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[1 dismissal] Motion Alarm - Engine Room


Jupiter Storm

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Posted

A really simple change, exactly what it says!

The reason for this is purely due to the typical size of Engineering meaning leaving one person to continuously monitor the engine is super difficult - even the A.I. cannot constantly watch it due to the number of tasks they usually have to deal with. The Engine Room is one place where it's nice to have a bit of warning every time someone walks in there due to the sheer effect any tampering can have on the round - particularly during Extended, for example b2U-baGx. Even for antag stuff, they are still required to ahelp before messing with the core - so a Motion Alarm still serves as a guard against griefers and gives Engineers a fair chance to run in and rectify any potential issues before the whole thing explodes.

If not, I guess a cunning Engine Tech or Chief Engineer can install a Proximity Sensor in the main camera overlooking the emitter but it just makes so much sense to have it as part of the station's standard setup.

Bump if you agree?

Posted

I really dont agree with this, as the AI already has incredible presence and this would be another massive hit to trying to do anything covertly onboard the station as the AI get's an instant notification that you've entered the room. The only thing that would benefit from this without being able to instantly identify the person would be cyborgs.

Posted

But hear me out on this, if it's such an issue why not remove motion sensors from certain other areas? If the A.I. is such as an issue to antag gimmicks, why not take out the motion sensors in the Armory, for instance?

I think the point of this has been missed slightly so I'll try and re-phrase it. The whole reason I'm suggesting a Motion Alarm in the engine room, nowhere else is not because I think anything is underpowered, I'm suggesting it because of the round-ruining effects of the engine being overloaded and exploding as a result of griefing.

Or, in the instance of antaggery using it as a distraction, giving engineers a bit more warning that something's up so they have a bit more time to do something. Depending on how badly somebody screws with the core, you can sometimes have only, 1-2 minutes to try and resolve it, which ultimately would end with ejecting it.

I'm not asking for more motion alarms, I'm asking for just one, moved to a place where people can really de-rail and ruin a round without much effort or knowledge on their part.

Does that... Change anything? ?

Posted

Agreed. It would be good to know who's in the engine. Or at least, if someone has entered the engine, just so we can keep an eye on it. The worst part is, is when there are no engineers to actually keep watch of it sometimes. So this would be a good idea. +1

Posted
10 hours ago, Jupiter Storm said:

Even for antag stuff, they are still required to ahelp before messing with the core - so a Motion Alarm still serves as a guard against griefers and gives Engineers a fair chance to run in and rectify any potential issues before the whole thing explodes.

Voting for dismissal.

We already have a ooc rule that requires people to ahelp before tampering with the engine.
If the engine has been tampered with by a griefer, ahelp and admins can determine if it was grief and fix it if needed.

In addition, there are currently a few things planned to lessen the impact of the engine delamination (Most notably moving tcoms a bit so it doesnt blow up if the engine delams)

  • Arrow768 changed the title to [1 dismissal] Motion Alarm - Engine Room
Posted

Oh really? That would be a really neat change. Ultimately the goal of this is have more mitigation on the round impact if it happens so yet, I'd be totally down with a Tcomms move!

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