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[1 Dismissal] Buff uplink TC amounts


Scheveningen

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Okay, let's be honest. ERT and even security gets a ton of cool nifty stuff but traitors are forced to budget for their kit. Not even mercs get a lot of TC and that kinda sucks.


So here's my suggestion:


Traitor TC amount: 40 (Would allow for a wider range of equipment. You could grab maybe 2-3 lethal weapons and that's pretty much it. Could make ammunition more expensive just to balance this out better. I'm not saying they should face off against a fully armed ERT but they should stand a reasonable chance if they pack for it rather than getting gunned down stupidly for not being given enough anti-ERT options)

Mercenary TC amount: 65 (They're highly funded operators. It's fair if they get a ton of cool nifty stuff on par with ERT, they should be the well-funded terror operators that the lore depicts them to be.)

Ninja TC amount: 25 (They already have a slick spider suit but they can purchase other things on the go to fund their operation, since they're outsourced by the Spider Clan typically to perform SYNDIE DEEDS.)

Heister TC amount: 20 (They're not-well-funded pirates that need to scavenge to survive. I think it's fair not giving a lot of them individually a lot of TC, but this means they have to band together to purchase bigger stuff. Syndie borgs should be disabled to heister-marked uplinks, for obvious reasons.)


Why? Because ERT is honest to god overloaded with cool stuff and utility, but a dumb solution would be to nerf them to a traitor's level. Security is pretty stronk on its own too, and a revolver doesn't stand up well to a laser rifle. Instead of nerfing everything in sight, we should buff traitors to be able to purchase more equipment and make each traitor a potentially dangerous force to deal with if they know what they are doing and have packed for the occasion.


Lings and vamps don't get this special treatment because they're already stronk in their own ways and require specific playstyles to play them effectively, since that's mostly the point of playing a niche antagonist.

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So far I've never been fucked over by a legitimate traitor and been salty about it,I don't think this is a bad suggestion,more Telecrystals means more rp ability for traitors and operatives alike

if you have to choose between A or B for a gimmick instead of beeing able to do both in case one of them is locked by unforseen consequences you can still enrich the round with your presence by having options

soooo

Basically what I'm saying here is a well funded antagonist is exciting for all parties involved

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I think this is a great idea. There's usually an admin on that's got the ability to add more crystals though, so in the case of gimmick a versus b, what about if there's an IC menu that can request more telecrystals? That way traitors aren't too OP and if they are wanting to do something else, they can legitimately have more crystals added through an IC request.

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I think i'd have to agree with this, a bit more TC for the antagonists would be a much needed improvement considering the points made. Especially with the current server population with the amount that the antagonists need to budget themselves, winds up being less of a balancing issue and more of a limiting issue.

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Okay. Yeah. Sometimes you are just a few TC off that last item you really need as a traitor, but traitors are really really strong as is. You can get a revolver and frag grenades, or revolver and cham projector with your TC, if you want to go loud. You could get a voice changer and thermals if you want to stalk maint and murder people. In my opinion, 25 is just the right amount. Traitors shouldn't be able to win in a straight up fight with sec, unless they have already killed off officers one by one, or looted the armoury, or so on. They can be sneaky about this - give an officer a grenade as a gift, and blow it up later, for example. One out of four officers dead.


I really think 40TC will just encourage traitors buying everything they need and then murdering, rather then setting up and executing their gimmick or plan over the whole round.


But I would agree with an ERT nerf. As a traitor, you hardly stand a chance against ERT. You can only kill them if they don't know who you are.

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I really think 40TC will just encourage traitors buying everything they need and then murdering, rather then setting up and executing their gimmick or plan over the whole round.


But I would agree with an ERT nerf. As a traitor, you hardly stand a chance against ERT. You can only kill them if they don't know who you are.

 

If a traitor buys a bunch of crap and just attacks security, they should be adminhelped and probably antagbanned. That just shouldn't happen, regardless of if they have 20 or 200 TC. That's not the point of being an antagonist. The antagonist is supposed to drive roleplay, and I definitely think having access to a more flexible supply of equipment would significantly help some people in doing so.


As said in the OP, nerfs are not the right way to go here.

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Nerfs are rarely the right way to go. If you undermine a playstyle you make people not want to play it due to its glaring flaws, it doesn't make for good gameplay because nothing is fun when everyone is weak, it just boils down to powergaming to scrape by rather than allowing for interesting up-front confrontations where traitors have an assortment of tools and gear to toy around with and use in pursuing their objectives. Buffing everyone else to be equally overpowered allows for interesting (and arguably amusing) situations that wouldn't normally happen without the buffs existing.

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I really think 40TC will just encourage traitors buying everything they need and then murdering, rather then setting up and executing their gimmick or plan over the whole round.


But I would agree with an ERT nerf. As a traitor, you hardly stand a chance against ERT. You can only kill them if they don't know who you are.

 

I have never seen a traitor go loud McShootybang

not once have I seen someone pull a pistol on me

this might be because I work in the service sector,but if somone pulled a gun on me I'd problably try to get that info out to the station,and then that antagonist has to play the next 2 hours as locker-hide simulator

going loud is just never interesting

Especially because it isn't really an option,you just said so,you can't fight off security,I'm not talking kill everyone,Security will never retreat,will always chase you,will tell the AI to bolt you in while they vent the air and replace it with superheated phoron or something...

like

Why would you buy a revolver if not to inevitably fail?


Does this sound like a fun time for...anyone?

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I dont really like the suggestion.

ERT is usually a last ditch effort if shit is hitting the fan.

If you go so far that ERT is needed, then you need to either prepare for it in advance or deal with the consequences.

Nuke Ops has a good chance to deal with the ERT if they are prepared.

(And it can be expected from them to prepare themselfs, if they escalate it to ERT)

If a ERT Call is unwarranted, then admins should deal with that instead of buffing the Antags to be able to easily take on ERT.

They really dont need another buff.


Therefore voting for dismissal.


I should also mention, that since the implementation of the Antag contracts, there has always been the idea to move the traitors items from costing telecrystals to costing money.

In case you complete contracts, you can spend the money you made by completing the contract in the next round.

If you acquire more money by any means, then you will be able to buy more items.

But that is something for a different suggestion.

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  • 4 months later...
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