Jump to content

An Actual List of What Is And Isn't Contraband


Recommended Posts

Posted

The problem with a full list of what isn't allowed is that for IC reasons, you can't assume to know what some contraband is. Some things are only really known by an HoS, or even only by an HoP or Captain. The syndicate itself is not public knowledge, so finding TC items is like finding some "weird thing".


I can say with all certainty though, there are 'contraband' items everyone should know. Guns of any kind without a permit, knives of any kind without a permit. Basically if you can't get it in your department without ordering it, you probably shouldn't have it unless there is an extremely good reason to. Even if it isn't contraband, sometimes having items from other departments might even just fall under "suspicious behavior". A bartender running around with insulated gloves is usually not necessary, they shouldn't know how to work with electronics anyway for the most part. This wouldn't be contraband, but it would be suspicious.


Think realistically, if you wouldn't be allowed to bring an item into an elementary school, or it isn't something vital and necessary to your specific function on the station, it's probably contraband or suspicious behavior for you to have it.


The station is EXTREMELY specifically crafted that all vital equipment SHOULD be available to you at all times. Security gets access to weak weapons, science to dangerous experimental devices/materials, cargo to an ordering computer, medical to chemicals and bladed objects for surgery, kitchen/bar to food and food service equipment. If you need something that isn't provided, ask yourself OOCly, "Why would a ever need a specifically to do ?" Here's an example:


"Why would a Janitor need a boot knife to clean the station?"

"Why would an Engineer need Ambrosia to keep the station functional?"

"Why would a Roboticist need Insulated Gloves to work on robots?"


See how one of those you could give a really simple answer? "Well to avoid getting shocked by electronic components of a robot". If you can't formulate a convincing answer that wouldn't seem like you were 'trying to get away with something', then you probably have a case for that item. If the answer is "to defend X", or involves altering the state of something/someone's mind, then chances are no you don't need it. If there's a specific question of need, where you think you DO need it, confront the HoP or Captain, or if it's a weapon, confront the Captain and HoS, and simply state your case. If they deny you after you've made a significant case for the item, then their judgement is you don't need it. If those people aren't present, assume they said no.

Posted

It might be worth having a list of common contraband items and in what situations. But yes, a definite list is impossible to make, because what is and isn't contraband can depend on the circumstances.

Posted

Contraband encompasses any item with a certain form of propriety that a person of X station should absolutely not have as part of their personal possessions. This includes but is not limited to: Smuggled items, non-standard dangerous items or weapons, controlled substances, narcotics, stolen items or anything else that a person of your rank would not be able to receive through normal access means. If you can't walk into standard tech storage normally to grab the insulated gloves, you should not have the insulated gloves. A laser gun would be contraband if found on an engineer without sufficient reason. A laser gun on a security officer during code blue, less than likely to be contraband unless they purposefully stole it from the armory.


Intent is fairly important, as it is for all crimes. The question "why" needs to be asked when someone has an article of contraband on them. A high-caliber revolver being on anyone's person in most cases is probably an unlikely situation to be able to bullshit your way out of.

  • 3 weeks later...
Posted

If you can't walk into standard tech storage normally to grab the insulated gloves, you should not have the insulated gloves.

 

IT'S JUST RUBBER GLOVES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE


That's kind of a bad example because you can get insulated gloves otherwise, not to mention they are just rubber gloves. a good general idea is thinking of airport security.

can you walk in with some gloves? probably. a knife in your boot? hell no.

Posted

"They're just rubber gloves", is not the point.


It permits anyone with electronics knowledge to safely, without any physical consequence or bodily harm, find out how to break into areas they shouldn't be in because they know which wire does what on a certain set of airlocks.


Having that knowledge as a non-engineer of what areas you could potentially break into already qualifies as suspicious conduct, and if it's that kind of scenario, security can and should arrest for it if the person doing it has bad intentions.


Not all assistants are like that, though, and they can state they're an unofficial electrician so long as they stay out of trouble.


Being able to prove intent, is of course, the important thing here.

  • 4 weeks later...
Posted

[mention]ParadoxSpace[/mention][mention]ForgottenTraveller[/mention] Has confirmed that he will be working on drafting a common list of contraband items, to be added to the wiki. Please consult him for further information and progress.

Guest
This topic is now closed to further replies.
×
×
  • Create New...