kyres1 Posted April 6, 2018 Share Posted April 6, 2018 BYOND key: Kyres1 Character names: Ali Holmes, ROCKY, VAO, PIKSI, PHARAOH, GETT, IRD, JIX, Beacon, Painkiller, Kale Strauss, SEER, Truth, Feros/Greyson Corilius, Yahir Jones How long have you been playing on Aurora?: Several years, since 2014 I believe. Why do you wish to be on the whitelist?: To start expanding my horizons, really. It's been a long time - I figure it's been plenty long enough to start having my characters move up, and to place myself in elevated responsibility ICly. Why did you come to Aurora?: To be honest, Aurora's sort of where I started off. It was my introductory to SS13 and when I began I thought every server was like it. Once I decided to settle down and treat it seriously, I then found out that things like LRP existed - but at that point, it didn't interest me. I stayed because the thought of persistent characters on a persistent station with thriving lore and a great community was all I needed. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay, in Aurora's instance, is about a group of people progressing one great big story through the eyes of their characters. It's first and foremost a cooperative game where nobody is out to "win." In SS13 there are a billion different things that can be used to progress this roleplay, and that's what I think makes this game so special. Playing out story arcs, writing backstory and making interesting characters are among my favorite things to do - and those, as well I believe are what roleplay should be about. What do you think the OOC purpose of a Head of Staff is, ingame?: A head of staff OOCly is meant to be a guiding hand for new players. They are also meant to progress a round in a sensible way, and not just with their mechanical differences (extra access and authority). A head of staff is held to a higher standard than other characters as well, with good RP being a basic requirement and the whitelist being more rigorous than most. Of course, this ensures quality, leading to the final purpose of heads of staff - to bring assured quality RP, and ensure that all is in working order from an IC standpoint. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: There's plenty of responsibilities ICly for heads of staff, but whitelisted people in general should mostly follow these simple rules ; to uphold good roleplay, to play a good character, and to contribute. The vast majority of people whom I see get head of staff whitelists follow these perfectly, and my goal is to join in on this. I've had my ups and downs like everybody, but there's more to being whitelisted than just being super good at roleplaying. It's a damn good trait, but at the same time, heads of staff do a lot OOCly to assist in progressing rounds and help new players. Allowing antags to roleplay, playing sanely, and never overstepping boundaries are among these responsibilities. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: IRD Character age: 11 Please provide a short biography of this character (approx 2 paragraphs): VDD-T3350[PAYNE], or IRD, had humble beginnings as a simple crate loading unit in the early days of 2449. Outfitted with a needlessly complex positronic and tasked with tedium, soon enough IRD's creator saw more potential. Its basic industrial chassis came to adopt more intricate functionalities. It soon had two legs, two arms and a pair of grippers - plenty to manipulate and discover more than what meets the eye. It soon began to express noteworthy interest in its kin and an admiration for its creator - Vitrius Payne. He had great plans for IRD, and quickly did he change IRD's mentality entirely. IRD's clunky manipulators were replaced with progressively more advanced hands, and Payne eventually began to hand out equally complex tasks. From lifting crates, to lifting boxes. From lifting boxes, to lifting pen and paper. The creator had deemed IRD's transition into an assistant unit finalized, and IRD begin working alongside Payne as an unqualified, untrained and completely clueless freight bot. By 2452, IRD had surpassed Payne entirely, fabricating mech after mech alongside his creator. Years would pass as the routine changed constantly, with IRD's chassis being modified to fulfill new and exceedingly difficult roles. In 2456, Payne had settled - IRD would be transferred to an IPC chassis, and offered its freedom. At this point, his own creation had grown akin to him, overbearing and spiteful. Yet IRD's respect for him remained, and thus it decided to leave it within the hands of his creator to fabricate his chassis. Shortly before was the Generation 2 Hephaestus Industrial Chassis revealed by the famed Renter Max - this alone was enough. An order was placed, and IRD was integrated into his new chassis without flaw. It had reached his final form at last, expensive and complicated beyond measure. Three years had passed, and in 2459, the unfortunate Vitrius Payne met his demise. His wealth - gone, passed down to his greatest creation. IRD, lost and confused, purchased its freedom swiftly with what little remained of Payne's credits. What remained was barely enough to sustain him within Payne's residence for a year - it would soon need to survive somehow. In its favor, its qualifications over the years were immense, and the contributions its had made alongside Payne to the field of robotics were revolutionary. Thus, IRD scrounged. Sifting through job opportunities hastily, it had finally stopped and begun working with NanoTrasen. It was with them that IRD saw potential and with this, its story on the Aurora began. Working as a mechatronic engineer for nearly two months, IRD had become interim director four times. It had used this time to learn its workplace in and out, and understand those it worked alongside well. The Aurora was acceptable enough to continue Payne's legacy, and IRD would ensure its every action was done in his honor. IRD vouched for promotion, and it simply became a waiting game from there. What do you like about this character?: IRD's more abstract way of thinking and its tough moral code make it a joy to play. It has a particular disdain for shells, which always proves to be an excellent motivation for RP whenever it's forced to explain his opinions. What do you dislike about this character?: Honestly? Not much. However, if I had to say anything, it'd probably be the downside of its moral code - it often places himself in harms way to protect the more vulnerable, despite having no training or means of defense itself. It reminds me a bit too much of VAO at times, but it's easy to shrug off. What do you think makes this character fit to be a head of staff?: IRD is always professional. Never does it break under pressure, and always is it at the forefront of whatever its department is tasked with. It is never hesitant to assist its coworkers or take control when it's needed. Finally, it's been interim four times if I recall correctly, and having interim experience pay off is good fun. Please provide well articulated answers to the following questions. How would you rate your own roleplaying?: I'll answer it in the same way I did on my IPC app - I think it's improved massively over the years, but I've got a ways to go. 7/10, maybe? Extra notes: I was very tired when I wrote this. Also, I'm happy to hear any criticism. edit: i forgot to add a character Link to comment
Tylaaaaar Posted April 6, 2018 Share Posted April 6, 2018 +1 From me From having quite the amount of interactions with Kyres' characters its fair to say that they are more then competent of taking upon the role of command, I personally have never seen Kyres break character, or go full 'HURR DURR' mode, showing responsibility and so on. The characters quirks are quite interesting, and their motives are clear. The questions have been answered with full knowledge of what a head of staff is expected to do Icly, and OOCly. so yeah, +1 Link to comment
Yonnimer Posted April 7, 2018 Share Posted April 7, 2018 +1, would + higher if I could, good person to play with, fitting for the role definitively, also worked with them when they went as a interim, went well, they got an icly recommendation for the IRD to get promoted. also, IRD, IPC Research Director. Link to comment
Tailson Posted April 7, 2018 Share Posted April 7, 2018 Honestly, Kyres is one of my favourite people that play on the Aurora. I bump into his characters frequently and every time I find myself engaging with them in a positive way. I'm surprised you don't have the whitelist already. Okay, personal lovey sappy stuff aside, the character looks great. I really like the personal growth backstory, it's difficult to put a real sense of tragedy into the backstory of an IPC because so frequently it doesn't feature in machine origins. I wish I knew enough about IPC lore to comment on things like ages and how broad their knowledge can get but you see IPC RDs often enough so it must be okay. I'm rooting for you. +1 Link to comment
Worthy Posted April 7, 2018 Share Posted April 7, 2018 Yahir Jones I did say I'd +1 you if you listed him, so here I am. At first I have to say I did not particularly enjoy interacting with the good ol' Yahir. He was way too memey and in the brig more often than not, probably influenced by you playing him as an antagonist a lot, a lot. But since then I'd say you've come a long way mate. I can't really remember disliking any interactions I've had with your characters in recent times, finding them mostly enjoyable. And heck, you're being modest for show, rating yourself at a 7/10 for RP. I'm also really liking your answers to what are OOC purpose and responsibilities of heads of staff, and what you think role-play is about. You're saying it's a cooperative game and that nobody is really out there to win, this definitely shows in your play. You're generally always finding gimmicks as an antag to involve a lot of people and to provide them a fun experience, instead of simply murderboning. I've seen you salt a few times but not any more than any other, and shit, happens to the best of us. You generally always admit you're salting and you don't go about starting shitfests in looc/ooc/dsay so that's a good trait. So, yea, I think you're more than capable of having a head whitelist. +1. Link to comment
sebkillerDK Posted April 12, 2018 Share Posted April 12, 2018 Overall this is a good well written application, and i agree with your overall answers to the questions. The character itself seems interesting, and the backstory is one i haven't heard before. As a player, i know Kyres as a nice and friendly chap, i've never had any issues with them myself, and i enjoy their characters, they are fun and well rounded, and he has improoved over the time of playing here. so you have my support on this, i believe that you will make a great head of staff. +1 from me. Link to comment
LanceLynxx Posted April 13, 2018 Share Posted April 13, 2018 Kyres has vreat characters and great role playing skills in general. I see some flaws here and there but nothing that would hinder him from being a functional head, +1 from me Link to comment
Kappa Posted April 14, 2018 Share Posted April 14, 2018 After calling Ali Holmes ''her'' one thousand times, if not more, this is the moment to give him a great +1. By the way, I love VAO because it has some kind of different personalities stuff, and that's interesting. Link to comment
Sytic Posted April 14, 2018 Share Posted April 14, 2018 Very nice to bounce feedback off of, a very good synth lore deputy and a great player in general. +1 from me. Link to comment
Coalf Posted April 14, 2018 Share Posted April 14, 2018 Application Accepted. Locking and Archiving Link to comment
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