
K0NFL1QT
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Everything posted by K0NFL1QT
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Let nuke ops customize rooms on their ship for telecrystals
K0NFL1QT replied to jackfractal's topic in Archive
Remapping the shuttle sounds like a great idea. It'd also be good if the damn thing could actually dock at Arrivals for those nuke rounds which go that way... which is most on Aurora. But a dynamic ship re-purposing revamp? Sounds like a lot of work for very little gain, when the ship can just generally be improved. And given the costs you stated, there would need to be an exponential increase in TCs nuke ops start with, which will probably just be spent on other things. -
Ckey/BYOND Username: K0NFL1QT Position Being Applied For (coder, mapper, spriter): Mapper Past Experiences/Knowledge: I have years of experience with area design and creation with the NWN engine, which included having to learnn its custom coding language. That was in 3D. Granted, there were no atmospheric elements to deal with, but I've spent enough time as an Engineer to know how to pipe and connect systems. Examples of Past Work: Nothing I can present easily. The old NWN server folded, but if you have the Aurora Toolset I can show you the server I helped build. Preferred Mode of Communication (Skype, Steam, etc.): Skype and Teamspeak. Additional Comments: I want to help fix the things that are broken and not getting fixed. I have a lot of time to help finish off the 'new map' too.
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Been saying that for months. The counter argument was 'muh antag balance'.
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Bump. Because I check up on Aurora now and then. I still dislike the layout of the map, but I could live with it if my favorite role wasn't also gimped.
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CSI still has this wasted area. No autopsy table. No case related storage. However they have been given a film cartridge to the camera they don't have. Detective and CSI still have shared access to each others offices and lockers.
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Fixed. And, eh. I never play Chaplain, but if Chaplain players are unhappy with the Chapel and are asking for slight changes, I'd support it.
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I can't look at chicks the same since that video. Heads of Staff don't need pets. The only one that had any purpose was Poly, for reminding Engineers to check Singulo and for 'parroting' things that are said around the engine and maybe catching someone saying something stupid/traitorous. But I still beat it to death most rounds for stealing my breath mask.
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It's sad. But in that case, slap them with a 'clinically insane' and get them booted to greyshirt.
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Who thinks their character is 420 years old?
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Has there been any resolution yet?
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Bumping this, seeing as Detective-CSI access is still open.
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This saddening atrocity needs to go. Get rid of the tables and the sadistically placed machine frame, put in a light and empty closets. That would make this area useful. You'd have plenty of space to stash evidence to solved and ongoing crimes. Because, by the way, the Forensic Technician doesn't even have access to the general evidence storage that used to be right opposite their office but is now on the completely other side of Security.
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The psychologist is a pure roleplay job. You have no actual tools. Just your words and knowledge of psychological methods of discerning the root cause of a persons mental problem, and then a way of bringing them out of it safely. It's unlikely to be a one-sitting fix, for players who can handle slow emotional developments to characters with complex and fleshed out histories. I do not see the cornoner in the same situation, at all. Ideally a dedicated coroner would have just enough surgical tools to not only perform autopsies, but also to harvest organs from the recently deceased, and a container to store them. This would tie in nicely with the latest genetics rework. Organs for everybody, and avariety of sources! But you're right, they shouldn't be filling in for other doctors so no actual surgery access. A private crematorium could serve for when there's been a very sensitive death and cloning, of which any evidence of needs to be hidden as quickly and subtly as possible. And not to mention that a coroner would probably be the last chance of a dead player getting cloned, if nobody else up to that point has tried. Before CSI lost their surgery table, I'd spend about half my time doing autopsies and spent most of my time hanging out in the morgue when it wasn't a sensitive body. Autopsies are extremely useful during some rounds, and time consuming, and have proved critical in discovering that a 'string of sudden deaths' are all related from a roleplaying perspective that's allowed Security to narrow their list of suspects in an entirely valid, non-metagame manner. But as CSI you might also have a heap of fingerprint cards and fibers to analyse. You could feasibly do both when you had your own table, but not now you have to go to another department completely to fulfill what is still considered part of their job. Basically, Criminal Forensics and Pathology are actually two completely different specialisations that would require several years of study to achieve. Either accept that the CSI can and should be doing autopsies, and thus give them back their table, or commit to removing autopsies from their scope entirely and make the morgue viable for a dedicated job.
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Implied, but hasn't happened yet AFAIK. Either way, Centurion deserves his black hat. It would be cool if they were available to others, too.
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The psych is one of two things. Either they're one of the most roleplay intensive characters who will pull apart your character and their history, feelings and motivation, and thus force your own characters to be more fully realized... or they're the dumping ground for the terminal idiots that Security doesn't want to deal with.
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Of course. What's needed on both sides is a little restraint, over shoot-first-ask-questions-never.
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Seeing as mine is the only guide on the Aurora wiki right now, I'm going to guess it didn't happen. And my guide's out of date now that half of CSI was gutted.
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That works. Didn't realise you could fax the CSI directly.
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Put it somewhere that minimizes sight. You just need a way of handing over reports without having the even more unsecure method of people opening the door and walking in/out as they please.
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Now that the CSI is not allowed to do autopsies, and it's been stated that autopsies should and will remain in the jurisdiction of medical, I see no reason not to implement a Coroner alt-title now. Their sole duty is figuring out how people died. Window off the surgery table and put a windoor/table combo in the corridor wall so Sec can beg for autopsy reports through it. EDIT:- You'd also have to make sure the Detective and Forensic Tech don't have access anymore.
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What can we do to improve the connectivity of Medical and Science? I really like the new connection between Surgery and Genetics, but it would be great if Robotics and Surgery were also more closely related so that bionic limbs and patients can flow freely. This would lead to a very interconnected Surgery subdepartment. Roboticists handling the creation of mechanical parts, Biologists handling the creation of biological parts, and general Surgeons handling the emergency intake and actual surgical treatment. Can these three be more closely located? There's a lot of wasted space in and around Robotics right now that could be better used. The emergency closet between Robotics and the Morgue eats up a lot of space and requires routing around via maintenance. Robotics can get to the Surgery freezer storage by crawling through maintenance, but probably doesn't have access. It's not a long walk but it's not a bordering room or accessible via corridor either. There's a lot of free space in the mechbay now. Any chance we can rejigger the area to better connect Surgery, New Genetics and Robotics? Is this even a thing people would appreciate? Would it be worth the effort? If an an area redesign is too much work, how about a chute and section of disposal pipe so you can drop prosthetics into the chute from robotics and have them fired into a closet in surgery storage?
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Nothing short of death can stop you from PDA messaging people.
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I have to agree. I've been pondering stuff like this lately, as I revisit SS13. There needs to be less 'barging into peoples department' and more 'asking for what you want'. I'd like to see job roles empowered individually, but access to other roles and equipment minimized, and trespassing taken seriously. But in the case of the RD wandering into Robotics... they're entirely allowed to do so, it's just really bad. They should ask the roboticist for what they want, thus freeing themselves up for managing the department as a whole. If the RD is bored and wants to do a project, working WITH the Roboticist will make for better roleplay then doing it all yourself. Otherwise the roboticist will resent your lack of respect for their workplace, and using their often limited resources.
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This is really cool. I should get in game and play with what's in so far. EDIT:- The latter half of this post has been cut off to form a new thread discussing Med-Sci inter-connectivity.
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Given that the other side is forgetting about locked down borgs, I'd approve of this. If they choose to push aggression to the point where they are forcibly destroyed, then they can accept that as preferential to being alive, immobilized and abandoned. If more borg players took a tactical retreat to seek repairs instead of pushing themselves to destruction, then more organics might be willing to let them off the hook instead of bashing them to death. Then again, if your AI has decided you are expendable and orders you to do something loud and malevolent... well, then you'll just have to go along with it, try to have fun and hope you don't get put as the borgslave to that AI in future malf rounds.