Evandorf Posted October 27, 2015 Share Posted October 27, 2015 I was just thinking today that it would be interesting if certain crew, when killed, would have the chance to become a restless spirit or poltergeist upon their death. This could also be another utilization of the chaplain to perform exorcisms. Link to comment
Guest Marlon Phoenix Posted October 28, 2015 Share Posted October 28, 2015 The unathi Tha'kh religion has a small inside joke where it's actually a religion around the mechanics of SS13 death. "Spirits" wander around, commenting on the material world, before 'disappearing into the spiritual world', ie logging out. How would making this even more pronounced in mechanics work? What would ghosts do? How easily can they do it? Is this consistent with the setting? Link to comment
Alberyk Posted October 28, 2015 Share Posted October 28, 2015 Pretty much this; https://tgstation13.org/wiki/Revenant New ways for the ghosts to join is always interesting. Link to comment
Lady_of_Ravens Posted October 28, 2015 Share Posted October 28, 2015 Ghosts, wizards, cultists, revenant... oh rational material universe that does not respond in any way to my desires please save me from more of these occult horrors! Link to comment
Killerhurtz Posted October 28, 2015 Share Posted October 28, 2015 Personally, I'd rather have (outside of Cult rounds) ghosts have very minor powers. Every once in a while be able to affect machines (make the autolathe change settings or print something, make the cargo shuttle transit, have some fun with the geneticist) or make stuff move just a tiny bit (like, "randomize the item offset" tiny), or randomly trigger non-access-limited doors open, or make just a little startling noise. Or open unlocked lockers. But nothing that would be immediately, intensely visible. Just... little things that seem off. Link to comment
jackfractal Posted October 28, 2015 Share Posted October 28, 2015 Cause the biogenerator to print spiders. Link to comment
Evandorf Posted October 28, 2015 Author Share Posted October 28, 2015 I agree completely with Killerhurtz. That was what I originally had in mind. Link to comment
canon35 Posted October 28, 2015 Share Posted October 28, 2015 Would be cool if the more ghosts there were, the stronger powers they would have. Link to comment
Conservatron Posted October 28, 2015 Share Posted October 28, 2015 give us back the ability to rotate chairs and flicker lights at least! but only REAL ghosts, not the stupid observers Link to comment
Butterrobber202 Posted February 25, 2017 Share Posted February 25, 2017 Give us this good stuff Link to comment
Surrealistik Posted February 27, 2017 Share Posted February 27, 2017 Pretty much this; https://tgstation13.org/wiki/Revenant New ways for the ghosts to join is always interesting. This, with every death cumulatively incrementing a chance for a revenant spawn random event to occur. Link to comment
Arzion Posted March 1, 2017 Share Posted March 1, 2017 I never thought me and Alberyk could ever agree on the same thing, but I've been proven wrong by this post. We definitely need new content instead of constant slight modifications. I don't think any new playable thing was added for a long time (unless you count ninjas, which were added in the rotation but were already available). We need more stuff related to ghosts, ways for them to interact with the crew instead of just staying around until an admin spawns something (it never happens) or until they leave. Link to comment
SomeoneOutTher3 Posted March 6, 2017 Share Posted March 6, 2017 Thumbs up for evil spirits coming back from the dead to haunt incompetent medical staff that couldn't treat people. Link to comment
LordFowl Posted April 16, 2017 Share Posted April 16, 2017 I will be considering chaplain and ghost expansions post new-map. Link to comment
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