TehFlaminTaco
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Station Engineer (8/37)
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BYOND Key: TehFlaminTaco Total Ban Length: Unknown (Perma?) Banning staff member's Key: mattatlas Reason of Ban: you, or another user of this computer or connection (drfarson) is banned from playing here. The ban reason is: Setting the medbay up as a psychiatrist while other medical staff is present. This isn't about qualifications but about staying in your lane when other staff is present, which is a recurring issue with you. Reason for Appeal: Attempting to log in via Wine on Linux claimed I have the above ban. I assume the CID is the same (Or all wine instances have the same CID?). I have no connection to drfarson, I do not use a VPN.
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Soultheif96's Reapplication of Command
TehFlaminTaco replied to Soultheif96's topic in Whitelist Applications Archives
ADAM is a fantastic AI, one of the AI players seeking to improve the round for all involved, and not just lazer-focus hunt antags. +1, can be trusted in command. -
+1. Love trying to burgle the station only to be hit by the wraith of a half-price Durand.
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Give the Chaplain (and their sub roles) a passive mood aura
TehFlaminTaco replied to Zundy's topic in Archive
Mechanical Emotions should be avoided where possible. As a HRP server, players should have freedom over their emotions where possible. -
This sounds like it will share problems with Siik'Tau.
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Counter Suggestion to 'Medical Holodeck': Holo-Modded OR Table
TehFlaminTaco replied to Azande's topic in Archive
Honestly shouldn't be that hard to implement. The special species sprites might be the hardest part. -
I can't deny, Vaurca have definitely been shown to be actually underpowered within this thread. But my point with Skrell not being brought below humans, wasn't that humans should be the most powerful. It was that humans shouldn't be the weakest. And skrell, despite already being stronger than humans, have received for the most part, only buffs.
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Background: Humans are our default race and as such they are the most played race on the station. However, it is my concern that humans are also much weaker than all the other races, which makes gaining a whitelist not only good for diversification, but objectively an upgrade. Supporting Evidence: Vaurca are a common counter-point to the "Humans are the weakest race" debate, which can easily be disproven. Damage is Multiplied by these numbers, thus lower numbers means better resistance. As can be seen from their resistances, Vaurca have heavy resistances to Brute, the most common damage type. They balance this with a weakness to both Burn and Toxins. However, Burn and Toxins are much less frequent, even more so with our mostly bullet based security force. Additionally, they have incredibly high pressure resistance, fantastic sprint efficiency, immunity to slips and arterial damage, with the minor cost of phoron dependence. There is no way to paint Vaurca as being mechanically weaker than humans. Skrell used to be just slip-proof humans, but after a lot of mechanical reworks, they have almost nothing to bring them below humans. The only de-buffs Skrell have compared to humans are a decreased ability to escape from grabs (which is countered by being much harder to grab), and a slightly lower stamina (which is essentially nothing considering they have a much higher sprint speed). Alcohol resistance is also lower, which I guess is a debuff..? Tajara are an interesting case, generally speaking they're easier to grab, take more brute damage, and are more effected by hot environments. However they are much faster than humans, have remarkably good darksight, survive falls much more often, and have much more powerful unarmed attackes. Tajara are likely the closest balance-wise to humans, but still seem to be mildly stronger. Ideally I don't have to explain Unathi or Diona's strengths over Humans. Finally, IPCs. IPCs vary greatly between chassis, but generally speaking they take more Burn, and less Brute (And as I discussed with the Vaurca, that's an issue). They also handle cold perfectly well, and typically can space walk without much issue. A lack of needing to eat nor drink isn't inconsiderable either. They are typically weak in that they are often slow and hard to heal, and are pretty easy to take down via EMPs (which aren't easy to get one's hands on). Addressing a Counterpoint: Often, I hear the argument that humans are a much more powerful race within the lore, which balances them out. I find this isn't the case. Flicking through the wiki does not prominently show humans ever being a prominent race militaristic or societal. Eridani is split into a constant class war, Sol-Gov couldn't take one star system, and Dominia had it's entire religion and leadership usurped by Unathi Pirates. Evidence of humans being strong lore-wise is purely anecdotal, at least from what evidence there is in the wiki. Furthermore, regardless of how strong humans are lore-wise, that should be represented diegetically. Little evidence exists in game. When was the last time you saw a Tajara respect a human's authority? Or an Unathi, Even a Guwan? This is also ignoring the fact that, for the most part, Skrell are much more powerful. That one previous solution: Augmentations have recently been added which act as a game-wide method to diversify individual characters and trade cosmetics for buffs. My personal issue with this, is that Augmentations originally existed as a human specific buff, as can be seen by the early documentation: This document was first created October 2018 However, after Lore-dev intervention, the scope expanded to Skrell, then to Vaurca, then was made station wide. Now, humans stand as one of the species in the game without species specific augmentation, in contrast with Unathi, and Tajara. Not only did this fail to act as a buff to humans, it acted as a method to step them further down from the other species. Future solutions: Species balance needs a rework. Either other species need to be dragged right down to human equal, or humans need to be lifted right up to species standard. It's evident that large mechanical reworks aren't the way to go, which is to be expected, Humans are the mechanical baseline. In my opinion, humans need either to be lifted up statistically, to be either equal or stronger than other races, or non-human species need to be brought down a few pegs, Via the implemenmtation of mechanics or statistical debuffs. In Conclusion: Humans are mechanically, and diegetically weak, and we need an implementation to help balance them.
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An option which I don't fully recommend is setting up LLVM. This would have the same level of security as we could control action speed and it would be in a nice little box. Plus it would be a language (languages) people understand. The down side is that that would mean implementing scalable VMs for a 2dspessmens game, and it's just as hard to test code, if a little easier.
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FluffyBirb's Warbling Permit
TehFlaminTaco replied to FluffyBirb's topic in Whitelist Applications Archives
Holiday Lynn is pretty recognizable on station, and they're roleplayed very well. I'd love to see what you do with this race. Easy +1 -
Making the AI Core Less of a Laughing Stock
TehFlaminTaco replied to BurgerBB's topic in Discontinued Projects
The AI core SMES should not power the entire level, but should only power the AI core room itself, in my opiniion. -
Half Elf Old One Warlock. More to follow.
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We Can Add And Enforce Discrimination And Prejudice And Xenophobia If....
TehFlaminTaco replied to a topic in General
"Human could easily be dominated by every other race" Isn't that a huge red flag? Shouldn't humans, thus, be improved? -
Teh Flamin' Taco's Coder Application
TehFlaminTaco replied to TehFlaminTaco's topic in Developer Applications Archives
Here we go... https://github.com/yogstation13/yogstation-classic/pull/118 https://github.com/yogstation13/yogstation-classic/pull/377 https://github.com/yogstation13/yogstation-classic/pull/767 https://github.com/yogstation13/yogstation-classic/pull/890 https://github.com/yogstation13/yogstation-classic/pull/1036 https://github.com/yogstation13/yogstation-classic/pull/612