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Everything posted by Skull132
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Here's my proposal, an idea I hashed out with a few coders. Instead of having an empty VR space, why not make it possible for a living Vaurca to download the dead one? Keep in mind: Vaurca are programs, basically. So you could conceivably have more than one Vaurca program inhabit a singular body. Obviously the original owner would still control the body, but they could communicate (as if borer and host, except the host can also whisper to the borer) and so on. Idno, I think it'd be a unique mechanic, without being too snowflake, and it'd make sense within the lore. Also, I kinda want them to be short a standard or even proper respawn mechanic. Dunno why, but I think it'd be neat? Maybe I just don't like the mindset that every race must have a respawn mechanic. I probably don't.
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Lady_of_Ravens' Coder App
Skull132 replied to Lady_of_Ravens's topic in Developer Applications Archives
Application accepted, 11JAN2016, following a short trial period and evaluation of tasks completed. -
Application accepted, 11JAN2016, following a short trial period and evaluation of tasks completed.
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MagnificentMelkior's coder application
Skull132 replied to MagnificentMelkior's topic in Developer Applications Archives
Application accepted, 11JAN2016, following a short trial period and evaluation of tasks completed. -
Lord Lag's Coder Application
Skull132 replied to Lord Lag's topic in Developer Applications Archives
Application accepted, 11JAN2016, following a short trial period and evaluation of tasks completed. -
Application accepted, 11JAN2016, following a short trial period and evaluation of tasks completed.
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I agree that we need a baseline, but even without the directives I noted, the baseline is established clearly enough. In my opinion, that is. (No directive to follow space law, ergo, not bound to follow space law.)
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Suggestion implemented.
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Suggestion implemented.
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Suggestion implemented.
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The thing with the 7 directives originally proposed is, it does not allow for good roleplay. Like, here's the cool shit you can do with a loyalty implant: the implant works on the image of NT that the wearer has. Ergo, no 2 LI-d people are going to act the same. If the person has a very jaded image of NT, then he's going to act very jaded and cold, for example. He may even ignore regulation and station directives, placing himself above those, as NT places itself above the law (which it does). He's still loyal to the corporation, but he puts his loyalty first and foremost, if you can see my point? There's also the matter of hijacking a LI-d person. Through a great deal of RP, you can convince someone that acts of terrorism against NT are doing a service to NT, for example. And I think that's a great thing to be able to do! However, by simply locking everyone to follow corporate regulations, that opportunity would vanish :l
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These 3 would be too restrictive, and would effectively null the entire premise of LIs being fuckable. Not really up for a longer explanation right now, I'm afraid, as I'm exhausted.
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Radio jammers have a range of utilities, beyond silencing a single user: - They mute an entire area, as opposed to the one person you're ganking attacking. - They also take care of any PDA messages being sent. - They can be used to create radio deadzones without you being present and the crew even realizing (if you hide them and leave). - They can be used to jam the central PDA messaging server by the AI core, without actually touching the server itself. I think they still remain useful, no?
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Well, I think when "knocked down" was mentioned, it was meant as the same thing as weakened.
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Jboy2000000's Forum Moderator App
Skull132 replied to Jboy2000000's topic in Moderator Applications Archives
Added onto forum mod trial. They'll be running around and coordinating with the two present forum mods. Feedback is always welcome. -
I actually quite liked it.
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I'm not even upset, I just find this amusing. Anyways. The changes proposed are not minor, and concern staff philosophy on accepting whitelists (adding a very arbitrary limit to them). Beyond that, they concern the activation of the species per human quota mechanic (it actually already exists ingame), which concerns general server philosophy. Neither is a minor change.
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Well, I did edit my post to remove the demand bit in-between you starting and finishing your reply. (You still expect everyone to have the same view on these issues -- that much is clear from reading your posts :l ) I'll just stop myself before I start deconstructing the mode of argumentation, instead of the arguments themselves, and the forum mods have to forum ban me for going off-topic. This topic has been running for about 3 days now, and has not yet produced anything meaningful that is applicable here at present. At least, not without a 180 degree turn in major approach to gameplay. So, bleh.
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You didn't get the answer you were looking for here, so you went looking elsewhere and tried bringing it here? Check and tracking. Okay. But the community, and the administration, has made the choice to go counter to your personal taste. And we will probably keep to our choice until otherwise necessary, you are free to keep to yours. Once again, decision from administration and majority of the community: we prefer mechanically different species. Also, from what I've seen, your idea of balance revolves around symmetric balance. Which is fine, but recognize that SS13 is almost always centered around asymmetric balance. Our design in races reflects this. True and false, depending on who you meet. Though, this is not really relevant to the topic. I would suggest making a player complaint if someone is really stupid about the lore, though. This sums up my view on the topic: Oh, and that admin is me. Balance is important, yes. But what kind of balance? I can assure you, having read what you have typed, our views are not matching, and yet you expect them to be. I'm of mind to actually revert the IPC changes, minus the additional organs, for reasons I'll probably explain before doing so. When I'm not being lazy, that is.
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About the recent influx of hatsune m-m-miko ripoffs
Skull132 replied to a topic in Off Topic Discussion
I'm assuming stuttering female characters, potentially of the lesbian sexual preference, probably located in the medical bay. -
Staff Complaint - TishinaStalker
Skull132 replied to Chaznoodles's topic in Staff Complaints Archive
I won't be touching this proper until I'm back from some pause. Probably mid to late next week. You can either try to resolve the matter between the two of you, including other staff as necessary, or request the thread be locked, pending my review of it. I will say, however. While our wiki leaves out an elaboration on what exactly a loyalty implant forces the wearer to do, the ingame message is quite clear: "You feel a sudden surge of loyalty towards the corporation." It binds you to act in the interests of NT. Following space law is implied by that statement, yes, but so is killing corporate opponents. Whether the actions adhere to space law is secondary to serving the corporate intetests through those actions. -
if (user.weakened || user.Restrained()) #return 0 Probably covers everything forever and ever~ (Note that all types of stunning use weakened to make you unable to resist anymore. So does too much pain.) I don't really mind either which way. we'll see what other opinions get posted.