Guest Marlon Phoenix Posted July 13, 2016 Posted July 13, 2016 (edited) After Skull has given a definitive release date (as definitive as you can get with coding) of a week from posting I've decided to go public with the Second Antag Contest! This, similar to the first contest, will revolve around antagonists having a major impact on the station and Tau Ceti as a whole. Unlike the first one, this one will bring the shenanigans through mechanics where possible, to avoid the problem of me getting burnt out! It's also had more participation from other staff, which I'm very grateful for. This contest is going to revolve around the fate of Synthetics in Nanotrasen and Tau Ceti, most predominately IPCs, including any models that will be released, shells or otherwise. When a player roll non-sp00ky antagonist (traitor, rp-rev, nuke-op, ninja) they will be given a pop-up asking if they want to participate in the antag contest. If they accept they will then be given the option to choose from 6 of the playable factions and given contest-specific antagonist objectives based on if the faction is pro-synthetic or anti-synthetic. Synthetic Liberation Front Finding UNITY too passive in demands for change, the SLF has used Syndicate connections to boost its operations. They demand radical reform for synthetics in Tau Ceti and their full emancipation and will go to any means to achieve this goal. Biesel Intelligence Service The primary domestic intelligence agency finds itself struggling to find itself and operate effectively outside the radar of its own government as it slowly strives to become independent of Nanotrasen's reach. Alliance Strategic Intelligence While many in the Alliance government have the Bulwark Incident fresh in their minds, the ASI are also jumping at the chance to destabilize Tau Ceti, whatever path that may take. People’s Strategic Information Service While primarily focused on dealing with dissidents that seek refuge in Tau Ceti, the People's Republic is finding itself forced to address the growth of unbound synthetics in the galaxy. Hegemon Shadow Service The aberration of synthetic life is a threat impressed on the agency by the imperial government, and the Hegemony has found itself a new window to strike a blow against the spread of unbound synthetics even while struggling to adapt to this modern age; some beginning to question if synthetics are an existential threat after all. Tup Commandos Division With the entire Federation's existence founded on the promise of never again suffering under the hands of synthetic overlords, the Tup Commandos Division have been given a blank slate to expand operations deeper into human space and ensure synthetics will find no refuge. Pro-synthetic factions automatically* give its antagonists pro-IPC objectives. Anti-synthetic factions will automatically* give its antagonists anti-synth factions. Neutral factions will be able to choose, and will eventually flip depending on how successful its agents are for either pro- or anti-synths. *Players can choose to be a Syndicate Double Agent within their faction if they choose to do so through antag uplinks which will swap objectives counter to their agencies stance. So they can be a pro-synthetic Tup Commando, as bizarre as that would be. This is a dangerous wild card - too many double agents in an agency can have it be seized entirely in a covert coup by the Syndicate, which will have far reaching consequences for that agency, its government, and may knock them out of the contest entirely! The consequences for this contest are far reaching outside simple lore consequences, and will affect the playstyle of Synthetics after it's completed. If pro-synthetic factions win: 1) IPC's can enter all command roles except captain. 2) IPC's are covered under regulations same as humans; it is murder instead of sabotage because they are legally sentient. 3) IPC's will be allowed to self-repair. If the anti-synthetic factions win: 1) IPC's will be barred from all command roles. 2) Harming/destroying an IPC will only be considered sabotage under regulations. 3) All IPC's will be tagged and collared, which will be done IC and constantly be visible through examining them. Edited July 15, 2016 by Marlon Phoenix Quote
Dreamix Posted July 13, 2016 Posted July 13, 2016 Can one play Synthetic Liberation Front's IPC that's essentially sabotaging it? Like, by really violently trying to get people to like synthetics? I imagine, that's not the best way fight for synthetic rights. How about non-SLF IPC antags? How about the mission report thing? Any forms? Like it was on the first contest? Can we just make the anti-synths win? The boring all-equality has already won the elections. Quote
The Stryker Posted July 13, 2016 Posted July 13, 2016 So, I wasn't sure how the last antagonist contest went, but how will character identities be handled so that they don't get murderized by being a traitor every round? Quote
Fire and Glory Posted July 13, 2016 Posted July 13, 2016 So, I wasn't sure how the last antagonist contest went, but how will character identities be handled so that they don't get murderized by being a traitor every round?When everything is said and done, it's somewhere else done by someone else, typically with the after-action reports being done under a code-name. If I ever do traitor shit with CAC then I'll probably chalk it up to my old IPC Nuke Operative/Merc-for-hire Covert, for example. Quote
NebulaFlare Posted July 13, 2016 Posted July 13, 2016 Omg I love this. I adore this so much. I can't wait to get back and partake in the shenanigans Woo Quote
Garnascus Posted July 14, 2016 Posted July 14, 2016 Love this, so much. I have big expectations of this contest. I like when theres actual repercussions or things to gain here. Do you know how much admin help it will need? Quote
NebulaFlare Posted July 17, 2016 Posted July 17, 2016 Fuck synths Excellent choice, sir. HIIIIIIIIIISSS Quote
Mofo1995 Posted July 17, 2016 Posted July 17, 2016 Fuck synths Excellent choice, sir. HIIIIIIIIIISSS If y'all read my fanfiction, you'd know they fuck themselves That said, how precisely will you determine if a neutral flips to a side? Is it determined by analytics such as information being collected about what factions were picked by antags? Or is it determined by reports from players? Or have I failed to read something? I suppose I'm curious about the process. Quote
Alberyk Posted July 17, 2016 Posted July 17, 2016 The tags were one of the best synth related rp we ever had in this server, it is pretty much the sole reason I will take the anti-synth right side in the contest. Right now, there is little reason for a synth-revolution or any kind of group, something that the tags did allow to happen and was killed by new code. Quote
The Stryker Posted July 17, 2016 Posted July 17, 2016 We should get a bit of both sides if no side is significantly more successful than the others. Tags no matter what *cough*. Quote
NebulaFlare Posted July 17, 2016 Posted July 17, 2016 To b honest I really like the tags as well. I still arpee them even if we lost them to new code. I'm sad I missed their first implementation and I'm bummed that I might miss out a second time. My poor desktop doesn't want to power on. Q.q Quote
Guest Marlon Phoenix Posted July 21, 2016 Posted July 21, 2016 Love this, so much. I have big expectations of this contest. I like when theres actual repercussions or things to gain here. Do you know how much admin help it will need? The goal is that the contest can run on a minimum pace without any direct staff involvement; even if everyone is struck with rabies and the server goes without staff for a week while we maul our neighbors the contest could still continue with players themselves doing the contest. Ofc I'd love if admins helped nudged things around where they could - pre-set up to help with any traitor gimmicks, and admins can also toggle the more abstract objectives we're making as failed or completed in the end. Since success or failure is actually recorded and impacts the entire contest heavy admin involvement is a tricky question! So I'd say as much as you think is fair. That said, how precisely will you determine if a neutral flips to a side? Is it determined by analytics such as information being collected about what factions were picked by antags? Or is it determined by reports from players? Or have I failed to read something? I suppose I'm curious about the process. The success/failure rates are going to be logged. If a faction has everyone jumping to one side then we'll flip it after awhile. Since this is the first time we've done this we have no idea how many people will flip, choose what sides, etc, so a lot of the early stages will be really loosey goosey and played by ear. Once it's going enough that we have data to make decisions on we can probably automate that, too. Quote
NebulaFlare Posted July 25, 2016 Posted July 25, 2016 I want to be a part of this...so bad. Did I miss anything major? Quote
Owen Posted July 25, 2016 Posted July 25, 2016 I want to be a part of this...so bad. Did I miss anything major? It hasn't started yet. Quote
NebulaFlare Posted July 28, 2016 Posted July 28, 2016 I want to be a part of this...so bad. Did I miss anything major? It hasn't started yet. Phew. Hopefully I'll be back in game when it does! Quote
Guest Marlon Phoenix Posted August 10, 2016 Posted August 10, 2016 The contest is now L I V E! For creative questions about the contest message me, for questions about the mechanical aspects of the contest contact contact Skull132, For questions on the rules or general guidelines on how to play, contact Shadow or another admin. Quote
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