Karolis2011
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In my opinion cyborg destruct could be changed to destroying one of critical components, like overloading actuators (motors), short circuiting power cell or other component to render cyborg safe but also allow them to participate in roleplay or being able to be restored quickly without much expense. Also I am sure helpless cyborg could be smashed to bits if they don't think that is enough. And yes it would seem to be wasteful to build in explosive in to such expensive equipment to just destroy it, just in case something wrong happens... If same logic applied to crew, as people could be more unreliable, they should have explosive implants to make sure they can be terminated at any time, if that become a threat.
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I myself see if this ever should be added it should be opt-in or opt-out feature. I see peaple that want to be free to roleplay there skill and not being able to some things, while others not so familiar with heavy roleplay or just not feeling like roleplaying skills can just use this feature to systematically restrict themselves. From technical point this would require adding code all over place to make skills affect not only mentioned examples but also other things, like ability to use certain machinery, do some construction and crafting or perform some actions.
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BYOND key: Karolis2011 Character names: Linton Braxton, the Engineer Hadriana Antonia, the Security officer that has forgotten how to combat Hermann Munro, the Counselor How long have you been playing on Aurora?: about 5 years, with various breaks due to real like. Have you received any administrative actions? And how serious were they? I had some issues ages ago, my admin notes have some beef. Recently had some bad antag play, got ahelped, just plainly I have to admit that I am not good at that role. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame?: In my opinion OOC purpose for command roles is to provide guidance for players unexperienced in department. Other point is to uphold a little bit of moderation of players and there actions, provide a superior figure for questions. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Each command whitelisted player is responsive to provide example of high quality roleplay, proper grammar in announcements, radio messages, and other places. Another responsibility is it provide necessary coordinating needed to make department run as efficiently as plausible. To uphold them you need to be in right state of mind, and able to receive criticism and able to reject invalid remarks. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Braxton has fallen back to his residence and temporally worked local jobs on planet, to sustain his family, somewhere before when Phoron shortages happened, During ensuing chaos Linton Braxton was unable to resume his contract with NanoTrasen. But after some time he was able to secure position on his old workplace NSS Aurora, and after some mental preparations he is filing this application form. What roles do you plan on playing after the application is accepted? Chief Engineer, maybe Head of Personnel. I wouldn't be able to handle stress and management requirements needed by Head of Security or Captain and I don't feel confident in Medical or Science to be there commanding officer. Have you familiarized yourself with the wiki pages for the command roles? Yes, They provide useful information regarding specified role, Said pages should be read fully every so often to familiarize with updates and refresh mind. Also it's useful to refer to wiki pages during gameplay, when you are uncertain, and if you have luxury of secondary monitor. Characters you intend to use for command or have created for command. Include the job they will be taking.: Linton Braxton to be promoted to Chief Engineer. Currently undeveloped character for Head of Personnel. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Yes, This whitelist is sensitive to any wrong doing and is being uphold to high standard to ensure that command role players provide quality gameplay and roleplay.
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Yes, and other system points that need to be changed / kept described in list. Obviously some things like multiple languages per sentence might need to other places to be altered, like how cha messages are internally stored, as now I think language is just a extra data along the content, while in example for languages it would need to be stored mixed in with content, as content migth have 1 to infinite languages used in them.
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[Feedback] Post-Mortem Borgo Sprite Rework Feedback Thread
Karolis2011 replied to Chada1's topic in Completed Projects
I would love to see subtle sound effects for robot moving - nothing too loud or annoying, but having sound of motors, whirring and other appropriate noises. From visual side of things. I can't think of anything that could be added. Yes better animations might be nice, But I think they might be subtle change compared to effort that might be needed to make them. Also I don't like word colorful here, like Butterrobber202 they shouldn't feel like full blown personalities with there look and abilities. I wouldn't want to see a rainbow borg. Ok maybe once in the context of event. But I think they should stay as corporation slaves, bound by cold laws, meant to do there assigned job and have sufficient social capabilities to make humanoid personnel feel comfortable around them. -
If someone developed this idea in to full spec sheet for developer like me to implement, I would try to work on it.
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As you know, currently most players use record templates and make huge sections for there records. But new players / lazy players don't use such templates. Also there are plenty of fields that are currently just not populatable by players from character setup, so main idea is to make said fields editable by players. Also other thing to include is reasonable record generator - we ask basic question, you push button and it generates record data based on job, age, and other provided information. Also another thing for convivence - make it possible to provide birthday and age will be automatically calculated from it. And maybe in the future make guided player setup screen as an option. So first thing I want to ask community is to send your current records for reference - https://forms.gle/2PJSVm98mjpfkbMv5
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[Denied] Karolis2011 Moderator application
Karolis2011 replied to Karolis2011's topic in Moderator Applications Archives
Sadly this is true, and I can't argue with that. Best I can do about that is change how I look at development topics, as often I find myself too attached to them and when my ideas are being contradicted I find myself going towards negative those who dare to question my idea. Moderation team for such reasons have rules that issues that are related to you can't be handled by you, you need another moderator to look at situation without bias. Thank you for pointing out negatives of my personality. -
Basic Information Byond Account: Karolis2011 Character Name(s): Hadriana Antonia (Security cadet), Linton Braxton (Station engineer) AI Name(s): Unit-127 (Robot), System-127 (AI, but I rarely play as AI) Discord username + tag: Karolis2011#2011 Age: 22 Timezone: EEST/EET (GMT-2/3) When are you on Aurora?: Currently during various times, when available, most often evenings Experience How long have you played SS13?: About 7 years. How long have you played on Aurora: About 3 years How much do you know about SS13 (Baystation build) game mechanics?: I currently know a lot of technical side of our codebase, if some mechanic is unknown to me, and time allows I look it up in code. Do you have any experience moderating for an SS13 server?: I was moderator for about half a year on Aurora. Have you read through the criteria thread; https://forums.aurorastation.org/viewtopic.php?f=27&t=4198 - and believe that you mark off all the criteria?: I am a bit out of touch with forums, but I will try to involve myself more in to forum activity. On other side I am very active on discord. Have you ever been banned, and if so, how long and why?: I was not banned for anything in past few years. Personality Why do you play SS13?: Ever since friend introduced me to SS13 I been fascinated by heavy roleplay and futuristic fantasy worlds that people build themselves and live on trough there characters. Why do you play on Aurora?: I been playing on aurora for quite some time, and I fell in love with community and players. When I see well known name in game I feel all happy to see someone continuing playing this game, even when considered it's quite a time consumer. What do moderators do?: Moderators are like guards and guides combined, to help shape game if something goes drastically south. So they handle reports of rule breakers, try to catch them as they commit villainous acts. What does it mean to be a moderator for our server?: It would mean to me that I am held a high enough standards to work along current moderator team. I would be honored to be able to help maintaining this environment for events and roleplay. Why do you want to be a moderator?: As currently seems that many moderators have retired I want to fill out moderation team. Also it seems that often I found myself enjoying moderating. What qualities do you possess that would make you a good moderator?: I love helping people, but I am strict about enforcing rules. How well do you handle stress, anger, or insults?: If I am no longer capable of withstanding situation, I often seem to prefer to back out of situation. Anything Else You Want to Add: Yes, I have retired from moderator position in past. While it had nothing to do with moderator position, it was tension I felt from one specific staff member. Also real life studies became harder for me to handle, and overall situation ended up with me not being in good mindset. So I took a break, got way better, and here I am again filling out moderator application.
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Karolis2011 - Coder / Developer application
Karolis2011 replied to Karolis2011's topic in Developer Applications Archives
I will not argue, but you failed to mention that I also called them fine for once off made sprites for event and your remark overal feels like you are personally offended. I am sorry that you fell this way but I find content provided somewhat irrevelant for developer application. I am not reapplying to moderator position, what then will be more essensal. Also one statement is just one statement, not something to be taken serously. -
Ckey/BYOND Username: Karolis2011 Discord Name: Karolis2011#2011 Position Being Applied For: Coder Past Experiences/Knowledge: Been coding in vb.net for whole decade. almost 3rd year Computer sicience (Multimedia specialization) student. Been coding for bay at 2014/2015, dipped my toes in almost every popular programing language in last 5 year. Examples of Past Work: VueUi mess. Various UIs, like voting window, admin player panel, door ui, some of computer programs. pAI software reform to modular computers New records system. Keypad maglocks External authethification initial idea formation and initial implementation. (Thank me for allowing you to continue playing while byond is dead) https://github.com/Aurorastation/Aurora.3/pulls?q=is%3Apr+author%3AKarolis2011+is%3Aclosed Additional Comments: So I been coder before, and I retired. Why I retired? Because of a probably dumb dispute with Matt. Yes, it was dumb, and it shouldn't have been a thing to get mad over. So I took a break, did some reflection and here I am again. Writing And here I am 2 years later writing same developer application.
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Hello, I am Karolis, you may know me as ex-developer / ex-mod for Aurora station. A few months ago, I started to work with Taco on refactoring and improving / expanding exisiting NTSL2 language interpreter. Unfortunately, due to Taco's disappearance it never happened. Currently, I am unable to comprehend current interpreter code, and none can maintain it, besides Taco. Meanwhile, I was researching existing language runtimes that could be utilized, and I settled on ChakraCore JavaScript engine (Same engine that powers Edge browser), as it provided some fail safes like memory limit and script interruption. You can play around with first implementation of this replacement here: https://limitless-citadel-57623.herokuapp.com/ Overall if change is to be made from Taco’s interpreter to ChakraCore a few things would happen: Most scripts will need to be ported. A few infrastructural systems will need to be rewritten. Script execution will be changed from step based to time based. This means you can’t have infinite loops that do not terminate in reasonable time. A whole array of JavaScript abilities will be available - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects (Make sure that it‘s supported under Edge 12 - 16) Easier API additions, this means that there would be filesystem API, and potentially more APIs to interact with game. So, to make sure that transition would go smoothly I would like to collect your current scripts and analyze them for potential downfalls and to have real life examples of scripts. So, I am asking you to post bellow your scripts with short description what it should do, where it’s executed and what are requirements to running it.
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So, past years AI has broken or made great rounds. They currently are considered by most an OP role. So often people suggest removing it. But issue with removal is that it isn’t being replaced with something, what takes away some abilities. So here are some ideas, that might work together or not. For most of them assume they would get added together. AI view rework. So main point of this idea is to take AI ability to view cameras. But it would make AI very useless, so there’s a thing – make AI do not see reality as is. Make AI see electronical equipment – APCs, Fire alarms, Air alarms, computers, scanners, doors, etc… This would allow AI to control areas like maintenance, but AI would have 0 idea what is going on, maybe see how many life signatures are in room. Also, other thing – if person has suit sensor tracking enabled then show there location accurately. Area / Room AI terminals So to give back some control we would add AI terminals, that would allow to enable better control of current area and open direct communications line with AI. Malf Well, malf as it’s own thing is no longer here, but here are some thing that would help things out: Remove APC hacking or make there hack undetectable to crew. Balance CPU power, add AI terminal hacking, etc...
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+1 I from the start of NTSL2+ - I hated it. It's hacked together language server code and it's awful obscure sintax that has guide, but experimenting with it and trying out your scripts while not in server is just awful experience. While I was still moddev I was starting to work on NTSL3 language server, but it didn't go far. You can checkout live demo of it's sintax and capabilities, currently it's based on JS. https://limitless-citadel-57623.herokuapp.com/
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Hey LOOK at me! I am still alive. Not like I should be dead or due to current global health situation be dying.