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Return Chef Slot to One


Azande

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Posted

Simple. Having two chefs is just conflict after conflict unless one agrees to be subservient, too often have I tried to run a decent establishment with a well-written and formatted menu, grown lots of ingredients myself and ordered things in, just to have a bald chef rush in and burn half of everything and put crappy food out on the counter.


There is only room in the kitchen for one chef.

Posted

I have had two pleasant experiences with having an additional chef. One of them ended with the person going to cryo, but they were still a cook that actually cooked and communicated. Too many times someone seems to pick the chef/cook slot to self antag or be a complete troglodyte. I've had chefs come in, say nothing, make a bunch of burnt messes, then start rapid firing profanities, ruin supplies, threaten my character, and proceed to do a bunch of stupid crap until the HoP showed up to remove them. It's no fun sharing a kitchen with complete idiots most of the time. It's already hard enough to keep the crew fed and the self-antags harassing the kitchen from outside.


Also currently the exodus kitchen is too freaking small for two people. How are two people supposed to use the oven, microwave, and fryer at the same time, while getting supplies for each. It's a nightmare. Even when I had a competent other chef (or was being a competent other chef) it felt like we constantly ran into each other all the time. Thankfully we were almost always set to help intent so we just passed through each other. Still it's very annoying to be constantly displaced or displacing another person in a room clearly too small for two people.


I don't really know what the kitchen in the Aurora II is like. I really haven't felt like playing most weekends and after a long history of being self antagged as my chef, I just stopped wanting to play kitchen for a while. I still feel that it would be better to limit the chef slot down to one, to help eliminate the chances of people getting doubled up with a psycho. However this does open up to the problem: What happens if a psycho joins first and just ruins the kitchen? Well I've seen bad chefs removed before, so it shouldn't be too hard to find a way to open the slot again.


Just my opinion on the matter.

Posted

Experiences with the same ban evader over and over again isn't exactly adequate reason to want the second chef slot removed.


I'm going to say no, pretty much for the same reasons why it's bad to ever condense the amount of slots for any job unless it's absolutely necessary.

Posted

Its not just about ban evader, even WITH another competent chef it's like chewing glass. You bump into eachother, have different cooking and serving styles, etc. Like I said, I have a menu and make people order, if a chef that puts food up on the counter comes along and makes a bunch of great food and leaves it sitting out, my play is ruined because no one is going to order

Posted

2 Chefs is pretty rough, if you are going for more of a 'Cook-to-Order' and 'Pay for your food' but the other chef wasted all your supplies on making hotdogs so you cant cook anything and you cryo out of rage. Its pretty rough, +1

Guest Menown
Posted

The same can be said for most positions.


Two janitors, one raids your closet for the metal to make weapons, your bottle of cleaner, bulbs, ecetera and runs off to god knows where.


You're always going to be dealing with shitty co-workers. Either make a player complaint or ahelp it if they're self-antagging or make an IR report if it's IC.

Posted

The point is not: "There are bad coworkers sometimes, please remove slot". That is definitely part of the point, and the easiest to counter. However the rest of the point is: Even with competent coworkers there is no room in the kitchen to properly work and you will step on each others toes. As a janitor you move over the whole station. Two competent janitors can work well together, with one covering one half of the station and the other covers the other. Hell, two good janitors can go the whole shift without running into one another. That cannot be done in the kitchen. It is too small and the placement of the microwave, oven, and fryer are too close to one another for two chefs to work comfortably under almost any circumstance.


Having said that. I will say again: I have not played much on newmap. Perhaps Aurora II extends the space, or items, in the kitchen enough for two chefs to work together in harmony, without having them constantly run into one another every time something pings. If this is the case, my complaints with the two slots will effectively be moot, and I accept that. However, from experiences in the Exodus's kitchen it's never been fun having two cooks even if both are good.

Posted

The point is not: "There are bad coworkers sometimes, please remove slot". That is definitely part of the point, and the easiest to counter. However the rest of the point is: Even with competent coworkers there is no room in the kitchen to properly work and you will step on each others toes. As a janitor you move over the whole station. Two competent janitors can work well together, with one covering one half of the station and the other covers the other. Hell, two good janitors can go the whole shift without running into one another. That cannot be done in the kitchen. It is too small and the placement of the microwave, oven, and fryer are too close to one another for two chefs to work comfortably under almost any circumstance.


Having said that. I will say again: I have not played much on newmap. Perhaps Aurora II extends the space, or items, in the kitchen enough for two chefs to work together in harmony, without having them constantly run into one another every time something pings. If this is the case, my complaints with the two slots will effectively be moot, and I accept that. However, from experiences in the Exodus's kitchen it's never been fun having two cooks even if both are good.

 

Newmap's kitchen is roughly the same size


Instead of entirely removing a slot, maybe add an already subservient slot, have head chef and chef or some other variation which would have one obviously be in charge of the kitchen.

Posted

Newmap's kitchen is roughly the same size


Instead of entirely removing a slot, maybe add an already subservient slot, have head chef and chef or some other variation which would have one obviously be in charge of the kitchen.

 

1. Damn


2. I would love for the additional slot to be some variation that made it clear you are working to assist the chef.

Posted

I'm all for the job to be split into two different positions, Head Chef/Chef and Sous-chef. Would function kind of similarly to the quartermaster, however instead of being in charge of cargo they are in charge of food production.


Could lead to some interesting RP of the Head Chef setting up meal plans or certain dishes that they would like to Sous-chef to get on with and can assist where needed - if the sous-chef is being a shitter then the head-chef can document what they are doing wrong and report them to the Head of Personnel.


But as someone that has played chef a couple of times and just had the other worker nick all the ingredients without a word as well as walking around on disarm intent, the kitchen isn't really big enough and with would encourage team play rather than two separate entities.

Posted

Hm, if [mention]Azande[/mention] agrees we can change that suggestion to adding a qm-style head for the kitchen area.

They would be in charge of the kitchen, botany and bar.


Otherwise we should keep on the topic of the original suggestion

Posted

I agree [mention]Arrow768[/mention] , I motion for this suggestion to formally become adding a 'Head Chef/Kitchen Manager' role to supervise the service (food/drink) staff!

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