Jump to content

3/4ths Update Feedback Thread


Recommended Posts

I'm not really a fan of the door design, and several others in the discord seem to agree, I also wonder if the east/west design can be adjusted to be similar to this old concept bay had (though adjusted to work out better, moreso the idea its not as squashed

image.png.ee49f3df003e30bbb99df94429c64929.png

  • Thanks 1
Link to comment
3 minutes ago, greenjoe said:

I'm not really a fan of the door design, and several others in the discord seem to agree, I also wonder if the east/west design can be adjusted to be similar to this old concept bay had (though adjusted to work out better, moreso the idea its not as squashed

image.png.ee49f3df003e30bbb99df94429c64929.png

According to the PR, the creators behind this wanted an entirely new and unique aesthetic to Aurora. We should not be copying bay or their doors. Let's see how this plays out for a few days, considering that it isn't even in yet. 

Link to comment
1 minute ago, ReadThisNamePlz said:

According to the PR, the creators behind this wanted an entirely new and unique aesthetic to Aurora. We should not be copying bay or their doors. Let's see how this plays out for a few days, considering that it isn't even in yet. 

I wasn't saying copy bay's doors, I was saying copy the idea of how they did the east/west ones, in that it overlaps a tile a bit so the design is not squashed down

  • Like 1
Link to comment
37 minutes ago, greenjoe said:

I wasn't saying copy bay's doors, I was saying copy the idea of how they did the east/west ones, in that it overlaps a tile a bit so the design is not squashed down


Perspective fixes are planned for the doors and will be added in a seperate PR

Link to comment

This is just a personal thing perhaps, but I feel like it's hard to tell that these are doors and not windows.
I know a fix for the doors is coming and perhaps that'll fix it, but this is just a brain thing for me. I feel like it's not quite as obvious, because they're not separate from the wall and window colors in some clear way. It lacks the clear design element that 'this is a door' in my opinion. Perhaps some kind of 'handle' or element can be added that gives it that clear 'door here!'
image.png.b401c8c9946aa14694eb6700737c3c39.png

Link to comment
3 minutes ago, lilahnovi said:

This is just a personal thing perhaps, but I feel like it's hard to tell that these are doors and not windows.
I know a fix for the doors is coming and perhaps that'll fix it, but this is just a brain thing for me. I feel like it's not quite as obvious, because they're not separate from the wall and window colors in some clear way. It lacks the clear design element that 'this is a door' in my opinion. Perhaps some kind of 'handle' or element can be added that gives it that clear 'door here!'
image.png.b401c8c9946aa14694eb6700737c3c39.png

These doors are temporary - there's a 3x1 door sprite, we just haven't implemented it in time for the deadline

  • Like 1
Link to comment

Visual Bug!

Them plants havin' some issues with them railings. Perspective works fine for people tho!

Figure A: Plants continue to defy containment.

image.png.84f117537c259320163082b5b6d49674.png

 

Figure B: Sofia is properly contained.
image.png.2ce5b44155d96f3f49e9d53986359571.png

Edited by lilahnovi
adding my lil label
Link to comment

https://gyazo.com/12be55ef83148d3ed3ad5e087ff1fb18
https://gyazo.com/1abf032a5a50069642752e37e1028773
https://gyazo.com/26288bca652e1797bdef6d42490626b2
https://gyazo.com/caef8855792c6d19eb8569d7aebe9cdc
https://gyazo.com/02eace1b14e8fbb7cc39a71ae0380b4a

 


I'm not sure what's going on here with the tile designs on walls, could be they are layered?

*Will be updating this with more of these that I find

Edited by DickFreedomJohnson
Link to comment

I appreciate that the floors had their contrast toned down from the last time they were implemented!

 

Right now, the mailing room's outlets are completely enclosed by the railings and the fancy new tops for the airtight plastic flaps; it's gonna be really hard to see if a package or rubbish is stuck on the rightmost outlet when someone inevitably forgets to hit the lever and jams the conveyor.

spacer.png

Link to comment

This is a bug:

When coming in contact with the platforms by dining or by the bar, you cannot walk east or west away from the platform edge. You are trapped until you walk into the stairs or to a corner. 

In these pictures, I am attempting to walk the opposite way from the platform wall, but cannot. I am stuck. I can only go north or south.

image.png.5384ecef17fc18ed1e7b5949ef1780fe.png

image.png.18e50de9823569cb7e93c4da52d36844.png

image.png.beedef8239c096adfea38bd3a372387b.png

And in this picture, there is an invisible wall stopping me from approaching the platform wall.

image.png.0efaa14ee23d2386a6b0d0e6f8c3758b.png

Edited by lilahnovi
I'm just going to start labeling my posts with color-codes
Link to comment
21 minutes ago, lilahnovi said:

This is a bug:

When coming in contact with the platforms by dining or by the bar, you cannot walk east or west away from the platform edge. You are trapped until you walk into the stairs or to a corner. 

In these pictures, I am attempting to walk the opposite way from the platform wall, but cannot. I am stuck. I can only go north or south.

 

This also adds to the bridge railing as well, specifically the bridge meeting room, but not the ones facing from north to south, those are fine.

Edited by Airlines7
Link to comment

Ok, I'm going to say my two cents on the first the good.

The good, it makes the ship seem WAY bigger, like I know that's just my brain pulling my leg, but it does make the ship seem far far bigger which is nice.

The bad, everything feels like I'm looking at plastic which is strange, the metal looks like plastic, the wooden floors look like plastic, and certain sprites make it stand out with his jarring and not very pleasant. Second, it feels like we're moving further and further away from the Space Station spirit, it makes me think of less that cool rugged cassette futurism to a more sleek and modern futuristic setting which hey, I know I'm in the minority when it comes to the old textures, but to me the clunky/janky textures to me had this weird charm to it, like I know this is going to sound weird, but old Aurora textures had a more sci-fi look to them then the modern textures. Last problem the doors, please fix, they're confusing to look at sometimes, this mostly applies to the doors with glass in them.

My suggestion? Return to the old texture set, please. The more we upgrade the textures the further I feel like we lose that wonderful little charm of SS13.

Edited by Star Dust
Link to comment

This is a suggestion: 

Some new sprites would benefit from shadows added to their model as a semi-transparency.
This is just a random mock-up I did for some tables. It helps the item to pop, and feel less 'plastic'.

Current tables:
image.png.e16a912787980f5d84a801b9b77be8ec.png

Tables added with a little somethin somethin' using a crayon tool in paint:
image.png.fed56e5844d4c69518c464b671f7e69f.png

Link to comment
Guest
This topic is now closed to further replies.
×
×
  • Create New...