
K0NFL1QT
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Everything posted by K0NFL1QT
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There's a few in Tactical Storage, in the Armory.
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Move Supermatter into Atmos then. It is an Atmos engine. You can set up Telsa/Singulo in an overlapping area.
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You know how long it takes to become Captain? Why would anyone devote 30+ years of their life to a position and then immediately fold and hand everything over to Syndies? A changeling I could see, they jank the Captain before he boards and take his place. But then you have a Captain with no implant standing out like a sore thumb. But who cares, the player already has All Access and 'Total Legit Authority', gotta give the non-antags some hope of resisting them. It makes literally no IC sense for the Captain to be considered responsible for the station and not even be Loyalty Implanted. Same with the RD, usually given access to the fucking AI that controls the whole place. Why would NT -choose- not to enforce Loyalty with these high power positions?
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I'm sure it did, but at the expense of inconveniencing Command Staff and exposing the bridge and Captains office to space. That might be acceptable if we were running a ship, controlled through the bridge which is at the helm, but we're not. It's a station. It sits in orbit of a celestial body and is often at risk of space rock impacts. And I know the players have a 'you know nothing about the Syndicate' policy, but I can't imagine NT are so naive as to think putting Command areas on exterior access is a good thing when you have a known terrorist faction openly targeting your facilities. Not to mention, if you're slacking off in the bar, you're not putting in work in your department so you better be 'on break'. If your character is 'on break' and choosing to socialize over stay available for work situations, why not have those people gather slightly out of the way? They're opting to not participate in the stations welfare, why not send all the slackers to an isolated area where they can be non-productive together. In putting Command at the top, you isolate the Heads of Staff from their own departments and each other, depending on if they stay in their department or around the Bridge. A Central bridge meant a Head of Staff can idle safely in the middle of the station and thus very quickly get back to their departments if they are needed. I guess this is where we differ, Jackboot; I think the best atmosphere for RP is the one that makes the most sense ICly, regarding construction etc, and you seem to see area placement as a thing that needs to be bent to OOC justification to maximize traffic and interaction.
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Only because Nukies hit T-Comms and stole the teleporter board, allowing them to teleport right next to the Captain office or into the Bridge. Easy access to the disk was by design, although not as blatant as the 'Bridge at the top' setup where they just had to bust through one section of space-exposed glass/grille/glass. Neither are great. Both make it silly easy for antags. But the Central Command layout is still preferable. Nuke disk aside, it was annoying as all hell to have to run from the engine room to command as the CE and have to walk through/around the most populated areas first.
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Keep them separate. Give Atmos Tech engine access. The Thermal Energy Generator is an atmos engine anyway.
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Seems pretty specific to me, but thanks for the input. Any suggestions would eventually have to go through you anyway. I know enough to know a direct copy-paste would never work, but what sort of 'analogous solutions' might you consider?
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I don't, but nor did I claim to. I was opening dialog with other players who might be familiar with features from a players perspective. If none of the code is of any use anyway, disregard the dialog as pointless featurelust.
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I know we can't just splice in their code and expect it to work, but now we have a roadmap for how they did some of their fun things. It'd be a waste to have been given this and then not use it to learn, and do some neat stuff. Regardless of how it came about they have released a code base from which they will be developing in secret, but what's given was ultimately given freely and without force or coercion.
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As far as I am aware; yes, someone did. So in response Goon released it officially.
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Goon is no longer closed source. Are there any features we might like to incorporate? https://github.com/goonstation/goonstation-2016
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A borg and a Ripley will use up most, if not all of your round start metal. You end up not making Ripleys because they cost so much. If you make a cyborg, you have to save the rest of your metal so you can perform potential repairs ONCE. If you are expected to maintain two borgs, that's all your metal allotted if they ever require replacement parts. As far as I am aware, the acid dispensers only contain a limited amount of acid that requires restocking to replenish. I like that the job has access to a certain amount of acid to be able to minimally perform even when there aren't chemists or other scientists to get acid. The issue is we're not seeing that limited supply exhausted because of the other material costs extremely limiting possible builds. Play roboticist for a couple rounds and tell us if the material cost is appropriate.
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You have to repair the 'numerical damage' to the limb first, otherwise you fix the bone and then immediately afterward the game realizes the bone is still over the damage threshold for breaking and snaps again.
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Some antags prioritize not getting caught over achieving their goals in a fun and involving manner. Problem is, Heads of Staff already start with Command access and whole departments under their control, and can easily get Captain access, or access to mess with the AI. Just make Heads of Staff non-antag.
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Gorram it, no! This isn't 'fuck around in the bar station', it's a 'science and mining facility'. Centralizing the service areas was stupid before and would be stupid to do so again. Command should stay in the middle so it is approximately equidistant from each department. The current map is only temporary so don't bother trying to get huge rearrangements enacted. We're probably going to be stuck with it for a long time while the mapper/s work on a better alternative.
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I used to use my belt slot for a heavy flashlight and go scurrying around the dark places in safety, but now we don't even have those.
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Quick cuff breaking and grappling the Sec officer who already robusted and cuffed you? No. Security will quickly learn that even cuffed perps will still try to kill them, and thus every criminal will be stun batonned into unconsciousness before getting cuffed. Or Sec will just start shooting prisoners more often because they're still trying kill them once caught. And there will be cries of Shitcurity. And I will turn back and whisper 'You asked for this'.
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>serious loremaster >Tajaran City of P'urr >Ten Skrellian islands called Tacles >Rimjob Union ok
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I think we talked about this in the Holobooks thread. But yeah, if it needs to be said again here, I'm down for this.
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Yes, forgot to mention; on a phoron core, put your omni-filters to cycle phoron back into the north/south pipes too. This setup should produce practically no waste and you'll pull around 1.8MW easily. I pushed it to about 2.8MW before the TEGs were fritzing out too often to increase output over what they were dropping when they overload. And in the event that you push the engine too hard and it gets to delamination heat, just dump another canister of phoron into the core to cool it down. The phoron only setup does have a weakness, but it requires atmos knowledge. And if the worst happens, you can always vent the core and then refill it with phoron only again. EDIT:- Done this often enough and never took pictures. I will take some pics next time to better show a phoron setup.
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Except you should put phoron in all the ports, because you get a safer engine that can produce more power and is harder to sabotage. Shoot it with the emitter for as long as you like.
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Who likes their balds extra crispy?
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We have spriters. Maybe they could do some appropriate sprites. We can alter the functionality later, after the code-swap has been ironed out and some of our old features have been reinstated.
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Not contradicting. Pirates attack off-shore oil wells, I was referring to that sort of activity. I did not say Nuke Ops/Mercenaries, just assholes with guns. I'm sure they would exist even if we set aside the Syndicate (who are the actual antag incarnations of 'dudes with guns' and are more terrorist than opportunist pirates). Point is, there's assholes with guns and they may or may not be Syndicate but NT sure has a lot of valuable stuff lying around if you're motivated enough to try and take it. The universe isn't Grimdark, but neither is it Hippy-Dippy Love-Powered. Bad shit happens. http://nypost.com/2013/10/24/pirates-kidnap-us-captain-and-engineer-off-oil-ship/ Disregarding antags completely, accidents happen in any industrial work place. And if Security weren't expected to be confronted with lethal force then they'd not have lethal weapons to match, nor increasing degrees of body armor, nor would there be any entry for Assault and Murder in corporate regulations because, by your summation, 'its just not something you should act as if you expect'. I'm sure NT goes through great lengths to provide a safe working environment, or at least make the employees think they're safe, but accidents happen and sometimes people are dicks. Security is trained, and expected, to deal with aggression and/or lethal intent by employees or outsiders.
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See, that makes the difference. I assumed the cloning process was just a hyper advanced form of what we call cloning today, where somatic cells are transferred into another egg cell, minus the DNA and nucleus, and the clone grows naturally in a surrogate. Only in SS13 the surrogate is a pod and the growth is accelerated. This is why I was struggling to understand how the state of a clone is managed, because the method of genetic splicing doesn't account for memory transference and the newly grown body would have lacked any afflictions that had been caused by purely environmental means, but is otherwise an exact genetic replica. So, SS13 cloning is just cheating by knitting together biomass into a replica shape, down to the neurons at time of scanning. All the bodily tissue, diseases and all, with no sanitisation or interference. I imagine this is a quick and dirty version of cloning, but happens to be cheaper and more widespread than the more expensive and much more time consuming traditional method? Or is this is the only way that it works? It took humans another 500 years from where we are now to still fail, and only eventually succeed with the Skrells help and get 'clone bioprinting'.