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Chada1

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Everything posted by Chada1

  1. As of now the PR has been updated with all of the new drugs (And many of the old) updated descriptions. Seeing as a large portion of advanced medicine requires phoron to create, and phoron was discovered in the 2400's, it makes sense that most of the new medicine would be discovered after phoron. (Which is a thing represented in the descriptions as of now) The next step is for me to proceed to adding new side effects to everything which will mostly be new flavor messages that you receive while on the drugs.
  2. This can be locked and archived.
  3. IRL suffixes are fine so long as it's not an already existing drug ? We're using a ton in our current list. Also these names are being considered rn and I'm open to changing Lasorexant to something else (I haven't even PRed it yet.) I think it'll be changed to Polysomnine, that's a really good name and makes it more clearly a sedative too.
  4. We can always expand what they give at a later time too. ?
  5. Firing pins (and regulations) would stop you from carrying guns outside of R&D, but I'm thinking of ways I can address this issue myself such as giving the Xenoarch their own mining vendor that they can access in a later PR. So seriously this isn't a point that should count against this concept ?
  6. The list has been updated with the new chem, we're replacing Chloral Hydrate with Lasorexant.
  7. Those won't be changed, DW, also ty ? the new side effects will be coming on the other drugs, not those. by 'The other' I meant the one that's still on the list.
  8. Personally I'm v. much looking forward to this. I think it'll fill a p. large void on the asteroid, where we really just have nothing. A total of 2 animals are out there and they barely do anything. A little cat and mouse between these fellows and miners/xenoarchs will be !!A LOT OF FUN!!
  9. These kinds of things can be solved later, and this may lead to the xenoarch + research/mining teams working together more often too. So this shouldn't count against the concept.
  10. I've already expressed my love for this idea both in private and in public and my opinion hasn't changed.
  11. As of this moment, I'm working on revamping many of the new Chems descriptions and also some of the old ones with the help of some of our playerbase, some of the ones especially affected by the Chem changes. I'm also adding new flavor side effects to most of the new drugs. It was also brought to my attention that the Chems Chloral Hydrate Are real world drugs and were missed, so they'll be added onto the list soon. Edit: On consideration, Potassium Chloride and Potassium Chlorophoride will be kept, since it's actually just a salt that can be dissolved and used as a sedative, and the other doesn't actually exist. The other (Chloral Hydrate) will be changed to a more advanced version.
  12. Alright here's a new thing for consideration: Which is better for the replacement for Oxycodone? Oxycorphine or Oxycomorphine? I'm considering this rn.
  13. TY UM and I hope you like the changes when/if they get in too. ? Asinolyatrine has been changed to Asinodryl. It's the only dryl we have and it fits p. well since it's focused on reducing nausea and vomitting. Also Asinolyatrine wasn't a v. good name.
  14. The PR has been updated with them as well. Anymore ideas are still v. welcome but the list is looking fantastic as of now.
  15. Alright! The list has been updated as of now with the new chem names that stuck. I took most of Vis' suggestions of the new ones provided by Sadkermit ? The only change I made is making Verunol (Ipecac) into Verunol Syrup instead of just Verunol.
  16. It's true that the Star Trek chems are a thing and make up almost 30+% or more of our medical system, but I'm not trying to move a mountain here, I'm trying to remove real chems from the mix -- Star Trek chems are a reference, absolutely, but removing references (As a whole) isn't the purpose of this PR, there could be another one at a later time if that's deemed desirable but I think overall it's better to not just drop a whole medical chem rework (Every Chem being renamed) on the playerbase at the same time as this PR, if we're going to do that, I think we should do it at a different time so that the playerbase can gradually shift to be used to these, and then gradually shift to be used to those. The primary objection here is referencing real life Chemicals, in that sense, the Star Trek chems ARE references, but they're not the kind I'm trying to eliminate here. I'm not totally against elimnating them later, but by including those (Which include chemicals used on a whoooole lot of different servers, too) we might just overload our medical playerbase with these changes, so gradual is probably the better option. Also thank you both for the new Chem ideas and I'll sift through them and try to find what sticks.
  17. It is unethical to misrepresent medicine in media. The idea that it isn't is completely ridiculous. You going 'nu uh' isn't going to change that, it never will. It's partially WHY Medical professionals get upset about our Chems (And Chems in other media, and mental illness, and literally anything else) being real and not being realistic/represented right. It causes real harm to people on a daily basis. And I'm not adding back the old Chems, that's the bottom line. When this PR goes in, the current Chems won't exist under their real life names. That's it. And yet the thing I care about the most isn't even the argument that's likely going to get the Chems in, and that's ?. Help me improve the PR constructively instead of trying to countermine the entire purpose of my PR (To remove real life drugs). Hello! The first half of your post could be solved by coding in some more side effects and also just giving them better wiki descriptions. So it's not that big of a deal. The latter half I can try to fix just by listening to your feedback. Thank you for the new proposed name changes, I'll absolutely use them. When I pick some out and change the current list, will you give me feedback again? ?
  18. I added some but there wasn't a whole lot to add, I added to the description the general purpose of the chem and a little bit of other fluff.
  19. @Skull132 @MattAtlas What do you two think about the list as of now?
  20. Alright, the OP looks like it's been updated with what's near the complete list of our new Chems unless people add more ideas or object to the new names.
  21. It can be kept.as Parvosil. ?
  22. I went ahead and committed all of the new names to the PR ? But they're v. easy to change so please keep suggesting.
  23. Alright so here's our list so far. And it's looking good enough to me. Opinions? (This list is out of date, go to the OP)
  24. Oh no, you're right I do. I'm like constantly copypasta'ing lists and scrambling them up to split the new/old/new old, so it gets confusing. Also thank you. Also, removal of redundant chems in theme is absolutely an option.
  25. As of this moment I need new, better names for; (These lists are out of date, go to the OP)
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