Bygonehero Posted July 21, 2017 Posted July 21, 2017 New atmospherics is too good and stifles any creative design decisions that could be made by an atmospheric technician. It's small, and optimized to the point that it passively denies anyone from experimenting in atmosia, the city of pipes for their own vision of what it should look like. I understand that one of the players designed it. Consider for a moment that they had fun doing that? Did they ever consider that maybe other players would have fun doing that? Already the atmospheric technician is a job plagued by other people supplanting it. This is just a final nail in the coffin. The addition of manual valves to mix also prohibit station AI's from performing antagging stuff and I believe they were placed there for solely OOC reasons. ICly in this age of automation, NT would likely try to automate as much of its station systems as possible. Setting a manual valve for important systems is the same as someone choosing a car that won't drive itself instead of a car that can. NT is a company, and beyond synthetic access, there's no safety difference between a manual valve and a digital one. The difference is in efficiency. If it were up to me, I would unoptimize atmospherics as well as make it about as large as the old atmospherics, so as to give space for any changes or experimentation that a atmos tech would want.
Scheveningen Posted July 22, 2017 Posted July 22, 2017 I was wondering what the hell was wrong with the set-up. It's too well optimized and it's set-up by default for the engine waste to be potentially linked into atmospherics for the waste to go straight into filtering, unlike on the Exodus where you had to do this manually. Though I'm split on whether this mandates changes or not.
Kaed Posted July 22, 2017 Posted July 22, 2017 Maybe it's time to phase out Atmospherics Technician as a role and just make it part of basic engineering responsibilities to poke your head in there once and a while to make sure it's working. It's always been a very niche department to go to, as it can honestly sit empty an entire round and not affect the rest of the station. I can't say I super appreciate the idea of deliberately designing it to be untouchable by the AI, but it's not like AI on this server are generally allowed to commit atmos fuckery, anyway.
Haveatya Posted July 22, 2017 Posted July 22, 2017 I don't think it needs to be changed. You wouldn't design a station with inefficient atmospherics. The people that design these stations are veterans of NT and have done everything any atmos tech has done and more. Leave it great because it would be made great.
Keknar Posted July 23, 2017 Posted July 23, 2017 This was brought up and something is currently being worked on for the atmospherics setup. (In regards to optimization and size.)
Arrow768 Posted September 17, 2018 Posted September 17, 2018 Atmos has recently been changed again: https://github.com/Aurorastation/Aurora.3/pull/5178 Moving to the archive.
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