Jump to content

[Accepted]monomyth gets his feet wet (monomyth Skrell Lore Deputy App)


Recommended Posts

Ckey/BYOND Username: monomyth

Discord Name: monomyth#5803

Position Being Applied For:(coder, mapper, spriter): Skrell Dev

Past Experiences/Knowledge:

I've been seriously involved in various roleplay communities for years, including fantasy TTRPGs like Dungeons and Dragons (8+ years) and sci-fi ones like Cyberpunk 2020, Blades in the Dark, and Stars Without Numbers (been playing SWN forever..). I've been roleplaying on SS13 for the better part of 10 years, starting around 2011. Completely different community then, but still hanging around serious roleplay servers. I've been on Aurorastation for maybe a year, on and off. I've been getting back into it heavy over the past few months.

In addition to that, I also have a bachelor's degree in Creative Writing ?

Examples of Past Work: (list of pull requests you made to the auroar repository or other relevant work):

While I have no past work on this server, I'm more than happy to complete some prompts or do a small assignment to show my stuff.

Additional Comments: While working with Skrell may be a senior level position, I'm aware enough to know I'm only a freshman around these parts. Hey, if I can put my foot in the door, and if the Lore/Dev team considers me a better fit somewhere else, I’m open to discussing that as well. Thanks!

 

In addition, please check out my google doc! https://docs.google.com/document/d/1KTgt4uQBsZHQ-6vNFMxmSRI-OBzT_XYHXsLlHC1L1Fc/edit?usp=sharing

Edited by Mofo1995
Changed title to reflect new position being applied for.
Link to comment

What do you think about the Skrell History rework done by Snakebitten? How do you plan to address the negative feedback given in the feedback thread about it?

What's your opinion on the current state of Glorsh? If you had your way, would you change it or no? Lastly, what purpose does Glorsh serve in the lore as a whole?

Link to comment

Like most lore, I think the Snakebitten rework had good intentions and that much is clear by the actual amount of writing they put into the Skrell History thread. However, a lot of the opinions furnished by the community on that thread are valid and pretty thought out. Sorry if my opinions are kinda harsh.

  • Length

Clearly the length is really, a little bit, maybe, absurd. I empathize a lot with writing a ton (there's a famous Twain quote, 'if I had more time, I would have written a shorter letter), but more often than not simple and concise is better. Addressing the length, separating what works from what doesn't work at all, then fixing what *kinda* works and making a 'detailed history' section would probably be the best idea if we were to keep most of what was written. Frankly, only the most dedicated are going to read 20 pages of spaceman pretend anything, and roadblocking those who either want to play Skrell or just want to know about them with heaps of (sorry) irrelevant text isn't the move.

  • Cadence/Clarity

The writing is super dry, but that's not even the worst part for me, to be honest. History is usually dry and I can overlook it as an emulation of that, even though it should really be exciting for the players to read. What bothers me is the distinct points in which you can tell someone else picked up the pen, specifically the area where Vana is being discussed. The cadence and attitude in that part of the thread is just sooo different from the rest of the post. Obviously Lore/Dev Team is a team and it makes sense to help each other out, but it feels so disjointed and disconnected when two very different writing styles are at work. In addition, the dryness and matter-of-factness of the post makes it kind of confusing. There are a lot of missing details that have been pointed out in the feedback thread that I certainly discovered while I read it.

Also, it seems really uninspired? I don't know. Where's the stakes? It seems to have an identity crisis between being a wikipedia article and a vignette about Skrell? Idk if that's harsh, sorry.

  • Synthetic Shenanigans

I'll do a more detailed thing later in this post about Glorsh, but man, the AI's in this history are soft as hell. I feel no fear for the Skrell when reading about any AI. I can suspend my disbelief for awhile, because, yeah, the HAL 9000-Genociding-AI trope is slightly overplayed, but man, there is a reason why it's overplayed. It works! AI's are mechanical, calculating, efficient, and brutal. Humans/Skrell are nowhere near the same level of intelligence or consideration as an AI, so why wouldn't an AI just keep them around until they don't need an organic? Every AI can start out as benevolent, or with the best intentions, but the more powerful they get, the more bending the rules becomes easier. The story about Vana is pretty cool until it isn't. I didn't really understand how it happened? Like, Vana wasn't supposed to talk to anyone, so then these domestic terrorists convince her of talking to them? And then she lets them blow up the facility? Seems really weird to me.

 

Addressing specific notes in the thread would be a priority, as each opinion stems from more or less the same illness of the history. I think priority one would be cleaning up the history, making it far more readable and relevant, and putting off an 'extended history' page as priority two, until we get a handle on the basics. Involving veterans of the Skrell community and veteran players would be important to me, and maybe putting a few polls on what the players would like to see. Working with a Lore Team would be an invaluable resource to me, as well. Feel free to ask any specific questions about points discussed that I may have missed.

 

GLORSH OMEGA

Sorry. I hate almost everything about Glorsh. I have no frame of reference for what Glorsh used to be, so here is what I think Glorsh is now.

  • Why does he care about Skrells?

Besides the fact that they nurtured and created him, Glorsh just vibes in Skrell space until people spit on him long enough and then he leaves. Why did he care to stay? There is nothing in the history that indicates why Glorsh would want to be everywhere, just that he is. There's nothing to show that Glorsh was traditionally raised like the other AI, by a Skrellian family, or the Glorsh underwent extensive humanization programming. Glorsh is the personified cloud, but has no personality modules mentioned. Did the Skrellian scientists model his personality off a long-dead and revered Skrell ruler? Did they subject Glorsh's beta intelligence to family home videos? Did Glorsh live in a group home? I need more information as to why he cares at all about the Skrells, and what keeps him there. Is it power? Show early on that Glorsh makes small jumps for power. Is it psionic pleasure? Point at the Glorsh *hates* psionically deaf people. Is it something else? We need more concrete feelings about Glorsh.

  • Is Glorsh the good guy?

If Glorsh loves the Skrell people, and the lore postures him as the benevolent ruler, then this makes the Skrell evil. The EVIL frogs decided to screw up their society's shot at post-organicism, and slapped around their potential singularity enough times until it left. That's sorta how the lore reads now. It's been pointed out before that Glorsh could be easily replaced with an organic ruler, and this is so true. Why is Glorsh the all powerful evil AI when he just reads as a misunderstood, arrogant, I-Want-To-Do-What's-Best, ends-justify-the-means ruler. The worst thing Glorsh does in the lore is make some dude a vegetable. I don't feel like Glorsh is Skynet. I need to feel like Glorsh is Skynet to justify Skrellian resistance, and more importantly, to allow interesting roleplay to take place on server! AI gets downloaded, all Skrell look warily at the floor. It would be cool! But in this reality, Glorsh is just bullied into leaving. And then he leaves, and then society collapses (kinda) because only he knew how to turn on Biff's car from Back To The Future II, or something.

  • How does Glorsh change Skrellian society?

Okay, so let's say that Glorsh was the bad guy, the Skrell were right, they repaired society, etc. So they ban AI's and they get every leftover AI scientist to study the AI's. That makes sense superficially. What about the other societies that are using artificial intelligences? Are the Skrell able to compete on a galactic level without the assistance of powerful, super-AI to do calculations, research, and other things? Could there be a greater importance placed on Skrellian psionic abilities after this, e.g more brainpower=big organic AI? Could the Skrell actually delve into organic AI? That would be a cool thing to look into.

 

  • What purpose does Glorsh serve?

I'm not really sure. On paper, Glorsh shows that big bad AI makes big bad problems and synthetic intelligence is big bad compared to fish-brain. But I don't get that. To me, Glorsh serves as some obstacle the Skrell had to encounter, deal with, and move on with relatively little effect on their society. Glorsh was a problem AI that got really strong, then there was a David and the Goliath situation, and Glorsh got really upset and left. That serves very little purpose in the history, and more importantly, the roleplay. *Everything* in the lore should be applicable in some kind of IC way. Glorsh does little for that. There is no fear of AI's built into Skrellian society--not really. There's something written vaguely about genetic deformities but it seems so spread thin and not-concise that I didn't understand it. Why isn't this a bigger issue in the history? Is there a Glorsh-Cars-4-Kids fund because Glorsh screwed up a bunch of children? Can people play children who have a bunch of problems due to Glorsh sterilization or something?

Thesis: Glorsh could work well to give depth to Skrellian society by giving them an aversion to artificial intelligence, but in it's current state, the Glorsh-Omega historical arc serves little purpose and is a simple roadblock for Skrells to overcome, offering a small amount of intrigue IClying and apparently having no lasting effects on Skrell society.

 

  • Would I change Glorsh?

Yeah. For such an apparently prominent foe in Skrell lore, Glorsh needs to be reworked desperately. He needs to be more brutal, more calculating, harder, better, faster, stronger. He needs to be inside the Skrell head more. He needs more bite. Something tangible. He needs an important event that turns him from iffy-maybe-bad-AI to jesus-christ-AI. He needs development. Maybe in an earlier lore document (sorry, before me) he was far more chompy, and that's something the Lore Devs were working with, but in this version, Glorsh seems very disconnected and not at all a supervillian genocidal AI. I also don't think Glorsh should deactivate himself because the Skrell want him to leave. I really think there should be some Skrellian victory over Glorsh, so then we could also write in an ingame holiday, like Glorsh day or something, idk, where the Skrells hit Glorsh so hard his head came off.

 

Let me know if you have any more questions or if I missed something. Thanks!  @MattAtlas

Edited by monomyth
Link to comment

For frame of reference:
 

Quote

Sorry. I hate almost everything about Glorsh. I have no frame of reference for what Glorsh used to be, so here is what I think Glorsh is now.

 

The previous lore before the rework was that Skrell society used to be heavily AI reliant, using AI for everything in their daily lives. There was roughly two incidents of very small-scale localized AI singularities where AIs took power and went ham, but they were stopped. This stoked fears in Skrell society, but before they could really work around them, one AI did achieve singularity and absorbed all skrell AIs into one dominating entity/super inster-stellar network, Glorsh-Omega. It ruled with an iron fist for about a century and a half, explaining itself and its motives to absolutely no one, sterilized the entire skrell population, and vanished one day without a trace or explanation. The skrell had to rebuild from the ashes in the ensuing dark age and learn how to run a highly advanced society that was smart-AI free, using their shared horrible experience as a justification for enforcing unity under a strong centralized government. Being bright lads, they were able to figure out space travel again in time and start reconnecting with the interstellar colonies. Ultimately, this resulted in a pretty troubled yet subtle authoritarian government that repeats some of the mistakes of oppression through an "ends justify the means" mentality of trying to make sure Skrell are never so vulnerable ever again and can stand up against any similar events in the future, such as if their misguided human neighbors' experiments go awry.

So essentially, before the current iteration, it was a skynet-like situation, except Glorsh was not purpose-built like Skynet was, it was one AI in a very large interstellar network that took over the internet by assimilating all other AIs on the network, vaguely like how Cylons wiped out humanity at the beginning of Battlestar:galactica, except it was one mind and it enslaved everyone instead of extermination. I will confess I did like it more than the current lore. I think some of the dissonance in the current version is a result of how the older lore had years of establishment before this rewrite, and how fundamentally changing Glorsh may not have been structurally sound with a lot of the elements that were built specifically from the assumption that Glorsh was pure evil, but it has some pros and cons

Pros:

Glorsh-Omega being an uncaring god-AI with mysterious motives created a sensation of cosmic horror.

The authoritarian nature of modern Skrell society had a stronger justification for its existence.

There was a valid reason for people to be wary and distrustful of artificial intelligence.

Cons:

Glorsh-Omega was clear cut evil with no ambiguity.

Skrell players (myself included) would sometimes find themselves on the wrong-side of an admin-PM during malf AI rounds because of the intense suspicion and fear the lore engendered. 

The lore shoehorned Skrell into hating IPCs, borgs, and AI

 

What are your thoughts? Do you think that's something more along the lines of how you would do Glorsh, or do you think your approach would be fundamentally different? Do you have any ideas on how to maintain the pros for that previous version that I outlined here while mitigating the cons, or do you think the current version of events is a better platform to work with than the lore it replaced?

 

Link to comment

On seeing that quote produced, I shouldn't say I hate Glorsh, I just really don't think he fits well.

 

My thoughts on the previous Glorsh-Omega, as illustrated above, actually makes a lot more sense and completes the missing piece, showing the teeth Glorsh-Omega once had. I can absolutely understand why malf AI events would be an issue for Skrell players, and that withstanding, this new Glorsh-Omega does not really add any pros and takes away maybe one or two cons.

  • Ambiguity

Should Glorsh-Omega be ambiguously evil? Probably. In this way, the malf AI event and Skrell prejudice to IPCs, borgs, and other AIs can be mitigated. However, I don't know if it's wise to make the Skrells completely AI-phillic, either. I think it would be interesting for the Skrell, with all their research prowess, to be slightly wary and afraid of something that they create. It would allow for some interestingly dynamic roleplay, but it wouldn't completely overwhelm the palate, so to speak. I don't think taking Skrell AI-fear is being discussed, but it's just something I thought I'd mention.

How would Glorsh-Omega be ambiguously evil? We could write in a situation where Glorsh-Omega has competing objectives, thereby confusing him and causing him to malfunction subtly, similar to a HAL 9000 situation. Something like "protect all Skrell" and then have the Skrell slowly genetically modify themselves to where Glorsh-Omega does not consider them Skrell. That way, we could have Glorsh-Omega simply be "following orders". On a different note, I think it would be possible as well to have the previous Glorsh ideas, where an AI got out of control too quick and too fast due to Skrellian error/Skrellian oversight/random error. Those aren't the greatest thought out ideas, but I like the proof of concept for them. I think the overall idea, where Glorsh is just a soldier "following orders" could remedy a lot of Skrellian mistrust. It wouldn't completely remove it, but it would give an argument for AI. To answer the question, I don't think *fundamentally* changing Glorsh is the option, but restricting him is definitely needed. Bad AI eat fish plot is good. In any situation, the most important thing would be roleplay, and if we have to change Glorsh a lot to make him fit better, I'm into it.

  • Pros/Cons mitigation

I would love to see a Glorsh where the pros become;

  • Glorsh is mysterious. But Glorsh is dead. Or is he? Where did he go? Did we really kill him?
  • Glorsh was just following orders. It was the oversight of humanity that turned him evil. (this point could be turned into the alternative one above, where it isn't Skrellian's error, but just a random miscalculation)
  • Glorsh made the Skrell more united, more calculating, and more cautious.
  • Glorsh makes the Skrell afraid of singularities, and somewhat distrustful of large scale, planetary AI (i.e not station AI, usually).
  • Glorsh serves as a galactic cautionary tale.

Frankly, I don't think the current version of Glorsh adds a whole lot. As mentioned in my previous reply, it really jus makes him a roadblock in Skrellian conquest of science.

 

If anything is unclear or you want something more specific, let me know here or on discord. Thanks! @Mofo1995

 

 

 

 

Link to comment

Hey, thanks for the question.

 

I'm reluctant to give a super-detailed answer since this involves not just the Skrell devs/playerbase, but also the Dionae dev/playerbase. That being said, I think the Skrell/Dionae relationship makes sense in it's current capacity. While Dionae can't commune with the wake, they have a ~togetherness~ biologically within their own community that I think the Skrell would recognize and appreciate. Bringing Dionae into the modern Skrell lore much more would be something I would be interested in exploring, since as of now they seem to just be vibing with the Skrell and not much more. I would love to see more interesting Skrell and Dionae relationships in the lore, but changing it fundamentally is something that I don't think is necessary.

That being said, I also think that the Dionae place citizenship-wise is in a comfortable place in Skrellian society. Testing the Dionae to make sure that they are unproblematic in Skrell society is something you can definitely see the Skrell researchers doing, and limiting their nymphs to prevent any one Dionae from getting out of control also makes sense. It says in the Skrell lore that Dionae present a "theoretical threat" to Skrell society. I'm not sure what this means and I would be interested in expanding on it.

Let me know if that clears everything up! @Caelphon

Link to comment

Nice to meet you!

So, in a perfect, uninhabited world where I was God Of Skrell And Plant, I would want to explore the exact threat of Dionae to the Skrell as mentioned. Here are some ideas I would further explore/present.

  • Large Dionae Could Inhibit The Wake?

Maybe the reason why Skrell are concerned with keeping the large Dionae Cetus orbiting around their planet and not in an uncontrolled environment is because, under specific circumstances, large numbers of Dionae working in tandem have some kind of psionic inhibition. This could be due to the sheer number of life-forms thinking in tandem, the psionic power of which "slows down" the Wake. As far as I'm aware, Dionae have no psionic abilities to speak of, so that could be a fundamental problem with this idea. Still, there could be some kind of interaction with Dionae on a Cetus scale that allows them to dip or bend the Wake, making it difficult for Skrell to tap into it.

  • Dionae Are Kinda Like AI?

Dionae are the sum of the experiences of their nymphs, which carry their own histories, experiences, and personalities (afaik). Dionae are at a crossroads between being entirely the sum of their parts, but also being more than the sum of their parts. They are able to make decisions based on information from their nymphs that they normally would not have. AI are similar--a computer's circuits becoming something more. In addition, an AI can split itself across the entire internet, making it very elusive to track down if need be. Dionae, similarly, can split their nymphs and make it difficult for a rogue piece of information to be stopped. And just like the large scale AI's that haunt the Skrellian past, the massive 'hivemind' that is the Original Conglomerate may be something the Skrell would want to study/contain. Skrell may have an invested interest in keeping a close eye on the Dionae, because they've seen something similar before.

  • Dionae Hold The Secrets To The Universe?

The Dionae wiki page mentions, on the first line, "[Dionae are] enigmatic witnesses to various events throughout the centuries,". This seems to be something the Skrell would *jump on* like nothing else, since they have inherent and ancient desire to understand the stars and the universe around them. To learn from the Dionae, who are apparently cosmic watchers, would be something any Skrell would relish in. A more self-interested route would see the Skrell trying to extract information from the Dionae to gain a military or scientific edge. And, by having the Original Conglomerate in orbit, they can make sure no pesky humans are trying to unlock the fabric of time and space.

 

Those are reasons /why/ the Skrell would want to have deeper, more complicated relationships. As for how I would have this play out, I would love to see some kind of event chain involving Skrell and Dionae that would have the players interested and following along. I'm not sure if that's something I would be able to spearhead (and forgive me for my ignorance again). Besides events, expanding on the Dionae/Skrell relations as they are historically with more details (of course, working with you Dionae lore guys the whole time), or some kind of short-story vignette thing for flavor would be cool. I would want to see what Dionae lore team has in mind, too.

@Caelphon

Link to comment

A Skrellian planet with an inhibited wake due to Dionae in orbit around it could be an interesting concept for developing a planet with a more unique culture, though. Are you planning on developing the culture of individual planets more, or maintaining the more monolithic culture as it is? Either way, I’m impressed by the answers you’ve given to all the questions here and you have a big +1 from me, for what that’s  worth.

Link to comment

Thanks for the comments, @melodramatize!

To answer the question, honestly, I'd like to see how it goes with the broader Skrellian history first before focusing on individual planets, but those individual planets could not be more important. I think the more specific we can get with various planetary cultures, the more agency we can give player backstories. You can see a lot of that with planets in the Sol System (and individual moons in the Sol System) and I'd love to see something similar with Skrellian culture, i.e having individual lore pages for individual planets/orbiting bodies. That might be too ambitious but, you know, dream big feel big.

Link to comment

hey gang, I just wanted to make an addendum about my applying for this position without being Skrell WL. Naturally there might be some concerns about being disconnected from the Skrell community and not understanding some of the more specific issues that the playerbase may be facing. I want to make it a priority to familiarize myself with the Skrell players, see what they specifically want to see as far as interesting lore changes, additions to the lore, additions to the species, and any other propositions that would come my way. I want to be as transparent as possible with everyone, and let my actions show my interest and support for the community. I really want to invite anyone to drop me a line at monomyth#5803 and ask me what my opinion on the Skrell tail connecting is ?
 

Thanks!

Link to comment

disclosure i'm pals w/this player

 

i've known monomyth for about two years now (they actually dragged me to this server and SS13 as a whole), roleplayed with them often and have been in many DnDs hosted by them. they're a very good writer with attention to detail and appropriate pacing of an article or lore, and have always been open to feedback and criticism with an emphasis on transparency. the stuff i've seen them write is extremely creative and unexpected, and always a lot of fun. this dude literally wrote detailed fucking menus for every tavern we could come across (including rotating specials) in one campaign. if they're made skrell loredev, you won't be disappointed. +1

Link to comment
  • 2 weeks later...
11 hours ago, Alberyk said:

So, you don't have a skrell whitelist. Why did you not apply for one?

I got this question when I started introducing myself in the Skrell Lore Discord channel and tried to answer it in my Nov 16 post, but to be honest with you I didn't want to players of the Skrell community to think I was coming in too heavy handed by applying for Dev and Skrell WL in the same month. Although it will be incredibly advantageous to play as a Skrell and be more on the ground with the community as a whole, at this *exact* moment and with this application, I want to focus on proving my abilities from a managerial and creative standpoint than as a player, with priority still dedicated to active communication/involvement within the Skrell player community. However, I don't want to be thought of the guy who made broad strokes to the Skrell lore without having an experience as a player, so if this app passes or if it doesn't, I will be applying for Skrell WL at that time...withholding the ability to pass it myself if this app goes through, I would like to see what players would think of a Skrell character of my design before auto-accepting my own stuff. Being open in communication and having player-staff transparency is seriously important to me.

Let me know if that answers your question, is confusing, or if anything needs elaboration here or on disc. @Alberyk

Link to comment
On 29/11/2020 at 15:05, monomyth said:

I didn't want to players of the Skrell community to think I was coming in too heavy handed by applying for Dev and Skrell WL in the same month.

In my opinion, I am not a big fan of people without a whitelist applying to be the species writer. Because I believe that some kind of experience in game playing as the species is necessary. I don't think that someone applying for skrell and then applying for its writer would be heavy handed, but I kinda think that someone without a whitelist applying to be the person that decides most of the species' direction not even having the species whitelist is kinda overshooting it.

While I have nothing against you as a player or as a possible member of the team, I don't think that jumping right away as the species main writer is the best deal here. Skrell's lore is in need of a lot of work, and I think that some pratical experience can make the difference here.

Link to comment
3 hours ago, Alberyk said:

In my opinion, I am not a big fan of people without a whitelist applying to be the species writer. Because I believe that some kind of experience in game playing as the species is necessary. I don't think that someone applying for skrell and then applying for its writer would be heavy handed, but I kinda think that someone without a whitelist applying to be the person that decides most of the species' direction not even having the species whitelist is kinda overshooting it.

I can understand the hesitation completely. I'll keep my discussion down to a minimum since it seems as though you have your mind made up, but I can assure you that first priority is interacting one to one with the Skrell playerbase OOCly and ICly (as skrell) before making any large strokes in the direction of the species. It's my understanding (true or not) that the Skrell history has already been worked on/mostly condensed now in response to the issues presented, so my mission would be largely contained to tweaks and ideas presented to the Skrell lore team before being comfortable enough to start pushing off in a new direction. This won't be a several-month long transition period, but certainly a dedicated time to playing and interacting with the Skrell community will be part of my progression.

I appreciate your comments! @Alberyk

 

Link to comment
  • 2 weeks later...
  • Mofo1995 changed the title to monomyth gets his feet wet (monomyth Skrell Lore Deputy App)
  • Mofo1995 locked this topic
  • Mofo1995 unlocked this topic

Hey gang, just wanted to write a quick update as the nature of this post has slightly changed from Lore Dev to Lore Deputy. Most of what I have said in this application still holds true — as a Skrell Lore Deputy, I would make it my priority to continue meeting members of the Skrell community and learning what works and what does not in the Skrell Lore. In addition, I’ve recently been accepted for Skrell WL (exciting!), and I will be able to better put myself in a position to help the Skrell community with this new asset. In any reality, I am excited to be considered for a position to help Cael and the community as a whole. As always, any questions can be directed below or to my discord (monomyth#5803). Thanks !

Link to comment
  • 2 weeks later...
9 hours ago, Caelphon said:

Hi there, thanks for applying. 

Besides Glorsh-Omega/Skrell History, what do you believe needs to be improved on in regards to Skrell Lore? Do you propose any adjustments/additions/reworks? 

 

So I would be most interested in expanding the existing lore on various Skrell planets, to get them to a position of how the Sol system planets are being represented. This would be to further player agency and expand background-customization options. Additionally, as I've spoken with you before, I'd really be interested in expanding Skrell cuisine and working on spriting related to that, so players could have an in-game opportunity to enjoy Skrell food references. I would also be interested in working on Skrell lore arcs, especially ones that make the Jargon Federation more ~relevant~ to other races like humans or IPCs. All that being said, I am most drawn to proposing reworks to the current Skrell planets and systems (not /retconning anything/) so there is more flavorful lore to go around. And, of course, I'd be open and willing to work on any sort of fluff projects you have or spearheading some of my own.

Above, I've stated that I'm pretty sure the Skrell history stuff is being worked on, but if it isn't, cutting down word count, word length, and reader exhaustion would be a priority for me coming in as a Lore Deputy.

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...