Jump to content

MattAtlas

Head Admins / Devs
  • Posts

    1,604
  • Joined

  • Last visited

Everything posted by MattAtlas

  1. It should be lifted now.
  2. Got it. Unbanned.
  3. Alright. Sorry to have put you through the wringer, just normal checkups for possible ban evasion. Unbanned. Tell me if it doesn't work.
  4. I don't mind this. I draw the line at Big Chungus getting a medal because he was the last to click the hivebot boss in an event.
  5. The current culture is the product of the regulations we have now. I made half of the things you're mentioning and they're the reason things were fixed. No, relaxing them is not always a good idea.
  6. I'm going to skip over the long list of posts made by a lot of people because it would be exhausting to reply to them and there's only a few key points anyway. At the same time, I'll leave things like players in articles and etc to the Lore Team and I'll talk more about my view on the mechanics part of this - because, yes, there is a point where mechanics should be involved. My opinion on the matter, if anyone cares, is that I don't really feel like I needed my involvement in events to be explicitly written for them to impact my character. I didn't look at recognition, I only made do with what happened to my character, and I didn't really feel like I ever needed to point at news articles to feel like I tangibly did something, like when I murdered a captain. I have two main problems with characters being allowed in lore articles and more 'explicit' permanence: I personally witnessed quite a few people using it to ego-boost and that left a very sour taste in my mouth. I don't want our setting to become a constant race to the top where loads of people have accolades for "killing the Tajara killer" "killing the Hivebot Beacon in Synthetic Nightmares" "handling the Elyran raid on the Horizon during Dreary Futures" "avoiding the Clandestine Explosion" and so on. We have a corporate setting that I think should be preserved, and I think that allowing too much recognition of often-abstracted things (case in point - the involvement of the Horizon's employees in the mass assault events) leads to us dangerously picking away at its credibility. At the same time, I recognise that things must change, especially when so much of the community feels fairly strongly, and so I have some ideas (some thought up by Arrow as well which I agree with) on how to address some of the points here. To begin with, I think that mechanics are the only way "true permanence" can be achieved. Yes, there are lore articles where your character can get mentioned, but those are fickle, often buried by other news articles in the same thread and new threads with more articles, and require a lot more fine combing to find. Characters can have two different ways of having their deeds recognised: being alive and dead. While being alive, they would logically keep some sort of item that demonstrates their involvement in some sort of events. I don't think medals are the way to go about this. They feel way too LARPy. I'm not sure what to do here so I'm looking for suggestions on the matter. While being dead, there needs to be something that marks their involvement in a past arc. Our idea here was some sort of memorial with a terminal (think the one in Mass Effect 3 for a visual reference). I think this could be implemented fairly easily and without much of a hassle, even if it'd have to be manual. Basically what I'm thinking is that clicking the terminal opens up an UI where you can see who died in which event. So you could select "The Konyang Crisis" and then you'd see all the people that died, and be able to expand their "plaque" to see the circumstances and a neat custom message if any.
  7. How do you know all this with an account that was made on December 31, exactly? Were you using a VPN when you connected?
  8. Sorry for the delay, I've been a bit busy. Do you use VPNs or multiple computers? It is a bit weird that you say that you were never banned on the "namaco" ckey when it was autobanned on 24 september.
  9. implementing this now
  10. The problem I have with these threads is that they always start from the "This is a problem for robotics" presupposition. There's not been a thread in recent memory that starts by describing a problem "with science", they're more like "there's a problem with robotics", and the answer proposed is always either some sort of science gutting, since the role lacks players to oppose the changes (as has happened in the recent years - making science start with everything unlocked is a form of gutting, much like the main SMES starting upgraded + full has been gutting for engineering, and rightly reverted) or some sort of robotics buff that leaves them completely independent from science. I want to bring particular attention to the "independent" part because robotics is an extremely powerful department. It's the one that can potentially alter the course of the round by itself, such as by shitting out combat hardsuits (pretty justifiable in just about any merc round, really) or mechs that are a pain in the ass to deal with for any antag that doesn't have a PEAC or ion rifle or whatever. Now, the only reason we don't see things like these happen often is because science works as a sort of double gate; you need materials, but you also need research, thus limiting the amount of times that you can effectively make combat hardsuits/mechs. This is a sort of self-balancing act, because if machinists were to start with all their shit unlocked and only with a need for mining materials, I can guarantee without a shred of doubt that in one-two months, two things will happen: Machinist players will demand a way to get materials quicker. Combat hardsuits and mechs will be nerfed into the ground, either by making EMPs more accessible for antags or making them far easier to kill for normal antags. I'm not suggesting a dismissal of this thread, but this is more or less my general look at the machinist problem. I think it's balanced on a tightrope that's best not cut away at - anything that happens to it should be a larger, more thoroughly tested rework, because I don't much like the gameplay implications of making mechs and combat hardsuits that much more common for ship characters.
  11. I'm not taking this complaint for the time being, but if someone gets bwoinked that doesn't mean the roleplay was bad. You can get noted for breaking the rules while still roleplaying well. The note to me just reads that you didn't really fearRP, which isn't an indication on "roleplay quality" or anything.
  12. Development focus is not considered for suggestions because if we were to work only on what was 100% absolutely needed we would retire two months into becoming a developer. We have our own fun projects we'd like to embark on and these suggestions are usually where they come from. In case there's a very pressing need for something then I assign developers to it, but don't worry about that kind of stuff.
  13. Zombies can aim limbs too yeah but they have no particular incentive for it. I don't think the sewer stuff is in for the event The third is not set in stone atm
  14. Hello everyone. I've now been working on Saturday's non-canon event for a week, putting in about twenty hours of coding and other stuff (also thanks to Dreamy who has done a shitload of mapping, Lancer and Noble Row for sprites), so I hope everyone will enjoy the event firstly. Secondly, I'm making this thread to inform people of a few things that are necessary reading for the event. First of all, the setting is just shore leave on Konyang. Everyone's going there because the SCC gave them mandatory shore leave after the warehouse assault event. You don't know anything is up, and the event setup partly needs people to split up at least a little. It'll definitely be more fun if you guys make up small groups and explore. An apocalypse is no fun if everyone is just sticking together all the time! The gameplay will be pretty different. I'm trying to replicate a condition of both scarcity and lethality. The main thing to underline is that you are expected to make do with what you find. You probably won't find the best tool for the job, so improvised surgery with engineering tools and painkillers is something you should get familiar with before the event, so you at least know what tools work for what surgery. There are some things to "stave off" death so to speak, but you'll see those later. Exploration is really, really important. There's a fuckton of random loot placed all throughout Konyang, in every corner, house, locker, trash pile, and whatever else. Better loot is found in less obvious locations, so there are rewards for rightclicking every suspicious pile. I extremely encourage you to explore (probably in a group!) to find the tools you need to survive. There are new tools added to make your experience better. Barricade kits, for example, can be used by anyone to put up a barricade quickly. Don't feel guilty about using them as a nurse or whatever. Putting up barbed wire on a barricade is also something anyone can do. Splints will also work on the chest and head!! Make sure to remember this, it's really important! Many balance changes were made to give you a "realistic" zombie feeling. For one, all melee weapons were buffed by quite a lot. Even a crowbar is a very viable weapon to kill a zombie with. Guns are rare, but also extremely powerful - ammo will be scarce, so use it carefully. Additionally, it's far easier to aim for limbs. You can now reliably aim for a head or a hand to pop it off. Zombie limbs are also extremely, extremely fragile! Their weak points are limbs, so make sure to use that. There will be a main objective and a crew win condition, so it's possible to win or lose the event. You won't just be surviving for two hours, but you'll probably have to do quite a lot of it. Anyway, we're getting closer to the event. I hope you'll all enjoy it!
  15. All is implemented in https://github.com/Aurorastation/Aurora.3/pull/18570
  16. we aren't going to run them all the time, we only set the map to konyang yesterday to fill an event hole - the "these will happen on thursday and sunday" is in-universe
×
×
  • Create New...