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CCIA Staff Application Basic Information Byond key: Psionic Ghost Character names: Cesar Piat, August Bakker, Milton Gibson Age: 30 Timezone:EST What times are you most available?:I am available after 5PM Monday thru Friday and Available all day Saturday and Sunday Experience How long have you played SS13?: I have played SS13 since 2016 How long have you played on Aurora?: I have played on Aurora since 2018 How active on the forums, discord and/or server are you?: I am fairly active on the Discord and the Server. A lot of times I'm seen as rping as August Bakker, my Surgeon Cesar Piat or Security Officer Milton Gibson Have you ever been banned, and if so, how long and why?: No Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise?: I have been a Moderator for other servers, but never Aurora Do you have any other experience that you believe would be relevant to a position in the CCIA?:[/b] Personality Why do you want to join the CCIA?: I want to join the CCIA because I want to be able to help facilitate more fluid and enjoyable RP that is within the confines of the rules. I also want to be able to help with issues and investigate incidents to ensure fair play is consistent and people are held accountable should things get too far out of line. What do you think are the most important qualities for a CCIA Agent to possess?: Main qualities are the ability to remain neutral. When it comes to investigating Incidents you have to be able to look at it all from a neutral stance. Can't let personal feelings cloud judgment when it comes to the concrete truth. Another important Quality is having good attention to detail. Being able to look at information and evidence thoroughly as a lot of times the solution can be hidden between the lines. What do you think the purpose of a CCIA Agent is in an ongoing round?: During the round CCIA act as the main guides when it comes to events. To answering faxes sent by the ship to assisting Antags with rp to help with concept and to act as a guide for them. What do you think the purpose of a CCIA Agent is outside of the server?: Outside the server a CCIA Agent answers Incident Reports and conduct investigations to get to the bottom what happened from a neutral stance. And once a conclusion has been found to then declare a ruling as well as hold employees and contractors accountable when policies are broken and direct command are not available to handle it at that time. How do you handle stress?: I handle stress very well. In my other Job, I deal with stress daily and talk to stressed and angry callers throughout the week while staying calm. How well do you work autonomously?: I work very well autonomously. Being able to think and work independently while still having guidance and advice should I need to collaborate with fellow agents to help with a certain case is how I do my best work. Additional Notes:
- Last week
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No, you will lose connection, and VPNs are not allowed sorry
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Will check, though is it fine to turn it on after joining or will the same thing happen?
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Should be lifted, try joining now? Make sure your VPN is off
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Useful guide!
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Arbiter_Ambrose started following The Titan Rises Feedback Thread. and VPN unban request
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BYOND Key: Arbiter_Ambrose Total Ban Length: like, 5 minutes? Banning staff member's Key: @Shadow7889 Reason of Ban: Some guy beat a bartender to death with a pickaxe and disconnected after, and I caught his sticky ban Reason for Appeal: Because I forgot my vpn was on and I want to go back to playing normally : p sorry if this is kind of stupid and also speedy.
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would you smoke the gla'orr pack or take a hit off the al'maarist bar
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Give the Corp Reporter and Freelance Journalist a slot each
greenjoe replied to stev's topic in Suggestions & Ideas
I was considering making a PR to do this. My plan was the office would be for the corporate reporter, and the freelancer would not have an office. -
Give the Corp Reporter and Freelance Journalist a slot each
Arbiter_Ambrose replied to stev's topic in Suggestions & Ideas
Considering my first diona is a reporter and I am very much enjoying it so far, though I might not be playing the part all that well, I think it would be great to have a second journalist slot for that rivalry. :^ -
Hm, I think it could work though it would definitely change up the server somewhat, though I do enjoy the concept though I am kind of biased since I want to play changling again : ^
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Hm, I really like all of these.
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The eMail Always Gets Through - Juneau's IPC Application
JuneauQT replied to JuneauQT's topic in Whitelist Applications
A positronic brain's thought process is primarily logic-based. They filter input information through their directives (I believe laws for posis have been deprecated recently, and I'm not sure about the canonicity of behavioural cores to begin with), and determine the best course of action they could take from that. This is theoretically similar to how an organic brain might make decisions, however thinking in this way is a skill that, say, a human would have to deliberately develop over purely emotional reasoning. This runs contrary to the thought process of an IPC, which starts off completely devoid of emotion. However, an IPC will not necessarily remain like this. Though it's internal logic will never change, as its brain evolves to develop and interpret emotions the data that it feeds into that logic will necessarily be warped. Objects or individuals that it has formed an attachment to are given inflated value judgements, tasks it does not particularly wish to do might be expressed as 'higher risk' in its internal thought process, value assigned to basically anything might become more generally arbitrary during moments of heightened emotion and so on. These developments are shaped by the IPC's initial programming, of course, but also the experiences it has--a shell IPC who works in customer service is going to learn emotions much faster than an industrial model who largely works in isolation from humans, for example. Ah, I think I misunderstood this question somewhat. A more directly character-focused character backstory would be: Since her activation in the closing half of 2466, Alis has, in fact, had time to develop as a person somewhat. For example, she would not consider herself to be one as such: 'personhood', to her, is something that has little intrinsic value outside of its legal benefits. She has nothing to prove to humans (other than that she can provide excellent delivery service, of course), so she sees no point to pursuing an arbitrary label based entirely on the organic sophont experience, and that of humans in particular. She would not, however, be able to articulate this belief in such straightforward terms, at least not yet, as she has yet to build the full base of knowledge required to understand why she 'feels' what she does. The people around her, in Alis' view, can be sorted into fairly distinct categories: Productive Orion Express employees, Orion Express employees who could stand to be more productive, and potential clients. Productive Orion Express employees are to be admired, of course, while those who are less-than-productive are to be viewed with... perhaps not contempt; many of them have their reasons, after all, but they should still be reminded that they have work that they should be doing. Potential (or actual) clients are a wholly different beast--Alis will perform what she's been taught is an approximation of human positive emotional display for them, as this will (as far as she's concerned) improve their opinions of Orion Express So far as Alis herself's actual emotions, her logic is more conflicted. She does not particularly have much interest in them (outside of the tasks in which she has been taught that performing emotional behaviour increases the quality of the customer experience, at any rate); but as a positronic intelligence who has been programmed with some emotional knowledge she is, slowly, developing something of an understanding about how emotional mindsets function. This is irritating to her. As is the fact that she finds this irritating, as a logic continuation of the concept. What she actually shows of this is limited. -
What's the context here???????????
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I liked the wiki page on it I guess, it could be better in some ways but I am not sure how exactly, I wasn't involved in the event, I don't know why I am writing this. ._.
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An Idea for (somewhat) Optional Engineering Work
Jasorn replied to Evandorf's topic in Suggestions & Ideas
I like it, would incentivize myself to try engineering characters (at the moment I've never played it on aurora past being a maintenance drone). I think the current random events (blobs, random hacking event where some APC gets its breaker flipped or whatever it is, or wall rot) don't really work as intended, such as blobs being instantly nullified by an emitter and standing around usually. The fluff panels are great for something to interact with for RP, but I think its beneficial if the action is mechanically making a difference instead of just clicking a thingamajig for the sake of it. That said I'd like to hear engineering players thoughts since like I said I've never technically played it on Aurora lol. -
I play engineering occasionally but I wouldn't say it's my main so I wanted to get feedback on this idea before trying to move forward with it. Unless there are antag actions or other repairs necessary, I feel like engineering is fairly front-loaded as far as work is concerned and I've seen attempts in the past to remove busy work so I'm not sure how people would react to this addition. Regular preventative maintenance is something I think would definitely exist on a ship but isn't really seen in-game. To that end, engineering would have a maintenance duty/task list created at start of round. It would be accessed via an engineering console or PDA and it would generate specific coordinates/tiles around the ship that are up for regular inspection; you'd be looking for cracks, corrosion, ect. Once the inspection was finished you would submit the results of the inspection and sign off on it. There would be bonuses or other incentives for getting this work done every shift. Now, those are the very broadest and vaguest of strokes. The main issues to tackle would be how to implement it mechanically and what the benefits/consequences would be for completing/ignoring the work. Mechanically, I think the simplest thing to do would be to have a tool/scanner that you can use on walls, floors, ect and can print out a report that can then be fed into the system. Tool belts and pouches are already full to bursting so maybe we add the functionality to an already existing tool. It seems cleaner than trying to alter examine text or add verbs to the structures but I'm open to ideas. I think we can probably incorporate the maintenance panels to be more than just fluff as well. As for consequences, bonus pay is always handy, but I think it would be nice to see your work pay off as well. I was thinking about adding a random event to the possible options that checks to see how well maintenance has been performed during the shift. If it's been ignored then there might be a structural failure somewhere. If it's been done properly then perhaps the event still triggers but instead gives a blurb about how well the ship seems to be flying today; kudos to the engineering department. We would want to make sure that any negative effects are appropriate for pop and engineering staffing levels but I like the idea of having more events where you can be proactive than strictly reactionary. Anyway, let me know what you think. Questions, concerns, recommendations ect.
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Intensity: Medium Event Lore Lead: Kermit Event Admin: Yonnimer or Melariara Description: While attempting to bypass a star system known to have pirates, the SCCV Horizon is interdicted out of FTL transit! The event will follow a medium-scale, pseudo-Odyssey format. There will be explicit tasks for departments, primarily Security, Engineering, and Operations. There are accomodation towards other departments to get involved (incl. Service), but they may be fleeting. Medium intensity combat (an easily overcome threat; moderate risk of injury/death) is to be expected but is not the sole focus of the event. Horizon Characters do not know the information presented here, but an SCC Bulletin was posted warning of a recent pirate attack in the Weeping Stars region. Volunteer roles are available. DM me (Kermit) if interested.
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im like if Socrates had a rack and good opinions
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The eMail Always Gets Through - Juneau's IPC Application
The Stryker replied to JuneauQT's topic in Whitelist Applications
Hello and thanks for applying. I have some concerns for the application. Could you expand a bit more on how an IPC thinks and what shapes an IPC to behave the way they are? Additionally, could you expand the backstory and how recent events may or may not have affected the character? The backstory feels like it describes the Alis series more than it does Alis 205 herself. 2466 to 2467 is enough time for some aspects of the character to be created. What does she think of the people around her? How have her (admittedly) brief experiences affected her views? -
pvths Synthetic Writer Application
Triogenix replied to pvths's topic in Developer Applications Archives
Thank you for your application! At this time, Kermit and I have decided to go with another applicant. That said, we hope you continue to apply for positions on the lore team in the future! -
NM - Synthetic Writer Application
Triogenix replied to NM_'s topic in Developer Applications Archives
Kermit and I have decided to accept this application. Congratulations! -
This topic has been discussed by the Headmins/devs and the Lore Masters. The following measures/rules will be implemented: AI Art will not be permitted on the Wiki AI Art in other places (primarily character art) is not banned. Any kind of AI content needs to be clearly labelled as such. (Including, but not limited to: pictures, text, code, ...) Anyone contributing to Aurora is discouraged from using AI generated content in "official" works (i.e. news articles, sprites, code, ...) Using AI generated content for personal works (i.e. flavour text, character images, ...) is permitted. A "artist" staff role will be established. These measures will be re-evaluated in the future.