Alberyk Posted June 30, 2016 Posted June 30, 2016 Hardsuits and modules are one of my favorite feature in the new code, so, I wish to improve them in some way. My plan is to allow robotics to print those modules, with enough tech and materials, besides adding nanopaste to the fabricator. That would give another thing for robotics to do, besides adding the option to improve existing hardsuits. So far; those are the modules that would be possible and balanced, in my opinion, for the station research division to print; Note: the time and the resources are just placeholders. I wish to see feedback in the idea, opinions, suggestions and from rd players, what costs and required tech levels would be good to have in each module. Adding a possible costs and required techs, opinions on it, this is not definitive and will be probably changed; http://pastebin.com/BhTJ331L
ArcBot Posted June 30, 2016 Posted June 30, 2016 I like the idea in general having research make the modules, but I don't know about being able to make the power sink module.
Skull132 Posted June 30, 2016 Posted June 30, 2016 Some modules (powersink) should be RnD driven. Others, more menial and standard ones, should be robotics/lathe driven.
Alberyk Posted June 30, 2016 Author Posted June 30, 2016 I like the idea in general having research make the modules, but I don't know about being able to make the power sink module. I am sure it would require syndicate tech. Some modules (powersink) should be RnD driven. Others, more menial and standard ones, should be robotics/lathe driven. You can unlock more options in the robotics fabricator with more tech from rd, however.
Nanako Posted June 30, 2016 Posted June 30, 2016 The mounted RCD, energy gun, chemical dispenser, and powersink, are all toplevel technology, they should require rare materials to build Many of the others are sort of weak ish, and should only need R&D
ArcBot Posted June 30, 2016 Posted June 30, 2016 I am sure it would require syndicate tech. I'm an idiot, completely forgot about the syndicate tech.
Butterrobber202 Posted July 1, 2016 Posted July 1, 2016 all the yes. I would like Robotic to be able to produce low-level suits as well. Not much protection or anything, but space worthy.
Carver Posted July 2, 2016 Posted July 2, 2016 I like the idea. Make some of the wimpy modules like the basic HUDs/Mesons/NV dirt cheap, and scale it to make high-end equipment like the RCD, Plasma Cutter, and Energy Gun rather high cost and in the case of the RCD potentially requiring exotic materials. all the yes. I would like Robotic to be able to produce low-level suits as well. Not much protection or anything, but space worthy. Perhaps they could also do non-spaceworthy 'exoskeleton' type suits that accept these mounts, for Engineers/Security/what have you or more easily accessible antag-fun. It could also have marginally better stats than the low-level spaceworthy suits, and if one wishes to maintain the current balance of IEVA Accessibility by limiting suits, have only the bare bones exoskeletons available until research levels allow and make the spessworthy suits require marginally exotic materials like plastic or plasteel.
Alberyk Posted July 2, 2016 Author Posted July 2, 2016 Perhaps they could also do non-spaceworthy 'exoskeleton' type suits that accept these mounts, for Engineers/Security/what have you or more easily accessible antag-fun. It could also have marginally better stats than the low-level spaceworthy suits, and if one wishes to maintain the current balance of IEVA Accessibility by limiting suits, have only the bare bones exoskeletons available until research levels allow and make the spessworthy suits require marginally exotic materials like plastic or plasteel. This is in my plans. Maybe a standard hardsuit, space proof but with less armor, that robotics could print with the necessary tech and resources. Also, non-spacceworthy hardsuit are a thing in the code as well, so, it is a possible.
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