Susan Posted February 17, 2015 Posted February 17, 2015 Basically, if your lung takes anything about 10 brute you're dead. Lung ruptures were irksome before but not fatal. Making them fatal added nothing but 'oh boy I sure love black screen rp'.
Thundy Posted February 17, 2015 Posted February 17, 2015 If you bust a lung IRL, it's more of an issue then just "irksome", however I see your point. It should be serious but fatal? Somewhere between these two would be what we're going for, I think.
Susan Posted February 18, 2015 Author Posted February 18, 2015 If you have a collapsed lung IRL, like some vital organs in your body, such as your eyes and kidneys, you have two lungs. If one ruptured lung is stable, the other can keep you alive, but you will experience pain and shortness of breath, among other things.
Thundy Posted February 18, 2015 Posted February 18, 2015 If you have a collapsed lung, there's very obviously a reason for it. If we forget about it being in the future for a second and speak hypothetically, if your lung is collapsed, the other may allow you to breath, though infection can set into the bad lung and kill you quickly if it is a highly aggressive bacteria such as tetanus. I didn't like the old system but I don't like this one either. There should less outright "oh nose, ded cause lung esploded" and perhaps "my lung is collapsed and I could spread a disease around the ship." Not sure I'm being very clear. Sorry Sue. Hopefully you catch my drift.
Guest Marlon Phoenix Posted February 18, 2015 Posted February 18, 2015 http://www.nlm.nih.gov/medlineplus/ency/article/000087.htm A larger pneumothorax causes more severe symptoms, including: Bluish color of the skin due to lack of oxygen Chest tightness Easy fatigue Rapid heart rate it being fatal so quickly is silly to me. We have two lungs, like Sue said. If anything, force it to lock you in walk mode, and keep the spammy "oh god the pain" messages.
Hackie Posted February 18, 2015 Posted February 18, 2015 Please, please, please! I'm tired of having to wait in black screen every single time I feel like torturing training a cadet in the meeting room, and I get bombed. Like, the brig gets bombed really easily.
Chaznoodles Posted February 18, 2015 Posted February 18, 2015 If your lung has ruptured, with ruptured assuming that the membrane has been punctured, I believe your lungs fill up with your own blood, and you drown. In your own blood.
Conservatron Posted February 19, 2015 Posted February 19, 2015 I think what the core suggestion is having lungs collapse and not rupture instadeath
EvilBrage Posted February 20, 2015 Posted February 20, 2015 Apparently "ruptured" has a very strange definition on Aurora. As a wizard once, I teleported from an area with air to one without and, in that split second that I didn't have my internals on yet had a spacesuit and everything else, I ruptured a lung. Two minutes later, I was dead (and so was the entire crew, if I recall) which meant the round was essentially "over." That was silly.
Jamini Posted February 20, 2015 Posted February 20, 2015 Perhaps we could classify a threshold between a collapsed lung and a proper rupture? http://www.nlm.nih.gov/medlineplus/ency/article/000087.htm A rupture would almost certainly be fatal, but fairly rare. Collapsed lungs, however, can be treated without invasive surgery in minor cases. Depending on the nature of the injury. A consideration off the top of my head: Lung Damage Table 0: Your lungs are healthy, Carry on 1-5: Minor collapsed lung. Organ Damage x2 (2-10) persistent oxygen damage. Functions like oxygen damage from bloodloss. Give occasional message about tightness of breath. Fixable with peridaxon, or applying an empty needle to the patient's chest. (Surgical step, but painless. Anasthetics not required.). Additionally, 1 point of lung damage will go away every hour as long as you remain under the 5 damage threshold. 5-15: Major Collapsed lung. Organ Damage x5 (25-75) persistent oxygen damage. Gives a regular message of chestpain. Fixable with peridaxon or lung surgery as per normal. 15+ : Ruptured Lung. You cannot breathe. Constant oxygen damage until death or organ repair. Repairable with peridaxon or lung surgery only.
Jennalele Posted February 20, 2015 Posted February 20, 2015 Typically speaking, a collapsed lung is not a fatal issue, but should still be treated ASAP. Though a ruptured lung, depending on the severity, can be fatal, you would not down in your own blood within a minute unless the entire organ was eviscerated. The lung would most often have to be wounded by a bullet, rib, knife, or other unwelcome thing. I still agree with Sue. This should definitely be lowered, as 10 lung damage, normally constituting "Hurt, but not immediately deadly" on other organs, is immediately fatal to the poor sod that didn't turn their internals on. And as for infections? Some sort of foreign body would have to actually enter the wound to cause this. Breathing in no air for a few seconds isn't going to give you a deadly infection. That's ridiculous.
TishinaStalker Posted February 20, 2015 Posted February 20, 2015 And as for infections? Some sort of foreign body would have to actually enter the wound to cause this. Breathing in no air for a few seconds isn't going to give you a deadly infection. That's ridiculous. Sounds like a bug. Post on the bug subforum.
Frances Posted February 21, 2015 Posted February 21, 2015 You have to keep in mind how easy it is to get your lung ruptured in the Aurora universe when balancing those things. Paincrit is finicky, but overall injuries give you a chance at remaining relatively active, even through things such as being shot repeatedly or shocked, because from a gameplay perspective it's often more fun than having the patient/victim immediately go in shock and become powerless. The thing with ruptured lungs is that I remember rupturing one because I forgot to switch on my oxygen while going EVA and took oxy damage for about 2 seconds. (Yes, explosive decompression can be a thing, but I had a mask and hardsuit on, plus the pressure drop was the gradual one you get in an airlock). And since (if I recall correctly) any sort of robusting to the chest area will have a strong tendency to create ruptured lungs (they are /the/ most common surgical condition I ever saw in medbay, by far), your lungs should probably not get BTFO whenever anything so nearly as touches them. That's an exercise in frustration, not realism.
Skull132 Posted February 21, 2015 Posted February 21, 2015 I'm inclined to lower the amount of damage it does under some conditions. I'll see if another coder is up for that, and how to manage this. Will post a github issue once the project is actually under way, and will refer it here.
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