Jakers457 Posted December 3, 2014 Posted December 3, 2014 We should make it so there's a good chance something will go wrong when you try injecting yourself with random enzymes to get pooper powers. Like a chance your body will have a bad reaction to it and cause organ failure, perhaps necrosis which will result in limbs falling off or something. You know, some awful stuff that happens when you attempt to rewrite your genetic code with the prick of a needle.
Carver Posted December 3, 2014 Posted December 3, 2014 If you inject yourself with 'random enzymes' as a Geneticist, you're liable to go blind/deaf and get seizures. This is already a thing.
Jakers457 Posted December 3, 2014 Author Posted December 3, 2014 Not entirely, if you can pinpoint which block gives you what, then you can inject yourself with all the powers. Which should be discouraged, that's why even if you do inject yourself with that isolated block, there's a chance something would go horribly wrong.
LetzShake Posted December 3, 2014 Posted December 3, 2014 Genetics is already tedious and awful enough. And there's already a chance that hulk causes you to break limbs when you transform or detransform
witchbells Posted December 3, 2014 Posted December 3, 2014 Not entirely, if you can pinpoint which block gives you what, then you can inject yourself with all the powers. Which should be discouraged, that's why even if you do inject yourself with that isolated block, there's a chance something would go horribly wrong. This is why I suggested just removing powers. The thread's still up, but it's been inactive for some time.
LetzShake Posted December 3, 2014 Posted December 3, 2014 I don't think we need to gimp features to make up for bad roleplay. I think it should just be handled correctly IC. 1. Geneticists should not be injecting themselves with powers without proper paperwork and approval from the RD and/or CMO. This is not Marvel Comics. You don't test on yourself. 2. These powers should not be abused. I'm so goddamn sick of every geneticist who finds the Hulk gene turning into a grief machine.
Nik Posted December 4, 2014 Posted December 4, 2014 Here's the thing. unless we start banning people for doing this, it won't stop. Ever. Powers, in themselves, have little to no ACTUAL value in roleplay. What they are is a specific set of tools that can be used to empower players to assist with poor situations. In actuality, they are used by people who are bored and want to be OP, griefers and random huckaberries. Ignoring the fifteen people who will yell about being responsible, the entire role of this job is simply to make THEMSELVES into genetic gods. I despise it. Making them more dangerous really wouldn't stop them, they'd just ask for a lot of med's from chemistry to offset any damage they take. As per annum, It won't stop. If people can manipulate a system to give themselves an advantage, they will. It's one of the most basic human natures. In my opinion, at least.
Erik Tiber Posted December 4, 2014 Posted December 4, 2014 *snip* As others have stated in the other thread, it's rather silly for people to rediscover superpowers every single round, and genetics could be given other roles instead. For example, they could culture replacement organs for people, or try genetically engineering some animals (like a non-sentient meatsack which can be harvested for meat). Perhaps they could be combined with virology and made into 'biologists' (with geneticist and virologist as alternative titles for the same job-slot, like medical doctor and surgeon). Perhaps they could try genetically engineering bacteria to perform certain tasks, such as cleaning up hazardous waste, synthesizing certain materials, or making advanced medicines. Perhaps the geneticist could team up with botany to make better crops. Perhaps the geneticist would be able to work with creatures from the Unathi, Skrell, Tajaran, human, and diona ecosystems, with each category of organism having its own advantages and limitations. There's a lot of things you can do with a geneticist other than making super powers (which I think are quite a bit silly). Their work could be used to help out numerous departments. They could help chemistry make medicines, they could help botany make better crops, they could help medical by making replacement organs, they could synthesize clean-up bacteria to help engineering deal with stuff like plasma spills. There's a whole lot of stuff they could do. Edit: In fact, they could also do some interesting things with Tajaran and Unathi genomes. Finding the cures to various disorders in their species could be interesting and less immersion-breaking, due to them being more recently discovered.
Frances Posted December 5, 2014 Posted December 5, 2014 *snip* As others have stated in the other thread, it's rather silly for people to rediscover superpowers every single round, and genetics could be given other roles instead. For example, they could culture replacement organs for people, or try genetically engineering some animals (like a non-sentient meatsack which can be harvested for meat). Perhaps they could be combined with virology and made into 'biologists' (with geneticist and virologist as alternative titles for the same job-slot, like medical doctor and surgeon). Perhaps they could try genetically engineering bacteria to perform certain tasks, such as cleaning up hazardous waste, synthesizing certain materials, or making advanced medicines. Perhaps the geneticist could team up with botany to make better crops. Perhaps the geneticist would be able to work with creatures from the Unathi, Skrell, Tajaran, human, and diona ecosystems, with each category of organism having its own advantages and limitations. There's a lot of things you can do with a geneticist other than making super powers (which I think are quite a bit silly). Their work could be used to help out numerous departments. They could help chemistry make medicines, they could help botany make better crops, they could help medical by making replacement organs, they could synthesize clean-up bacteria to help engineering deal with stuff like plasma spills. There's a whole lot of stuff they could do. Edit: In fact, they could also do some interesting things with Tajaran and Unathi genomes. Finding the cures to various disorders in their species could be interesting and less immersion-breaking, due to them being more recently discovered. If you have some decent ideas, I'd suggest getting in touch with a developer and see if we can create some new gameplay for it. The genetics job is in sore need of a rework - it needs to inherit virology, and be given another purpose that's more realistic and rp-oriented. I'd be willing to sprite anything needed for it, should we get a project underway.
Nik Posted December 5, 2014 Posted December 5, 2014 Several concepts are an option for that thing that dun been posted above this, and I would dearly want this to become a priority. My personal desire would be the making organs and meaty bits thing, but additionally having the capability to create hybrid and unique creatures with enough effort and time. Several options to set this up comes to mind, including a simple menu of adding different gene's together (all of which would be set, and nonsense letter combinations). For a quick example. BG + SZ, plus some meat in the machine might make a cat. Or something. But anything would be more suitable. Sadly. I really like the IDEA of genetic's, but it's purpose IC is sillypants.
Erik Tiber Posted December 5, 2014 Posted December 5, 2014 Ffrances, I'll get on that once I actually manage to think out a coherent idea. Several concepts are an option for that thing that dun been posted above this, and I would dearly want this to become a priority. My personal desire would be the making organs and meaty bits thing, but additionally having the capability to create hybrid and unique creatures with enough effort and time. Several options to set this up comes to mind, including a simple menu of adding different gene's together (all of which would be set, and nonsense letter combinations). For a quick example. BG + SZ, plus some meat in the machine might make a cat. Or something. But anything would be more suitable. Sadly. I really like the IDEA of genetic's, but it's purpose IC is sillypants. I personally think it would be silly if we could combine things from separate planets, given that they're, well, utterly separate genetically, but for things from a single biosphere I think this could be interesting. I do think different combinations of bacteria could be very useful. Like biological nanomachines.
Nik Posted December 8, 2014 Posted December 8, 2014 Ffrances, I'll get on that once I actually manage to think out a coherent idea. Blah blah I'm a giant fat idiot. I personally think it would be silly if we could combine things from separate planets, given that they're, well, utterly separate genetically, but for things from a single biosphere I think this could be interesting. I do think different combinations of bacteria could be very useful. Like biological nanomachines. That, might be interesting. Make them give very minor and basic buffs, and make players only able to obtain one of them at a time. Like, speed (hyperzine levels), hunger, regeneration of superficial wounds, noise like that
Erik Tiber Posted December 8, 2014 Posted December 8, 2014 Ffrances, I'll get on that once I actually manage to think out a coherent idea. Blah blah I'm a giant fat idiot. I personally think it would be silly if we could combine things from separate planets, given that they're, well, utterly separate genetically, but for things from a single biosphere I think this could be interesting. I do think different combinations of bacteria could be very useful. Like biological nanomachines. That, might be interesting. Make them give very minor and basic buffs, and make players only able to obtain one of them at a time. Like, speed (hyperzine levels), hunger, regeneration of superficial wounds, noise like that I was thinking of the genetically engineered microorganisms having more general applications. They'd be supplied to chemistry, virology, and botany. These organisms could be used in the manufacturing of certain medicines. Things that can be made through gengineering include monoclonal antibodies (little microthingies that can apparently be used for some medicines. Here's a neat list of medicines they can make.), retroviruses which can be used in place of current DNA injectors (basicaly reskinned DNA injectors with a separate step to produce them) and which can be used in vaccine production, and bacteria that can aid food production and other things. Bacteria can be used to produce universal enzyme for the chef. Other potential uses are cleaning up particular toxic chemicals, making biofuels, and maybe producing certain organic chemicals for use in medicines. From what I read about monoclonal antibodies, they can be used to prevent organ rejection and inflamation. If we ever implement organ transplants, these monoclonal antibodies could be used to make anti-rejection drugs, though obviously the medicine would have a less bulky name than 'monoclonal antibodies'. Basically, like how chemistry can get plasma from mining and use that to make new medicines, chemistry could also receive gengineered bacteria/monoclonal antibodies and use that to make more medicines as well. With respect to modifying people directly: I'd agree with your suggestion of minor buffs and stuff. The genetic 'code' for these buffs could be different for humans, skrell, tajarans, unathi, and diona (if you can gengineer diona). Perhaps each species could have one or two powers unique to it, that only it can get. This could maybe be used to provide extra things for geneticists to do, and would also make gengineering each species a different experience with different payoffs.
Jennalele Posted December 8, 2014 Posted December 8, 2014 I was thinking of the genetically engineered microorganisms having more general applications. They'd be supplied to chemistry, virology, and botany. These organisms could be used in the manufacturing of certain medicines. Things that can be made through gengineering include monoclonal antibodies (little microthingies that can apparently be used for some medicines. Here's a neat list of medicines they can make.), retroviruses which can be used in place of current DNA injectors (basicaly reskinned DNA injectors with a separate step to produce them) and which can be used in vaccine production, and bacteria that can aid food production and other things. Bacteria can be used to produce universal enzyme for the chef. Other potential uses are cleaning up particular toxic chemicals, making biofuels, and maybe producing certain organic chemicals for use in medicines. From what I read about monoclonal antibodies, they can be used to prevent organ rejection and inflamation. If we ever implement organ transplants, these monoclonal antibodies could be used to make anti-rejection drugs, though obviously the medicine would have a less bulky name than 'monoclonal antibodies'. Basically, like how chemistry can get plasma from mining and use that to make new medicines, chemistry could also receive gengineered bacteria/monoclonal antibodies and use that to make more medicines as well. With respect to modifying people directly: I'd agree with your suggestion of minor buffs and stuff. The genetic 'code' for these buffs could be different for humans, skrell, tajarans, unathi, and diona (if you can gengineer diona). Perhaps each species could have one or two powers unique to it, that only it can get. This could maybe be used to provide extra things for geneticists to do, and would also make gengineering each species a different experience with different payoffs. ...Erik, I want to hug you. So, so hard. THATSMYMAJOR.JPG But seriously, yeah, this, if it can be implemented, would be absolutely beautiful.
Gollee Posted December 8, 2014 Posted December 8, 2014 Other potential uses are cleaning up particular toxic chemicals, making biofuels, and maybe producing certain organic chemicals for use in medicines. A bacteria they can produce that converts gaseous plasma into something else? That would be very, very useful.
Nik Posted December 9, 2014 Posted December 9, 2014 Can we all just step back and say how fucking awful genetics is, then, and how we are all great and have giant bits and bobs and can make up better concepts then genetics within the span of a few minutes. But I like that idea. I also like my less OP bacteria super power idea, but I like the other one way more. However, it sounds like it will be on those things where the jobbers doing it will have nothing cool to call their own. Engineers get to feel accomplished about keeping the entire sodding station running, doctors get to be smug about keeping idiots alive after they've fried their own testicles off with a laser rifle, Security gets to keep said idiots away from the crew, cargo gets pizza... What do these Microbiologist's get?
TishinaStalker Posted December 9, 2014 Posted December 9, 2014 biological nanomachines. NANOMACHINES, SONhttp://i1.kym-cdn.com/photos/images/original/000/550/488/c6e.jpg
Valkrae Posted December 9, 2014 Posted December 9, 2014 If Senator Armstrong becomes an actual thing, you better believe I'm making a character like Raiden. Hair and all.
Erik Tiber Posted December 9, 2014 Posted December 9, 2014 Can we all just step back and say how fucking awful genetics is, then, and how we are all great and have giant bits and bobs and can make up better concepts then genetics within the span of a few minutes. But I like that idea. I also like my less OP bacteria super power idea, but I like the other one way more. However, it sounds like it will be on those things where the jobbers doing it will have nothing cool to call their own. Engineers get to feel accomplished about keeping the entire sodding station running, doctors get to be smug about keeping idiots alive after they've fried their own testicles off with a laser rifle, Security gets to keep said idiots away from the crew, cargo gets pizza... What do these Microbiologist's get? Something similar to what chemistry gets from making medication. These guys would presumably absorb virology, and the two sub-jobs would be microbiologists (focusing on virology and working with bacteria) and possibly geneticists/biologists/something else (working on gengineering some creatures and modifying the various species a bit). Microbiologists would have their bacteria/viruses/tiny little organism thingies. The microbiologist would really be a support role, like mining and chemistry, but being able to say "Yeah, I can make bacteria that breathe plasma gas and shit solid plasma" would be pretty cool. Or being able to say "I am the entire reason you are not dying of inflammation from organ rejection" or "I am the entire reason the chef can even make super-cheese" or "I can gengineer yeast to ferment the highest-quality beer in the history of mankind" is pretty cool. EDIT: All of this makes so much more sense when you consider that Nanotrasen was originally a biotech corporation.
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