Initial clarification: "whitelistee" being heretoforth defined as anyone who was supposedly vetted and approved to gain access to certain privileges to play special roles on the server. Whether it be command or any of the xeno races. You know who you are.
I think new players can be excused sometimes for making certain mistakes or bad decisions, but unfamiliar individuals that are racking up their first few incidents of being unfamiliar with the server and the roleplay nuances accompanying it rightfully get watched more than the regular player, as the smarter troublemakers lay low and sow grief in more clever ways than just doing what would typically do little lasting damage and is instead an explosion of trouble that blows over quickly and gets resolved quickly. But, I digress. The regular player without whitelisting of any sort is typically watched more than the frequenters who have in some way achieved "veteran" status with the various conditions that the player would qualify for.
So basically the latter archetype that I've described has less reason than anyone to be making careless decisions in designing their character and their limitations, for one, and how they deal with situations ICly that they've otherwise dealt with dozens or even hundreds of times over. There's only really so much variance between rounds and the people participating in the game mode that would really change how interactions end up. And this is less about the whole, "why are people dying" thing because this isn't about that, considering how it can either be unlikely or guaranteed depending on the conditions of the round.
My concerns are levied in asking the question, "how come seasoned roleplayers struggle with creating balanced characters, roleplaying their character in an appropriate and believable fashion according to their character's priorities/personality, and dealing with sources of conflict in general?"
My assumption for the most part can be that at most seventy percent of anyone who constitutes as a regular has been part of a roleplaying shindig before this SS13 server, and in some manner would have to be accustomed to the nuances of actually roleplaying. Take tabletops for instance. OOCly, either you allocate stats to specialize your character to be really really good at specific things in their general categories (such as an acrobat being able to swim, jump, climb, etc) yet having glaring weaknesses in others because you don't feel it is a focus to worry about, as your other party members are liable to fill the gap with those sorts of checks. Whereas ICly in the same genre of tabletop games, it's easily explained as your character having practiced most of their life in becoming an adept acrobat, and that's their general occupation or niche that they're really good at. They find uses in-universe with their skills to accomplish their goals and complete adventures, so on.
I assume, that this being a similar premise aside from the goal not being to simply "adventure" and rather to "exist" in the game world while also not being a waste of space on the crew manifest and for a job slot. According to the rules on roleplaying, you merely need to motivate your character to do their job to an acceptable standard because assuming you're not an antagonist, your character cares enough about the job to continue working with the company, otherwise they would not be present in-game at all aside from being a visitor.
To tack onto that, I should remind any reader if they don't know already that the local setting is a corporate space station that may be a bit of a death-trap depending on certain conditions happening, but it's also still a place that employees of the company work at in order to get things done and get paid in doing it. Your character should generally be motivated to work, otherwise they wouldn't keep it. "My character is naturally X, though, and they slip through" is often what I hear as an excuse for the sort of behavior coming from people who often act in opposition to what would be the best interests of their character and I really feel the need to just write now, "No, they aren't. No, they don't slip through, if your character is like this they would not even be offered a job or they'd be fired if this trait developed mid-way into the job, they basically don't exist in the local setting."
Speaking of motivation. What motivates players to create alien characters that deviate far away from the accepted bounds of believability and the core cultural aspects of their race in general? If you're one of these people, do you feel you deserve points for not drawing any sort of reaction aside from an apathetic one because you designed a character that is contrarian to every expectation of the species you applied for? Did you actually intend on roleplaying them as the alien species they are or are you just making them human with a tail and a trill/hiss/lisp?
If you're someone with either one or a wide array of characters with a very flexible skillset, why do you think you're owed an ability to overload your characters with such a wide array of specialties with high competency in each or most of them, compared to other people who do go through the effort to stunt their characters in various aspects? What makes you so important in this roleplay environment that you feel the need to override roleplay expectations in order to give your character more power in any round that they're involved in?
If you're anyone who falls under one or more of these particularly levied cases, I'll ask one last question. What sort of entitlement do you crave so much that you think that everything else should have to change for you in order to fit for your own roleplay experience rather than doing the right thing and changing what you do for something more than just the self-indulgence of your own roleplay desires? Does the term "co-operation" mean anything to you, or do you just play on this server/participate in this community just for yourself?
This is not just an array of "well maybe you should adminhelp it" issues that I'm describing here, because I do, and yet not only do I see this happening often but some people succeed at flying just enough under the radar with their own mistakes/poor RP shotcalling that an administrator will rarely find cause to immediately administer discipline for. These aren't just isolated, individual nuances either. They're small issues but the problem with it all is how they stack up, create more small issues like themselves or end up creating larger problems that are actually just a symptom of the smaller ones. The moment that starts to happen, nobody seems to want to take responsibility for the amount of crap that's piling up. Maybe I can take some fault because I don't go around pointing fingers at bad shotcallers anymore as people saw it as harassing instead of looking inward to see where the actual issue lied. But, again, that really doesn't address the problems here.
Question
Scheveningen
Initial clarification: "whitelistee" being heretoforth defined as anyone who was supposedly vetted and approved to gain access to certain privileges to play special roles on the server. Whether it be command or any of the xeno races. You know who you are.
I think new players can be excused sometimes for making certain mistakes or bad decisions, but unfamiliar individuals that are racking up their first few incidents of being unfamiliar with the server and the roleplay nuances accompanying it rightfully get watched more than the regular player, as the smarter troublemakers lay low and sow grief in more clever ways than just doing what would typically do little lasting damage and is instead an explosion of trouble that blows over quickly and gets resolved quickly. But, I digress. The regular player without whitelisting of any sort is typically watched more than the frequenters who have in some way achieved "veteran" status with the various conditions that the player would qualify for.
So basically the latter archetype that I've described has less reason than anyone to be making careless decisions in designing their character and their limitations, for one, and how they deal with situations ICly that they've otherwise dealt with dozens or even hundreds of times over. There's only really so much variance between rounds and the people participating in the game mode that would really change how interactions end up. And this is less about the whole, "why are people dying" thing because this isn't about that, considering how it can either be unlikely or guaranteed depending on the conditions of the round.
My concerns are levied in asking the question, "how come seasoned roleplayers struggle with creating balanced characters, roleplaying their character in an appropriate and believable fashion according to their character's priorities/personality, and dealing with sources of conflict in general?"
My assumption for the most part can be that at most seventy percent of anyone who constitutes as a regular has been part of a roleplaying shindig before this SS13 server, and in some manner would have to be accustomed to the nuances of actually roleplaying. Take tabletops for instance. OOCly, either you allocate stats to specialize your character to be really really good at specific things in their general categories (such as an acrobat being able to swim, jump, climb, etc) yet having glaring weaknesses in others because you don't feel it is a focus to worry about, as your other party members are liable to fill the gap with those sorts of checks. Whereas ICly in the same genre of tabletop games, it's easily explained as your character having practiced most of their life in becoming an adept acrobat, and that's their general occupation or niche that they're really good at. They find uses in-universe with their skills to accomplish their goals and complete adventures, so on.
I assume, that this being a similar premise aside from the goal not being to simply "adventure" and rather to "exist" in the game world while also not being a waste of space on the crew manifest and for a job slot. According to the rules on roleplaying, you merely need to motivate your character to do their job to an acceptable standard because assuming you're not an antagonist, your character cares enough about the job to continue working with the company, otherwise they would not be present in-game at all aside from being a visitor.
To tack onto that, I should remind any reader if they don't know already that the local setting is a corporate space station that may be a bit of a death-trap depending on certain conditions happening, but it's also still a place that employees of the company work at in order to get things done and get paid in doing it. Your character should generally be motivated to work, otherwise they wouldn't keep it. "My character is naturally X, though, and they slip through" is often what I hear as an excuse for the sort of behavior coming from people who often act in opposition to what would be the best interests of their character and I really feel the need to just write now, "No, they aren't. No, they don't slip through, if your character is like this they would not even be offered a job or they'd be fired if this trait developed mid-way into the job, they basically don't exist in the local setting."
Speaking of motivation. What motivates players to create alien characters that deviate far away from the accepted bounds of believability and the core cultural aspects of their race in general? If you're one of these people, do you feel you deserve points for not drawing any sort of reaction aside from an apathetic one because you designed a character that is contrarian to every expectation of the species you applied for? Did you actually intend on roleplaying them as the alien species they are or are you just making them human with a tail and a trill/hiss/lisp?
If you're someone with either one or a wide array of characters with a very flexible skillset, why do you think you're owed an ability to overload your characters with such a wide array of specialties with high competency in each or most of them, compared to other people who do go through the effort to stunt their characters in various aspects? What makes you so important in this roleplay environment that you feel the need to override roleplay expectations in order to give your character more power in any round that they're involved in?
If you're anyone who falls under one or more of these particularly levied cases, I'll ask one last question. What sort of entitlement do you crave so much that you think that everything else should have to change for you in order to fit for your own roleplay experience rather than doing the right thing and changing what you do for something more than just the self-indulgence of your own roleplay desires? Does the term "co-operation" mean anything to you, or do you just play on this server/participate in this community just for yourself?
This is not just an array of "well maybe you should adminhelp it" issues that I'm describing here, because I do, and yet not only do I see this happening often but some people succeed at flying just enough under the radar with their own mistakes/poor RP shotcalling that an administrator will rarely find cause to immediately administer discipline for. These aren't just isolated, individual nuances either. They're small issues but the problem with it all is how they stack up, create more small issues like themselves or end up creating larger problems that are actually just a symptom of the smaller ones. The moment that starts to happen, nobody seems to want to take responsibility for the amount of crap that's piling up. Maybe I can take some fault because I don't go around pointing fingers at bad shotcallers anymore as people saw it as harassing instead of looking inward to see where the actual issue lied. But, again, that really doesn't address the problems here.
9 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.