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NoahKirchner

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Everything posted by NoahKirchner

  1. Any time I've arrpee'd with Phoebe it's been believable and generally a good experience. They're also an admin so it's a given that they have experiences making situations more fun for the group than fun for them personally, and I think that is a big part of RP. As far as lore goes, I'm not qualified to comment but I really like the backstory. The idea of a still patriotic but dissatisfied Tajara seems like it could bring a fair bit of spoken conflict to the table. On the negative the cat in that picture is clearly not supposed to be under that newspaper. +1 and stuff.
  2. Right now, an issue with malf AI is that it really always ends the same way, no neat gimmicks. This might help by reducing that "If I get found out I'll be carded right away, my borgs will be un-law sync'd and will barge directly into my core and shut off my APC" mindset that at least I always get into, and might promote some more varied antag-play (Since an ERT won't be called as soon as there are no borgs left)
  3. antag type where IPCs become highschool bullies and spitball nursing interns from across medbay?
  4. An IPC built to perform a specific task which will require paperwork. An IPC whose only method of being able to survive, pay for maintenance etc is working jobs that require paperwork. It would increase efficiency.
  5. I figured that the IPC would slot a paper into itself, and it'd come out completed. (Would essentially be like using a pen on it, but you would hold it inside your body until it's done, and you dont need a pen in hand. Still can't move though)
  6. If anything, remove the one that we have now and add the moderate severity one as pretty rare. Seems like every round all of the vendors across the station are launching stuff at me to the point where it's more annoying oocly than icly because engineers are always too busy to come fix it. This is what the PR does in its current state - it replaces the existing event with a rarer one that's better telegraphed that eventually gets dangerous. Ohh gotcha gotcha. Well nevermind then forget I said anything.
  7. If anything, remove the one that we have now and add the moderate severity one as pretty rare. Seems like every round all of the vendors across the station are launching stuff at me to the point where it's more annoying oocly than icly because engineers are always too busy to come fix it.
  8. YES! YES PLEASE! Oh gosh being a firefighter while atmos tech is the best thing ever!
  9. Allow baseline and industrial IPCs to take a prosthetic organ (Just so people can choose to not have one), that would write on and print papers. Mainly because I find it silly for a big hulking industrial IPC or basic baselines to try to write on a paper for reports and what-not, especially the less advanced ones.
  10. I like this idea. Honestly, that seems to be a problem with a lot of departments on the Aurora II, no offense of course. Things like the armoury and sec as a whole got bigger, and that's good, but places like virology seem a lot more closed in and cramped with less table space.
  11. but you see, it would apply to merc suits too. that way, mercs will actually have a use for the armored vests and the tactic of venting everywhere you go will actually have a negative effect on them, which right now does not effect them at all, not to mention how bad venting would be with new map. combat in space should not be the same as one where you're not in a full body hard suit, i think space combat is due to a change. The reason mercs use suits is because that's really the only feasible way to get to the station, especially with newmap's security checkpoint. Maybe allowing them to dock at some different locations would also help with this?
  12. But then security voidsuits give you a massive disadvantage over things like mercs who are blowing holes throughout the station and who have full access to their webbing. Maybe replace the tactical armor in the armory with some other kind of suit that would allow inventory managment and withstand breaches to help with this, but isn't 60/60/60/60 like it is now.
  13. While a conceptual barrier would be nice, it requires large scale cooperation and, as it stands, actually keeping people from entering an area with tape is downright impossible without needing to threaten them since everyone is too busy doing their thing.
  14. Thank you kindly! As far as time zones go, I'm normally on early - late afternoon EST, so 6PM to 12AM UTC, but hopefully I see some of your characters ingame soon!
  15. That might be nice, yeah. always wanted a cute lil' pAI bunny to sit on my desk as I do paperwork and talk to me about pAI stuff. But this removes a bit of the antag-ability aspect of it (In that you can give a pAI your stolen all access (or emag it?) and send it off to spy for you). I think the door idea might be the best in all honesty, it's the most flexible I think.
  16. I like the red text idea. It still allows security voidsuits to be viable, while giving a reminder that you're wearing a hardsuit and it's uncomfortable as all heckin' gosh.
  17. Hey man this looks awfully cool!
  18. +1, would help with the possibility of metagaming high intensity gamemodes.
  19. +1, Lowe is one of the people that pops into my head when I think of Aurora, especially roboticist, and any time I've RP'd with them or seen them in an RP situation, they've always done a pretty extraordinary job. I've got no doubt in my mind that they'd be able to roleplay an IPC very well.
  20. In all honesty, it gets sort of boring to vote secret every round and never even know about antags if it's anything but merc or heist. Half the vampire, ling, rev and traitor rounds, all you hear in OOC afterwards it about how it was basically "extended". Sure, these gamemodes are hectic, but it's essentially like the opposite extended mode. You vote extended where you want to chair RP all round, you vote conflux or crossfire when you want an action packed story that's a struggle to survive through instead of a docile one.
  21. I've gotta say, I really don't like this random event. It triggers nearly every round, ends in the floor being covered with random garbage, and everyone is always too occupied fixing more important things to really care about it. I'd be in full support of an entire revamp, maybe having vendors hike up prices, or even remove it for now and tie it into the IT job that I keep hearing about in the future, having them fix issues with the vendor like insane prices, minor shocks, stuff like that. As for the moment, though, it's really just annoying a bit immersion breaking to be constantly pelted with cigarettes and coffee every time I'm near a vending machine when playing after the 1:30 mark.
  22. +1 Sleepy's vaurca was the first one that I ever met on Aurora, (Vag, in particular), and he spent a fair few 30 minutes walking me through a bit of their lore in LOOC. He's obviously determined, and he's a p/ cool dood.
  23. I've gotta say, the Tramadol idea might be pretty neat for those "Station on fire" type rounds, far more so than having them drift off to sleep. Then you get to arrpee being awake while someone's playing in your gut and that's something you dont get to do too often otherwise.
  24. They definitely can ruin a round faster than the abusers can be punished. I've been a head rev on a rev round before, set up a huge ambush for the captain with doors locks and taking the captain into a little maintenance room with every door maglocked but one, which almost nobody has access to so I could monologue and interrogate him (He was acting scared, was gr8), but the AI had already ordered a borg to come up through the back, open up the one weak spot, and injected me with soporific about 8 times because "I would have been able to flash them" as a medical borg. It was handled, sure, and the player was warned and what-not, but no amount of post-event fixing stuff would have allowed that round to play out with any sort of conflict (was really lowpop), and I spent the next 30 minutes in a cell until the captain went SSD. Preemptively stopping super easy to abuse, round ruining (or at least antag, which is sort of round ruining) tactics is, I think, the best option whenever they're so readily available, not locked behind a whitelist and the rules of the race would technically allow for it.
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