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Everything posted by MattAtlas
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Furrycactus - Mapper Application
MattAtlas replied to furrycactus's topic in Developer Applications Archives
This somehow completely escaped me, are you still interested? -
Staff complaint - Wickedcybs
MattAtlas replied to Filthyfrankster's topic in Staff Complaints Archive
@WickedCybs need you to elaborate on the similarities you were pointing out in the unban appeal, please. -
Staff complaint - Wickedcybs
MattAtlas replied to Filthyfrankster's topic in Staff Complaints Archive
All due respect I'm going to get to your complaint whenever I have the material time and energy to spend on it, so you can stop bumping it. -
Staff complaint - Wickedcybs
MattAtlas replied to Filthyfrankster's topic in Staff Complaints Archive
What is being contested here? You made an appeal which is explicitly only something you're meant to do when you agree with the punishment. Now you are making a staff complaint over the denial of the appeal, which is not something admissible anyway because our policy (written on the wiki publicly) is that two permabans means you lose all right to appeal forever. -
should be lifted
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[TRIAL] hazelmouse - Mapper Application
MattAtlas replied to hazelmouse's topic in Developer Applications Archives
accepted -
Move the AI and Cyborgs entirely under the OM's and Machinist's purview
MattAtlas replied to GeneralCamo's topic in Archive
voting for dismissal; agreed with fluffy -
Addition of an Energy Dagger to the Antag Uplink
MattAtlas replied to Bolbos's topic in Suggestions & Ideas
I don't particularly care about a pocket energy knife since it'll have very middling damage, too middling to really be relevant (it probably doesn't even go through armour), also considering that you can already have very strong pocket knives that are basically what's being suggested (plasteel butterflies do something like 30 brute and fit in a pocket). On the other hand, the axiom is different with guns. The only gun you can really hide and shoot without a problem is a shitty 9 millimeter. Revolvers have to be kept in a bag or holster and they're very loud because they're really, really strong weapons - probably either the best or second best in the uplink. Being able to shoot those from just your bag without making a prior sound is a much bigger advantage because it's an instant chest break past the standard carrier. -
engineering was given access to ship guns mainly for repairs and also as a last resort in case NOBODY ELSE is there to load the guns. if they're being given priority over ops or they're stepping over ops it should be ahelped
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custom sprites are basically unmaintainable so they need to go - better to use decals and paint on walls
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duplicate suggestion, see linked comment
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Toomie's Command Application.
MattAtlas replied to Toomie's topic in Whitelist Applications Archives
Accepted! -
So for the last event my explicit objective was seeing how things would go with absolutely no admin guidance beyond some reminders at the start. It actually ended up pretty well overall. I think we might see rounds lean more towards 2:30 round time in the future, but that's guesswork. Fyni is right in that I need to do something on the meta aspect of knowing you're going somewhere OOC but not IC. My current plan is to have every Odyssey mission print a generic "there is something of interest in this sector we are scanning, prepare an expedition and you will receive more information soon" message, so that people can get ready and will be ready to go when the main message comes in at 00:30 or whenever. I'm not particularly sure about body cams but I'm also not opposed to the idea, honestly. Current post-release Odyssey plan is to add a ship gun that lets Ops shoot supplies down to the away site. I do like teleporter usage, though - nice element of emergent gameplay. Yeah, they basically are placeholders for these test. Actual Odyssey scenarios will probably have better kits, but expect the Storyteller to always have to do some heavy lifting with spawning items. No way around that - as an admin I can tell you that you'll always always always need to spawn things for people, no matter how much you prepare.
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Toomie's Command Application.
MattAtlas replied to Toomie's topic in Whitelist Applications Archives
On trial until 16OCT2024. -
Hi, sorry for the delay - had an exam, then my graduation in this period. Seems like it was indeed an automatic sticky ban that was placed because of your VM, so it should be lifted now.
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FabianK3's Command Application
MattAtlas replied to FabianK3's topic in Whitelist Applications Archives
Accepted. -
[TRIAL] hazelmouse - Mapper Application
MattAtlas replied to hazelmouse's topic in Developer Applications Archives
On trial until... well, a certain point in time, I guess. -
[TRIAL] Geeves Developer Application
MattAtlas replied to geeves's topic in Developer Applications Archives
Accepted! Welcome to the team! -
[TRIAL] ShakyJake - Developer Application (Mapper)
MattAtlas replied to ShakyJake's topic in Developer Applications Archives
Accepted! Welcome to the team! -
CourierBravo - Mapper Application
MattAtlas replied to CourierBravo's topic in Developer Applications Archives
Accepted! Welcome to the team! -
FabianK3's Command Application
MattAtlas replied to FabianK3's topic in Whitelist Applications Archives
On trial until 18SEP2024. -
Locking and archiving.
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I don't think there's much to say here man. The ban looks pretty valid to me. If we strike you and you openly make fun of the motivations we strike you for, you get to eat a ban at that point.
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Kermit's Deputy Lore Master Application
MattAtlas replied to kermit's topic in Developer Applications Archives
Hi, Kermit. You may know me as the man behind the shadows, or a head developer. It should be no surprise that I get involved in lore a lot - usually not at the micro level but at the macro level. I - fortunately or unfortunately - have an overarching vision for Aurora that I would like Lore to mostly comply with. As such, I work with Trio as much as I can (quite often, as you'll be able to see if you get accepted) to make sure that whatever the lore team produces is in line with our shared vision. I do not want these questions to sound too harsh - sorry if they do - but they are quite important. Firstly, I would not worry too much about you not having leadership experience. This is something that can be taught and I've coached a lot of staff members on this kind of thing at this point - but I really think you are very kind. There will be uncomfortable situations where you'll likely end up having to give someone a very harsh no, or my least favourite - trashing pages' worth of work, for whatever applicable reason. In short, sometimes, you will look like a "bad person". I need to know if you are ready for this. Additionally, I think my biggest concern with you as a candidate lies in how little you use OOC channels like Discord. It's very hard for me to gauge your feelings on lore or your thoughts when you really... rarely speak with the community at large, unless I have missed you talking in the Discord for years now. What gives? -
Comet Blaze's Command App
MattAtlas replied to Comet Blaze's topic in Whitelist Applications Archives
Accepteed.