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Fox009

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About Fox009

  • Birthday June 20

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Station Engineer

Station Engineer (8/37)

  1. Name: Nicholas Flack Species: Human Age: 24 Date of Hire: 2/15/2458 Job Title: Security Officer Preferred Contact Info: NFlack@NTMail.net
  2. I would like to see a greater variety of firearms and would even help to contribute them. However, on another note, we probably shouldn't be replacing anything just for the sake of replacing things.
  3. I personally enjoy seeing a variety of uniform and clothing options for each department. Not really any reason to replace it unless someone were to re-sprite the default nurses uniform to look more appropriate.
  4. I believe this happened like four days ago. It was pretty silly. That being said, let’s be careful not to overreact here.
  5. Defibs are not in our code, we don't even have a single defib. No snowflake 'you're not dead despite the fact you just died!' device plz. Chemistry has a button in their lab that opens that double door, this is to stop people from walking up and annoying the shit out of them without a reason. The front reception desk can also open the door for you. Just ask, communicate, stop being god damn lazy plz everyone. I understand defibs not being in the code, that’s too bad. I do feel it would add some more to medbay. And they do exist in real life. As for chemistry, it’s just a bottleneck that isn’t necessary. There are too many doors in medbay as is and these two are just unnecessary. This is especially true when medbay isn’t populated and nobody is manning the desk. I just feel like it should be accessible.
  6. I vote #2. I wouldn’t mind more Security uniform variety, maybe we could just remove that completely black inform? But i’d Rather see security jackets before kilts. Also, a number of the current uniforms still don’t have roll’ed-up sleeves or roll down jumpsuit versions of them yet.
  7. Yeah, I had a round the other day where apparently the Captain was relieved of command and told to stand down by ERT and it was just silly. It doesn’t lend to good or productive RP. The Captain should be helping the ERT and guiding them. They can keep most of their authority but relieving the Captain is just bad design. Unless the Captain broke the law and was arrested then the Captain can suffer the consequences after the shift is over.
  8. Security - The Detective and CSI could us a belt to help carry a few things. - The Forensics Section in Security should allow any security personnel to pass through for RP reasons, to deliver evidence, to chat, and to help out. - The new Security training section might as well connect to Fornesics Section by a small hallway rather then a maintenance tunnel. - Security could use a restroom with a shower, especially now that they have a functional gym! - The old firing range could House the formentioned bathroom and you could expand the security locker room a bit. Medbay - The medbay door buttons do not work for non-medbay personnel. You must wait for someone to let you out... which can take a while. - Chemistry desk is no longer accessible to the public because of the double doors. Might want to just remove those. - The main medbay enterance area (with the scanners) could probably use a 1-tile extension, this would definately help during emergencies and triage. - Also, I definately 2nd a defibrillator being added, you should have some chance of recovering a dead player without cloning if you can treat them quickly enough.
  9. I think this would definately be a nice little useful addition and I believe it’d be like one line of code to implement too. At the very least it’d make for cool fluff that helps organization.
  10. Fox009

    Rimworld

    Nah, definitely check out RimWorld. There is a lot there, especially now that it's out on STEAM and with workshop support. We should start a thread up for people to submit their character for the Prepare Carefully mod and have a bit Aurora colony and see who lives and who dies.
  11. The Guild is a pretty fun game, I used to play the crap out of it back in the day. I believe they're working on a sequel right now, don't know when it's to be released... I just hope it's good and doesn't have too many bugs. The Guild 2, even fully patched and with mod fixes, just wasn't really stable enough for any extended multiplayer matches.
  12. I like the idea, in theory, but I just don't think it'll work well in practice. Also, how much work would this honestly take to implement? I'd imagine quite a bit.
  13. I think redsec works good for other servers where security is more combat oriented and tyrannical whereas Aurora sticks to SoP more and has a lot more IIA oversight making security a bit more 'friendly' then else-ware. Should be a good fit I'd like to see.
  14. How open would you be to taking input when developing human military, security, and policing organizations?
  15. How most of our off-station time is spent with Officer Lance R. Flack. He's up to 12 recorded deaths now. At this point he is starting to die for absolutely no reason. We commissioned an artist to draw him, here's what he came up with!
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