Zelmana Posted March 27, 2019 Posted March 27, 2019 Hello, I think for purposes of realism and for further development of certain mobs roles, vision should be changed. I think that custom global_huds (similar to how mesons and nightvision and all that work) to certain mobs where it makes sense. This would only apply to those mobs played by players and would not have an impact on their sight controlled by code. For example, the following mobs may be able to see in the dark but have a bit of a gaussian blur or tunnel vision. Mice Lizards Space shark ( summoned by wizard) And a few other mobs that may make sense. The impact would be that while in control of these mobs you would have those types of vision. If you go and play as a ? mouse for example you would have a bit blurred vision on further away tiles like glasses, but also have the advantage of seeing in the dark maintenance areas.
VTCobaltblood Posted March 27, 2019 Posted March 27, 2019 I'm pretty sure nightvision can't be implemented? @Skull132 had something to say about it.
Skull132 Posted March 27, 2019 Posted March 27, 2019 Legitimate night vision is troublesome with mobs, yes. It runs the risk of enabling hacking, powergaming, or exploitation. Though those risks can be mitigated a little. Though it's been a while since I've investigated the specifics and some of this looks fine.
Butterrobber202 Posted March 28, 2019 Posted March 28, 2019 It’s the reason Tajara and Vaurca never got their lore-confirmed vision right?
Zelmana Posted March 30, 2019 Author Posted March 30, 2019 The only way I can see this being abusable if by some way a player would be able to change their variables, specifically the one that controls the global_hud. That variable is already messed around with any shader or goggle-type-hud worn. I think that if we have concerns for this being abusable, the concern instead is the ability to alter vars.
Recommended Posts