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Scheveningen

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Everything posted by Scheveningen

  1. do not remove holes they are easy to avoid and become trivial with meson scanners.
  2. Notice how I said ex-con, not felon. And honestly, I think including crime that isn't traitor/antag related would be interesting. Ofc, it would be extremely difficult to implement correctly and would require some colossal reworks to how the game works, so those are far flung theories and not relevant to the point at hand. But in short, not all ex-cons are felons but they sure wouldn't be hired on the crown jewel of NT at all. Legally speaking you are not an ex-convict if you went to prison up to two years for a misdemeanor offense such as not paying your taxes. Future hiring opportunities may or may not discriminate based on your offense, particularly in a DUI, theft, or any other associated case that deals with dishonest, more severe misdemeanors. If you are a felon, you are very unlikely to be getting a job with a mega-corporation with way better hiring standards than people insist are because they think pubbies that click randomly from the BYOND hub are representative of lore in the slightest. You are a convicted felon if you serve out a lengthy jail sentence for a felony. Ergo, upon serving that sentence, you become an ex-con. Please don't test the boundaries on this. Believability in a character concept needs to come first before "interesting character background" because otherwise we allow a lot of people to be overwhelmingly special working with the company with a lengthy list of criminal records. And please don't pretend like you know better regarding legal terminology.
  3. There's no west entrance. This is terrible.
  4. Someone was complaining earlier that there were 6 traitors active in some other thread so I assumed they were telling the truth. My bad.
  5. Adding more active traitors to an ongoing round might be silly, so I think I have some conditional ideas to control the amount of auto-traitors during the specified round type. Minimum of traitors that may spawn: 2. Maximum that may spawn: 1 traitor per 10 active players in the round. This should prevent traitor overflow and making traitors overbearing during deadhour rounds.
  6. Aim intent immediately drops as soon as the first reaction shot is fired. I see no reason to reduce its power any more than currently.
  7. We need more major events. Completely separate from the mouse breeding event, the large rodent breeding event is a major event that spawns several rats in the spawn locations that mice share, with the added advantage of allowing ghosts to immediately join as the rats that spawn to scavenge for food and be a very major nuisance. They share all of the similar mechanics to mice, except they have triple the health pool and are capable of viciously biting for 5 brute damage, with 5% chance of infecting the wound. After consuming sufficient enough nutriment, the regular size rats may immediately mutate and grow into a giant rat. They once again triple their health pool, double their bite damage and their infection chance from their bite. They gain a passive 20 armor to melee attacks owing to their thicker skin. They can no longer crawl through vents but they may access the small airlock openings. They gain menacing red eyes to reflect their mutation. After consuming a much larger amount of animal protein or even humanoid flesh, giant rodents may again mutate into Rodents of Unusual Size. In addition to possessing a passive ability that renders everyone completely ambivalent and apathetic to their existence, ROUSes once again double their bite damage, infection rate and once again triple their health pool. They gain 35 passive armor to melee attacks, 20 passive armor to bullets, and 10 armor to lasers. ROUSes are too huge to fit through an airlock hole or a vent, but they are now capable of forcing open airlocks with their massive brute strength. They also gain a claw attack that may be toggled in their abilities menu. Rat bite infections don't do anything special, they just by chance inflict the typical infection that occurs from untreated wounds.
  8. A great way to balance characters is governing actions through attributes and tagged skills. The more you try to invest into one attribute the more expensive it gets with stat point investment so that you cannot be really good at one thing without sacrificing many other things. Likewise you can only 'tag' a few skills that your character happens to be much more proficient at than other things. This makes characters that are designed to be strong specialists really valuable at what they do and thus it would make sense for them to be employed where they are. Of course they have weaknesses, in the grand sense that they won't have success doing other things not related to their job in the slightest. There is a concern about potential min-maxing of the system, but it's certainly possible to relegate skill tagging to specific trees or adding traits to the game that add small bonuses with small downsides or big bonuses with equally big downsides, if people are willing to play around those. Being able to 'tag' skills a la GURPS will allow certain characters to specialize in certain things over others. They benefit even moreso if their tag skill is governed by a high attribute score since it'll modify their chances more in their favor compared to characters without that tagged skill familiarity or the attribute focus pertaining to it. I honestly think that governing stuff through RNG/dice-rolls is not always the best choice because input should make sense and all that, but I do think the presence of RNG in regards to skill checks makes every playthrough different, unpredictable (at times) and more organic. So I do think its worthwhile just for this case, as RNG happens to govern some specific amounts of combat.
  9. Unrelated, is this cured through ryetalyn or is there no cure?
  10. I'm sure that your one experience where you got outrobusted once accounts for the multitude of times the deployment of combat cyborgs singlehandedly end the round. Well argued, mate. This makes zero sense, Arrow, because the statement contradicts itself. Combat cyborgs are not a 'middleman' option, they are just as severe as ERT if not more powerful. Command is encouraged to call ERT against ninjas/wizards/heisters that have been a problem that security hasn't been able to deal with for a long time, and rarely if ever do crossfire/merc/heist rounds stretch on for very long unless the antagonists deliberately force code red and then leave the round as soon as there's a sign of trouble.
  11. It doesn't need to be removed from the game. It needs to be removed from being deployed by the station. If anything, turning the current security bots into the Peacekeeper cyborgs from /tg/ to utilize sonic warfare to deal with criminals, and revamping the current cyborgs and giving them riot-control intensive things to have more defensive strength than offensive strength would be perfect. Combat cyborgs are optimally played extremely aggressively because there is a lot of shit they can get away with aside from getting blasted by the rare EMP because one guy decided to sacrifice other power for utility they were only going to use once anyway. Whether removed or reworked, the current design of the combat cyborg needs to go out the window or back to the drawing board. Edit: sentence structure.
  12. To doublepost and re-iterate. Combat cyborgs are faster, so they will out-position you, out-run you, and will be able to respond faster than you can. You will waste ammunition and time trying to punish them for them taking evasive action. They are punishing you harder. Combat cyborgs have strong ranged capability and a larger capacity than the average dude with a laser rifle as they draw from their own reserves. They will out-gun and out-suppress you. They are punishing you harder. Combat cyborgs have a power hammer to destroy you up-close and personal. They will break you and crit you quicker than an idjit with an e-sword. They are punishing you harder. Combat cyborgs have a shield module that will allow them to take a lot of punishment and put the person shooting at them at a serious disadvantage by acting as an obstacle that doesn't care if it gets hit, it is doing its job and not taking very significant punishment for it compared if anyone else were to do so. They have a robotics lab to roll back to if they need repairs. They will out-sustain you. They are punishing you harder. Combat cyborgs have a link to the AI and security comms. They will outplay you with superior intel and information. They are punishing you harder. The very fact that combat cyborgs can be deployed and the point after they are deployed provides an overwhelming amount of strategic pressure that strongly disfavors you as it forces you to play extremely defensive and passive, to not take risks and not be able to pursue your antagonist goals in the round as soon as they are deployed. You are being punished by the mere threat of their kill pressure even existing. Your round is done when combat cyborgs are in play, if you are on the receiving end. You are not able to counterplay combat cyborgs without following a step-by-step measure of murdering anyone capable of posing a threat to you as soon as the round starts. Combat cyborgs are only appropriate if they supplement HAPT as the informal deathsquad bots that they are. They have the literal edgy-ass black and red color scheme to show this.
  13. Glad to know you speak for all heads of staff and every given cited situation that calls for combat cyborg. Indeed, Combat cyborgs have never been deployed immediately during crossfire/merc/heist rounds in due part to overwhelming response that command doesn't feel like dealing with before casualties occur. Contrary to popular belief, EMPs are not very common and when the capability to acquire them is actually present, the price for doing so comes at an incredible cost from multiple sources. Ion equipment is generally unviable to appropriately use in its current state. Because the only weapon accessible to antagonists that is an ion weapon happens to be a rifle with a very bulky weight class, meaning major sacrifices in utility would need to be made if one actually planned on carrying it. EMP grenades currently have a TC cost that force you to make budget sacrifices. Individual traitors themselves can barely afford to lose out on purchases that give them bigger power-spikes than anyone else, and boxes alone also force an individual to make storage space sacrifices on top of that. Antagonists need to sacrifice much of their own power in major areas just to be able to instantly react to something that doesn't feel pain or get stunned by anything other than the designated niche tool that carries a heavier price than any other weaponry in the game to carry. On top of that, combat cyborgs are ridiculously overloaded with more raw power than mercenary teams could possibly min-max on their own with TC expenditures. This is a balance/game meta problem moreso than it is a roleplay problem. Combat cyborgs only exist to bring their own flavor of boring murderboning to counter boring murderboning from the worst-case scenario of a shit antagonist. Neither of which should ever happen. To entertain the thought of combat cyborgs still existing in-game is promoting a vicious cycle of senseless murder without meaningful interaction. This is not how you treat the disease.
  14. Then it should block more melee attacks. Currently the only shield in-game that blocks ranged attacks regularly is the energy shield. Although there are probably others that I'm missing but aren't in the game through standard means.
  15. Is that all you got? Comments from a month ago attacking your character? How is this harassment? How can you not tell the distinction? Maybe this wouldn't have been such a confusion if you didn't name your character after your username. Absolutely incorrect, you also do not have a head of staff whitelist, so do not pretend like you know the regulations better than an administrator or actual head of staff players do. The heads of staff reserve the right to enforce uniform protocol by any means they see fit that is within regulation. If a head of staff says the nurse outfit is not in regulation, it is not in regulation. It is amazing how utterly flippant you are. You are complaining about your character being criticized yet you do a 180 and viciously insult the same administrator who barely did anything wrong in the first place. How can you complain when people call you out for the most out-of-this-world crap that you say, in addition to that? If you can't realize that you need to act like a civil human being on this server as best as you can then you may actually be better off leaving this server like you said you would. If you get offended based on criticism/jokes about your character, you are unhealthily too invested in that character.
  16. Your character is not meant to be a sexy nurse from one of them suggestive films. This is utterly sinful. Repent and submit to the pope. You are a sinner if you get a rise out of this. The nurse outfits were originally designed to be part of the cosplay outfits from cargo. Someone, I know not who, decided to add them to the selection of the more practical and legitimized uniforms. The skirt-only-look-no-pants-mom! nurse outfits are genuinely immersion-breaking and create other issues on top of that. The nurse outfit expose the knees and some of the arms, while the actual jumpsuits cover the arms and legs completely and are properly sterilized. Any hospital takes sterilization protocol very, very seriously, and it's part of medbay expectations to keep their department cleaner than any other as it is a sterile environment. Showing skin is completely impermissible, and it would be best if the nurse outfits were relegated to the abandoned theater or the costume shipments instead.
  17. I'd prefer that we have personal defense shields that have to be worn on the belt slot instead.
  18. It is genuinely the shittiest thing ever to immediately cryo and ragequit because of things not going your character's way ICly. It is even shittier to slander someone and post toxic lies about someone without a single shred of evidence pertaining to what they did. This is absolutely not what we meant to tell you when we said for you to make a complaint. A complaint is to provide a civil case against either a staff member or a player for any potential wrongdoing or contentious decision-making. Levying personal, untrue attacks on their person is genuinely disgusting. Straight off the bat all you've said is that you're apparently being ruthlessly persecuted, but we've had this discussion in the discord earlier today based on a random outburst. . This pretty much came out of the blue, but uh, lol. This says very poorly of you to start, with you seemingly angling to cosplay as a victim while also firing off very vile insults for seemingly no context that anybody could glean at all. And I imagine Lilium does as well but for whatever reason didn't seem to want to mention what the straw being drawn here is for. Bullshit. Nursie is one of the most patient administrators on the server, and they genuinely shy away from conflict with players in general compared to other staff members. This is where I am demanding actual proof of her OOC toxicity to people here, in three and a half years of playing here I haven't seen nursie be over the line toxic to anyone at all. Furthermore, in response to the "threatening to IR", thing. That is Nursie's character, not Nursie herself. The CMO threatened your character with an injunction, not an incident report. A filed injunction is effectively a cease and desist letter filed by a superior to a subordinate to conform to the expectations of the ranking head of staff. That was threatened because you OOCly decided you weren't going to have your character wear anything other than a dress with skin exposed. The irony isn't lost on me either, when the OP is accusing an administrator wrongfully of being "bitchy", guilty of "metagrudging", and being "passive aggressive and toxic", when they are displaying the exact same behavior. I am led to believe this is genuine projection of personal weaknesses, because this is just ridiculous.
  19. Again, command being responsible for activating them does not make them any less overloaded and superior in combat to literally anything else in the game. A single combat borg provides an absurd game imbalance that cannot be dealt with short of accessing a cyborg console with command level access or actually carrying the most inconvenient and bulky thing to carry in the game.
  20. I think any form of argumentation that boils down to "wow you got owned by whatever you're complaining about, lmao get good" (exceptions apply if a person is permabanned and whining about the server that banned them, as that is just a lolcow, community members actively addressing issues is not being a lolcow) should be recognized by the person unironically saying it as a disingenuous form of arguing that would be better off taken elsewhere. Gaslighting is a form of trolling and is posting in bad faith. Keep it on discord or OOC if you must contribute some degree of childish banter but keep it off the forums. I genuinely believe this part of a systemic problem with roles with power generally attracting power-hungry individuals that wish to enact their power fantasy and exploit any form of powergaming possible. This isn't applicable to everyone as not everyone is doing their job efficiently simply to shit on an antagonist and they're simply trying to act as a tough enough obstacle to not be a complete pushover, but there is such a thing as "tryharding", especially on a roleplay server, to the point where it does not benefit anyone's enjoyment. I can see why for others why it may be difficult to distinguish between "tryharding" and "having a competent and effective character and playing them as such", but you genuinely need to look at the intent and the way they do things before making such a conclusion. With that out of the way there isn't really an appropriate way to handle this issue mechanically short of the knee-jerk reaction that is, "remove the AI". Because this is a systemic player behavior problem, I do think it more appropriate if players did their best to jump to report awful AI behavior even at the slightest signs of it so that staff know what to look out for. On the staff side, they need to be much harder on AIs that deliberately go out of their way to spot antagonists and point the finger at them. Nobody should ever be legitimately playing like a security-focused AI, ValidOS is never fun for anyone.
  21. I don't think AIs are as impactful to an antagonist's experience as much as two rolley bois are when they happen to tread onto your path. This is a serious post in spite of the current date. . Behold, the rolley boi. In their arsenal: 1.) A module that circumvents a weakness inherent to any other cyborg type including the syndicate cyborg, speed! Not only does it overcome the weakness but it ends up being an absurd strength as it outpaces all sprinting speeds in the game aside from the Unathi, but one would have to be joking to take that into legitimate consideration given how combat cyborgs sustain their speed for much longer without significant tradeoff. 2.) A module that acts as a damage sponge to any projectile type that is not an ion blast. And we know how common EMPs are in this game. Not. 3.) A mounted laser weapon which now draws from the cyborg power cell. 4.) A melee power hammer that does an absurd amount of damage. 5.) And if they get really lucky to be hacked, they get a laser cannon on top of that. So basically, combat borgs have insane mobility, insane melee advantages, a shield that soaks guns aside from an ion rifle, and ranged capability to further drive the power spike you get from crisis override engaging, up the damn wall. Combat cyborgs provide a rather absurd advantage to the general crew given their specialized combat nature, being generally better and less punishing for getting into combat than any other role. When something is designed for the explicit purpose of killing off all of the antagonists in the round and having no other interesting quirks that make the module less then reliable, you know there's a problem. Ion weaponry is terribly uncommon and also inconvenient to carry given the weight class of an ion rifle and how expensive a box of EMP grenades are for an uplink, and I do not foresee a PR adding ion carbines to antag arsenals any time soon. The introduction of more ion weaponry would not significantly ease the amount of pressure that combat cyborgs have to deliberately end the round much quicker than was anticipated. While combat cyborgs were cool at the time at being implemented, it's increasingly becoming more obvious they are fulfilling the purpose they were designed for, which is to indiscriminately murder any external station threat the cyborg comes across. And in other cases, also murking crewmembers due to how indiscriminate combat cyborgs are when murking their targets. I think the game flow would generally benefit without combat cyborgs and the emergency crisis button being temporarily committed out for the time being, instead saving combat cyborgs as supplemental to HAPT or on occasion, ERT, if an administrator is feeling particularly ornery about it.
  22. Realistically, not happening. Discord is not a substitute to the forums for serious discussions. It's quite obvious with his remarks afterwards that he wasn't being completely serious. I'm not sure how this is to mean much when the earlier discussion was deliberately on the subject of "not going too far". If you aren't willing to go the distance (especially to maintain a joke), you'd seem better off not doing at all? A head admin making jokes about rape in roleplay is still fucking disgusting.
  23. There's a line we'll be setting. This example will result in bans being handed out, once the guidelines are implemented. . Oh, really? I'm really glad staff are spending their time answering questions like these on Easter Sunday. This is exactly what Jesus would want them to be doing.
  24. inb4 "if erp is allowed, will antags be allowed to rape people?" glad to know the subject of ERP and all of its implications is all just a big april fools joke to staff lmao
  25. At risk of being bamboozled because of "just a prank bro", why not, I'll be very very serious. I don't care if ERP is implemented or not, I'd prefer 'not' because there would be a lot of changes needed to be done to bar minors from the server. This isn't a matter of debate, if you want to implement sexual themes, the kids gotta go and the server has to be an adult one now. A not great sacrifice for a great cause. I don't care about Vox if they get implemented or not. Prefer not, as they'll get turbonerfed just to even be crew playable and that sucks. Ambivalent about the community manager thing. But vote me regardless and I will change my mind on it. Game mode voting is perfect the way it is.
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