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KingOfThePing

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  • Interests
    I like to keep believing that we're all going to have a happy end.
  • Occupation
    Medical Officer
  • Location
    Germany

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    kingoftheping

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  1. I think this is actually a pretty good idea to add.
  2. Sorry but this reads like "we have to stick to it because we have to stick to it", since "the scarcity [...] plays a critical role in allowing us to have narratives". Okay, every other big plot hook, whatever it may be also fulfills that role and are maybe not in a creative dead end because the scarcity topic is kind of a big nothingburger? It has no consequences in-game, it is kind of ignored unless it's the (forced) center topic in an event and it just doesn't fit. It's irrelevant that your rework takes as long as it takes. That was not criticized, nor is it relevant because things take time and that's fine. It's about the fact that this entire angle is a dead end and has been for years. There is no shame, nor is it in any way detrimental if another big plot hook, one that might simply work better, could be considered, because no one can guarantee that this Phoron scarcity will "work" after your rework either. It has been tried, multiple times with multiple people at the helm, and we are no step further. I also don't want to start a huge discussion here. I just wanted to point out that it may be very worth considering another story hook instead of the one we have right now.
  3. Can someone explain to me why we try to resuscitate this forsaken Phoron scarcity topic for literal years now, in which it just has not worked as a plot device, instead of just moving on and doing something actual meaningful with our time? For once I am not even trying to play the devil's advocate here but just take a step back and look at the entire Phoron scarcity topic from a distance and to evaluate and maybe admit that it just does not work for as a lot of time that passed has shown. Maybe just tick it off and move on with something....else.
  4. Oh wow. I never seen these images. I guess both Port Antilla and Unathi lore pages are ones I haven't looked at in quite some time. I agree with most statements here. These images don't even look good. They should be removed because they add nothing and are actually detrimental to the pages itself and I think most would agree when presented with these images outside of the context of the wiki pages. I guess it can be frustrating for lore writers to seek out, coordinate and wait for proper artworks (no matter if paid or offered for free), but these AI images don't really do our server justice. Especially looking at Port Antilla, there are enough (free to use) images/art creations out there that depict tropical islands/beaches/etc. There is literally no need to use a bad AI model for pictures like these. Thus, I agree that they should be removed and maybe an internal talk by the lore writers on how to proceed or how to handle this topic in the future should be held.
  5. After giving it some thought I agree with basically everything here. I think this would all enhance gameplay and immersion. Especially the maintenance tunnels need to be grimier and resemblence maintenance tunnels more. However, such a refit would take a considerable time in dock. Maybe we need to SKIP some time until the Horizon's refit is. 😰
  6. Lore Impact: Medium Species: Human Short Description: Introducing Saturn and two of its many moons into the lore and as lore origins. How will this be reflected on-station?: Characters can utilize the origin and accent that are being added into the game and obviously talk about it. Does this addition do anything not achieved by what already exists?: Yes, Saturn has no lore right now. Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team?: Yes Long Description: https://docs.google.com/document/d/1f3MoZ1eJfYFJKPX1ifmEZ4hmyg61HQ2CXdzDyP8ESLg/edit?usp=sharing
  7. I support this application, because I think max plays very enjoyable, even if sometimes a bit unusual characters, that are interesting. I have no reason to believe the he wouldnt apply this ability to command characters.
  8. All non engineering personnel dies by a shaped charge in the cover. Also, I forgot to post the updated sprites (the redacted ones are a surprise tool that will help us later):
  9. Good evening, everyone. With a moderate delay of around 22 months this project is coming to fruition. The sprites have been re-done and this is currently the WIP state of the panels. They will be getting ambient/interacting sounds and the code will get finishing touches. The rest like the descriptions and functionality is mostly done. Should be done tomorrow or so. 2025-01-04_19-54-36.mp4
  10. Really good stuff. Like it.
  11. How strange that most people dont seem to be able to do that, then
  12. Needs to have a chance to give the message like "your food is piping hot, but only the very center. The rest is stone cold." Great suggestion.
  13. No, but as I said, Atteria offered to help with a glow up.
  14. I propose this again: I have the necessary sprites (as shown in the thread and even 3 more) though they would need some glow-up. @atteria offered to help with this a while back. I'll see if she is still down to help.
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