Lady_of_Ravens Posted December 17, 2015 Posted December 17, 2015 During mutiny we're cut off from the aid of centcom. We can't call them for advice, there's no ERT... but we still have the emergency transfer shuttle, which acts as an auto-win for the mutineers. And it's how nearly all mutinies appear to end. No need to fuss around with the authentication device when you can just call the shuttle and flee to victory. Obviously this isn't how things should go. Please fix it.
SilverTalismen Posted December 17, 2015 Posted December 17, 2015 I have to agree, so many good mutiny rounds getting cut short by someone calling the shuttle because they are done with handling the round
Owen Posted December 17, 2015 Posted December 17, 2015 Hmm... This is something I didn't realize we still had during Mutiny rounds. I always thought you couldn't call the shuttle unless both disks were activated in that machine in the vault. I know that is when all the other services from Central become available. But yeah, I feel like it should be fixed or added.
Garnascus Posted December 17, 2015 Posted December 17, 2015 Yeah, its beyond stupid. Especially when it has the directives about a bluespace disease. Give always wanted emergency shuttles to face a firing squad.
canon35 Posted December 17, 2015 Posted December 17, 2015 (edited) I agree with this. If you cannot access ERT or any sort of Odin services, why can you call a shuttle? Transfers should still be able to happen, but emergency shuttles need to go. Edited December 19, 2015 by Guest
MagnificentMelkior Posted December 18, 2015 Posted December 18, 2015 (edited) I agree, but I think that round end voting should still be possible otherwise you'll get other issues. Edited December 19, 2015 by Guest
CakeIsOssim Posted December 19, 2015 Posted December 19, 2015 I disagree with this. During a code red, let's say all of the command staff die, and the only way to call the shuttle is to have someone who is technically not supposed to know how to operate the communications console to lower to blue, or have people who aren't supposed to know anything about the authenticators to activate them in order to call the emergency shuttle. If you've got an issue with someone ending the round too early because you suspect they're just done with whatever's going on, I suggest you just make a character complaint. Otherwise, we should keep more than singular, convoluted ways to end the round with the Mutiny round type.
Guest Posted December 19, 2015 Posted December 19, 2015 I disagree with this. During a code red, let's say all of the command staff die, and the only way to call the shuttle is to have someone who is technically not supposed to know how to operate the communications console to lower to blue, or have people who aren't supposed to know anything about the authenticators to activate them in order to call the emergency shuttle. If you've got an issue with someone ending the round too early because you suspect they're just done with whatever's going on, I suggest you just make a character complaint. Otherwise, we should keep more than singular, convoluted ways to end the round with the Mutiny round type. It's not hard to inference how to use a computer or authenticator when you have the proper ID. Remember that most employees on the station should have a Masters or Bachelors in at least one thing. We aren't dealing with invalids.
CakeIsOssim Posted December 19, 2015 Posted December 19, 2015 I disagree with this. During a code red, let's say all of the command staff die, and the only way to call the shuttle is to have someone who is technically not supposed to know how to operate the communications console to lower to blue, or have people who aren't supposed to know anything about the authenticators to activate them in order to call the emergency shuttle. If you've got an issue with someone ending the round too early because you suspect they're just done with whatever's going on, I suggest you just make a character complaint. Otherwise, we should keep more than singular, convoluted ways to end the round with the Mutiny round type. It's not hard to inference how to use a computer or authenticator when you have the proper ID. Remember that most employees on the station should have a Masters or Bachelors in at least one thing. We aren't dealing with invalids. Most of the UIs for just about everything are simplified for the player's OOC use. The communications console could be ridiculously complicated for all anyone knows.
LordFowl Posted December 19, 2015 Posted December 19, 2015 Or it could be ridiculous uncomplicated. We don't know, and there is no way to know, so we must discard it from our argument; whether or not it is is unprovable and thus irrelevant.
Guest Posted December 19, 2015 Posted December 19, 2015 The emergency shuttle is there for when the round becomes unplayable for the solid majority to do their jobs and it is impossible to restabilize the round by normal IC means. It is there explicitly for those situations. My suggestion: Make complaints for people who call for the shuttle and don't have an actual legitimized reason to do so. Also, don't call the shuttle because the nuke ops have the bridge locked down or whatever, that's utter fucking shit to the efforts of the antagonists and it's not giving them a chance to try (key word: try, you're allowed to try to stop them in return) to pull antics.
Lady_of_Ravens Posted December 19, 2015 Author Posted December 19, 2015 The problem is that A) people go for the shuttle far too quickly most of the time and, B) it's an auto-win for the mutineers.
Guest Posted December 19, 2015 Posted December 19, 2015 Neither can be helped, especially with the latter as people are quickly finding the flaws of the game mode.
Guest Marlon Phoenix Posted December 20, 2015 Posted December 20, 2015 It's better to have the shuttle not be called at all than to have it end the round then we whine about it in a complaint afterwards. Yeah the person might get a warning, but my round still ended.
Guest Posted December 20, 2015 Posted December 20, 2015 What if the heads of staff all die and nobody can revert the code back down to blue to call for a crew transfer? Never-ending rounds are truly suffering.
EvilBrage Posted December 20, 2015 Posted December 20, 2015 Or how about the shuttle doesn't happen and only the escape pods happen during a mutiny? Or you need two head-level ID's to call the shuttle? Granted, for the head of personnel that wouldn't be much of a problem, but it's something.
Lady_of_Ravens Posted December 20, 2015 Author Posted December 20, 2015 Just escape pods... that's cruel and horrible, so I like it... Except it still ends the round.
Guest Posted December 20, 2015 Posted December 20, 2015 or make the emergency shuttle rigged to blow up in midtransit if the loyalists don't carry out the directive first. CT shuttle would be exempt from this effect.
Skull132 Posted December 20, 2015 Posted December 20, 2015 I would also propose the removal of the mutineers minor victory with it. Make it an "Everyone lost" situation instead?
Owen Posted December 20, 2015 Posted December 20, 2015 I would also propose the removal of the mutineers minor victory with it. Make it an "Everyone lost" situation instead? Yeah, that would be a good thing. I think it would probably add more to the rounds instead of make the people angry at the Captain and then call the shuttle right after.
Guest Marlon Phoenix Posted December 20, 2015 Posted December 20, 2015 What if the heads of staff all die and nobody can revert the code back down to blue to call for a crew transfer? Never-ending rounds are truly suffering. 1) Someone steals the spare ID. 2) Someone steals the ID of one of the former heads. 3) Admins intervene.
EORhappiness Posted December 22, 2015 Posted December 22, 2015 I agree with this- It's annoying having a way out of it before the 2 hour mark.
Alberyk Posted December 22, 2015 Posted December 22, 2015 I would also propose the removal of the mutineers minor victory with it. Make it an "Everyone lost" situation instead? This is a better solution, because most of the time the mutineers don't even need the use the device at the vault to have a victory.
Owen Posted December 22, 2015 Posted December 22, 2015 I would also propose the removal of the mutineers minor victory with it. Make it an "Everyone lost" situation instead? This is a better solution, because most of the time the mutineers don't even need the use the device at the vault to have a victory. Yep, I have lost a few times to that. Probably more times to that than anything else. I would highly support getting rid of the minor victory. Because really all that it is saying is that chaos broke out because of the mutineers so they needed to evacuate.
Lady_of_Ravens Posted December 26, 2015 Author Posted December 26, 2015 An everyone loses situation would be another good choice. The only real option I'm seeing that makes sense is to have leaving without either side doing the authentication thing result in the directive being legitimate. This means the loyalists failed to carry it out and the mutineers weren't justified, and so both sides lose. A downer, but I guess it beats being eaten by Lord Singuloth.
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