Scheveningen Posted March 28, 2023 Posted March 28, 2023 BYOND Key: Scheveningen Staff BYOND Key: Peppermint96 Game ID: cm4-b7J8 Reason for complaint: Unjustified whitelist strip motivated by an over-reaching interpretation of my prior warnings which have anywhere between a year to two year gaps apiece. The handling administrator already has a history with me for leaking a conversation I had with another staffmember in DMs, in another public staff complaint without my consent. During a low pop round where I connected to chill out and roleplay, a gardener in round was abusing GetMore energy drinks and nicotine in order to have superhuman speed. Their apparent character gimmick was "drug/weapons dealer" as they were witnessed by IRU-Eleanor attempting to sell their weapons to the merchant. The merchant declined them. They later loitered in operations, allegedly bragging about their firearm possession. I was not present for this, and was interacting with someone else on the ship. I gave it a couple more minutes before deciding to take action over it. As to why I personally got involved, it is because it was only myself (the captain) and the investigator (Eleanor). I did not feel it appropriate to mobilize the entire ship's crew to deal with one guy. I equipped Eleanor with a laser rifle, though they opted not to take any armor. I took a set of ballistic armor, because I heard from a witness that the gardener was bragging about having a pistol and a rifle. I showed up a bit late to Operations, and I have two witnesses ( @Sycmos and @Melariara , chiefly) that state that the gardener opened fire with a revolver upon Eleanor first. A flashbang went out, which is when I arrived in the back. The gardener sprints at Superman speed past me, and I only have sufficient enough reaction time to be able to follow the chain of airlocks that were closed. Because he is armed, has already fired upon someone in security, and I am the only one who caught up, I am able to tag him sufficiently enough to take him down because I am the only closest person that can possibly deal with the threat. This is around the time when a security officer, a head of security, and a few other members of command join the round a few minutes after this has already concluded with the gardener going down to paincrit. What followed was the discussion already linked in the pastebin. I carefully explained the situation and why it was not ideal, but I had no intention of either A.) setting up Eleanor to deal with this alone or B.) mobilizing the entire ship's crew to deal with a powergaming antagonist abusing unbalanced game features to achieve a mechanical advantage over the crew and shatter in-game immersion on account of how absurd they were behaving. It is also ridiculous to insist the crew armory be opened for one antagonist. It is for a code red threat and nothing else and this is literally been stated by @MattAtlas (whom was responsible for implementing the crew armory) in terms of policy to never use it except as a final resort. Evidence/logs/etc: https://pastebin.com/w8jE308Q Additional remarks: n/a
Peppermint Posted March 28, 2023 Posted March 28, 2023 (edited) I'm not sure where the opening frustration regarding the note incident is from. It was apologised for and the notes removed as soon as you mentioned they were private, and brought about some inner staff chat regarding being more careful. Anyway, from my pov: - There was one dude selling drugs and getting high. He tried to sell some guns too at one point, but mainly he was just wandering around asking if folks wanted to smoke. - You had an IPC investigator around with a rifle and armor. Against one dude with no armor and ballistics. - I don't think anyone was shot with a revolver? I have the logs here and looks like that just didn't happen. By this point you were armed up any way with a laser rifle and ballistic armor. - He runs passed you and you shoot him, and then give chase and continue to shoot him. Eventually he fires back. - If you felt the need was so great you, as a Captain, had to grab a rifle and ballistics and go shoot some drug dealer, then you very much could have gotten other people involved and the crew. - Getting into a fight as Captain, the most important person on the ship, should really only be a last case scenario. During the ticket you also stated you didn't really want to deal with this kind of thing during low pop, which suggests to me you kind of just wanted the guy gone. Prior to the fight you were talking about shooting the guy. Leading up to the fight. Before this the guy was just getting high and offering people drugs. This is not really a lethal threat. He runs passed Eleanor's flashbang and you light him up. So far he's not fired a shot. According to him in tickets it was only after you ran after him to hydro and shot him he shot back. Really just isn't needed to man hunt someone as a Captain and blast the dude the second he runs passed. Edited March 28, 2023 by Peppermint
Scheveningen Posted March 28, 2023 Author Posted March 28, 2023 (edited) 1 hour ago, Peppermint said: I don't think anyone was shot with a revolver? I have the logs here and looks like that just didn't happen. By this point you were armed up any way with a laser rifle and ballistic armor. I was told that he opened fire first after the fact. If that is clearly incorrect, that's fine, but it did not change the situation that he was clearly in possession of lethal weapons and drugs, and was otherwise a dangerous criminal (people who have guns are likely to use them when resisting). In addition, it did not matter if he did open fire first, because he clearly had lethal weapons on his person and was evading arrest while under the influence of what was originally presumed to be combat drugs, but was evidently just energy drink and nicotine. 1 hour ago, Peppermint said: Really just isn't needed to man hunt someone as a Captain and blast the dude the second he runs passed. You say this while insisting I should've opened the crew armory to manhunt him at the very start. This (as in, the whitelist strip) is an incredibly disproportionate response to a bad situation that happened on an underpopulated server during a time frame when it is not normally expected to have active antagonists doing anything on the server. 1 hour ago, Peppermint said: - Getting into a fight as Captain, the most important person on the ship, should really only be a last case scenario. During the ticket you also stated you didn't really want to deal with this kind of thing during low pop, which suggests to me you kind of just wanted the guy gone. That is the most uncharitably bad faith interpretation of my statement you could have come up with. I do not log on to grief antagonists - that is what I am saying there. The number is very close to zero how many people actually want to be yanked away from interacting with characters they want to roleplay with versus being forced by in-character job obligations to deal with blatantly illegal behavior coming from an antagonist whose character name is unfamiliar with everyone. If this were anyone else it'd be determined as a fair and proportionate response to someone in the antag role deliberately abusing game mechanics to bypass expected in-character limitations and otherwise break the flow of roleplay and immersion. You are accusing me of validhunting someone who was deliberately putting mechanics over roleplay (powergaming). Ignoring the antagonist was not an option because for all intents and purposes in a roleplay sense, an antagonist is still judged as an active character in the round whose actions should have consequences like anyone else, despite the fact that any round with an antagonist within it is non-canon, and lasting consequences for said antagonistic behavior doesn't exist. I would be doing worse from a roleplay sense if I simply ignored them, opened the crew armory for at worst a code blue threat, or forced Eleanor to handle the situation alone. You have deliberately manufactured an excuse for me to have long-lasting consequences for a situation that was suboptimally handled on all sides (because it was literally low pop with an investigator rather than a security officer), a sort of in-game thing which literally happens every single round regardless of popcount without people receiving threats of bans or whitelist strips. Edited March 28, 2023 by Scheveningen
Scheveningen Posted March 28, 2023 Author Posted March 28, 2023 By the way, had the flashbang not immediately gone off and the guy running at 5x time dilation past the majority of people in the hallway not happened, roleplay would have actually occurred. Arguably, Eleanor would have to be blamed for escalating the situation before I arrived to speak to the gardener and attempt to convince them to stand down and hand over the weapons.
Peppermint Posted March 28, 2023 Posted March 28, 2023 He was just on hyperzine. He wasn't abusing anything.
Scheveningen Posted March 28, 2023 Author Posted March 28, 2023 Hyperzine is not the only thing that creates such boosts, and it also does not create jitters, not even if you overdose yourself. This is, however, an innate effect of caffeine intake, and an innate effect of taking 13 Loko/Getmore Energy as it is called now. What DOES create jitteriness is any caffeine effect, such as the most powerful currently attainable caffeine effect that can be acquired by anyone on the station, which is Thirteen Loko/Getmore Energy. It is hacked through the vending machines in the contraband section. Caffeine, unlike hyperzine, is not defined like the CE_SPEEDBOOST flag is, and is not given a reasonable cap at all - You can stack different types of caffeine into one drink, for instance, and you're given more speed as a result. It is also explicitly defined as having violent jitteriness as a side effect as long as it is processing in a mob's system. Unlike hyperzine, it is removed from one's system much quicker than hyperzine, which is why initially in that gunfight in hydroponics he was able to take several hits, dash out, and as he was caught in the hallway foyer near the bar, he suddenly slowed down to a crawl, because the energy drink entirely fell off. So no, he did not just take hyperzine, if he took it. Everyone saw him twitching.
Peppermint Posted March 28, 2023 Posted March 28, 2023 His whole gimmick was taking a bunch of drugs. He was not trying to abuse anything. The speed was from hyperzine. Still doesn't give you the right to track him down and shoot him as a Captain, which is the crux of it here.
Scheveningen Posted March 28, 2023 Author Posted March 28, 2023 8 minutes ago, Peppermint said: The speed was from hyperzine. Proof?
Garnascus Posted March 28, 2023 Posted March 28, 2023 2 hours ago, Scheveningen said: but it did not change the situation that he was clearly in possession of lethal weapons and drugs, and was otherwise a dangerous criminal (people who have guns are likely to use them when resisting). Was he displaying the gun in some fashion or did you only truly know he had a gun until he fired on you when you attempted to arrest him?
Scheveningen Posted March 28, 2023 Author Posted March 28, 2023 (edited) 29 minutes ago, Garnascus said: Was he displaying the gun in some fashion or did you only truly know he had a gun until he fired on you when you attempted to arrest him? He displayed the gun and announced it to some bystanders long before I arrived to the situation (the flashbanging in ops). The investigator also observed the person trying to sell that gun, unsuccessfully, to the merchant. He also made a point of telling people he had a rifle, too, to my understanding. This "rifle" ended up being a harpoon gun, but this was the information I was given. Edited March 28, 2023 by Scheveningen
Scheveningen Posted March 30, 2023 Author Posted March 30, 2023 (edited) Note: The following post is going to cite a recent round that was had yesterday that, coincidentally, was held during a very similar time-frame/time of day as the in-round incident that provoked Peppermint to strip my whitelist. The round that will be cited for the purpose of this complaint will have several character names involved, but by no means am I attempting to call them out for any particular rule-breaking behavior. On the contrary, their actions are going to be highlighted because their decision-making is incredibly standard (believable, non-rulebreaking) behavior. During round cm5-cigQ, it was a standard lowpop round, it is apparently traitor. I latejoined as my surgeon, and pharmacist Lakshmi Vemulakonda tells me that Mando Forslund (i.e., the exact same antagonist character as the day before in the other lowpop traitor round) has made the rounds, stealing a captain's outfit, changing their identification to all-access and for all intents and purposes attempting to be the captain. Hasim Al-Min, unfortunately for Mando, is already present for this lowpop round as the Horizon's actual captain, with real authority.. In addition, the only security present was Scarlett Weyfield, a security investigator. Note: Not an officer, not a head of security, not even a warden. Because of Mando Forslund creating an issue where they, in a drunken stupor, shot Joseph Coldsmith and fractured his skull as a result, Lakshmi was present in the moment to attempt to disarm this gun, and would attempt and succeed in pulling Coldsmith out of the frying pan within the span of a minute thereafter, so to speak. So, to recap, the pharmacist did their job by not immediately choosing to go on a manhunt, and prioritizing the health of their colleague. At this point the criminal behavior was much more blatant than simply breaking into the captain's office and LARPing in the ship captain's fit. The captain (see figure A) decides to open the armory and designates themselves (as is their right as captain, because they can do this to fill in for a department that badly needs the immediate leadership - this is directly stated on the captain's wiki page as a thing they can do - even as it says you're not expected to do the actual work, it's unreasonable to force-conscript people who clearly have no knowledge of handling security situations, either) the step-in for a non-existent head of security in order to be able to lead the effort - as well as provide additional support for the investigator, which should sound incredibly familiar. Both the captain and the investigator are equipped for a code blue situation, in the usual security combat armor and firearms - because Mando Forslund was reported as armed and had already been reported doing criminal behavior. It is by this point I join the round as my surgeon. A few minutes after, give or take between 2-4, the XO also arrives to the situation (see figure B for the end of round manifest, but I will clarify who latejoined at what point in a second). However, the most they are really equipped with is an armor vest and their own personal disruptor. Anyway, from my perspective, I had to fix Coldsmith's fracture and pull out his shrapnel. Fairly straight forward. Meanwhile at the bar, the captain, the investigator, and the XO have all positioned to corner the antagonist of the round. The XO is mostly only present as they have recently arrived, to simply monitor the situation and see how it would resolve. Shots were eventually fired, the XO was caught by a bullet and received a fracture, while the captain and investigator were pretty much unharmed due to their equipped armor, having both been able to take Mando down as a team. On the other hand, Mando Forslund sustains systemic injuries, arterial bleeding, which were complex and spread around enough that it took my surgeon roughly 15-20 minutes in total to handle them after the pharmacist assisted my surgeon in stabilizing them, and this took precedent before I was able to treat the XO's injuries, as they were far more stable than Forslund. By the time I was able to discharge Forslund and the post-op on the XO was also complete (read as, this was arond an additional 20-30 minutes after the antagonist was pacified), a head of security latejoins and finally arrives. (See figure C). Another few minutes after this, Officer Cooper also arrives to the shift (see figure D). I suppose I don't really need to go in excruciating detail about how the logic of dealing with an active antagonist during a low population round is not the same as dealing with an antagonist when you have a wealth of personnel to be able to delegate tasks to, in addition to being able to sit in a more secure area and aid them with security camera support or access to a specific department, for example. I would fairly assume that it is still the responsibility of acting command staff to aid security in what is essentially a security situation so that the criminal can be caught and the threat to other people passes. Even if it is low-pop. That being said, figure E is also shown in the below spoiler to show the antagonists' purchased equipment, as well as the round's duration. (Don't worry about the budget inconsistency, that's bugginess inherent to the uplink implant, that's been a known issue for some years now but doesn't really break anything.) I think I'd be hard pressed to say that any behavior in that round, from the antagonist or otherwise, was especially problematic in a rule-breaking sense. To the actual point, several correlations can be drawn from command's decision making in that round and the command decision-making that was involved in my captain round, on account of having few options due to no personnel. I think it would be extremely unreasonable to expect a perfect resolution to an issue when active command staff have to improvise the situation due to a bare minimum of active characters in the round. The power of the captain's ability to delegate and command dramatically drops when there is not enough professionals to delegate an issue for another person to solve. So, should I still be blamed, when it is patently obvious I had few choices in the matter due to the nature of a lowpop round simply not having the people you need, and the fact that I play a character that views it antithetical to principle of correct leadership to force-conscript other people to shoot down and suppress a dangerous and unpredictable criminal when their job skills have absolutely nothing to do with that? I also have to bring up figure F, in which the OOC statement by the handling admin was seen later in the day in another round stating, "my last round was in November". I'm sure the immediate defense is going to be, "I was exaggerating/making light of the topic", but I think that needs to be taken into serious consideration, as this better explains my impression of Peppermint's tone and particularly counter-intuitive justification for their admin decision. I also think it's really unlikely to be a joke, given "I haven't played since November (i.e., 5 months)" is a very specific timeframe to be citing if it were just a joke. How fair is it, exactly, for an administrator who has apparently not played a round on Aurora for so long - to be determining what is a whitelist issue when they don't seem to have an actual hand on the pulse for what the game state is like currently? Logs can only tell you so much - it should be self-evident they don't tell the whole picture, and it is up to a human being to more reasonably extrapolate 'why' from any given issue - neither the Aurora main discord or the Relay is evident of what actually goes on as raw and succinctly as playing a round or more on Aurora does. So, did Peppermint just log on to observe, poke holes in my command play for a round situation that was very clearly not ideal, and then immediately justify this was a whitelist issue to have an excuse to permanently strip my ability to play those command roles? Or is there something about that previous round that is not being said that would be a very strong case for the admin that issued out that punishment for a situation that was mostly just a pretty forgettable round? Image evidence spoiler: Quote Figure A: Figure B: Figure C : Figure D : Figure E : Figure F: Edited March 30, 2023 by Scheveningen image embed fail
ReadThisNamePlz Posted March 30, 2023 Posted March 30, 2023 @Scheveningen - I am not handling this complaint but, as someone on Command WL team I figure I will chime in. The primary difference(s) between the two situations here is that - Quote Because of Mando Forslund creating an issue where they, in a drunken stupor, shot Joseph Coldsmith and fractured his skull as a result, Lakshmi was present in the moment to attempt to disarm this gun, and would attempt and succeed in pulling Coldsmith out of the frying pan within the span of a minute thereafter, so to speak. 1. This antagonist was hostile. He shot someone infront of the Pharmacist, and it looks like the Pharmacist told the Captain/Security what happened. This is fine for the Captain to get involved because someone was genuinely almost killed. This was backed up by the medical treatment that Coldsmith received. It isn't nearly the same as "hey he tried to sell guns", nor is it the same as someone going "I have a gun!" when it can very well be fake/not true. 2. The Antagonist had all-access and is an active threat which can be enough to consider code Red - by the codes definition. 3. Attempted Murder is an infraction that leads to HuT, Cyborgification, or Marooning. See the IC regs. "To kill someone, or attempt to kill someone, with premeditated malicious intent." Quote Both the captain and the investigator are equipped for a code blue situation, in the usual security combat armor and firearms - because Mando Forslund was reported as armed and had already been reported doing criminal behavior. 4. This is fine. They shot someone in the head. They're a confirmed, active gunman. Ultimately, if this was a ticket, it would have been deemed fine by myself because of the reasons above. With all of that in mind, this is not comparable to the situation you were in. You said that the Antagonist had shot the revolver at Eleanor. The logs show that that did not happen. You went off of hearsay. You armed yourself with a rifle and armor and killed the antagonist. You said in the ticket - Quote [14:49:25] scheveningen -> peppermint96: It was only me and the investigator at the time. [14:49:32] peppermint96 -> scheveningen: mhm [14:49:43] scheveningen -> peppermint96: Yeah, I didn't really want to deal with it on lowpop either. You didn't want to deal with the antagonist or their gimmick so you killed the Antagonist. This is horrendous gameplay from a command member and it is one of the reasons why I moved to have your WL stripped as well. And in the situation you provided, the antagonist wasn't even killed, just apprehended. You straight up murdered someone because they were dealing drugs and ran fast. They only shot at you after you started shooting at them. Also, Peppermint is an active staff member who is online often and handles situations all the time. Just because they do not play the game as a character, doesn't mean they aren't actually active/playing the game. Observing as staff is still activity and has no reason to be seen otherwise. (I have no idea when the last time they played a character is, I do not play at the same times they do. But I do see them observe often.) Quote I also have to bring up figure F, in which the OOC statement by the handling admin was seen later in the day in another round stating, "my last round was in November". I'm sure the immediate defense is going to be, "I was exaggerating/making light of the topic", but I think that needs to be taken into serious consideration, as this better explains my impression of Peppermint's tone and particularly counter-intuitive justification for their admin decision. Why? Admins are people too. We get to make jokes. I don't see how this can be taken negatively unless you're grasping at reasons to dislike the admin. Quote I also think it's really unlikely to be a joke, given "I haven't played since November (i.e., 5 months)" is a very specific timeframe to be citing if it were just a joke. See above. Quote How fair is it, exactly, for an administrator who has apparently not played a round on Aurora for so long - to be determining what is a whitelist issue when they don't seem to have an actual hand on the pulse for what the game state is like currently? They are an admin who is trusted to uphold the rules and expectations. Furthermore, they came to the Command WL team - which they are on - and opened a discussion about it. This was a team decision, not just their own. Overall, Schev. I standby the decision to have your WL stripped. You killed an antagonist because you did not want to deal with them or their gimmick oocly. (As seen in your ticket). You overstepped entirely and removed a player from a round because you personally did not want to deal with it. You pushed for a conflict that probably did not need to happen. From what I saw, you did not even try to negotiate or offer a deal. You're a Captain. You shouldn't make it a goal to kill someone - especially if they haven't even hurt someone. As I said, it was horrendous of you to do, and entirely the opposite of what I expect from a command player.
Peppermint Posted March 30, 2023 Posted March 30, 2023 (edited) Gosh, that was a long post. I have bad news regarding staff playtime though - those figures aren't entirely out there if you look across admin staff, CCIA, and lore. You're going to have a lot of folks to review and go through with that idea. The character attack from your starting post to this one are getting a little bit tiring given how irrelevant they are. I'm honoured you screenshotted my logs in an entirely different conversation with someone else to use here though. And apparently I am the one being uncharitable. Thankfully my staff activity is not your concern or problem, and I do just fine when it comes to handling out of game things due to lack of time so to keep my spot. And bear in mind this was a joint decision, so 'Peppermint' wasn't making any choices on her own in regards to the WL strip from being oh so out of it. I mostly discussed it with Read, who agreed a WL strip was required regardless of what punishment we went with. Matt also weighed in that we didn't want to see this kind of behaviour from command personnel. That's 3/4 of the WL team, with the last having missed the discussion. At the end of the day, we do not want captains using the armoury to gather their gear and charge out after antags who haven't done very much, when the staff you had on hand were more than capable. That's all this boils down to. ``So, did Peppermint just log on to observe, poke holes in my command play for a round situation that was very clearly not ideal, and then immediately justify this was a whitelist issue to have an excuse to permanently strip my ability to play those command roles?`` Seriously? What reason is it I have to meta grudge you to this extent? I would like some actual proof if you're going to make these kinds of allegations. as that is very much what is being implied here and has been since your opening post. EDIT: RE Read, said antag didn't die. Came very very close and spent the next 20 minutes or so in surgery hell however, at which point the round transfered. Edited March 30, 2023 by Peppermint
Scheveningen Posted March 30, 2023 Author Posted March 30, 2023 (edited) For clarification, when I said, "I did not want to deal with it either", it is directly within the context of, "I do not want to play as the head of security when I play as captain", because I very clearly did not say, "I did not want to deal with the guy so I just went out of my way to round end him." Is there any reason why you both seem to think I am lying when I clarified this? Is there any reason why you are both led to believe that I actually meant to round end this character from the get-go? Because, it is being used as evidence for why my whitelist was stripped by the team, so I am curious as to why this is still being pushed despite my clarification in this thread to the contrary. For the most part, the lot of you are largely intent on barraging me with, "this is bad command play" but not providing any example of how it should've been handled. How do you handle an antag that is flying around at lightspeed with hyperzine and high-strength caffeine you can only get from hacking the drinks vending machine when the entire manifest is understaffed and there's a single SHELL investigator, who initially instigated by throwing a flashbang at said antagonist, immediately spooking said antagonist to flee, and the only reason I was even there in the first place was because I was trying to arrive to the scene to talk to the person first and ideally get them to submit their contraband (i.e., the guns that were reported by multiple witnesses.) That shell was absolutely not catching up to said antag that is way too fast for them. Why am I faulted for even remotely getting involved? 3 hours ago, Peppermint said: Seriously? What reason is it I have to meta grudge you to this extent? I would like some actual proof if you're going to make these kinds of allegations. as that is very much what is being implied here and has been since your opening post. You have not once treated me with a minimum standard of dignity. Your responses to me just in this reply reek of sarcasm and a tone that has a disinterest in reading anything I have to say as anything more than this profile of me as some bad player. I do not know what the problem is, because I do not really know you nor do I have any remote memory of any recent interactions with you on account of being fully intent on avoiding any interaction with you due to what happened during the last staff complaint. I had no interest or desire to interact with you, period. I am forced to, in this case, because you are in a position of influence and utilized that influence to strip my whitelist under circumstances I am disputing. You have insisted there were other options to resolve this situation, the ones that were cited were dismissed because 1. there is staff enforcement precedent against non-security getting involved in security matters (I surely have a note for that, so presumably that applies to someone else too), and 2. that the crew armory was not expected to be needed for the issue, nor did I have any intention to compel anyone to be armed at the crew armory because it was not expected to be needed. I have not seen written a more compelling resolution to that case that were actually viable options. If you were to ask any player currently, if someone on the crew is reported with a gun (or more), they would modify their character behavior to take the situation very seriously, because being armed with a lethal weapon (such as what a gardener should not reasonably, under normal circumstances, have) is a serious situation. Prior to my arrival to operations, it would be expected that we, (as you highlighted in your own observer logs) as in myself and the investigator, would both arrive to handle the situation and try to speak to the gardener in question. Instead, the investigator typed 2 lines of dialogue, and the flashbang went out as the preferred form of escalation. And I thought I had heard there was a gunshot line up with the flashbang detonating before I arrived, in addition to the fact of my hearing from a witness that they believed a gunshot went off in operations around the time of the flashbang. I will not dispute anymore that there was no gunshot. I agree to that, because the logs show such. It did not change that was what was reported, and I thought I heard it, but it was likely a result of hearing the flashbang at a distance. Again, I do not understand why my whitelist was stripped given that I had incomplete or incorrect facts or information given to me in IC due to the fact that I was lagging behind in being present for the scene to even try to talk to that antagonist in the first place to prevent that response to the chase from even occurring - in addition to the fact that the investigator escalated the situation far too early with the flashbang - something I was not in line of sight for until the gardener blew past everyone and then myself. Do I wish that round went differently? Yes, of course I do! The idea that I directly went out of my way to do wrong against another player is a complete misattribution of my own intent, and the thought that it cannot be any other reason why that interaction went so poorly is itself proof of assuming bad faith of me without evidence, which itself is uncharitable and bad faith. Edited March 30, 2023 by Scheveningen
ReadThisNamePlz Posted March 30, 2023 Posted March 30, 2023 (edited) 2 hours ago, Scheveningen said: Is there any reason why you both seem to think I am lying when I clarified this? Is there any reason why you are both led to believe that I actually meant to round end this character from the get-go? Yes. You said "I'm not terribly of the mind to crack out my hand cannon, but I suspect there is no other choice." From the start of this you were jumping to using lethal weaponry against a dude that's unarmored. You also asked for the investigator to come to the armory, so "we can deal with this problem". Eleanor replies with "I am next to him currently" and then you reply with "I understand, but we cannot just wait for him to do something." So you were already actively wanting to use force on the guy without even talking to him first yourself. (From what I can see in the SCs supplied). During the gunfight, you fired 7 laser shots from a Security Laser Rifle, four of which hit him before he could even fire a shot at you with the Grapeshot revolver he had stowed in his satchel. Quote Yeah, it was mostly an open-and-shut contraband case. He was declared by a witness as having weapons-- apparently the guy admitted this. He fled from security initially, and since he was intensely hopped up on GetMore Energy and Nicotine, both of which influence movement speed and seem to either stack or multiply with each other. He had roughly 5x my movement speed while I was sprinting, so I had to act within character very severely, because I don't think anyone would take chances with someone who is incredibly methed up prior to knowing what he was actually on. That being said, I kind of do have to accuse him of powergaming a bit, seeing as how the top speed he reached was genuinely ridiculous. Also, in the ticket, you didn't say anything about not wanting to deal with the HoS position. You just explained the situation above. Then followed up with - Quote [14:49:25] scheveningen -> peppermint96: It was only me and the investigator at the time. [14:49:32] peppermint96 -> scheveningen: mhm [14:49:43] scheveningen -> peppermint96: Yeah, I didn't really want to deal with it on lowpop either. So yeah, it's extremely hard for me to believe that you did not want to just cap this guy and hope it wouldn't matter. You're clearly talking about not wanting to deal with the dude being a drug dealer who has contraband and being speedy. Not about wanting to play the role of HoS. You keep mentioning that he was "abusing mechanics". This isn't relevant. He was not abusing mechanics or a bug, he was using contraband that is accessible and in the game for people to use. To abuse something would be like using a locker to avoid your shots or a body bag to avoid shots. Abusing a bug would be to duplicate telecrystals or to use holographic penguins outside of the holodeck to catch stray shots. Using mechanics in a manner that is not intended is to abuse them. Using caffeine to their advantage? Not abuse of mechanics, so stop trying to cling to that reasoning. It's no different than using a combat hypospray from the uplink. 2 hours ago, Scheveningen said: or the most part, the lot of you are largely intent on barraging me with, "this is bad command play" Because this is bad command play. I hold command players to a high standard, and this is not meeting that standard. You have been around for a long, long time. You should know very well of what our standards are for command players. I am not trying to barrage you, I am simply telling you that you made a mistake and these are the consequences for it. You aren't a bad player and you aren't a bad person. You made a mistake. This is just the consequence of it. 2 hours ago, Scheveningen said: providing any example of how it should've been handled. 1. Make contact. The IRU was talking to him and was not in danger, so put your vest that is provided to you in the locker on, and go talk with the guy to see what's up. The flashbang prevented you from this, but you still could have stopped him in the garden or wherever it was that they ended up and tried to de-escalate. You should not have fired the first shot. 2. Deputize people/open the crew armory. If you think the situation is bad enough to warrant lethal force for whatever reason and security is understaffed - then pursue other options that do not involve you frontlining. 3. Wait for them to do something that warrants you to get involved in the way you were here. @MattAtlas, the leader of our Command WL team says "if this guy wasnt shooting innocents then a captain shouldnt be dressing up in armour with a laser rifle to cap him". Your role is not only IC, but also OOC. We expect you to give antagonists some sort of leeway to get things done. The same way we expect AI players (also a WL role) to give antagonists a chance to develop and have some fun/interact with others. Just read the interviews on AI whitelists. 4. Let the IRU handle it, and if they ask for help because they get shot? Then it would make more sense to help. The truth of the matter here is that the antagonist did not fire a single shot, was hopped up on contraband drinks and had a gun that was only rumored to exist until being shown to the investigator, moments before the flashbang. You did not even attempt a non-lethal takedown of the antagonist with stuns or even rubbers/bean bags, you just shot them four times (you missed three shots). You blatantly murdered them. 2 hours ago, Scheveningen said: That shell was absolutely not catching up to said antag that is way too fast for them. Why am I faulted for even remotely getting involved? Because you killed them without any proper escalation and essentially frontlined as a Captain? Like one of the few things you are meant to NOT do? 2 hours ago, Scheveningen said: who initially instigated by throwing a flashbang at said antagonist, immediately spooking said antagonist to flee, and the only reason I was even there in the first place was because I was trying to arrive to the scene to talk to the person first and ideally get them to submit their contraband The investigator saw the gun from what I can tell with the logs, and reacted with a non-lethal attempt to subdue them. You still killed them for running. 2 hours ago, Scheveningen said: Again, I do not understand why my whitelist was stripped given that I had incomplete or incorrect facts or information given to me in IC due to the fact that I was lagging behind in being present for the scene to even try to talk to that antagonist in the first place to prevent that response to the chase from even occurring - in addition to the fact that the investigator escalated the situation far too early with the flashbang - something I was not in line of sight for until the gardener blew past everyone and then myself. Stop trying to pin the blame on the investigator, YOU messed up. See above for why your WL was stripped. 2 hours ago, Scheveningen said: You have not once treated me with a minimum standard of dignity. Your responses to me just in this reply reek of sarcasm and a tone that has a disinterest in reading anything I have to say as anything more than this profile of me as some bad player Peppermint does not single you out, we had a indepth discussion about all of this. You are not being singled out, you are not being victimized, stop trying to paint this like a personal attack on you. That's simply not what is happening right now. 2 hours ago, Scheveningen said: The idea that I directly went out of my way to do wrong against another player is a complete misattribution of my own intent, and the thought that it cannot be any other reason why that interaction went so poorly is itself proof of assuming bad faith of me without evidence, which itself is uncharitable and bad faith. I do have evidence. As I presented above. I find it incredibly hard to believe that you did not intend to kill them, especially since you did not event attempt non-lethal force. You just straight up shot them with lethal force. The guy didn't even have armor on! See the photo below for proof of no armor. Spoiler I have nothing else to really add. Edited March 30, 2023 by ReadThisNamePlz
ReadThisNamePlz Posted March 30, 2023 Posted March 30, 2023 Note when I say killed, I mean you put them in Surgical hell and removed them from the round. It’s basically the same thing.
Scheveningen Posted April 1, 2023 Author Posted April 1, 2023 I acknowledge I messed up after having better assessed this information. I apologize for all I have said, specifically to both Read and Peppermint. I agree with the whitelist strip, and have nothing left to add.
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