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I like to keep believing that we're all going to have a happy end.
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Medical Officer
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Byond CKey
kingoftheping
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KingOfThePing's Achievements
Artificial Lifeform (34/37)
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It does not matter how you call it. It doesn't change what it is. And it opens a door. This is a delusion.
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Something like this will make playing antag actual hell. You have to tiptoe around getting ahelped because you pissed of somebody enough as antag already. Now I have to read (and memorize) every crewmember's "consent toggles" and have to skirt around them and if I don't then I am automatically the bad guy because I disrespected someone's "consent". What if someone gets kinda in between an antag situation by chance or mistake and they have all prefs off? What can the antag do? Hands are tied on a literal OOC level and it would be a rule break to act against these toggles. Apparently I have to remind people here that this is collaborative, joint roleplaying space. When you ready up as anything than non-extended, you accept the possibility that you get antag interaction, which also includes violence, blackmailing, etc. If you are so concerned about your imaginary roleplay character (because you are not playing yourself) getting injured or kidnapped, then maybe you have to re-think if these collaborative, open roleplaying spaces are the right thing for you. It is actually really easy to not get reeled into antag interactions or situations in general when you don't want to interact with these situations at all. This idea should not even be seriously considered.
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Kano - Developer Application (Mapper)
KingOfThePing replied to Kano's topic in Developer Applications
Kano is capable, helpful and a non-brainer to consider for developer. This application has my full support. 👍 -
Internal Central Command activated ERT solution
KingOfThePing replied to NerdyVampire's topic in Suggestions & Ideas
Thinking back to the "secret" nuke on the Aurora, these kinds of secret/hidden/redacted things are always absolute ass. It is not fun, it is not an interesting angle, it simply doesn't work for what we have here. Additionally I can only echo what N8-Toe said. It can be summed up that these kinds of things are just boring aces up the sleeve. -
Needles dont get recapped in reality because the risk of injury is too great. That is why they get disposed of, used or not, once uncapped.
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Needles don't get recapped. Put them into the sharps disposal box after use.
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If anyone else has anything meaningful to add then please take the time now, since the PR will be merged soon.
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Persistence across rounds - Feedback and follow-up
KingOfThePing replied to FabianK3's topic in Projects
We already have vendor restock packs. Janitors get them. Whoops, I wasnt on the latest reply. My bad. -
Persistence across rounds - Feedback and follow-up
KingOfThePing replied to FabianK3's topic in Projects
I'll tackle the notice boards from a sprite perspective. -
If someone is refusing to do the base job's duties it is an OOC issue that should be ahelped without question. The job guides will have a warning, the alt-title selection has a warning. If someone still refuses, they simply don't want to follow rules and have to be dealt in an OOC way. Regarding Electrician I will think it over.
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There is nothing in lore regarding degrees that can be used here, so I will go by semantics which makes "Technician" sound "less" of a degree than "Engineer", but this is completely objective. Someone else might see it differently. The reality is that there is no solution because we do not know how degrees work or look like in the 2460s, thus the rule of cool applies. What sounds nice will be chosen without giving too much thought about what ranks higher in educational background. Two technician and two engineer titles for each creates parity. Regarding identifying what each job title does, I can only repeat myself that the player-base can be trusted to recognize it after sufficient time has passed. New players as well. At worst it gives characters a topic to talk about ICly: "Hey, what exactly is your job anyway?". I don' see any issues with this. All job titles, in my opinion, describe well at a glance what the character specalizes in. Except Systems Engineer. I think the specialization for electronics/electrical systems could be clearer. I'll think about it tomorrow.
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I think having a proper distinction between technicians and engineers would be good. As I stated I am not from an engineering field so I don't know what would be appropriate for what alt-title. @CatsinHD or anyone else with experience could help with that, please. Other than that the current list is as follow: Currently engineers can be: Ship Engineer Reactor Technician Maintenance Technician Systems Engineer Atmospheric Technicians have not been forgotten: Atmospheric Technician Enviromental Systems Engineer (as a higher education alternative to Atmos Tech) Propulsion Engineer ("Thrust Master" sadly had to be opposed.) Damage Control Technician This gives both sides of engineering two lower end and two higher end educations and specializations, which is fair, I believe.
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Kind of a valid but also not really valid argument, because Atmos Techs can also repair your walls and windows, as can engineers lay pipes or understand simple airflow things. One shouldn't step into the other's area when both are present. I don't think Technician <-> Engineer confusion is too much to expect the playerbase to understand. It will maybe be confusing when the alt-titles are newly introduced but the wiki, job guides and simply time will set the jobs properly.
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My only gripe is that Propulsion Engineer doesn't sound cool enough 😎. But I wouldn't be opposed.
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Implementing Popper & Cats suggestion. As well as agreeing with Batra's by retaining "Reactor Technician". Not leaning towards Reactor Technician nor Reactor Engineer so I will leave it as is for now. I replaced "Shipboard Systems Engineer" with "Systems Engineer", added "Drive Systems Engineer" for Enviromental Systems Technician and added "Fire Control Technician" as a compromise between "Fire Technician" and "Damage Control Technician". Would have liked to see Damage Control Technician but I think I see the wrong impression it might give.