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Everything posted by NoahKirchner
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Intergrated Circuits - A Guide to Space Age Electronics
NoahKirchner replied to Ornias's topic in Guides & Tutorials
They can also be used to record conversations with enough memory sticks and some timing circuits (Or a machine full of memory sticks and a recorder with a subspace transciever) -
Intergrated Circuits - A Guide to Space Age Electronics
NoahKirchner replied to Ornias's topic in Guides & Tutorials
Great guide my dude -
hey good luck my dude it's been fun
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I don't particularly see a reason why they need to remain extra relevant somehow. Either you turn on your suit sensors or not. The mandatory minimums thing has always seemed to me to just be there to give crew antagonists an excuse to not have their sensors on so they can lurk in maintenance or go places they shouldn't. By the time suit sensors are mandatory, people probably already know who they are so it's irrelevant. No one is going to single anyone out for not turning them on, because regulations aren't changing regarding sensors. People might have to change how much they ignore them, though. People get called out for it by medical all the time even with a common radio.
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You bring up a lot of fair points, though an issue I see with making suit sensors this important is that the "Mandatory suit sensors on blue" thing becomes less relevant (Since you can't say "Ow, help"), and not having your tracking beacon on might become suspicious, especially because I occasionally see players singled out for not having them on. My personal philosophy on it is that suit sensors should be reserved for high intensity situations, but this is not really possible because of mining and open space in general, but ofc I don't decide stuff like that.
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Half pop for us is still over 20 people. That's more than enough for a good round. And I still think that assuming you know what percentage of people will hate something before it's even trailed is presumptuous. Maybe everyone will hate it and it gets scrapped. Maybe most everyone loves it and we just change. I am willing to disagree about the half pop bit. When pop drops to 20, you normally get ten-fifteen people in the game at what is, in my time, 4-6 AM and a lot of times that doesn't include an engineer or android or you get something like 4 sec officers (Since sec is arguably the most popular dept) and 1 doctor, 1 engineer and then two other jobs. As far as the percentages go, that was assuming that the change passes initial testing. I'm arguing the best possible scenario if it passes testing from my point of view, that of being against it, which would be a roughly 50/50 split with voting. Sure maybe it'll go great and this entire conversation would be for naught or it'll go terribly but in the event that it passes I see it being pretty divisive. I could always be wrong but it's just a concern that I have, pop dropping when people don't want to play a station with significantly less ability to converse but with more meaningful convos. --------------- [mention]whiterabit[/mention] Departments would, I hope, still have radios so there would be no need to meet face to face within the department, the only people you'd be unable to communicate would be out of department people (I would assume normally engineering and cargo if you're working at the desk like you said.) Engineering would require you to move, sure, but people already walk down to cargo when they need stuff and it's no big change from the desk afking. If anything it would keep people from being able to leave the department since they'd have no forewarning if anyone is coming in until they're already in the door. As it stands, suit sensors are off by default and when I play paramedic I see very very few people turn them on since the verb is a pain to find if you're new and not too many people remember. To be fair, though, this is a bit out of the scope of this suggestion but I am more than willing to concede that suit sensors would definitely help medical, but right now I think that they are less than optimal. As far as your comments on sec with guards and what-not, that could bring in some rather neat RP if people are assigned to areas like medical or research, but in all honesty I see security taking the smallest hit from this change. As it stands, yes, people can blab over the radio about their murder but beyond that most of security's job is done on their internal channel or things are witnessed by sec officers. This may just be my experience, but from the sec I've played I really think that this would be a pretty small change, really only affecting that one ass who screams "AHH OH GOT JOHNNY MCGEE'S KILLING ME IN MAINTENANCE" as his guts are being turned into a liquid and painted on the wall. I see it affecting medical (as previously mentioned) and engineering. Engineering, from when I play it at least, gets most of their things from people saying over the radio "Uhh, this happened", or "Hey electrician, is this APC supposed to be red?" Without radios, anyone with an engineering issue is going to have to go try to find and beg an engineer to assist them. Though to be fair, this is less of a poor change outright and more of just a change to how engineers operate (And there ARE always PDAs) Research are a bunch of recluses as it stand so this only affects them with people dying in xenobiology and xenoarcheologists but xenobio was already addressed.
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Counterpoint on the calling for help: Suit sensors. Medical keeps telling everyone they need to turn them on. If you keep ignoring medical, it's your own fault if you end up somewhere you can't call for help. The suit sensors can even convey your location far better than your pain-stuttered wails for help, since it provides coordinates. It's an incredibly valuable tool people should put more attention to it, instead of just sullenly leaving them off forever and relying on common for literally all communicative effort ever. Once again though, I have to point out that you're not going to be living in total silence without the common channel. If not being able to hear a dozen people's random conversations at all times that you're not even participating in makes you feel miserable and lonely, I don't know how you get through life. But I feel I should point out DatBerry mentioned we wouldn't be doing this mechanic every round. You could just play in the normal comms round if it makes you deeply uncomfortable, and the people who like it can play in no-common rounds. While it won't be total silence, the station would still feel a lot emptier, a fair bit moreso than it already does. It doesn't make me feel miserable nor lonely to not be able to hear conversations, though, it's just boring. Desk jobs where you're on call but need to remain nearby a lot of times have people sitting alt-tabbed in chairs at medical front desk and I think this is pretty good evidence of the normal response to lack of communication. Most people don't go to the library and grab a book, they alt-tab and watch a youtube video until someone knocks on a window, less information to be able to read won't work to help that. I know and I suppose that could work, but issues with voting on polarizing issues like that is such a major change could ruin the round for at least half of the playerbase, if they like or don't like comms. Then you only have half-pop.
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????? -Xeno(x)ology jobs tend to be some of the most mechanically engaging jobs on the station. Often they go off into their own world and don't talk to much of anyone the whole round because their job amounts to a round-long minigame. Or they die to a slime or hole. -Talk to your coworkers -The crew in general is going to be far less interested in your bluespace slimes and artifacts than your department -You can talk to anyone you want without going to the bar, just use your PDA. -Talk to your coworkers. And paramedics are the ones who are SUPPOSED to leave their department to fetch wounded, I thought? Along with engineers who need to fix things? I don't understand your complaint here. All you're losing is the ability to gab at everyone on the station at once from any place on the station. When leaving as a paramedic, your goal is not to interact with anyone beyond grabbing and dragging them. Engineers are constantly being pulled away to fix things and so can't hold conversations either. I feel like this results in a lot of sitting and staring at your screen, at least with common there's something to read and people who you at least feel like you CAN talk to as opposed to just waiting for someone in your department to speak (Assuming there's anyone in there even). I'll concede that xenobio's often off in their own little world, but a comment on slimes killing xenobiologists makes me think that this would be hell for paramedics and the like. Shaft miners would be less able to yell for help when they fall off a cliff and instead of just being recovered dead they would never be found. This wouldn't be too bad if they weren't removing a vital piece of equipment from the game by doing that, a rigsuit/mining voidsuit. All in all I think the superior option here would be to integrate IT with keeping these channels running when it comes out, so it becomes more of a luxury than a constant, but removing it partially/all-together seems like it would heck a lot of stuff up and there could maybe be other options to play around more with the radio, like putting radio jammers on traitor uplinks or having a service available that cuts all comms for 5 minutes or so including station bounced and intercomm.
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I don't know, maybe I'm expecting too much but I would think that this would encourage people to seek out other characters and interact in person or setup events and activities to keep themselves interested. As they wouldn't be able to just sit around and talk shit over the general freq, interaction would need to be a bit more proactive. Even still, if the common channel was kept for intercoms, it would be possible to have a conversation through them but it would just limit your ability to move around. Once again, incentivizing a face to face conversation instead. There's an issue with that. Leaving your department requires you to ignore your job. If I'm a paramedic I have to basically always be in or around medbay to be able to respond to situations, an engineer will always be being called off and a xenobiologist or xenoarcheologist is going to have little to no contact every round. People will just alt-tab more, or they will ignore their job and the game will become a "Let's sit in the bar instead of doing our job" sim imo.
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Thinking about it now, there's no easy solution to this since keeping the ability to change radio channels period trivializes this. Then that ruins gimmicks like station radio shows on a certain frequency, et cetera. Gonna have to -1, though a nice alternative would be to have a signal tech or IT whenever it comes out need to set up the radio channels (Or maybe just the common one or each frequency) so that it can be taken less for granted. Maybe have to do some fancy wiring business to hook up each frequency from lowest to highest INCLUDING 145.9.
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Maybe now people would finally use EQUIPMENT EQUIPMENT = [('Request consoles', 'NTRelay', 'PDAs/Pay attention to their goddamn PDAs', 'The AI')]
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I don't play a Vaurca, but I find them endlessly interesting. Some of the things that make them so interesting imo is how integrated virtual reality is into their culture and it'd be neat to see it ingame in some way shape or form.
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I like skull's idea of being able to hack firing pins for revs and what-not.
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We already have policy in place. Yes, but iirc the only place you can get that ingame is from a form machine so I'd assume the type of people to do this won't be concerned with policies like that. Might be good to put it directly into the corporate reg wiki under contraband just flat-out stated if it's as much of an issue as it's being portrayed as in this thread.
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I think this is a bad idea and I would instead highly advocate for a policy change revolving around weapons. For example that research weapons need paperwork to be able to be transported or they are contraband, because most of them are still experimental et cetera. A coded limitation on this only serves to make antag's lives more difficult for Revs and what-not since they don't have very many ways of getting weapons. If you see a security-scientist, ahelp them my dudes.
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i'll get my dad to ban you you fucker
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Everyone on the discord is an overly horny sex demon and they need to be STOPPED i'll exposed the server on reddit and ddos ulness it's fixed > [mention]Superiorform[/mention] praise garn
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No idea how to mark threads so that I get notifications about replies so instead I'm going to reply to the thread with a comment that doesn't actually really mean anything but looks semi-coherent and reasonable. (Oh and +1)
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Shitters will abuse this in the brig to commit suicide. You could, using this, commit suicide in handcuffs or a straight jacket while inna brig.
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I agree to an extent, but I do think the issue is a bit more nuanced than just "Heads of Staff want to win". I think the server could benefit from a discussion on why red is raised and lethals distributed early as opposed to just saying stop, that way people can come to a consensus and move forward with a plan to make the server better.
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[Policy] Remove Internal Affairs or Make Staff Improve It
NoahKirchner replied to Azande's topic in Archive
Perhaps allow IAA to submit ic IR reports that CCIA can read on the web interface? That way they don't have to do it on the forums.