
AmoryBlaine
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Everything posted by AmoryBlaine
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Oh, and please add a cute TCFL satchel
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There's a lot to read here, but I think I get the jist. Tbh, I think the Specialist TCFL should wear lighter RIGs, with low armor, but faster movement. The standard trooper and Prefect can share the current suit, but just change what the suits come with. Add in more blasters, add some sort of light ballistic rifle alongside the thumper, add in a voidsuit to be worn by crew militia or whatever. Can we please add some sort of TCFL clause where they can go "YOU HAVE BEEN RECRUITED" or something and it holds actual weight
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Just give them Sec Officer access. They're about on the same level of trust in regards to putting themselves in harm's way. And at the same level of trust with Research and Command crap.
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I just realized I either didn't change or didn't notice the difference between the IPC voidsuit and helmet.
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This is the third thread on the topic. Take a look at the changes. Mining Cargo The rest of the species voidsuits are going to be done eventually.
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I also intend to add puttees as accessories, a darker version of the workboot, a darker cowboy boot, a plain pair of goggles, new jackets, new vests, and bandana masks.
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I do not like these, I have a preference for the current one because it contrasts a lot with the standard black scrubs, but that aside, the side sprite looks wrong. Like it doesn't conform to where the arm is. Our arms look like this but it looks like the sprite makes them look like this.
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Not really. This only works out when there's one or two TCFL. But then you need to try and balance carrying all this shit to the station, since the only option you have for EVA is a hardsuit meaning you lose your backpack slot, so now you need to carry your bags in your hand, plus your own gun in your suit storage space. Really, TCFL need a light light voidsuit.
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Don't worry about it. They aren't being added.
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See, you can do that currently. In fact, to my knowledge, that's actually what is expected. Did you know that charging the mercs with just a baton, when you otherwise have options more reasonable, you can get in shit? Not just IC shit, like being blown apart by guns, but banned. The same can happen with any antag, really. I've seen it happen. Seems to be working so far. Who, exactly? Maybe they shouldn't be standing that close to the Officer. Maybe, if that two prod and down, isn't justified, they should ahelp the shitter, rather than try and remove the tool from access to me. At the end of the day, I'm playing here for me. I don't want to be fucked over because some other guy doesn't have any self control. What something else is being proposed here? Use ranged weapons? Leave the area and get a bigger gun? Go suck up to departments, rather than establish relations with characters? Replace stun prods with telescopic batons? I'm sorry, did we want to make engaging with security into a binary state of peaceful, or all-out lethals, with the two options then being negotiation or a shoot out? Are we still treating Security as an outsider among the crew, as well? It sounds like it. The whole "Wow, Sec needs to learn to be nice to Non-Sec" is just the type of attitude that breeds interdepartmental tension. So maybe @Resilynn shouldn't be partaking in it. I like being able to not have to kill someone, because my options have been limited to pepperspraying myself, flashing them- also known as "doing fuck all"- or fight them with my fists-- or, you know, as keeps being suggested regrouping, IE; "Dude, just let them get away, so they can prepare, and then you can fight equally once you have a gun, and they have force gloves or whatever.". Because that's what regrouping means in this context, this post isn't about security tactics, it's about giving even more fucking leeway to antags, as though they are these incapable children we need to pretend we cannot see when they cover their eyes. If you're failing to escape Security before they baton you, one of two things has taken place, you either lost fairly due to your own fuck up, or they fucked up, and you need to ahelp their behavior. If you're in a situation where you need to use a baton, that situation isn't lasting very long. You either need it or you do not. I like having that option on hand for when it's acceptable to be used, which- coincidentally- is in the moment, not two minutes from then, after I leave the area to ask the AI, warden or HoS, who may or may not be on during the round if I may have a baton. What happens, though, is it doesn't happen again. Because if you do your job correctly, that player isn't going to want to repeat that action, or be capable of it. What scenario is this in reference to? If it's someone charging something that is going to obliterate them in all reasoning, then ahelp them for acting like a shitter- whether they beat the thing, or are obliterated. Just because they die, doesn't mean they should escape punishment for doing it in the first place.
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"Should I get my shit kicked in trying to deal with this with pepperspray, or should I get a gun."
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Right, because we should have Security ordering lethal munitions and heavier hardware. Because we need prototype scattershot laser rifles from RnD. Again, why are you focusing on up'ing the ante. Why should the options be, "blundering moron" and "operator". I don't want to go from trying to use pepperspray on people to "pretty please cargo please order me a combat shotgun ty". If you're removing the capacity for security to use batons when they're needed, that stage of non-lethalness is going to be circumvented, whether you like it or not. Wow, this almost sounds like it's something that should be dealt with OOCly, and not used as a basis for removing an item. If you start being wordlessly attacked in any capacity, that's a reason to ahelp.
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None of what you said engaged my points. It's not 'meta' to use the only tool that works. It's common sense. If it runs out of charge, and you still haven't dealt with that person, you probably should be beating them at that point or shooting them with a gun. Would you prefer they went and got the gun? Again, you didn't address any of what I said, maybe you're cool with be maced, I'm not. A jolt and numbness is much more preferable to searing pain in my eyes and panic. If your concern is being beaten with the baton- again, if you take it, I'm just going to crack your head open with the maglight or my fist, if you start trying to fight me. That or shoot you. So take your pick. Removing the baton just makes non-lethal arrests harder, and pushes for more lethal situations.
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Creating new charge for cargo storage misappropriation
AmoryBlaine replied to Kaed's topic in Rejected Policy
That is to say, by the standard at which we currently operate, or should, not everything is contraband, or chargable, but if you're clearly misappropriating hardware and stock, it can be theft, grand theft, or contraband- plus neglect of duty if the QM or HoP wish. -
Creating new charge for cargo storage misappropriation
AmoryBlaine replied to Kaed's topic in Rejected Policy
What do you mean by stuff? Most items won't bat an eye if they're taken. It's typically only when it's literal contraband that anyone cares to press them to return it or have it confiscated. It's a bit redundant, since you can just be slapped with theft if you're caught misusing and trying to keep warehouse stock for yourself, and it's clear that you have no intent on doing your job. Which can be compounded with contraband if you're being an extraordinary shitter and have teargas and tact armor in your bag. -
@Conspiir @VTCobaltblood Post what you think the leather jackets should look like, using an image off of google. Give or take the collar being also leather or that material.
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Yeah but then the issue is it'll jump to one of two slots, rather than just one. Which is annoying.
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Ideally they're a part of the bandana item. You activate the standard bandana and it changes to a bandana mask.
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Everything is situational in the loadout, if an officer is abusing his equipment, fucking ahelp. If a genetic horror is being BTFO by a stunprod, maybe buff that fucker up not to be fucked over by the baton. If the rev is suffering to batons, maybe give them a reliable means to acquiring ranged weapons- IE, makeshift firearms, which for some reason no one has picked up to fix and make viable. Or, add a type of armor that deals with blocking electrical currents or something. Have it as an engineering item which is used during electrical work, work over the torso. Traitors, Mercs, Wiznerds, and Ninjas already have ranged weapons in spades, and the capacity to not outright fight security in order to do their antag duties, so who gives a shit if you get dome'd as traitor. You probably didn't play your cards right and did something to open up the chance and reason for it. If not, you were probably valid hunted. Ahelp it. Yes, so don't fuck with the loadout. No, I'm not going to use pepperspray against the majority of people, because it very easily goes right back in your own face. No, I'm not going to use the flash because just as bad as a person resisting arrest, is one erratically swinging their arms and legs around wildly because I've blinded them. No, the taser is a piece of shit, that even if fixed is a ranged weapon, so if you make it not shit, you are just further enabling validhunting so I don't even need to close the gap before dropping someone non-lethally. You know what else are largely unethical and not a proper response to most common things seen on station, and have three levels of engagement? Fists. Human hands. Remove the baton and you open the door to way more Officer v. J. Doe beat downs. And what about pepperspray? How is pepperspray, which leaves you largely incapable of breathing, blinded and in pain- which lingers, forever- mind you, a better alternative to being prodded with a jolt of energy which numbs you briefly. Flash has the capacity to blind one of the races, luckily, you shouldn't be trying to arrest them without a riot suit in the first place. Overall, if you want to argue ethics, I suggest you consider the fact that of all the equipment we have, the stunprod is the least damaging. Your issue is that it drops people faster than most guns. Ahelp it. Don't spit in my drink, just because someone spit in your's.
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I don't understand- then, what's wrong with my sprite, if it's meeting the standard of the current leather jacket. Is it that the size, is different? It doesn't ride up to the back of the head, and reach down all the way?
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So, solid colours, little shading.
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Do you have any suggestions as to how I can emulate leather.
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These aren't very good. They're distinctive the same way a gash in a car is. That is to say, these are not very nice to look at.