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Minor Issues With Extended Rounds


Icuris

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Posted

In the past week or so I and I'm sure others have noticed an influx of; for the lack of better word "chucklefuckery" in extended rounds. Granted with the server being visible in the week we are naturally going to have more possibilities for people to join and make issues.


However, over the past few days I have noticed that a number of reoccurring names appear as "Problem Characters" in extended. This is not me reporting anyone so I will refrain for going into detail. Knowing that extended can sometimes be a bit bland it is common for players to create an RP situation where some sort of conflict may arise and be resolved and hopefully have everyone involved be engaged into the RP. However the high population of these characters and their poorly fabricated conflicts simply create OOC annoyances for people involved versus the engaging RP that may occur.


An example of this would be a recent extended round that had to have a red alert advisory, a permanent brig advisory and a crew transfer vote right at the two hour mark; which went through because most of the people(from what I could tell) were done The round had exhausted them to the point of no longer enjoying the game and from the few I asked, they were not able to have any meaningful RP with the chaos about. To reiterate, this was not well planned, engaging, or meaningful chaos. Most of these actions could have been considered self-antag if taking place during an antagonist round.


The hope here is that mayhaps we can, as a community find a possible solution.


And in the event that I'm blowing smoke and no one sees any issue then all the power to you and have a fine day.

Posted

Actually, I think citing examples might be helpful?


Most people don't mean to ruin rounds, and believe they're making enjoyable contributions. That stands true for a lot of self-antagging, too. It's gonna be easier for people to identify themselves (and discuss issues) if they see the events as clearly mentioned.

Posted

My memory is poor and I lack logs so I may forgot details but am making no attempts to falsify any incident and details. As such I will not state names and if anyone has details to add please do so.


The incident that caused me to write this up was regarding an Extended round from Tuesday of this week. In this occasion I played the Head of Security. As a result I was more involved with some of the issues. What followed was the clear acknowledgement both OOC and IC was that a large amount of silliness was going to occur. However as the round progressed things became out of hand.


The Following all occurred in the same round


A bald chemist(who's name I recognize) attacked their CMO in the medical bay for seemingly no reason. Upon arrest; for the second time that I had seen their detainment they demanded s "lawyer" and that we had no right to hold them for the time that we did.

At the CMO's request the chemist faced demotion but due to the lacking of a HoP the CMO simply held onto the chemist's ID to make sure the player would no longer have access to that department. Upon release they broke regulation again and faced detainment where they proceeded to yell insults at the security members and went SSD as soon as permabrig became an option.


An assistant hacked through security's doors to meet with her "love". Ran about all of security to avoid being captured.


A high temperature fire occurred at some point. I believe it was a holodeck fire.


And several incidents also occurred where we ended up having five people in the brig facing 30 minute sentences most if not all are SSD.


From what I saw in OOC and the immediate vote at the 2h mark very few were enjoying themselves. While each incident on it's own may not warrant more then a second glance but the combination of all these incidents inside of less then two hours created too much chaos for players to enjoy; what is assumed to be somewhat relaxed round and have to face the chucklefuckery at hand.


The main point of this however is that in an antagonist round I cannot imagine most if any of this behaviour from being considered acceptable and that an extended round should be adhered to the same standards to avoid causing these types of issues to get out of hand.

Posted

An assistant hacked through security's doors to meet with her "love". Ran about all of security to avoid being captured.

 

If this 'assistant' is Seon-rin Von Illenburg or whatever, I swear to fucking God.


I think that the expectation is set that there are 100 ways you can roleplay a thing, but 99 of them are going to flat out piss people off.


Although I would argue that characters like Seon-rin aren't even trying. Or like your bald chemist who attacked the CMO.


I swear, it's almost like certain people hate extended so much and go out of their way to pretend to be the antagonist just to make people mad.

Posted

I swear, it's almost like certain people hate extended so much and go out of their way to pretend to be the antagonist just to make people mad.

 

That is why I love to add most charge and time as possible to people in extended, I don't really want to deal with an assistant that go around hacking doors, break into places and resist arrest, and at the end tell us her edgy backhistory of how her father was awful and chopped her mother's head and that is why she is acting like a chucklefuck or something.

Posted

As originally stated, I cannot see that type of behaviour as being appropriate in an antagonist round and only see it in mass during extended. If it isn't okay in antagonist rounds shouldn't extended be following the same rules and not be an exception?

Posted

Perhaps it's because extended rounds last longer and due to this more wackyness occurs? The longer the round goes on for the more shit will happen.

Posted

Well, there's a big difference between extended being a total clusterfuck, and a few people starting trouble in extended.


Issues such as balds greytiding and punching people for lols stem mostly from single players, usually new to the server (otherwise they'd probably be banned at some point), and it's simply a matter of talking to them and telling them not to do that. By chance, there can be some highly chaotic extended rounds, but I don't think that necessarily reflects on all extended rounds in general, seeing as most people do act decently.


There's a difference between pure griefers/greytiders and troublemakers, though. I honestly don't mind troublemakers as long as they bring something enjoyable and funny. Without them, security would have literally nothing to do during an extended round! Can you imagine how boring that would be? (Yet some people do seem to want that. Huh. Go figure.)

Posted

personally i support minor self-antagging on extended rounds


nothing like murder or grand theft, but allowing personal conflicts to escalate is personally fine. It allows for a more realistic and interesting round then everyone sitting in chars talking and doing nothing.


I don't play ss13 to be a workplace engineer and sit in my chair looking at a computer. I do that in my real job.

Posted

Minor conflicts, if escalated (Example. Guy gets into argument, insults are thrown, then punches.) is fine. Doing shit like greifing, starting fights for no reason, generally being an ass, murder, looting the captain's office. I don't approve of it.

Posted

Minor conflicts, if escalated (Example. Guy gets into argument, insults are thrown, then punches.) is fine. Doing shit like greifing, starting fights for no reason, generally being an ass, murder, looting the captain's office. I don't approve of it.

Posted

Extended are the best rounds for your criminally affiliated characters to actually show their criminal affiliations without it being on a scale of traitor. Things like selling drugs or smuggling happen best on extended rounds.

Posted

exactly!


i had one round where I managed to transition all of the construction room above engineering into a grow room for ambrosia. Never was able to get my hands on the machines needed to grind down to reagents and remove the toxin from the mix though.

Posted

I'm all for people getting their crime on during extended... criminal RP is fine if it's done halfway decently with some degree of subtlety, and can be awesome if done really well. The problem is that it's so often done so badly and as little more than an excuse to chucklefuck.

Posted

And to go back to the main point, how are we as a community supposed to encourage creative conflict in extended rounds without overwhelming those who simply wish to join what is considered a slower round type.


Like many of the guides out there maybe some of the more experienced players could write up some ideas. Even further would be forming low key events in game that are communicated to those involved before they start to allow a more developed RP to break out.

Posted

Normally what I do is try to bring in some casual racism, or something that I know would anger people. For example, if a tajara says something boastful while putting someone else down, I could say something like "At least we don't complain about low-paying jobs" and try to let it gradually build from there.


Or I just fight people in the holodeck.


Or you can just build an actual thunderdome.

  • 3 weeks later...
Posted

I think stuff like this may be why people may not go out of their way to have fun, interesting conflicts and situations on extended anymore.

 

Extra notes: Before anyone asks, my first whitelist was stripped after the incident with Karnakai's Thunderdome, and I participated in it as an Unathi head of staff.

 

Reason of Ban: Played a drug-dealing chemist during extended

Posted
An assistant hacked through security's doors to meet with her "love". Ran about all of security to avoid being captured.

 

If this 'assistant' is Seon-rin Von Illenburg or whatever, I swear to fucking God.


I think that the expectation is set that there are 100 ways you can roleplay a thing, but 99 of them are going to flat out piss people off.


Although I would argue that characters like Seon-rin aren't even trying. Or like your bald chemist who attacked the CMO.


I swear, it's almost like certain people hate extended so much and go out of their way to pretend to be the antagonist just to make people mad.

 

Yeah, that's pretty much it. There's a few people who forget that Nanotrasen doesn't hire clowns anymore, and you wonder how they could continue to be employed. Some people really hate extended or anything where the whole station isn't burning down, so they do stuff like this.


And of course some of those people are going to come into this thread and give the whole BLAH BLAH BORING CHAIR RP line of crap. If you can't handle RP without an antag, maybe this isn't the server for you. Conflict is good, but it doesn't have to be an every time thing. Develop your character, there's more to it than trying to fist fight nuke ops and trying to be 'hilarious' over the radio.


But there's a line. Basically if your character would be pretty immediately fired for what you did, you should probably expect some repercussions.

Posted

Yeah, that's pretty much it. There's a few people who forget that Nanotrasen doesn't hire clowns anymore, and you wonder how they could continue to be employed.



But there's a line. Basically if your character would be pretty immediately fired for what you did, you should probably expect some repercussions.

 


Just gonna stand over here... With my complaints submission form...


http://goo.gl/forms/gwki4XIoyl

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