Nantei Posted July 12, 2019 Posted July 12, 2019 Tricodrazine heals so slowly as is that it's honestly incredibly painful as a cure all. I say this as someone who has had to treat large burns before, I gave up and ran to my office to get dermaline before the trico had healed even a third of the damage. Trico is pretty terrible overall, it's just better than literally nothing, and that's why we use it.
Carver Posted July 17, 2019 Posted July 17, 2019 Another argument to be made is to leave tricord for the sake of it being present on near-all codebases, it's the most recognizable chemical for players adjusting to Aurora's medical from, say, /tg/ code. It's not powerful, it's decent but inefficient if you try to use it for everything, but it's in just the perfect spot balance-wise to allow an easily made, recognizable and yet still useful 'slightly above basic-tier' chemical.
Soultheif96 Posted July 19, 2019 Posted July 19, 2019 I use tricordrazine for relatively mild treatments or when I need to stave off suffocation damage. It is staple of my inventory and is taught to others on how to rapidly acquire it.
VVipEdout Posted July 20, 2019 Posted July 20, 2019 Hi, chemistry main. Literally not a single person uses tricordrazine when given the choice to have kelotane/bicaridine/atropine/epinephrine/cryocells. In my experience, the only uses for it are when there isn't a chemist to start with, the bar wants to make Doctor's Delight, or you're too far from Medical to get any better chems. Even abusing the sleeper's infinite supply for absurd amounts of tricordrazine mixed inside a patient is subpar compared to specialised medicines. Removing options for pharmacy-less EMTs and MDs to deal with patients doesn't make for a more interesting or enjoyable round for anyone; never mind being unable to stabilise and having to move to cloning, which is even more of a pain if you're missing a chemist and a psychologist.
Recommended Posts