constatinus Posted October 22, 2019 Posted October 22, 2019 So, isnt the difference between engineering and construction borgs just that constr doesnt have wood and some floor tiles and tools but has the exp welder and and rcd? Isnt it about time tk merge em together? So my suggestion is to remove the construction borg, and add the welder and rcd as an upgrade to the eng borg. Also, some other new things: adda rped upgrade, and introduce an rpd to the game, the one just like in tg for making atmos things on the go.
Scheveningen Posted October 22, 2019 Posted October 22, 2019 Merging the two borg modules is an aspect that's been a long time coming. Previous arguments in the past is that a single engineering module would have too much and do too much, but the benefits the construction one gets over the other is minimal for what it trades off.
ben10083 Posted October 22, 2019 Posted October 22, 2019 Construction has more materials to choose from with a much larger material capacity, engineering has more tools iirc. I recommend proposing the tools a merged module would have, so we can all agree on one.
constatinus Posted October 22, 2019 Author Posted October 22, 2019 37 minutes ago, ben10083 said: Construction has more materials to choose from with a much larger material capacity, engineering has more tools iirc. I recommend proposing the tools a merged module would have, so we can all agree on one. Never knew it had more storage, but i dont think he has more mats. If anything, he doesn't have regular glass even and plastic.
Doxxmedearly Posted October 22, 2019 Posted October 22, 2019 (edited) 1 hour ago, ben10083 said: Construction has more materials to choose from with a much larger material capacity, engineering has more tools iirc. I recommend proposing the tools a merged module would have, so we can all agree on one. Capacity of the materials is correct: it does has is 20k more fab points (and 15 more wire). More materials is absolutely false. Engineering has substantially more material choice and tools. Construction has a drill and an RCD, experimental welding tool, and the MALF ability to make a borg factory. However, the tradeoff is it's functionally useless as an engineering supplement- it doesn't have wirecutters or a multitool. Construction is a niche that doesn't need to be filled by a borg. Without the robust array of materials possessed by the engineering borg, construction is useless at its role. It's tricky. Give construction the missing tools and mats, and it becomes the best choice. Give engineering all of construction's modules, and it becomes extremely OP. Currently, construction is extremely inferior. My suggestion as someone who plays borg a lot is to delete construction and move some things to engineering: Borg factory on MALF, drill, and experimental welding tool. Ditch the RCD. Keep material storage as is on engineering. Edited October 22, 2019 by Doxxmedearly
Pratepresidenten Posted October 22, 2019 Posted October 22, 2019 Just give the engiborg RCD and delete the construction module. Ez fix. The other tools are irrlevant.
Kaed Posted October 22, 2019 Posted October 22, 2019 My two cents: The malf's ability to spawn a converter is locked behind a hard limit that only one can be built on the entire map. There is no reason to actually lock it behind a specific module, especially since Malfs at that stage can just reset the module of their borgs at a whim. Why not just give it to all borgs (or at least, several others) as s module during synthetic takeover
constatinus Posted October 22, 2019 Author Posted October 22, 2019 1 hour ago, Doxxmedearly said: Capacity of the materials is correct: it does has is 20k more fab points (and 15 more wire). More materials is absolutely false. Engineering has substantially more material choice and tools. Construction has a drill and an RCD, experimental welding tool, and the MALF ability to make a borg factory. However, the tradeoff is it's functionally useless as an engineering supplement- it doesn't have wirecutters or a multitool. Construction is a niche that doesn't need to be filled by a borg. Without the robust array of materials possessed by the engineering borg, construction is useless at its role. It's tricky. Give construction the missing tools and mats, and it becomes the best choice. Give engineering all of construction's modules, and it becomes extremely OP. Currently, construction is extremely inferior. My suggestion as someone who plays borg a lot is to delete construction and move some things to engineering: Borg factory on MALF, drill, and experimental welding tool. Ditch the RCD. Keep material storage as is on engineering. Would agree as a good solution. But as someone else suggested, why not make any borg able to make the borg factory
constatinus Posted October 22, 2019 Author Posted October 22, 2019 Also, would like to bold this here: add an rped upgrade and add the rpd, rapid pipe dispenser, to the game, and the borg as well. Maybe this rpd needs to be in a nee forums sugg, idk, but its kinda minor and i dont think it deserve a whole new thread.
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