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Discord: Command whitelist only Relay channel and OOC channel


greenjoe

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Posted

So this was talked about on Discord, what would be useful would be a command whitelist only relay channel for command staff to use ICly, and a command whitelist only OOC channel for discussing confidential things, such as these 

 

  • Like 6
Posted

I think this is a great idea. Often times I find that the current relay channels are really unprofessional and kind of not mature in terms of the way characters talk and act. Often times there's characters that are allegedly in their thirties but act fairly juvenile. While there's a non-SCC channel that should be used for more off the cuff style discussions, even our official SCC brand channel suffers from immaturity. While I don't mean to cast the entire channel(s) into those lights, I find myself not being able to interact in those channels with my main characters. This is because I play fairly straight-laced and buttoned up personas as a Command character main.

I know that the act of administering that channel to restrict it to command-only will be more tedious, but I feel like it would be helpful. Especially for things like ongoing events.
I don't mean to portray that my character doesn't associate with the "riff raff" but all too often it seems that my character is just in another world comparatively to the conversations going on in the relays.

  • Like 1
Posted

In regards to an OOC channel for this stuff, I specifically had the thread locked so that discussion didn't happen. The point of that post is to let command players retain a general sense of what's going on, so they don't make nonsensical decisions because they didn't catch themselves up in the middle of an arc, something non-command doesn't have an issue with because they're not in a decision making role. I like doing them IC'ly because I find it more interesting that way, but I could just as much do it OOC'ly because that's its primary function; I wouldn't do them if I didn't think it was necessary to ensure that stupid, uninformed decisions don't happen. As for discussions, any OOC discussion surrounding arcs can wait until they are over, I don't want people asking "why didn't x happen that would make more sense" when the full picture hasn't been revealed yet and they're working with incomplete information.

 

As for an IC channel for discussions - if you want to discuss it talk about it in the game. I am categorically against any official expansion of the relay in such a way because I only see it ending poorly and alienating non-command players from participating in events even more. We already have an issue of command and security monopolizing event content, and creating a chat specifically for command to talk about event content in an IC format just exacerbates that problem.

Voting for dismissal.

  • Like 4
Posted

I don’t know if it adds value to my opinion here, but as someone with a command whitelist I really wouldn’t like to see this. We don’t need an exclusive ‘good boy club’ on the relay, especially if the concern is that the current relay is unprofessional. It would simply exacerbate such a problem if anything.

To an extent I already feel like the command sub-forum is a bit vestigial and doesn’t serve any value in being kept invisible to most players, but that’s a discussion for another time.

  • Like 4
Posted

Honestly, despite the concerns, I think this suggestion would be a net gain. Since Command players often occupy one another's slots, there's no real other way to have dialogue with them ICly unless you want to join as an off-duty for the sole purpose of talking shop with other off-duty command players. Its a very tedious thing to have to bother with. Having a channel to actually talk to other command players/characters and help make rulings from command players more generally cohesive would be nice. And sometimes you can't get the full picture of an event from an after-action report by the staff, since they miss alot of stuff as the event runners, so it would be doubly nice to talk to people who were there.

  • Like 5
Posted
On 04/02/2024 at 02:29, Triogenix said:

The point of that post is to let command players retain a general sense of what's going on, so they don't make nonsensical decisions because they didn't catch themselves up in the middle of an arc, something non-command doesn't have an issue with because they're not in a decision making role.

Doesn't mean it wouldn't beneficial for them to also have something to retain a general sense of what's going on, they also make decisions just like everyone for their own character's reaction to a situation, as Carver said:

On 04/02/2024 at 08:21, Carver said:

To an extent I already feel like the command sub-forum is a bit vestigial and doesn’t serve any value in being kept invisible to most players, but that’s a discussion for another time.

 

 

17 hours ago, Butterrobber202 said:

ince Command players often occupy one another's slots, there's no real other way to have dialogue with them ICly unless you want to join as an off-duty for the sole purpose of talking shop with other off-duty command players.

17 hours ago, Butterrobber202 said:

And sometimes you can't get the full picture of an event from an after-action report by the staff, since they miss alot of stuff as the event runners, so it would be doubly nice to talk to people who were there.

You can use the relay channel to have a dialogue ICly ontop of joining as off-duty, that also allows you to talk to people who were there

 

17 hours ago, Butterrobber202 said:

Having a channel to actually talk to other command players/characters and help make rulings from command players more generally cohesive would be nice.

One of the few positives I personally see with having CCIA in its current form is that they make the SOP, which are the IC rulings; it's not up to command players to make them, just to apply them

You can certainly disagree on this, and I would not be totally opposed to this being a thing under some conditions, but at the moment, if anything this would be just another reason not to want a channel for this on my end

 

With all that said, and all things considered, I support Trio's reasoning in the general direction for this suggestion

Voting for dismissal

  • Like 1
Posted
3 hours ago, Fluffy said:

You can use the relay channel to have a dialogue ICly ontop of joining as off-duty, that also allows you to talk to people who were there

How then, can we speak about confidential, command-only things, such as the ones posted recently in the command section, outside of joining as offduty on the server?

Posted
32 minutes ago, greenjoe said:

How then, can we speak about confidential, command-only things, such as the ones posted recently in the command section, outside of joining as offduty on the server?

I am not sure if that's allowed by the rules for the relay, but there's a section called "horizon rooms", so one could be created and called something like "residential meeting room #3484241" (or whatever) where you can have an IC meeting similar to what the meeting room in the bridge is for, of course it's not restricted but you can ICly kick out whoever comes knocking

Or, you can organize to meet in one of the condominium rooms too, that would also work

Posted
On 05/02/2024 at 12:25, Fluffy said:

Doesn't mean it wouldn't beneficial for them to also have something to retain a general sense of what's going on, they also make decisions just like everyone for their own character's reaction to a situation, as Carver said:

There is some weight to this argument. It's been considered in the past, but we decided against it for one main reason. The reasoning is that whenever possible we should encourage interactivity with the event arc for characters, even if they missed an event. I.E., talking with other characters about it in the game. It doesn't take much effort to ask around the ship as to what happened during an event round, and isn't as impactful as command not knowing what is going on. This is, however, open to interpretation but a discussion for another time.

I'm not strictly opposed to having an open summary of an event, but it isn't necessary in the same way as one for command is, as outlined above. I'd leave such decisions in the hands of the event managers and the overall team running the arc.

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