VTCobaltblood Posted October 29, 2018 Posted October 29, 2018 Here we have an announcement. It having "rrr"s in would suggest that it's HoS's actual voice, right? But then, why does this happen when I make an announement using the captain's spare? Can we please actually make clear whether it's audio or TTS? I'd suggest that it's TTS, because it requires the least code work (we just need to specify this at the announcement GUI) and also allows for interesting opportunities with voice obfuscation. Besides, we already have convincing TTS technology at telecomms. If it's audio, however, I'd suggest to make it work like an universal recorder. But then again, it would require to revamp announcements completely, since it could have multiple speakers and audio emotes.
Itanimulli Posted October 29, 2018 Posted October 29, 2018 It is general assumed that it can both be typed in and imputted through TTS. Nothing needs to be changed.
VTCobaltblood Posted October 29, 2018 Author Posted October 29, 2018 It is general assumed that it can both be typed in and imputted through TTS. Nothing needs to be changed. 1. ...you understand that TTS is already typed in, riiight?.. 2. Doesn't seem so, because all the tajara command members keep putting rrrrs in there despite it being typed. A small notice at the announcement menu would be helpful to indicate that it is actually typed.
Itanimulli Posted October 29, 2018 Posted October 29, 2018 Here is a clarification. I meant speech to text. Apologies, I assumed the terms were interchangeable. Anyways. This is not an aissue worth changing code over. Some people see it as similar to code changes, where it's kind of up in the air wether it is a broadcast or a notification. Some people take it to be an announcement. It's nonsensical to change around code for something that already works perfectly well in the sense of the game.
VTCobaltblood Posted October 29, 2018 Author Posted October 29, 2018 Anyways. This is not an aissue worth changing code over. Some people see it as similar to code changes, where it's kind of up in the air wether it is a broadcast or a notification. Some people take it to be an announcement. It's nonsensical to change around code for something that already works perfectly well in the sense of the game. It's a very minor code change, if we specify it to be TTS, and a one which I can do myself. "why devote time to this" isn't an argument - I'm ready to devote my time to this and code this. If it's, uh, not audio. But I can still try?
Lonely Caravan Posted October 29, 2018 Posted October 29, 2018 We could just assume that the person announcing it can both be using their actual voice, or using TTS. They could opt for one, or other.
VTCobaltblood Posted October 29, 2018 Author Posted October 29, 2018 Why would it be that way, though? Isn't it a little wasteful to include the means for both in the requests console, IC-wise?
BurgerBB Posted October 29, 2018 Posted October 29, 2018 I think it would be nice if announcements actually used the voice of the person speaking, including voice modifiers and autohiss.
VTCobaltblood Posted October 29, 2018 Author Posted October 29, 2018 Well, tcomms scripts synthesizing voice don't make people autohiss, afaik. That'd suggest that the voice synthesizing technology IC-ly doesn't include autohiss.
Azande Posted October 30, 2018 Posted October 30, 2018 I've always treated it as my character's voice over a PA system, and I will continue to.
UnknownMurder Posted October 30, 2018 Posted October 30, 2018 I've always treated it as my character's voice over a PA system, and I will continue to. This. I have always that it was character's voice because you speak into the PA system.
VTCobaltblood Posted November 1, 2018 Author Posted November 1, 2018 That's really unconstructive, since I've pointed out why that point of view is flawed right in the first post.
LordFowl Posted November 3, 2018 Posted November 3, 2018 Voting for dismissal. Creating mechanics to distinguish what an announcement is would be fruitless, because it doesn't really matter what an announcement is.
LordFowl Posted November 3, 2018 Posted November 3, 2018 Voting for dismissal. Creating mechanics to distinguish what an announcement is would be fruitless, because it doesn't really matter what an announcement is.
VTCobaltblood Posted November 3, 2018 Author Posted November 3, 2018 It isn't a mechanic - it's adding a simple text notice in the GUI that it's text-to-speech so that people don't put autohiss in what they're writing.
Arrow768 Posted November 14, 2018 Posted November 14, 2018 I am not really sure where this gui notice should be put. Any specific ideas ?
VTCobaltblood Posted November 14, 2018 Author Posted November 14, 2018 I am not really sure where this gui notice should be put. Any specific ideas ? Small text notice on top/underneath? I'm imagining it kinda like integrated circuit descriptions. Inobtrusive, below the main part.
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