Jump to content

Automatically make traitor AIs into malfunction AI types


Recommended Posts

As it says on the tin. Traitor AIs get literally nothing special as an antagonist short of validsalad status, which is mildly disappointing.


Making them automatically turn malf as a result of their traitorous-ness would lead to more interesting rounds during extend-a-traitor-mongoose.

Link to comment

Wouldn't that just invalidate the malf AI gamemode alltogether?


I am not against just removing malf AI gamemode and making it part of traitor do mind.

 

I feel that if this was implemented we need AIs to only become traitor at round start so they can have time to gather power, becoming malf near round end would be basically useless. Otherwise I like this suggestion, so the crew are not able to simply just concentrate all their resources against the AI and quickly overpower them.

Link to comment
  • Gem locked this topic
Guest
This topic is now closed to further replies.
×
×
  • Create New...