K0NFL1QT Posted March 15, 2016 Share Posted March 15, 2016 Goon is no longer closed source. Are there any features we might like to incorporate? https://github.com/goonstation/goonstation-2016 Quote Link to comment
Gollee Posted March 15, 2016 Share Posted March 15, 2016 Isn't it no longer closed-source because someone leaked it illegally? Quote Link to comment
K0NFL1QT Posted March 15, 2016 Author Share Posted March 15, 2016 As far as I am aware; yes, someone did. So in response Goon released it officially. +Official release of goonstation from 2016-03-04, based on revision 35cd644. You are welcome to fork this repository and accept pull requests for your fork. -We will be continuing to develop Goonstation as a closed-source project. Maintaining both this source tree and our private one would be more of an investment in terms of time and effort than we are willing to undertake. Quote Link to comment
Skull132 Posted March 15, 2016 Share Posted March 15, 2016 TL;DR: no. GOON code has been isolated from other codebases for over half a decade, literally. It is not compatible even on the very core systems level, and making snippets of it functional would include a silly amount of work. The best use for this codebase is as another source of analogous solutions, but that's about it. I also have a personal distain for how the release came about, and don't feel like touching it for that reason as well. Quote Link to comment
K0NFL1QT Posted March 15, 2016 Author Share Posted March 15, 2016 I know we can't just splice in their code and expect it to work, but now we have a roadmap for how they did some of their fun things. It'd be a waste to have been given this and then not use it to learn, and do some neat stuff. Regardless of how it came about they have released a code base from which they will be developing in secret, but what's given was ultimately given freely and without force or coercion. Quote Link to comment
Skull132 Posted March 15, 2016 Share Posted March 15, 2016 What's funny is, the only major abnormalities in their code are items relating to their webAPI and their management of the UIs. The rest is standard coding in a shitty language. One of the major things they have going for them is the fact that they have folks who fit the role of game designers. You know, people who can think of nifty puzzles and shit. In order to fill that void, we'd have to basically copy over their concepts and story. But, we're not GOON, none of that would fit here? Once we have time, I do intend on looking into a few things relating to that topic, but atm, we have no time. I honestly don't think you have a solid understanding of what their codebase contains. Quote Link to comment
K0NFL1QT Posted March 15, 2016 Author Share Posted March 15, 2016 I don't, but nor did I claim to. I was opening dialog with other players who might be familiar with features from a players perspective. If none of the code is of any use anyway, disregard the dialog as pointless featurelust. Quote Link to comment
Skull132 Posted March 15, 2016 Share Posted March 15, 2016 Considering the relative openness of your initial statement, I was posting my views on the subject as the head developer and a coder. Quote Link to comment
K0NFL1QT Posted March 15, 2016 Author Share Posted March 15, 2016 Are there any features we might like to incorporate? Seems pretty specific to me, but thanks for the input. Any suggestions would eventually have to go through you anyway. I know enough to know a direct copy-paste would never work, but what sort of 'analogous solutions' might you consider? Quote Link to comment
Skull132 Posted March 15, 2016 Share Posted March 15, 2016 Analogous solutions are solutions to coding issues. Specifically asking the question of, "We have this issue, how did the other codebases solve this?" An example is the autobanner solution, which Scopes and I developed partially based on the input of a GOON coder discussing it on reddit. At this point, I've developed our model to be different to a good degree, but the solutions are analogous in that they solve the same issue in different ways. Quote Link to comment
Guest Posted March 15, 2016 Share Posted March 15, 2016 Goonchem is hilariously inflexible when it comes to trying to apply it to other codebases without the use of snowflake code to try and replicate it. When the code was released, the goonchem recipes were pretty much the only saving graces about the release. I would love to see graphic replications of currently existing goon assets into aurora code, such as the lighting or anything as simple as the rwall sprites. Quote Link to comment
Tenenza Posted March 15, 2016 Share Posted March 15, 2016 I dunno about you, but I'm just looking at some of their cool sprites and admiring how nice they look. I'm also going to totally steal some of these for events. Mecha Santa Sprite? Aurora Christmas Event 2016, here we go! That is if skull is okay with it. Quote Link to comment
Skull132 Posted March 15, 2016 Share Posted March 15, 2016 That is if skull is okay with it. If skull is still alive somehow at that point. Maybe. Quote Link to comment
Tenenza Posted March 15, 2016 Share Posted March 15, 2016 Well, I mean, they're just 32x32 sprites. It's not like goonsprites are somehow fundamentally different from ours, right? Right?!? Quote Link to comment
Dreviore Posted March 15, 2016 Share Posted March 15, 2016 That is if skull is okay with it. If skull is still alive somehow at that point. Maybe. But Skuuuuuulllllll Quote Link to comment
Carver Posted March 16, 2016 Share Posted March 16, 2016 Can we atleast replace the shitty rainbow food system with Goon's chef/cooking code? The sprites are nice, the more silly effects can be axed (Accents, transformations from monkey cheeseburgers, etc.), and the majority of it is still 4-5 years old yet ten times better than every other cooking system I've seen. It would make Chef a very enjoyable role for once. Quote Link to comment
rrrrrr Posted March 16, 2016 Share Posted March 16, 2016 what is with the fucking trend of high RP nerds typing goon is all caps like it's some fucking acronym lmao, people have been doing this shit for years and its pissing me off Quote Link to comment
TishinaStalker Posted March 16, 2016 Share Posted March 16, 2016 what is with the fucking trend of high RP nerds typing goon is all caps like it's some fucking acronym lmao, people have been doing this shit for years and its pissing me off http://wiki.ss13.co/images/thumb/8/87/SS13BYOND2014.png/800px-SS13BYOND2014.png That's probably why. More specifically "hosted by Galactic Order of Oppressive Neckbeards". Quote Link to comment
Redfield5 Posted March 16, 2016 Share Posted March 16, 2016 Add the goon weed system, because Security needs more Vice operations. Botany could operate like a marijuana dispensary, and doctors could clear people for medical marijuana prescriptions. Quote Link to comment
Outboarduniform Posted March 20, 2016 Share Posted March 20, 2016 plz add in goon changeling features Quote Link to comment
JustMercy1994 Posted March 21, 2016 Share Posted March 21, 2016 interesting. It's clearly been designed by individuals with a higher level of knowledge than whoever slapped Baycode together. But god, Skull's right, it'd take a lot of time and effort to transfer resources over and make it work within the existing code base. I still think there's some great features Goon has that we could compare to our own and utilize or build off from. Quote Link to comment
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