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Government of Birth


VTCobaltblood

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Posted (edited)

The new citizenship system update removed home systems, as they are useless. While I can somewhat agree with this notion, I feel that field was great for one thing - tracking migrants, e.g. someone with a Biesel citizenship having their home system set to Sol. I feel that a government/citizenship of birth field with the same selection as we have now would accomplish the same thing, and not deviate too much from the new standard - being fairly clear to navigate, and emphasizing le lore. 

It could do some other stuff too, besides being shown in your employment record, such as locking your skin color to a certain range if you select, say, Eridani as your birthplace.

Edited by VTCobaltblood
Posted

Yes. I don't even know why we got rid of it, it's good for checking to see if someone moved from one place to another, or if they take big trips, etc.

Posted

Would rather the home system be put back instead of. Whatever this is.

Further, you could raise the same concern with home system: home system is not necessarily interpreted as the system you were born in, but could well be interpreted as the system your character is living in now.

Adding this would make the character creation a bit complex and ask you to fill out more and more weird backstory nuances. Nuances which the majority of characters probably do not have. Under the present system, the locking of skin tone and the rest would be handled via citizenship. It would remove a few options but eh, acceptable in the face of adding redundancies for everything (dual citizenship, multiple homes, whatever).

Alternatively, rename citizenship to something more vague, like "Origin", and completely remove the point from play as a legal item. Though that would decouple it from lore a bit more, perhaps, which might also not be a good thing.

Posted
1 minute ago, Skull132 said:

Would rather the home system be put back instead of. Whatever this is.

Further, you could raise the same concern with home system: home system is not necessarily interpreted as the system you were born in, but could well be interpreted as the system your character is living in now.

 Putting back home system and maybe renaming it to origin system seems ideal. Also fits better for stuff like IPC manufacturing places, since they usually don't have citizenship. I assumed that the removal of home system was 100% planned on head dev side too, and that making a suggestion to bring it back would be pretty pointless.

As maybe another point to help ease new players into lore, have each faction suggest an origin system for you? E.g., you pick Sol Alliance for citizenship, the game sets your system to Sol, but you can change it if you want. Pick Empire of Dominia, it sets it to X'yr Vharn'p.

Guest Marlon Phoenix
Posted

Tracking citizenship by birth like that seems kinda primitive. If anything we could have a "do you have a VISA or citizenship here?"

Posted

locking skin colours to origin is terrible. Limits the possible character backstories. Is it not allowed to play someone who's family immigrated to Elyra, for example? I did not see this in the original post.

Guest Marlon Phoenix
Posted
23 minutes ago, KingOfThePing said:

locking skin colours to origin is terrible. Limits the possible character backstories. Is it not allowed to play someone who's family immigrated to Elyra, for example? I did not see this in the original post.

LOL me either wtf

Posted

Oh, that's a solid argument actually. The immigrated family thing, not "lol wtf". Though these cases would be a minority, and we seem to strive for character creation lore available from outside the wiki.

Maaaaaybeeeee expand on the suggested stuff idea more? Like an origin also suggesting an average skintone and maybe even languages to you?

Posted
1 hour ago, VTCobaltblood said:

we seem to strive for character creation lore available from outside the wiki.

Can you explain this, please? I don't know what you mean with this.

Posted

I don't see why exactly this would appear in your ID or records, which is something that makes sense for citizenship or religion.

Otherwise, besides offering some lore on whatever place it might be. I would really like for it to have some effect in game like the other options do.

Posted
2 minutes ago, Alberyk said:

records

So that you could track migrants. For an employment history, it's somewhat important. Certainly more important than your religion.

3 minutes ago, Alberyk said:

I would really like for it to have some effect in game like the other options do.

I've suggested picking an origin system set your skintone and known languages to some suggested values. E.g. if you pick Epsilon Eridani, it gives you a black skin tone and places Sol Common & Tradeband in your languages, which you can change if you want. Maybe it could even generate a name appropriate for someone born in that place. 

Posted

I guess this would work with the language stuff. However, I am not touching skintone code due to how terrible it is and I feel that it restricts a bit too much. But, this would require removing some available languages and stuff from the species datums.

Posted

A bit pointless, if fluffy. Having a more in-game accessible form of lore tidbits for the various systems would be nice (and I'd prefer this over record integration since people can just add their home system to their own employment records), but I don't think it should take away any choice in the character creation process.

I'd only request that if citizenship/home system gave a language, it wouldn't take up one of the 'player choice' slots currently available and would instead be a free and extra slot limited to languages used within said system (that can be set to none by the player, if desired). One might argue this means Biesel characters would be missing out on the extra slot but for them it could simply be an option of Sign Language, Siik'Tau or the aforementioned 'none'.

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