Ornias Posted April 15, 2017 Posted April 15, 2017 Or at least it's speed. Currently, 1 upgrade in speed sets the timer to about .5 of a second per blink, and god knows if it's possible to get it any faster. While this is absolutely fucking hilarious in every sense of the word, it is also stupidly broken. God help us if a diona finds it. Please.
CommanderXor Posted April 15, 2017 Posted April 15, 2017 You were teleporting faster then I could move my mouse to shoot you. Much less actually pull the trigger. Cripes.
Alberyk Posted April 15, 2017 Posted April 15, 2017 Blink is random, besides, not powerful as the other teleporting spells that the wizard might have.
Nanako Posted April 16, 2017 Posted April 16, 2017 In future i'd like to implement a Spatial anchor, as a tech device to block teleportation. thats the solution i'd generally like to see for this problem
CommanderXor Posted April 16, 2017 Posted April 16, 2017 Blink is random, besides, not powerful as the other teleporting spells that the wizard might have. The issue is, blink is broken as fuck when upgraded. You literally -can not kill them-. They teleport literally every second, the smoke lags the shit out of your game and you can't even move your mouse to click before they teleport away.
Scheveningen Posted April 16, 2017 Posted April 16, 2017 Cooldowns are what balance wizards to permit crewmembers to take shots at them to take them down. Cooldowns create periods of vulnerability that combatants can use to get the upper hand on the person with spells. The fact you can remove these cooldowns from being such a prevalent issue with more point investment is dumb, as it shortens the periods in which a wizard is vulnerable. And that's not balanced when wizards are the most mobile antagonists in the entire game. Upgrading wizard powers, period, is pretty dumb. Mobility spells should be costly to use and using it incorrectly should cause consequences. Unless you're 7 tiles near a space tile you will never teleport into space. Blink is very low risk for high reward. Either give wizards a 30% fizzle chance to spawn on the 6th z-level in the middle of a vacuum or remove their ability to upgrade blink to stop spamming.
Kaed Posted April 19, 2017 Posted April 19, 2017 https://i.gyazo.com/9b3ecc55374767afc98d988c52bfe2c8.mp4 I don't know what you're talking about, this looks like they did a good job of balancing things. You just gotta git gud, scrub.
Alberyk Posted April 19, 2017 Posted April 19, 2017 https://i.gyazo.com/9b3ecc55374767afc98d988c52bfe2c8.mp4 I don't know what you're talking about, this looks like they did a good job of balancing things. You just gotta git gud, scrub. You need to waste five points to reach this level of wall spam, which also leaves your wizard without anything else besides the power of summoning barriers on his way. I don't think this is really op or an issue, because you have no mobility and zero offensive power, unless you want to roleplay as Trump the magical wall-builder.
Kaed Posted April 19, 2017 Posted April 19, 2017 https://i.gyazo.com/9b3ecc55374767afc98d988c52bfe2c8.mp4 I don't know what you're talking about, this looks like they did a good job of balancing things. You just gotta git gud, scrub. You need to waste five points to reach this level of wall spam, which also leaves your wizard without anything else besides the power of summoning barriers on his way. I don't think this is really op or an issue, because you have no mobility and zero offensive power, unless you want to roleplay as Trump the magical wall-builder. You actually receive 10 spell slots with the spacial book. I think the balance for this book was intended for you to stack spell upgrades, because it's almost entirely non-offensive in nature. The problem here is that this thread runs on the assumption that the wizard 'needs' to be taken down or killed. If he wants to waste half of his spell slots on blinking every 0.5 seconds, he can be a doofus and do that if he wants. He's not going to be good for much else, mind you, save a couple extra spells that are probably to be annoying. I think there should be SOME kind of counter-play, sure, like a thing that interferes with their blinking a bit, but I don't think the book needs a nerf just yet. Right now, I think AOE attacks like flashbangs would be a good idea, as would bombs and such, or gas. But the simple expectation that every wizard should be 'weak to lasers/guns and have vulnerable period to be shot at'' is a flawed on and relies on laziness in gameplay/mechanical creativity. Certainly, the only thing that could be construed as 'offensive magic' in this book is summon bats (which sucks until you level it, when it sucks slightly less) and magic missile, which is easy to outrun.
Ornias Posted April 19, 2017 Author Posted April 19, 2017 The problem here is that this thread runs on the assumption that the wizard 'needs' to be taken down or killed. If he wants to waste half of his spell slots on blinking every 0.5 seconds, he can be a doofus and do that if he wants. He's not going to be good for much else, mind you, save a couple extra spells that are probably to be annoying. I don't think the wizard needs to be taken down/killed. I think they should eventually if it's a good antag, but that's personal opinion. But I think we can all agree that it should be possible to take down/kill the wizard. Literally the only reason I got killed was because I felt so guilty about the whole event I went in and got myself killed intentionally. Because you literally cannot be killed. And, also, that was literally 3 spell slots. I could have probably achieved the same effect with 2. Out of 10. Right now, I think AOE attacks like flashbangs would be a good idea, as would bombs and such, or gas. Only level 3 blink is so broken that you cannot flashbang the wizard. Legitimately, you can't even shoot him with laser weapons, how in gods name are you going to time a flashbang correctly? And gas, while it may be possible, would need to be able to take out the wizard in literally 1/2 a second, or they would just blink out. There is no counter to this currently. Other spells may have similar issues, but blink (to the best of my knowledge) has it the worst.
Scheveningen Posted April 20, 2017 Posted April 20, 2017 Wizards can still use spells while stunned, apparently. Not while unconscious, but while stunned, they can still cast spells for some stupid reason.
LordFowl Posted January 27, 2018 Posted January 27, 2018 If the wizard wastes 5 points upgrading his ability to the max then he has lost 5 points of versatility, which in my opinion is a balanced trade. Voting for dismissal.
Fluffy Posted December 2, 2023 Posted December 2, 2023 Wizard doesn't exist anymore, therefore this suggestion is considered outdated. Locking and archiving.
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