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Make CPR have a chance of breaking ribs.


Sebbe

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Posted

Now most of you are adults, and some of those adults have taken life-saving courses and know this; you ain't doing CPR right unless you are trying to break their ribs. (While humming staying alive)


So as title suggests, make it so CPR has a chance to break your ribs, it makes sense and is easily treated. I know CPR is OP already so give it this small nerf to balance it out. ^^

Posted

i was under impression that CPR was vastly underpowered not actually helping people who are dead. Unless it recieves a buff to help with resuscitation i don\t see it causing rib fractures as a viable options as it would basically kill the feature

Posted

This is just the most awful suggestion I've heard in awhile. Why would anyone want this? Why would you actively make an already pretty futile attempt and saving someone even worse?

Posted

IRL, if ribs aren't cracking - you're doing bad CPR. That's what our gym teacher taught us anyways.


I think this would be cool, but I'd counter by buffing CPR's ability to bring someone back to consciousness.

Posted

whoever said cpr was OP is an absolute brainlet. CPR can only be performed beyond the >150 damage threshold when you begin suffocating in hardcrit. CPR is supposed to help delay that slow gradual death but it doesn't heal anything other than the suffocation damage. it's super niche and medicine does its job way better and way faster.


you'll only break someone's ribs with CPR if you're actually trying to break their ribs through presses. this is a blatant lifeweb meme based off of a developer's misconception, he doesn't even understand how CPR works.

Posted

CPR is a messy, ugly, and unreliable.

It has a success rate of less than 10%. You're likely to break their ribs, make them throw up, and give them whatever fuckin diseases you have.

It's supposed to be a last-ditch effort to keep someone alive while emergency services are on their way. We shouldn't be afraid of weakening something to better reflect what it really is.

Posted

alright, might as well nerf something into unviability in using then


can't wait for the inevitable screams of "DON'T USE CPR, WAIT FOR THE EMT TO GET HERE WITH DEX+"

Guest Marlon Phoenix
Posted

I didn't think CPR had such a high success rate that it needs to break their ribs? Giving it a buff to be a reliable form of sustaining their life (keeping them from dying) would make it a good draw back. Theyre alive, but barely. Maybe??

Posted

There's a point in which you have to weigh the usability against the drawbacks. CPR is already balancing on the edge and any nerf would be pushing it into the abyss.

CPR works fine as it is. It allows someone to keep someone going a bit longer. Let's not have people die for stupid reasons, shall we?

Posted

whoever said cpr was OP is an absolute brainlet. CPR can only be performed beyond the >150 damage threshold when you begin suffocating in hardcrit. CPR is supposed to help delay that slow gradual death but it doesn't heal anything other than the suffocation damage. it's super niche and medicine does its job way better and way faster.


you'll only break someone's ribs with CPR if you're actually trying to break their ribs through presses. this is a blatant lifeweb meme based off of a developer's misconception, he doesn't even understand how CPR works.

 

https://www.cprconsultants.com/is-it-true-that-ribs-can-break-during-cpr/ 30% is a large number

Posted

whoever said cpr was OP is an absolute brainlet. CPR can only be performed beyond the >150 damage threshold when you begin suffocating in hardcrit. CPR is supposed to help delay that slow gradual death but it doesn't heal anything other than the suffocation damage. it's super niche and medicine does its job way better and way faster.


you'll only break someone's ribs with CPR if you're actually trying to break their ribs through presses. this is a blatant lifeweb meme based off of a developer's misconception, he doesn't even understand how CPR works.

 

https://www.cprconsultants.com/is-it-true-that-ribs-can-break-during-cpr/ 30% is a large number

That's an interesting read. I don't think the 'natural' movement and pop/cracking sounds of the bones can be very easily mechanically replicated, though. Chest fractures in this game aren't like fractured bones, due to them dicing up every organ inside the part they fracture, and causing internal bleeding.


I don't think it's necessary to add rib breaking chance to CPR. If anything, make it give local flavor messages of "You hear popping/cracking sounds coming from X's chest!" with additional pain messages, on a percentage chance.

Posted

You know how people can sometimes do CPR accidentally when grabbing, or examining bodies, right?


I've done it before, at least


And I'd hate to actually break someone's fucking chest with it

Posted

whoever said cpr was OP is an absolute brainlet. CPR can only be performed beyond the >150 damage threshold when you begin suffocating in hardcrit. CPR is supposed to help delay that slow gradual death but it doesn't heal anything other than the suffocation damage. it's super niche and medicine does its job way better and way faster.


you'll only break someone's ribs with CPR if you're actually trying to break their ribs through presses. this is a blatant lifeweb meme based off of a developer's misconception, he doesn't even understand how CPR works.

 

https://www.cprconsultants.com/is-it-true-that-ribs-can-break-during-cpr/ 30% is a large number

 

"…a rescuer should push down at least 2 inches, but no more than 2.4 inches on the chest…"


This is if you're doing it wrong. Push further down or push far too hard and you risk killing the person doing it IRL.


This suggestion is wanting to make it apply to everyone regardless if they ICly know CPR or not.


It's a stupid idea.

Posted

as someone who actually has EFR training and CPR certified, this is somewhat misinterpreted.


You CAN break the ribs, but you're DEFINETIVELY not supposed to.

The amount of compressions-to-breath ratio is MUCH more important than the amount of force-per-compression.


CPR compressions are for pumping blood around in case of heart failure, with intermitent rescue breaths (mouth-to-mouth) to give oxygen to the lungs. The speed is at least 100 compressions/minute, and ratio is 30 compression to 2 breaths.


Breaking ribs is common place, but definetively NOT meant to occur. It's a side effect from applying massive force. You don't want to over do it, or else you're risking worsening the patient.


Furthermore, successful ressucitation is usually unlikely. CPR is just to keep the oxygenated blood going until EMT arrives, UNLESS you have an AED on hand, which I think nobody wanted implemented.


If you're gonna add rib breaking RNG, might as well add mechanical skill limits and stat values. A high-strength char would be more prone to break ribs, for instance.


EDIT: "Staying Alive" is actually a bad tempo to use, it's the bare minimum at 100-ish BPM, you want something faster for optimal results, like 120 BPM

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