MattAtlas Posted August 30, 2023 Share Posted August 30, 2023 Feedback on 3/4ths goes here. Link to comment
greenjoe Posted August 30, 2023 Share Posted August 30, 2023 I'm not really a fan of the door design, and several others in the discord seem to agree, I also wonder if the east/west design can be adjusted to be similar to this old concept bay had (though adjusted to work out better, moreso the idea its not as squashed 1 Link to comment
ReadThisNamePlz Posted August 30, 2023 Share Posted August 30, 2023 3 minutes ago, greenjoe said: I'm not really a fan of the door design, and several others in the discord seem to agree, I also wonder if the east/west design can be adjusted to be similar to this old concept bay had (though adjusted to work out better, moreso the idea its not as squashed According to the PR, the creators behind this wanted an entirely new and unique aesthetic to Aurora. We should not be copying bay or their doors. Let's see how this plays out for a few days, considering that it isn't even in yet. Link to comment
greenjoe Posted August 30, 2023 Share Posted August 30, 2023 1 minute ago, ReadThisNamePlz said: According to the PR, the creators behind this wanted an entirely new and unique aesthetic to Aurora. We should not be copying bay or their doors. Let's see how this plays out for a few days, considering that it isn't even in yet. I wasn't saying copy bay's doors, I was saying copy the idea of how they did the east/west ones, in that it overlaps a tile a bit so the design is not squashed down 1 Link to comment
wowzewow Posted August 30, 2023 Share Posted August 30, 2023 37 minutes ago, greenjoe said: I wasn't saying copy bay's doors, I was saying copy the idea of how they did the east/west ones, in that it overlaps a tile a bit so the design is not squashed down Perspective fixes are planned for the doors and will be added in a seperate PR Link to comment
ElizabethDame Posted August 31, 2023 Share Posted August 31, 2023 The tiles, and furniture especially in the kitchen are eye-piercingly a bad mixture. The sprites are *too* white. Link to comment
RustingWithYou Posted August 31, 2023 Share Posted August 31, 2023 A lot of the floor decals seem to have become way brighter, and generally been somewhat messed up in their layout. It's especially jarring in spots like Security, where the airlocks are still the darker sec blue. Link to comment
Billy Mays Posted August 31, 2023 Share Posted August 31, 2023 One of the windows in the engineering lobby is a bit wonky. Link to comment
MattAtlas Posted August 31, 2023 Author Share Posted August 31, 2023 Just now, Billy Mays said: One of the windows in the engineering lobby is a bit wonky. this is the correct sprite Link to comment
DickFreedomJohnson Posted August 31, 2023 Share Posted August 31, 2023 (edited) Security's floor tiles are a bit too bright in comparison to the doors making it a bit painful on the eyes, I think it would be a bit easier on the eyes if the floor tiles matched the blue of the frame of the doors Edited August 31, 2023 by DickFreedomJohnson Link to comment
ElizabethDame Posted August 31, 2023 Share Posted August 31, 2023 This is not good for the eyes Link to comment
lilahnovi Posted August 31, 2023 Share Posted August 31, 2023 This is just a personal thing perhaps, but I feel like it's hard to tell that these are doors and not windows. I know a fix for the doors is coming and perhaps that'll fix it, but this is just a brain thing for me. I feel like it's not quite as obvious, because they're not separate from the wall and window colors in some clear way. It lacks the clear design element that 'this is a door' in my opinion. Perhaps some kind of 'handle' or element can be added that gives it that clear 'door here!' Link to comment
DickFreedomJohnson Posted August 31, 2023 Share Posted August 31, 2023 https://gyazo.com/54bdb9b02b3dba2816ce613a9160fee8 There are a bunch of spots where what looks like the wrong railing sprites are used and it makes them look like they aren't connected in the top right corners Link to comment
MattAtlas Posted August 31, 2023 Author Share Posted August 31, 2023 3 minutes ago, lilahnovi said: This is just a personal thing perhaps, but I feel like it's hard to tell that these are doors and not windows. I know a fix for the doors is coming and perhaps that'll fix it, but this is just a brain thing for me. I feel like it's not quite as obvious, because they're not separate from the wall and window colors in some clear way. It lacks the clear design element that 'this is a door' in my opinion. Perhaps some kind of 'handle' or element can be added that gives it that clear 'door here!' These doors are temporary - there's a 3x1 door sprite, we just haven't implemented it in time for the deadline 1 Link to comment
lilahnovi Posted August 31, 2023 Share Posted August 31, 2023 (edited) Visual Bug! Them plants havin' some issues with them railings. Perspective works fine for people tho! Figure A: Plants continue to defy containment. Figure B: Sofia is properly contained. Edited August 31, 2023 by lilahnovi adding my lil label Link to comment
DickFreedomJohnson Posted August 31, 2023 Share Posted August 31, 2023 https://gyazo.com/b85f927764cdb2fa7aecbc17eda7726f This chair is having clipping issues Link to comment
DickFreedomJohnson Posted August 31, 2023 Share Posted August 31, 2023 (edited) https://gyazo.com/12be55ef83148d3ed3ad5e087ff1fb18 https://gyazo.com/1abf032a5a50069642752e37e1028773 https://gyazo.com/26288bca652e1797bdef6d42490626b2 https://gyazo.com/caef8855792c6d19eb8569d7aebe9cdc https://gyazo.com/02eace1b14e8fbb7cc39a71ae0380b4a I'm not sure what's going on here with the tile designs on walls, could be they are layered? *Will be updating this with more of these that I find Edited August 31, 2023 by DickFreedomJohnson Link to comment
lilahnovi Posted August 31, 2023 Share Posted August 31, 2023 Positive Feedback! I love the holodeck floor! Like, A LOT! It's making my brain happy. The shadows look great. Link to comment
Silvore Posted August 31, 2023 Share Posted August 31, 2023 (edited) I don't know how to properly put this into words, but the floor shading and the like makes everything look kind of plastic? Its really jarring at times. Edited August 31, 2023 by Silvore Link to comment
party Posted August 31, 2023 Share Posted August 31, 2023 I appreciate that the floors had their contrast toned down from the last time they were implemented! Right now, the mailing room's outlets are completely enclosed by the railings and the fancy new tops for the airtight plastic flaps; it's gonna be really hard to see if a package or rubbish is stuck on the rightmost outlet when someone inevitably forgets to hit the lever and jams the conveyor. Link to comment
lilahnovi Posted August 31, 2023 Share Posted August 31, 2023 (edited) This is a bug: When coming in contact with the platforms by dining or by the bar, you cannot walk east or west away from the platform edge. You are trapped until you walk into the stairs or to a corner. In these pictures, I am attempting to walk the opposite way from the platform wall, but cannot. I am stuck. I can only go north or south. And in this picture, there is an invisible wall stopping me from approaching the platform wall. Edited August 31, 2023 by lilahnovi I'm just going to start labeling my posts with color-codes Link to comment
Airlines7 Posted August 31, 2023 Share Posted August 31, 2023 (edited) 21 minutes ago, lilahnovi said: This is a bug: When coming in contact with the platforms by dining or by the bar, you cannot walk east or west away from the platform edge. You are trapped until you walk into the stairs or to a corner. In these pictures, I am attempting to walk the opposite way from the platform wall, but cannot. I am stuck. I can only go north or south. This also adds to the bridge railing as well, specifically the bridge meeting room, but not the ones facing from north to south, those are fine. Edited August 31, 2023 by Airlines7 Link to comment
Star Dust Posted August 31, 2023 Share Posted August 31, 2023 (edited) Ok, I'm going to say my two cents on the first the good. The good, it makes the ship seem WAY bigger, like I know that's just my brain pulling my leg, but it does make the ship seem far far bigger which is nice. The bad, everything feels like I'm looking at plastic which is strange, the metal looks like plastic, the wooden floors look like plastic, and certain sprites make it stand out with his jarring and not very pleasant. Second, it feels like we're moving further and further away from the Space Station spirit, it makes me think of less that cool rugged cassette futurism to a more sleek and modern futuristic setting which hey, I know I'm in the minority when it comes to the old textures, but to me the clunky/janky textures to me had this weird charm to it, like I know this is going to sound weird, but old Aurora textures had a more sci-fi look to them then the modern textures. Last problem the doors, please fix, they're confusing to look at sometimes, this mostly applies to the doors with glass in them. My suggestion? Return to the old texture set, please. The more we upgrade the textures the further I feel like we lose that wonderful little charm of SS13. Edited August 31, 2023 by Star Dust Link to comment
lilahnovi Posted August 31, 2023 Share Posted August 31, 2023 This is a suggestion: Some new sprites would benefit from shadows added to their model as a semi-transparency. This is just a random mock-up I did for some tables. It helps the item to pop, and feel less 'plastic'. Current tables: Tables added with a little somethin somethin' using a crayon tool in paint: Link to comment
lilahnovi Posted August 31, 2023 Share Posted August 31, 2023 This is a visual bug: Sofia is buckled to this chair, but the perspective doesn't work. Link to comment
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