Not Megatron Posted June 12, 2016 Posted June 12, 2016 All the high RP servers offer something unique. Apollo's got the most welcoming community I've seen, and the new update is neat as fuck. Polaris does a great job of attracting snowflakes away from the other servers, like a bug zapper. Aurora has the population, and variety. Then there's Baystation. Baystation has awesome antagonists. Seriously. Every antag round is unique. There was a mercenary round where three of the antags were escaped slaves, fleeing from slavers. The other three were the slavers, posing as NT approved bounty hunters with forged paper. It was different from the typical 'silence for an hour, suddenly cargo, the engine, and the armory simultaneously explode.' I loved it. And they're almost all like that. I tried to have an interesting round like that here, but we weren't coordinated and we couldn't plan while we were separated, thus we got fucked by security. It may be as simple as the playerbase, but there's one thing Baystation has that the other servers do not. Antags, able to use AOOC. In the case with the mercenaries, they could plot out their backstory, while they're far apart, et cetera. I brought it up in OOC, and someone pointed out that it'd be too tempting for antags to metagame. I didn't say, but it seemed like a non-issue. If antags metagame, it'd be easy as shutting off AOOC, or muting the offender. I don't see any harm in granting the antags the ability to say things along the likes of "aooc friendly remind to not fucking murderbone" or "aooc who hired us to kidnap this guy again?." It makes things easier. After all, the ENTIRE POINT of the antagonist system is to make rounds interesting for the crew. Why not give antagonists an additional tool to entertain?
Not Megatron Posted June 12, 2016 Author Posted June 12, 2016 If they're far away. That takes the L out of LOOC. And plus, crew can see LOOC, so if you have a question that you don't want the random sec officer to see, for your antag buddy who's across the station, LOOC isn't gonna cut it.
LordFowl Posted June 12, 2016 Posted June 12, 2016 I think this is a good idea, to be honest. Antags already exist as a contrived force, there's no reason not to embrace this and give them as many tools as possible to create a more cogent narrative. AOOC can easily be monitored by moderators and admins, because it's not going to see much traffic if only the antags can use it, so moderation isn't really an issue.
Mofo1995 Posted June 12, 2016 Posted June 12, 2016 I'm in love with this idea. Sure, it might take the suspense of being an antag and not being sure of who else is an antag of out of the equation, but also it adds the ability of antagonists to spin a narrative for the crew to become invested in. LOOC can also be unreliable in merc when people seem to be unable to sit still and plan out. So long as admins and moderators were willing and able to monitor and moderate for metagaming, as well as possible a constructed guideline for what is and isn't metagaming in AOOC, then I think it'd be great.
Guest Marlon Phoenix Posted June 12, 2016 Posted June 12, 2016 Being able to encourage, without having to force, antagonist dialogue with one another could improve antagonist play in leaps and bounds.
Nanako Posted June 12, 2016 Posted June 12, 2016 +1 from me, i was surprised antags don't get this, to be honest
Skull132 Posted June 12, 2016 Posted June 12, 2016 For rounds like heist and nuke, yes, this would be amazing. Probably ling also. But I'm slightly hesitant about traitor and vamp, as there is potential for antags to antagonize eachother there. And, specially with traitor, a key part of the mystery is supposed to be, "Am I the only operative here?"
LordFowl Posted June 12, 2016 Posted June 12, 2016 If an antag doesn't want to participate in the shenanigans of other antags, then you could ostensibly code in a "disable aooc' in the preferences, just as you would "disable ooc".
Skull132 Posted June 12, 2016 Posted June 12, 2016 The thing is, even with that option, it'll make all antags that have access to it lean more towards team play. And I think traitor should be a gamemode where that's not what happens. Every operative, unless they manage to find each other through IC fuckery, should be a solo operative. For traitor, team play should be the exception, not the norm.
Guest Posted June 12, 2016 Posted June 12, 2016 For rounds like heist and nuke, yes, this would be amazing. Probably ling also. But I'm slightly hesitant about traitor and vamp, as there is potential for antags to antagonize eachother there. And, specially with traitor, a key part of the mystery is supposed to be, "Am I the only operative here?" I'm honestly most hesitant towards the idea in general, given I think gameplay is most natural where the planning is discussed in IC and mechanic-specific stuff is discussed in the LOOC if required. I feel like I'd honestly see more communication in AOOC rather than in IC, were this implemented for team-based antagonists, and I'd feel like we'd be missing out more than what we'd be gaining from this.
Skull132 Posted June 12, 2016 Posted June 12, 2016 For rounds like heist and nuke, yes, this would be amazing. Probably ling also. But I'm slightly hesitant about traitor and vamp, as there is potential for antags to antagonize eachother there. And, specially with traitor, a key part of the mystery is supposed to be, "Am I the only operative here?" I'm honestly most hesitant towards the idea in general, given I think gameplay is most natural where the planning is discussed in IC and mechanic-specific stuff is discussed in the LOOC if required. I feel like I'd honestly see more communication in AOOC rather than in IC, were this implemented for team-based antagonists, and I'd feel like we'd be missing out more than what we'd be gaining from this. Give it a trial run: give mods access to it (right now only admins see it), and make a mute flag for it. If people abuse it, rip it out and leave it for admins and mods to coordinate. If it works out fine, theeen it works out fine.
Nanako Posted June 12, 2016 Posted June 12, 2016 For rounds like heist and nuke, yes, this would be amazing. Probably ling also. But I'm slightly hesitant about traitor and vamp, as there is potential for antags to antagonize eachother there. And, specially with traitor, a key part of the mystery is supposed to be, "Am I the only operative here?" I'm honestly most hesitant towards the idea in general, given I think gameplay is most natural where the planning is discussed in IC and mechanic-specific stuff is discussed in the LOOC if required. I feel like I'd honestly see more communication in AOOC rather than in IC, were this implemented for team-based antagonists, and I'd feel like we'd be missing out more than what we'd be gaining from this. yea but you can't exactly discuss 'Hey we're slaves and you guys are slavers, we're gonna stage an escape story today' IC, or plot an event like 'we're being sheltered in medical, come and re-enslave us'
Guest Posted June 12, 2016 Posted June 12, 2016 I actually gave that a bit of thought now, the A-OOC could assist a bit in terms of hiding their plans from observing ghosts. Especially the ones that peek around and join later, with the rather off-chance they'll meta it one way or another. Would certainly make observing more interesting, at least. Has a bit of plan security to it. Alright, it wouldn't hurt, I suppose. Ling shouldn't count under this, though, considering that not all lings will hunt together. Some will hunt each other.
The Stryker Posted June 12, 2016 Posted June 12, 2016 I think only Nuke and heist/ gamemodes where the antagonist get to plan before entering the station should get this.
canon35 Posted June 12, 2016 Posted June 12, 2016 It should be available to all antags, to let them plan out some narrative to spice up the round. I give this my +1, we should at least try it.
Ricky_the_banshee Posted June 12, 2016 Posted June 12, 2016 Finally, now certain antag types can finally have OOC talks about their antag group's background, (where are these pirates from, the raids they have been doing. Name for the crew etc.). The perfect way for antags to handle OOC related subjects regarding antag playstyle, mechanics etc. Just think of the possibilities, because I know Curel's gonna like it;
Skull132 Posted June 12, 2016 Posted June 12, 2016 We'll give it a test run with the next update. I'll add it onto my bucket list for coding.
Guest Complete Garbage Posted June 13, 2016 Posted June 13, 2016 It'll also help with things like 'hao to talk in changeling channel?' when no admins are on and you don't want to reveal the roundtype to metagamers.
Jennalele Posted June 13, 2016 Posted June 13, 2016 Maybe it's only enabled (somehow) by the gaemmode type? IE, merc, heist, etc..
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