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How do you fix fractures that keep collapsing?


Nanako

Question

Posted

I've had a few occasions recently where i've attempted to perform surgery on a fracture. The usual method of bonegel, bone setter, bonegel again works, but as soon as it's done, I "hear a loud crack" from the patient, and then they scream, and the fracture is back like i never fixed it.


I have no idea what's causing this, or how to treat it. I've had no luck searching wikis either. does anyone have advice?

9 answers to this question

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Posted

You have to repair the 'numerical damage' to the limb first, otherwise you fix the bone and then immediately afterward the game realizes the bone is still over the damage threshold for breaking and snaps again.

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Posted
You have to repair the 'numerical damage' to the limb first, otherwise you fix the bone and then immediately afterward the game realizes the bone is still over the damage threshold for breaking and snaps again.

 

this, its honestly crazy the amount of ahelps we get about this XD. To be fair though im not sure if this is stated anywhere in a wiki.

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Posted

thank you, these posts were helpful.


Now a problem comes to mind. Bicardine is made in chemistry, and it's quite common, especially during deahours, to not have a chemist.


From what i understand, the available brute damage solutions are all physical (trauma kit, gauze) and they can only be used once on a wound, if there's still damage left over after that then i'm in trouble.


Are there any solutions for healing large brute damage that don't require chemistry?


Can a medibot from robotics do it? iirc they have an infinite supply of tricordazine, that works right?

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Posted
thank you, these posts were helpful.


Now a problem comes to mind. Bicardine is made in chemistry, and it's quite common, especially during deahours, to not have a chemist.


From what i understand, the available brute damage solutions are all physical (trauma kit, gauze) and they can only be used once on a wound, if there's still damage left over after that then i'm in trouble.


Are there any solutions for healing large brute damage that don't require chemistry?


Can a medibot from robotics do it? iirc they have an infinite supply of tricordazine, that works right?

 

Use medical packs, or the cryo tubes if they are beaten to a bloody pulp.

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Posted

If you don't have a chemist, you can also mix anti-toxin and inaprovaline from the vendors into tricordrazine. It is a slow method, but it'll heal brute damage.

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Posted
If you don't have a chemist, you can also mix anti-toxin and inaprovaline from the vendors into tricordrazine. It is a slow method, but it'll heal brute damage.

 


Sleepers too

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Posted

External damage to limbs must always be at zero before attempting surgery on that limb.

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Posted

Using a trauma/burn kit on a wound /will/ eventually bring that limb's brute/burn damage to 0, it just takes some time. Goes faster if the patient is asleep.


Any EMT worth their salt will have already used burn/trauma kits on all limbs that needed them /before/ moving the patient, so by the time the patient's brought in, scanned, and placed on surgery, the damage is healed.

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