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Everything posted by Scheveningen
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One: Reading people their rights is fun. Two: Protects the butts of security officers that arrest people. Three: More IC policy is always fun. “I am encouraged by Biesel law to inform you of your rights. First, anything you say can and will be used against you if it implicates you in a violation of Corporate Regulations. Second, you have the right to appeal your detainment and sentencing with the Head of Security, Internal Affairs, and the facility's Captain in that order. Third, your violations of Corporate Regulations may also be violations of civil law. These violations will be reported to civil authorities upon the conclusion of the shift and punished separately at the discretion of said authorities. Do you understand these rights as read?” Note, these rights are only to be stated to someone being served out a warrant for an associated crime in which they will be brigged for. It's (intended) procedure to read these rights out to someone immediately after their arrest. Failure to do so in certain cases that mandate it may cause the ranking head of staff to throw the case out and cause an immediate release of the individual being arrested.
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regrettably, you were. He stated later in discord that you were treading a fine line already but I'll leave whatever that pertains to, to him if he chooses to reply.
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I agree. It is a form of powergaming and is not a practical way to do things in the roleplay sense. It is deliberately done to exploit the throwforce of rods and the vulnerability of the AI core from vertical attacks. Which an average engineer should not know the exact GPS location of the AI core.
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Huh, okay, didn't know that. That still requires a bit of deliberate effort to do, then. This doesn't sound like it's done on a regular basis by multiple engineer players.
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You know, you can just furnish the level above with reinforced floors and it's practically impenetrable, right? Short of a RIPLEY drill. You're also metagaming if you, as a station engineer, know the exact location of the AI core to drop rods on it from a z-level above. You should be permabanned from engineering if you're caught doing this. This is so utterly blatant in intent and execution what you intend in doing here.
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I only really need to reply to one thing because it's the only part that inherently matters. I fail to take this point seriously because all you do is be the exact opposite. You've proven you'll go great distances to express your 'moral right' to be vitriolic and spread hateful speech over the internet. And you've proven here you'll just as easily lose your temperament and do it again. You also told the administration who chose not to unban you to "Go fuck themselves" as well. I think your promises fall on deaf ears at this point. A chance for recidivism is always considered in contesting bans or appealing them. You have not really learned anything seeing as how the only accountability you've taken is, "Yeah, I said it, what are you gonna do it about it? Btw unban me pls I didn't do anything wrong c:"
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Nymphs do not require a whitelist. Nymphs are one of many observer-join roles in the game. You have to be a ghost to be a nymph. Remember that nymphs are very simple organisms until they start sampling a lot of blood for language comprehension and understanding of concepts that humanoid crew understand. Their intentions are to gain knowledge and grow up. They aren't meant to antagonize specifically. If people are playing them like pests, well, that's a thing. The thought process of nymphs should be to seek blood samples to learn. It's their natural instinct to consume biomass, too. The objective as a nymph shouldn't be to act like a pest, it's to act like an unintelligent animal with the sole objective of assimilating biomass and sampling blood to gain knowledge. They seek evolution, effectively, in order to later split off and propagate more of their species. They are basically like infants but they grow up and learn things super quick. They're innocent creatures, and the next generation of diona. Please defend the doona noomphs c:
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You actually got banned for being a dick where such behavior is strictly not allowed. Especially considering to what lengths you went to 'facilitate argumentative discourse', which amounts as much as it did, the way you went about it. You didn't do this just once, either, so I don't think the server staff were necessarily 'mistaken' in banning you. You also were given a lot of advance warning-- which you chose to ignore, and are now effectively complaining that the server staff punished you for something you were warned multiple times not to do. How do you suppose discussion on personal morals relates whatsoever to how the community is moderated, as to what rules are being upheld, and what environment is intended to be cultivated? Why do you think harassment, in any form or case, is remotely justified? It's okay to have an opinion. It's not okay to either be a self-righteous keyboard warrior that relentlessly attacks other people over the internet even when told to stop both by staff and the person telling you to quit harassing them, just because you hold an opinion in strong opposition of another person. If you feel so strongly against other people being able to express their opinion over the internet, you should stop using it. Because it is genuinely causing you more harm than good from a psychological standpoint. Hostility is never warranted in this community, I don't know where you got this perception that it was. You have openly admitted you have the rules channel muted. You do not make the standards, nor do you have any room to talk on any such standards if you refuse to care for them. You may choose to take hours out of your time to write up vicious slander about other people on the internet and act like a stalker, but you really shouldn't be surprised when community staff choose to punish you for this behavior. That is the epitome of consequence right there and I'm quite glad the system works. I have zero idea as to how you intend to be taken seriously with this kind of disrespectful, intolerant and malicious mindset that you're very intent on bringing back to the discord. No, actually, that is not the reason the rules are being enforced. Nobody wants to hop onto the server to play a game to be called retarded by someone such as yourself and that they'd enjoy urinating on them (like, ew, you actually said that) because of strong opinions that they hold. Harassment does many things to work against an enjoyable environment. The part that you did not recognize this is, regrettable, at best. I think it is very interesting how you continue to argue from a position that assumes you have moral superiority over the staff members that made this decision. This is a particular position that people who have control issues over their life commonly do; they deliberately word their arguments as if they're coming from a position of overall strength. It's extremely curious that you continue to argue with terms such as "good" and "evil", "right" and "wrong", in spite of the fact that human interaction and context works hardly like this. A good majority of relationships end because both parties did not actively seek to understand the other person's reasons for doing or saying the things they did. But some things are just outright inexcusable to say under the guise of 'doing what is right.' Do you think 'saying what is right' is morally comparable to 'doing what is right?' Because I think if you did, you'd find other areas to spend your time in. I think you're definitely out of your own league if you think yourself as this moral authority that deserves to be brought back onto the discord community to spread your toxic way of expressing your own ideas. It is amazing how you refuse to take accountability for the things you've said, and apologize for it. But the reason you haven't apologized is because you don't think you're wrong. You haven't learned a thing. That's why you're here with a staff complaint, I imagine, because your unban appeal didn't work out due to your outright refusal to be a man, take responsibility for what you said and why you said it, and then promise to not repeat the behavior. Why did you not do this? Is there this cognitive dissonance going on that confuses you from being able to make decisions that will actually benefit your own growth as a 'better person', or are you mostly content to stay the way you are, constantly insulting people and being overall extremely disrespectful to anyone that slights you and your supposed 'high moral standards?' You seem to have very little of a temper or self-control. You get into enraged fits very easily. It's not hard to offend you especially if nobody is even trying. If I might appeal to you better: Wrath is a sin, largely because it drives people to make irrational decisions and act extremely destructively. Love thy neighbor as you would thy enemy, or all you do is just bring yourself down to the level of the person you supposedly are purporting as inherently evil. Uno: A month passing is not 'ancient history.' Get it out of your head that people will not bring up the things you do to criticize your behavior. Dos: A calm and collected individual with a stable frame of mind takes setbacks with grace and patience, if we wish to talk about moral standards again. A wrathful, angry and sour individual throws a massive fit over it, burning bridges as they go because it's their only way of achieving catharsis with encountering a frustrating situation. I would know, I have been there and my major New Years Resolution is for me to deal with my own anger. Not calling myself the authority on this as I still have much to learn about temperance, but I'm far along with it that I know the signs of what tests my patience. Tres: You are overreacting and making a false dichotomy in comparing your situation with that of the average enforcement of rules over an open-and-shut case such as grief. Cuatro: This community is a popularity contest, effectively. Make yourself unpopular and, shockingly! You will be considered undesirable in the community, and people will ask for consequences for your upstart behavior. The staff have the rights and powers to regulate who gets shown the door. Consider yourself lucky that it was only a discord ban that you earned a month ago, in addition to being forum banned for the rudeness awhile ago. It takes an amount of tolerance and patience that I do not personally have to continually allow you to be anywhere near this community. Cinco: Yes, because of your unique way of dealing with personalities that aren't yours in addition to your very radical expression of moral precepts, I do believe you deserved the ban and that you also deserve to stay banned at the current rate you're going. The way you think of people and thusly treat them is abhorrent. Another thing you failed to consider is that the two pertaining staff members were the staff that were most exposed to your toxic behavior. You really shouldn't be surprised that they were otherwise unconvinced to unban you when you pretty much expressed nothing other than malice. I am actually laughing. This is such a hilarious observation to make in protest of a ban, because I have a funny one too. I'm sure a criminal would also like to be outside of a prison cell more than a police officer wants them to stay in it, too. The thing that the two unique situations have in common is the desire of both offenders to escape the consequences of their actions that brought them to such a resolution. Possibly not as much as you value hurling vile insults at other people for expressing an opinion that you otherwise misunderstood in intention and the message. I'm sure it was necessary from your point of view, if you felt you had something to lose in not hurling violent insults my way and towards the staff. Isn't that what the Koreans call "saving face"? Don't worry, fellow Aurorastation players, "I piss on you because I enjoy it" is a progressive comment that always leads to a resolution in conflict where everyone learns something new and becomes a better person from the conversation that was had. I am so flattered. Really.
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That's really not behavior that should be considered remotely acceptable as a head of staff. It's downright awful to threaten other heads of staff with an IR for doing their job and then issuing a death threat on top of that. That's definitely whitelist strip worthy, the way I see it. It's a deliberate abuse of IC authority and also a waste of CCIA's time to deal with an issue sourced around the CMO's ego.
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Is adminranks.txt in the regular config directory, included alongside admins.txt? Is it exactly like this, verbatim? ######################################################################################## # ADMIN RANK DEFINES # # The format of this is very simple. Rank name goes first. # # Rank is CASE-SENSITIVE, all punctuation will be stripped so spaces don't matter. # # Each rank is then followed by keywords with the prefix "+". # # These keywords represent groups of verbs and abilities which are given to that rank. # # +@ (or +prev) is a special shorthand which adds all the rights of the rank above it. # # Ranks with no keywords will just be given the most basic verbs and abilities ~Carn # ######################################################################################## # PLEASE NOTE: depending on config options, some abilities will be unavailable regardless if you have permission to use them! # ALSO NOTE: this is a WorkInProgress at the moment. Most of this is just arbitrarily thrown in whatever group because LoadsaWork2Do+LittleTime. # I'll be doing more moving around as feedback comes in. So be sure to check the notes after updates. # KEYWORDS: # +ADMIN = general admin tools, verbs etc # +FUN = events, other event-orientated actions. Access to the fun secrets in the secrets panel. # +BAN = the ability to ban, jobban and fullban # +STEALTH = the ability to stealthmin (make yourself appear with a fake name to everyone but other admins # +POSSESS = the ability to possess objects # +REJUV (or +REJUVINATE) = the ability to heal, respawn, modify damage and use godmode # +BUILD (or +BUILDMODE) = the ability to use buildmode # +SERVER = higher-risk admin verbs and abilities, such as those which affect the server configuration. # +DEBUG = debug tools used for diagnosing and fixing problems. It's useful to give this to coders so they can investigate problems on a live server. # +VAREDIT = everyone may view viewvars/debugvars/whatever you call it. This keyword allows you to actually EDIT those variables. # +RIGHTS (or +PERMISSIONS) = allows you to promote and/or demote people. # +SOUND (or +SOUNDS) = allows you to upload and play sounds # +SPAWN (or +CREATE) = mob transformations, spawning of most atoms including mobs (high-risk atoms, e.g. blackholes, will require the +FUN flag too) # +EVERYTHING (or +HOST or +ALL) = Simply gives you everything without having to type every flag Admin Observer Moderator +MOD Mentor +MENTOR Admin Candidate +ADMIN Trial Admin +@ +SPAWN +REJUV +VAREDIT +BAN Badmin +@ +POSSESS +BUILDMODE +SERVER +FUN Game Admin +@ +STEALTH +SOUNDS +DEBUG +PERMISSIONS Game Master +EVERYTHING Head Admin +EVERYTHING Retired Admin +ADMIN +STEALTH Host +EVERYTHING Developer +DEBUG +VAREDIT +SERVER +SPAWN +REJUV +POSSESS +BUILDMODE Dev Mod +@ +MOD Additionally, did you accidentally put the # symbol in front of any line prior to your ckey and your intended rank in admins.txt? Using the # symbol comments out the line and makes it not work. Half-true, but Aurora still keeps the admins.txt as a legacy system measure for people who wish to boot up their own versions of the Aurorastation source code for testing or starting up a new server using the Aurora base.
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[2 Dismissals - Bin Sun/29/2018]]Remove the detective's revolver's lethals
Scheveningen replied to Worthy's topic in Archive
100 posts, guys. I'm so glad we're able to have well-reasoned discussions. If I asked, "Why remove it? Why not remove it?" then the other participants in this thread would still continue to talk in circles for another 30 pages on this subject. Right of committee was a mistake. -
Removing antagonist status means they have no reason to antagonize. Their motivations are completely erased for the round. This is the purpose of an antagonist: to motivate themselves for an in-character reason to commit the acts of terror and such that they do upon the unfortunate crew that has to suffer them. You are literally asking for chemicals to be implemented to more easily control antagonists in the game. I'm glad there's so much popcorn in this post because I like mine extra salty.
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Inspired by this thread: https://forums.aurorastation.org/viewtopic.php?f=18&t=10265 Today on 'contributors ruin my spaceman game', I once again continue my crusade to balance out power creep in a way that is more interesting to gameplay. Effectively, instantaneous, non-telegraphed stuns are lacking in interaction and not quite healthy for the game. Being flashed should not completely render you prone to a beating where you cannot react. Instead, flashes fulfill their descriptive niche of "for use of crippling and being an asshole" rather than as a potent tool security can use to completely roll over a conflict. Borgs also can't be THE LAW in flashing someone to drag them out of a situation. This is arguably a huge nerf for validborgs. But that's okay, because we don't care about their feelings. They should call security instead. Or be a secborg. In turn, however, the duration of blinds that use the e_flash animation have been globally buffed by 60%. Flashbangs, which actually make sense to AOE stun, being caught in the flash range of a bomb, et cetera. You will now be completely blind for up to 7 seconds before the effects begin to wear off after 2 more seconds. This is very significant, as 7 seconds is enough time for an officer to grapple someone. If someone is aware enough of their surroundings, however, someone can at least try to evade security for a good amount of time. To make flash spamming untenable, I upped the potential flash breakage rate by 10% per time that it is used. It will never break on the first usage. This is a feature I may change in the near future if I feel that number is not impactful enough to make much of a difference. Use your blind mechanics sparingly, fellow shitcurity. IPCs, diona, Vaurca, and borgs don't get any benefits from these changes. They retain the same weaknesses in weakening as before. It's sad that Vaurca still get the short end of the stick but it more seriously cements how vulnerable they are to sudden flashes of light. There also EMP-related stuff but the changes are documented in the PR. And in the changelog I will draft right now as of this post. Another thing of significance is how this affects heads of staff with flashes. I am well aware that it is fairly disappointing for some heads of staff to not be able to abuse their pocket flash to personally arrest one of their own employees or even, in some situations, completely overthrow their own assailant, restrain them, etc. Now flashes can't be used that very offensively (though there are certainly still some ways) if they have no other weapons. It is thus recommended to use it just to flash someone and just dart away to security. https://github.com/Aurorastation/Aurora.3/pull/4662
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[2 Dismissal] Obstruction of Justice [Binned:01/05/2018]
Scheveningen replied to Korinra's topic in Rejected Policy
Obstruction of justice/aiding and abetting is already covered under regulations. There is no blind spot here. -
[2 Dismissals - Bin Sun/29/2018]]Remove the detective's revolver's lethals
Scheveningen replied to Worthy's topic in Archive
70 posts. Wew. This sure is a contentious topic. -
Hello, prospective server host! Let's assume you already set-up the server to compile and such, but the major hurdles you need to recognize are the error messages you get for trying to boot up the server fresh. As such, our goal is to look at the error messages and cross-reference what's missing. 1. ## ERROR: File not found (config/config.txt) ## ERROR: File not found (config/game_options.txt) ## ERROR: File not found (data/mode.txt) ## ERROR: File not found (config/dbconfig.txt) ## ERROR: File not found (config/admin_ranks.txt) ## ERROR: File not found (config/admins.txt) These are the first ones that'll be missing. I honestly just suggest taking everything from the Config->Example folder and just copy-pasting everything into the Config folder directory. That'll work. 2. To make yourself an administrator, go into admins.txt as it is placed in the config folder, and follow the txt instructions. Format the next line down like this: YourCkeyHere - Host This will give you all powers to the server and functionalities befitting a(n) badmin. 3. To change the server name, go to config.txt and remove the # in front of the SERVERNAME definer. Replace spacestation13 with Kimchi Station 13. It may or may not need underscores, try and toy with it. 4. Coding for the byond platform is generally a self-taught talent. There are materials to help, though, it requires a lot of patience, determination and reading. https://tgstation13.org/wiki/Understanding_SS13_code https://baystation12.net/forums/threads/how-2-code-4-bay.45/ https://tgstation13.org/wiki/Coding_Standards https://tgstation13.org/wiki/SS13_for_experienced_programmers https://tgstation13.org/wiki/Guide_to_mapping All of this is a headache. Take it one step at a time, it only took me a couple years to get a layman's grasp of it, and I do not even have programmer background.
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Alrighty. Big thing with vampire dominate: It sucks. Pun intended. While alberyk did adjust it to come far later in the vampire progression system, it's still extremely potent, and Dominate allows a vampire to force anyone to do just about anything within the near future of 15 minutes. That is pretty significant when you think about it. It is otherwise not regulated ICly as to what its limitations are. There are basically no limitations aside from what it says currently. While I think that's okay, I'd prefer if it came way later in the power chain. Instead, vampires should still get a weaker form of mental pull over mortals, though. As such, I suggest a couple progression changes be done. Firstly, Dominate needs to be split in two versions of it. Dominate will come much later in the progression tree, almost last before ancient vampire status, but it can affect loyalty implanted individuals and has zero conditions aside from having to type up a legible command. More on the conditional part of it in a bit. Suggestion Through a dark enchantment of the humanoid mind, you suggest a course of activity to the victim (limited by a sentence or two) and magically influence their mind. Characters that cannot be charmed (this largely applies to those with loyalty implants or robots) are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the individual to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act terminates the validity of the suggestion. Your vampire powers are too weak to force people to be violent! You can, however, influence people to think a certain way about some other person or convince them that something happened to them as done by another person. Afterward, it is up to the discretion of the individual what to do. This allows more creative individuals to potentially get the impact of a real dominate through cleverly posing a certain situation to a person that may drive them to violence. You can tell someone that the HOS killed your dog back home but you can't tell someone to take a stroll out an airlock. Unlike dominate, you must be within 3 tile vicinity of the person you plan on suggesting, and you do not whisper the command. You say it aloud. You gotta be discrete up until you rank up. Also unlike dominate, this is a concentrated AOE. You begin the suggestion, surrounding people with weak minds get a feedback to listen closely to the person, the vampire says it and toggles it off to enact the effect. You can't walk out after you're affected, you MUST stay within the area or listen closely to the source until it's toggled off. This expends the blood pool (2 every second it's on) and whoever was in that AOE needs to abide by the suggestion if it acted within accordance of the suggestion rules. The suggestion condition always expires after 20 minutes if it is not fulfilled. The individual remembers nothing as to why they were influenced into it. In my opinion, suggestion should come fairly early and it should be cheap enough to convince people to follow you into a maintenance shaft to "play doctor." Dominate You throw your conscious thoughts from a whisper into the feeble humanoid mind of another individual and break their will. You may suggest any course of activity, violent or not. However, the command must be concise, constructed in a way that sounds as if it is driven by a sense of urgency (i.e., "You must kill X person and chop their head off," or "kill yourself" even) but you may not command the person to obey you for a long period of time. Unlike suggestion, this isn't concentrated and can only affect a single person, but you don't need to be close to them. This supercedes loyalty implants, antagonist status, even robot status (they got the command daedra/constructs/things perk from skyrim), and the condition must be met within 20 minutes. If the individual does not meet the condition due to circumstances preventing them from carrying it out, they are required to punish themselves by serious self-maiming. If the individual does meet the condition, they immediately can snap back to normal. The individual does not remember who gave them the dominate command or any specifics pertaining to it happening.
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Pacman: Up front, it's going to be generally less than impactful if you choose to gate its effectiveness by deliberately overdosing someone with the chemical in addition to timegating it. Say they spend 5-10 minutes of their round being OD'd for their antagonist status or loyalty implant status being removed. Something to consider: Isn't it less time-consuming to either implant the antagonist, or just remove the loyalty implant out of someone through surgery, which can be done in much less time if the operating surgeon knows the procedures like the back of their hand? The original point I held may be moot in the case of timegating it, but another point pops up in which, "Okay, so now this is adjusted to be potentially less optimal than the conventional methods." Which is not necessarily power creep but it behaves in the inverse. Something to consider? I like the phrase, "Less is more" when it comes to introducing features. It's important not to be redundant when trying to add variety. And also important not to completely supplant an existing feature with a new one. Either it overshadows or it is overshadowed. Striking a decent balance is too difficult to reasonably expect and often takes more time than it is worth investing in. You pointed out earlier that Kaed was mindlessly bandwagoning on my earlier statements without adding anything to the thread. Which I didn't appreciate and ended up noticing that the same could've been observed of you and Burger via your downvoting of his suggestion. It doesn't matter if it's true per se if Kaed is bandwagoning or if you two are bandwagoning on each other (I personally view it that neither is true), but it's hypocrisy, simply, and I had hoped you recognized it at the very least. I am very much into psychology, see, and I've taken to reading a lot of material on mind-altering drugs recently because it's a subject I plan for in regards to a thesis I'm doing in the near future for academic purposes. I believe there is more inherent benefit to working towards making mind-altering drugs in the game semi-realistic or at least practical enough that people can feel very much immersed when they get doped up on aggression stimulants. Or inhibitors. Whatever creates an illusionary situation for a player without forcing them to think a specific way but allow them to act in broad terms based on suppression or aggression, respectively to the aforementioned drugs. If the game gives the associated character certain feedback messages that have more of a general, but broad/vague context, it allows players to improvise based on the situation they're in while they're affected by the drugs. That'd give a little bit of interesting feedback to the player to have some damn fun with getting drugged up by psyche-altering pharmaceuticals. I'm drafting up other ideas to along with his idea, as I don't think Kaed thinks his PR is quite finished yet. Burger: I pinged you, dammit! More seriously, I assumed you were perfectly fine with having a discussion over the related channel. My mistake for doing it the wrong way, it does look silly and as if I was demanding an answer from you. The initial implementation was flat-out powercreep when the PR was put up. You then changed it to be more gradual, to the point where "how gradual" is actually extremely significant enough that what I mentioned before about time-gating makes the power creep work in the inverse. Instead of it being a more inherently powerful and viable feature than what already exists, it seems to have larger potential to just be overshadowed by the more traditional, tried-and-true methods. So it is still powercreep (especially the OD thing), except the current implementation seems designed to be overshadowed by the existing methods. Does that make any sense? It's fine if it's traitor-available only. More psyche-warping drugs that antagonists can exclusively use is certainly fuel for hilarity, but it brings up a new issue where it somewhat lampshades the mind-slave implants from the other servers. It is obviously not exactly as severe as the mind-slave implants, but given the nuances of how mind-control mechanics work in roleplay, people will have subjective expectations that will lead to IC confusion. A large reason why most other contributors have otherwise stayed away from introducing such themes of having traitors be able to forcibly influence people in such a way, because on the servers that have it, it's not exactly the most positive influence on gameplay due to how generally unreliable in feedback that mindslaving really is. If you happen to influence someone who is not even moderately robust, you will get almost no value from investing resources in influencing them. Because you can't wipe away every single imperfection or issue with a change. The issue may still exist no matter what you do, or new issues will be created upon addressing the old ones.
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[Denied] Voltage's New Moderator App
Scheveningen replied to VoltageHero's topic in Moderator Applications Archives
I'd say yes as well. My initial judgement was mistaken.