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Replace the break room


rrrrrr

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If you want to do that, scrap recovery, replace it by a second operating room, then turn the psych office into free space for the operating rooms (could rework the whole current OR+storage+recovery+psych block into something fancy) and move the psych office into the break room.


I would argue that the break room is somewhat used (mostly for characters who want to idle for short periods of time), but it could be removed, if absolutely necessary. Recovery in its current state is essentially useless.

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I don't know if Medical should get another surgery room. How much surgery is this research outpost expected to handle? Not to mention the CMO and of course the geneticist have access to genetics which contains a nearly fully functional (no drill or fixovein) surgery, and autolathes can print out new surgery tools, allowing for roller bed surgery in case of emergency.

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Rollar bed surgery isn't one hundred percent, it can fail. Plus only having one OR creates massive backlog which would be bad for any research facility if lets say a experiment went wrong. Also, robotics and genetics isn't expected to do surgery. Genetics is basically dissection, robotics is mostly just brain removal and limb replacement.

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Roller bed surgery is 100% if you have all the tools. Roller bed surgery with ghetto tools has a higher chance for failure.

 

Was thinking of Colonial Marines, nevermind. But still, having 2 ORs make sense and helps prevent massive backlog. I understand it's supposed to be a out-of-the-way research outpost but having 2 ORs wouldn't be immersion shattering.

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I dunno, I think medbay being swamped isn't such a horrible thing. If you have a competant CMO or just someone martialing the doctors appropriately, unless medbay is understaffed, they can handle these kinds of situations. I fear that adding a second OR would make things too easy in medbay. I like the high stress situations that arise when a shootout gives medbay 3 critical patients at once, and I think recovery and the break room are valuable enough to keep. I use the breakroom every day almost to get food, and to take actual breaks either to go AFK, or to erp with a nurse talk with people in medbay. And recovery, I admit, is seldom used, but its a nice buffer area to hold patients that aren't supposed to leave but aren't in physical danger... but I admit it could be downsized considerably without any complaint from me.


Now, you're right that it doesn't "shatter" immersion, but I do think 2 full ORs is too much, since we already have emergency capabilities for two nearly full ORs (and the fixovein and drill are so rarely used.), plus a recovery room or just medbay central that can be turned into a triage center with nothing but the tools of the trade.

What I would not mind at all is if medical storage or the OR had a spare bag of surgery tools, but even that isn't needed.

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Or... You could ask genetics for help, there are lots of biologists that know surgery. I'm sure, some of them will be happy to fix your lungs, using that fancy life support table. You could even arrange a transplantation, and replace these faulty organic lungs with sci-fi gas exchange system. Let's not forget about these new, fun things genetics recently got.


IMO, one OR is enough.

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As a note, with the new updates, you can make fully functional ORs. Have science build another operating table, and engineering build the room. Seriously.

Yeah I noticed that operating table circuit boards were magically on the menu one day and allow me to get Biology up to 5 without a syringe gun with the new life support enabled operating table board. In a pinch it wouldn't be that hard to build a brand new fancy setup even if it has to be in a less sterile environment like a lobby or hallway, and it could even use (useless) upgraded components.


All of that said though, I often find that even when medical is well staffed, there are some pretty steep wait-times for surgery even when there's no patient ahead of me. But that's more of a gripe against some medical staff.

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As someone who uses the medical bay far more than I used to, I can agree with the notion that the break room is under-utilized. Turning it into the new psych office while converting old psych and recovery into surgery related facilities would be a welcome change, after playing in a couple rounds where surgery was swamped. Psych is never swamped, and the break room appears to be most often used by people who need to AFK. We could accommodate these people by adding more hallway comfy chairs, like those that exist on the way to the CMO office.


While we're at it, some kind of medbay decontamination/washroom and secure medical waste disposal line would also be neat. Protohumans in the disposals, man. Not cool.

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I like the idea of having a second set of surgical tools for use in case the first set are stolen or lost, or in case roller bed surgery is necessary.

Cargo-genetics-robotics-research.

 

Cargo is generally too slow if there's an emergency, stealing tools from genetics or, worse, robotics, just passes the problem along, and R&D can't manufacture bone gel, which is necessary for most surgeries.


When shit hits the fan and medbay fills up with burst lungs and has three surgeons standing around looking like idiots while the fourth actually works on a patient, it'd be nice to have a spare set of surgical tools to go with the huge stockpile of anesthetic tanks/masks. Not as nice as having a whole second OR, but also a lot easier to implement.

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(...)

Cargo is generally too slow if there's an emergency, stealing tools from genetics or, worse, robotics, just passes the problem along, and R&D can't manufacture bone gel, which is necessary for most surgeries.


When shit hits the fan and medbay fills up with burst lungs and has three surgeons standing around looking like idiots while the fourth actually works on a patient, it'd be nice to have a spare set of surgical tools to go with the huge stockpile of anesthetic tanks/masks. Not as nice as having a whole second OR, but also a lot easier to implement.

...Or you could adapt to the situation, and actually play along. Or just think preemptively.

Three surgeons, but only one OR? Order surgical tools from cargo before shit hits the fan. Or ask genetics to help you.

Bored engineering and research? Ask them to make you another OR.

Well staffed chemistry, and many injured people? Ask your friendly chemist to make some peridaxon for you.

Nothing else works? Who cares, just let your patient die. It's not a must to actually keep everyone alive.


It's a multiplayer game, let's not have 7 OR's, and 12 spare sets of tools, just so medbay medical doctors will never ever have to interact with non-medbay non-doctor filthy subhumans again.


edit2: And, let's add some more sleepers and body scanners. It's like if the healing system/medbay was too hard and unforgiving for one medbay to handle.


edit: Also, it's a research station. I imagine, NanoTrasen architects built the OR, just for that rare appendicitis problem (and other necessary space station requirements imposed by governments, like handrails or helmets for engineering).

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I recall that a rather handsome young gentleman suggested a modification for the break room some months ago. Let me see if I can find it . .. Ah! Here you are:


http://aurorastation.org/forums/viewtopic.php?f=18&t=3568


The fact that the psychiatrist is destitute and absurdly useless is to me a more pressing matter than slight inefficiency in surgical operation during emergency situations. We have an entire role that is essentially nothing but jacking off in a broom closet stuffed away in the back of medical.

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...role that is essentially nothing but jacking off in a broom closet stuffed away in the back of medical.

 

For the record, my dedicated psychiatrist is the character I have had far and away the best roleplay on this server with. But I agree that in a crisis the role is not immediately useful, and it probably should not be.

Edited by Guest
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7 OR's, and 12 spare sets of tools

Helllo, fellow forum poster 'Dreamix'! You may have noticed, upon reading the thread, that no one is suggesting more than an additional OR, presumably with a set of tools to go with it. Please rectify the mistake you've made by editing your post to not include to this and take care to read more deeply into threads.

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7 OR's, and 12 spare sets of tools

Helllo, fellow forum poster 'Dreamix'! You may have noticed, upon reading the thread, that no one is suggesting more than an additional OR, presumably with a set of tools to go with it. Please rectify the mistake you've made by editing your post to not include to this and take care to read more deeply into threads.

Just ignore this exaggeration/hyperbole, the rest of my post still holds some ground, or something (can't find the right word ;_;).

7 OR's and 12 spare sets of surgical tools would be silly, don't you think?

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I really don't think medbay needs to be that self sufficient. The times when an extra OR would be useful are rare, most of the problem with surgery is medbay staff's fault. I wouldn't mind a way to get extra bone gel, but I like the triage clinic/death camp feel that medbay gets when its a really bad situation but the doctors are competent. Switch psych and the break room on the other hand, would be nice to the psychiatrists who are otherwise very out of the loop and can get forgotten, which is sad.

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I really don't think medbay needs to be that self sufficient. The times when an extra OR would be useful are rare, most of the problem with surgery is medbay staff's fault. I wouldn't mind a way to get extra bone gel, but I like the triage clinic/death camp feel that medbay gets when its a really bad situation but the doctors are competent. Switch psych and the break room on the other hand, would be nice to the psychiatrists who are otherwise very out of the loop and can get forgotten, which is sad.

 

You have a very good point here, both about the shrink (who really ought to get caught masturbating more), and the brutal post-explosion triage that can occur. I do still think an extra set of tools is a good idea... or, at the very least, an extra bone gel and fix-o-vein, neither of which can be fabricated anywhere on the station.

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Guest Marlon Phoenix

The break room is crap. You know where I see medical staff go when they want to go on break? The front desk! The break room is just where people go to get murdered or fall SSD. I wish that the CMO office took its place, and the current CMO's office became either a second Operating Theatre or a new storage. Or heck, blast open the walls and make that hallway open up to give medical some breathing space down there. Have a little open lounge with a snack machine.

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