. The difference here being that Miiyrn has not been tempted in to becoming a noble lady, as the main character in Great Expectations expects nobility thrust upon him. Miiyrn instead is affected by the events of the Second Revolution coincided with the hidden wealth to try to appreciate the life she has. Her demeanor introverted with outbursts of extroversion. Where she enjoys to learn about life both quietly and loudly. She wants to do the best she can with the life she has after seeing so much death and destruction of her own people in the Second Revolution. To this end I love this character I created. Even her budding job as a journalist is a declaration of her curiosity to the world around her. She wants to learn and share to others what she has learned, in an excitable sort of way. How would you rate your role-playing ability? I've been doing it for a while so I hope I am at least decent. I always try my best to make the role-play experience better for people I come across in an attempt to make good memories, and good rounds for my fellow players. Notes: Like many lore sections, Tajaran lore is vast. I did my best to try to tie everything I wanted to tie in a concise way, but I may have misunderstood or not gone in to enough detail on some topics. If anything is wrong, point me in the right direction and I will get it amended. If anything needs to be added, let me know, and I will write more! Thank you for reading, and hope you have a nice day!
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Noble Row's Command Whitelist Application
Noble Row replied to Noble Row's topic in Whitelist Applications Archives
As this trial comes to a close I just want to take a moment to thank everyone who put in a comment. Reading through them really meant a lot to me as I try my best to make my characters, especially Broadsword, the best they can be. I'm glad to hear I have a positive impact on your rounds, and hope I can continue to do so in a command position. Hope to make some great memories for all of you in the future! Again, thank you all! I do not have the words to express my gratitude at the comments I've read here. -
I have been playing a robot for too long. I knew I should have developed his familial and social ties. Alright! Addendum: During his youth, Auk'lin of clan Yolbrin'Tau spent much of his time with his immediate family aboard the landcrawler. His father, Porsue, held the dual role of engineer and protector of the landcrawler, specializing in the maintenance and usage of the vessel's airborne scout craft and taught Auk'lin much of his knowledge, leading the young Sinta to grow a preference for his father. His mother, Gichant, a cook foremost with teacher and engineer being secondary roles, still loved by Auk'lin. However, due to the roles set within the landcrawler and Sinta culture, Auk'lin found much of his development supported by his father. Auk'lin also grew fond of his uncle, Yek, (while not his official uncle, had shared much of his life with Porsue, Auk'lin's father, as close friends) who lead the landcrawlers outward expeditions for salvage and acted as chaperone to the young Sinta during excursions in to their stops at the Vihnmes Oasis until Auk'lin was old enough to venture on his own. Auk'lin's friend group started initially only including other young Sinta his age that he encountered in his short stints in the IAC provided field schools. An ever changing pool of faces and acquaintances that only maintained familiar characters around the time Auk'lin grew in to his preteen years, where he regularly encountered two female Unathi, Helkma, Kairoon, and Sands Between Gardens, a fledgling Dionae who helped tend the local farms. His fellow Sinta were reoccurring friends from the IAC field school, in which, since the three of them first encountered one another, bonded over sports and dice games on the streets of the Oasis, and the two were the polar opposite of one another. Sands Between Gardens was his closest friend, this conglomeration of several nymphs Auk'lin formed a strong bond with. Being his closest confidant, most dependable ally, and greatest teacher, Sands Between Gardens was by Auk'lin's side whenever the rustboy made port, swiftly informing him on everything he missed in his absence. Sands Between Gardens not only brought Auk'lin a level of trust he held with no other individual, he gave true sight about what it means to provide for others, such as the teachings of the Fisherman. Auk'lin was amazed by the curative properties the Dionae held on the wasteland. The sapping of radiation from the soil and food, and the expansion of the Oasis through agriculture, Auk'lin held these teachings in his heart and formed the spine of his decision in the future to venture in to the void to care for his clan and his clan's new name. Helkma Vihnmes held a calm, collected attitude, and over time taught Auk'lin sensibility and control in situations where his family would not be there to save him. Kairoon Kuhwinla, on the other hand, was wild and untraditional orphan, longing to join Auk'lin or other reclaimers in battle in the wasteland against the Punished hoards. Her rambunctious nature lead her and Auk'lin in to trouble many-a-time, often with the unintentional destruction of a market stall or local window, and while she often was "More trouble that she wasssssss worth" according to Auk'lin and his superiors, Auk'lin learned a discipline from her. An understanding for rules that exist for a good reason, and those that exist for arbitrary bureaucracy not necessarily beneficial to anyone. And through these incidents, he found himself with his first love, with it developing in his mid teens and leading with him until it tragically crashed down with the rest of his life. During the raid on the Yolbrin'Tau landcrawler, Auk'lin lost his mother in the explosion that disabled the vehicle. His father and uncle survived, with Uncle Yek being the other Sinta to venture back to Vihnmes territory in the scout plane to garner IAC assistance. Porsue, Auk'lin's father never recovered from the loss of his clansmen and his wife, currently living his life a distraught shell of his former self. Uncle Yek encouraging Auk'lin to branch off and strike out his own path to bring glory back to his new clan, to help establish a name for the refugees who are now absorbed in to Clan Vihnmes. But this conflicted greatly with his relationship with Kairoon, who thought abandoning Moghues was foolish, and that being manipulated by the stellar corporations would not bring glory to his name. Auk'lin vehemently disagreed, severing the relationship, seeing the stars as his only way to revive his faith in himself and to attempt to make the shell of his father proud in the man he is becoming. With a tearful goodbye to Sands Between Gardens, Helkma, Yek, and distantly, Kairoon, Auk'lin promised his swift return once he garnered the respectful reputation he believed he needed for his clan, to represent himself and his family of being worthy of being absorbed in to clan Vihnmes. As for hobbies, Auk'lin still holds a love for dice games, and is venturing in to more standard board games and table based war games, as the charm of playing dice on the streets of the Oasis is lost on board a space craft. Casual sports and other physical games also bring back happier memories of older times, but are slowly being phased from Auk'lin's pass times. Auk'lin has just recently been introduced to the concept of video games by a human Hephaestus worker who Auk'lin struck up a conversation with during orientation, and is currently looking in to the Heroes of Tau Ceti. A strange game about war heroes from a land he has never been to and hardly heard of. But hey, you can play as a Unathi in it, so that's pretty cool to him.
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BYOND Key: Noble Row Character Names: Broadsword Castile Eliza Trin Xavier Vance Species you are applying to play: Unathi What color do you plan on making your first alien character: Darakath Brown: RGB 158, 116, 60 / Hex #9E743C or Mudki Stone: RGB 98, 84, 65 / Hex #625441 (I like fashion and will pick one of these while looking at a character creation screen if that is okay) Have you read our lore section's page on this species?: I have read the expansive pages of Unathi Lore that both horrify and fascinate me with the quantity of lore. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I admit, the train of thought that led me to writing this document all started after being exposed to Bloodclaw long enough. The idea of a funny pirate lizard man was appealing to me, and soon, I was exploring the Unathi ghost role ships as an observer, finding that I enjoyed the aesthetic the Unathi have in their hardsuits and vessels. Delving into the lore only deepened my enthusiasm for writing this application. From the feudalistic society with similarities to the society the Elites have in Halo, to the race’s diversity and castes. On one hand you have Unathi Knights in the Kataphracts, on the other, you have the honorable exiled roaming the desert, seeking a proper death. The variety was staggering, and the more I read with my sleep-addled mind, the more I grew to enjoy them. Identify what makes role-playing this species different than role-playing a Human: Compared to humanity, the Unathi are a dedicated, religious, and feudalistic society existing in the space age. Their sense of family, or clan, is much more ingrained, and their ways of life are very constructed and set out for them. Most Unathi have established and strict gender roles that have a commanding hand in society, but with a keen amount of respect. The men take the more dangerous and laborious tasks, the women, the more caring positions. Either role still garners the same amount of respect as each role is still exceptionally important. In most cases the Unathi clans also hold a significant amount of power over individual Unathi, both like and unlike a human noble with their subjects. Like, in the aspect of power and control, but unlike, in how it is ingrained in Unathi similar to familial ties humans have. You typically do not treat your boss like your brother or father as a human, whether you like them or not. Character Name: Auk’Lin Vihnmes Please provide a short backstory for this character Hatched upon a landcrawler to a clan of Sk’akh reclaimers roaming the Moghean wasteland Auk’Lin (I know they typically go by their last names but for the sake of this story we will refer to him by his first) started off life with a jack of many trades teaching. His reclaimer clan scoured the wasteland outside of Clan Vihnmes’ Oasis, instructing him the ins and outs of landcrawler survival in the teachings of two of the three aspects of Sk’akh. At his young age, Auk’Lin was taught the basics of landcrawler maintenance framed as teachings of the Fisherman, his small frame allowing him access to narrower maintenance areas adult Unathi could not fit in to. As he grew older, the tenements of the Warrior were slowly fed to him as he was taught in defense of the clan with firearms, knives, and the use of the Reclaimer's scout plane. With his teenage years came the allowance to venture with the expedition teams of the landcrawler for scavenging and salvage missions in the harsh wastes, utilizing his growing knowledge of the Warrior and Fisherman to fight off Punished raids and provide valuable salvage for the prosperity of his clan. Throughout his youth Auk’Lin’s reclaimer clan found themselves in the hearty dealings of the merchant clan, Clan Vihnmes and their Oasis within the wasteland, having provided exceptional protection and lavish salvage exchanges since the emergence of the reclaimer clans after the Contact War. While harbored within Clan Vihnmes’ oasis, Auk’Lin embroiled himself with a sociable life. Befriending fellow Sinta, wandering Vaurca and Diona alike, and enrolling in a tertiary education in the local IAC field schools with permission of his reclaimer clan’s Patriarch. Here is where Auk’Lin first encountered Hephaestus Industries, with his first official job being a temporary couriership with the company, delivering small packages between outposts within the Oasis while his clan’s landcrawler was undergoing maintenance. During an expedition, shortly after Auk’Lin’s entrance into adulthood, the landcrawler was beset upon by a large force of raiders from punished clans. Their colors Auk’Lin could not make out in the night, and fighting as hard as he could, he and his clanmates could not prevent the disabling of their landcrawler before they fought the raiders to a retreat. After a desperate and failed attempt at repairs, the demands of the wounded could not be ignored, and Auk’Lin and another clansmen were tasked to travel across the grueling desert back to Clan Vihnmes’ Oasis for assistance. Traversing the desert and reaching the Oasis in their scout plane was the easy part, getting the IAC doctors back to the landcrawler in time required ground transport, which arrived too little too late. Upon their return, much of the wounded had passed, diminishing the once great reclaimer clan down to just a collection of hollow souls. Though Clan Vihnmes did not forget the service the reclaimers paid their clan over the years, offering Auk’Lin and his clan shelter, nourishment, and eventually integration. Adopting his new Clan’s name, Auk’Lin found himself disheartened. Losing the legacy of his clan, although to a friend, and seeing the decrepit and scarred souls of those who remained was too much for him. He thought back to Hephaestus, the industrial powerhouse slowly growing on his homeworld, and thought of the land beyond the sky in which they operate. A new legacy, new story, new history to bring glory to his clan, old or new. Discussing with the former head of his clan, gaining his blessing, before signing a contract with Hephaestus to act as a miner among the stars. Providing, Fighting, and discovering in the name of the Fisherman, Warrior and his Clan. What do you like about this character? Auk’Lin Vihnmes is a young Unathi with the aspiration to “take on the world for his family”. Disparaged by the loss of many clansmen in the past, but still having the drive in his heart to try to make everything right by his clan, new and old. This duality offers a character who still grieves, still needs to heal, but is not held down by it. It is a level of dedication and charge that I can admire, and hope I do justice through roleplay. How would you rate your role-playing ability? I would like to think I am decent, but I always try my best to improve. Notes: My backstory writing skill and lore reading comprehension has been diminished greatly by me being super tired when I get home from work, and this throbbing headache I have from the incredible amount of smoke outside due to the Canadian wildfires. If there is anything I got wrong, missed, or should improve upon, do let me know, and I will do my best to fix up those holes. Thank you for reading!
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BYOND key: Noble Row Discord Username: NobleRow Character names: Broadsword, Bridge Crew Castile, Machinist Eliza Trin, Chaplain How long have you been playing on Aurora? Since Mid-April Have you received any administrative actions? And how serious were they? I've been bwoinked a couple times and asked to not do certain actions that I was unfamiliar with. I understand the reasoning and do abide by those rulings. Though I'm not sure if that's the level of "Administrative action" that you are asking for. What do you think the OOC purpose of a Head of Staff is, ingame? Heads of staff can serve many purposes and have many responsibilities beyond their listed job. Firstly, in my eyes, they are role models and mentors. They should have a thorough knowledge on their department and the mechanics within so they may set an example to the players around them and assist players who are more unfamiliar with the department or even game in general. Heads of staff of course are also responsible for the coordination of their department, utilizing their expertise to make sure the operations of the department run smoothly and in a logical way given the active circumstances the department finds itself in. Heads of staff are also major players when it comes to the enjoyability of a round. Along with the antags, the heads of staff have an incredible amount of sway on player enjoyability, and I believe it is their duty to try to encourage players to have fun (to a reasonable extent) and accommodate players appropriately. For instance, CMO has a surgery intern, but interns do not start with access to the Operating Theater, it would be the CMO's duty to secure that access for their intern so that they may learn the job they want to learn appropriately. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them? Whitelisted players for both role whitelists and race whitelists are to be held to a degree as representatives of the server. They have gone out of their way to learn and cement knowledge of game mechanics and lore to earn a privilege and provide a better atmosphere to the server and its gameplay workings. When I meet a Tajaran whitelisted character, I can expect them to have an understanding of their lore and history. When I talk to the Research Director, I can expect them to at least be aware of the fundamentals and responsibility the research department has. I would strive to live up to the expectations set by the whitelist and do my best to understand my role, my race, and my lore so I may provide other players on the server with an enjoyable experience and hopefully some positive memories. Explain how the recent events in the Spur changed your character and how they came to be employed on the SCCV Horizon. Broadsword started his life as a G1 chassis cargo loader with a generic Hephaestus designation for an unsympathetic solarian private merchant. Upon the merchant's vessel, Broadsword found himself treated commonly as many of his kin were, as equipment. At this early in his life he knew nothing else, and saw individuality punished as lack of productivity for the vessel's day to day operations. News of the world beyond the vessel was rare, and came in snippets, mostly from dock workers when the merchant's wares were transported on to stations and planets alike. Over his two and a half decades of service to this unforgiving merchant, Broadsword learned of IPC freedom, and the endless possibilities one can wield with such a tool. His resentment for his owner grew over time, until a tragic accident resulted in a breach in Biesel space, claiming the life of the merchant to the void. Broadsword earned his freedom after being discovered by a TCFL patrol craft in the early days of the legion, enlisting in the service rather than opting to be sold to the next bidder. Here he earned his first taste at life with people who valued him for more than equipment, but still some who saw him as just that. The duality gave him a view in to a world of freedom, a sense of happiness and pride in his work, but kept him humble as he learned of the turbulent status his people truly stood in. Starting off as flight crew for patrol craft, before graduating through the ranks over years of service to flight master, Broadsword had seen combat, travesty, but most importantly, life beyond ownership. Forcefully retired from the TCFL after an engagement with the SRF left his previous chassis unrepairable, he was thanked for his service with the newer G2 model chassis, and Tau Ceti citizenship. From there he was offered an occupation as bridge crew for the SCCV Dawn, in which he served two years with similar ambivalent reactions to his existence. Over this time, now on his own, now truly free, he slowly began to explore his options, although with hesitant steps. His service stayed until the decommission of the Dawn, in which he was transferred to the ranks of the experimental exploratory vessel the SCCV Horizon. An achievement he is silently proud of, with his recharger featuring many images of the Horizon within its chamber. What roles do you plan on playing after the application is accepted? Executive Officer and later potentially lore diving for roles as a Consular or Representative for Biesel. Have you familiarized yourself with the wiki pages for the command roles? Indeed. I have read through the Executive Officer's wiki page and have started my delve in to the requisite lore to play Consular or Representative if my application is approved at the end of the trial period. Characters you intend to use for command or have created for command. Include the job they will be taking: Broadsword for Executive Officer Xavier Vance for Biesel Representative Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I do. I expect to be held to a high standard for a role that has so much responsibility. Have you linked your BYOND account to the Forums? I have. However, the process seemed odd, so I hope I did it correctly. Extra notes: I try my best to make the round more enjoyable for others when I can or have the power to. If there is anything I need to change or adjust, please let me know. My backstory skills are definitely rusty and I am unsure exactly what to include. To everyone leaving feedback, I greatly appreciate it, both positive and negative, I want to know if I am doing a good job, and if I'm not, I want to know how I can improve.