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Everything posted by BurgerBB
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Bumping this. Additional feedback is needed before I start working more on this.
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BYOND Key: BurgerBB Game ID: bUn-aGLs Player Byond Key: Rosetango Staff involved: Zelmana Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? Yes, I was told to reference ticket 15 and 16 in my complaint. Approximate Date/Time: May 14th, 2018 9:30PM Reason for complaint: This is going to be a woosey and I pray to god that this doesn't turn into a drama thread. It seems that every time there's a round with Willow Harper, she's the very center of attention. Every time there's a dispute on the common channel, Willow Harper is involved. Every time something happens on the station, Willow Harper is the first to complain about how command is a nazi or something. I'm somewhat fine with some of that, those are IC issues, but what gets me crippling depressed is the fact that she applies her "involved in everything" goal with antags. If there is an antag who wishes for a sacrifice for the greater good, she's the first to offer herself. If there's antagonist action going on, she's the first on the scene despite having 0 business being there. I've seen it happen way too many times, and it made me start to think that her character behavior is incredibly unrealistic for a female human janitor. I think this round was an example of her worst. A bunch of raiders raided cargo. People were told to stay away from cargo, but Willow Harper decided to run towards cargo with her janicart and wait in the lobby. Of course Willow Harper was eventually held by gunpoint by one of the raiders, but then her moving and ended up getting shot at due to how aiming works. Her Cargo Technician friend, who obtained a .45 automatic from a very lucky vendor spawn, started shooting at them in retaliation, and ended up killing one of the antags. Willow Harper then spent the next 5 minutes complaining to the Head of Security about it, and carried special equipment, such as retractable riot shields, an automatic .45 pistol, a tactical mask, and a tactical knife.For some reason, the raiders decided to go peaceantag and hang around with the crew. Willow harper then spent the next hour casually chatting up the raiders in the bar, despite the fact that she was an accessory to a raider's death earlier in the round.
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Then perhaps I could make it so that the vending machines only spawn when there is less than 4 medical on the shift. If there are more than 4 medical, then the vending machine will be replaced with something else.
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If people are too concerned about luck, the secretchems themselves could be psuedo RNG where the recipe is selected from random chemicals that make sense. For example, if there was a recipe for liquid fire, it would choose from a pre-made list of selected reagents such as ethanol, napalm, thermite, welder fuel, sulphur, phosphorus, and hydrazine.
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Public Medical vending machines. They are somewhat of a thing in reality, especially china, where consumers can purchase basic medicine and hygiene products conveniently. They contain: Bandages, 20 credits per stack of bandages. Ointment, 30 credits per ointment model. Paracetamol, 120 credits per pill bottle (10u pills, x7 pills) Dylovene, 140 credits per pill bottle (5u pills, x7 pills) Dexalin AutoInhaler, 200 credits per inhaler (10u) Vaurca Phoron Autoinhaler, 120 credits per inhaler (15u) Soap, 20 credits per bar Towel, 30 credits per towel Stimpack Autoinjector (Contraband, 12u hyperzine, 8u Tramadol) Current Vending machine locations: Bar Mining Break Room Main Level Science Main Level Engineering Main Level Security Surface Level Locker Rooms
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It won't be completely random, but selectively random. https://wiki.aurorastation.org/index.php?title=Guide_to_Chemistry All chemicals under "Dispenser" and "Other", except for milk, toxin, welding fuel, corn oil, and capsaicin oil. will be in the random chemical compound list. There will never be a multistage reagent required, except for salt.
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I find the idea of secretchems being known persistently each round but being unlisted to be bit of a meme especially when some of the reagents themselves can be pretty strong, so I have a great (see: controversial) idea. I'm proposing that secretchem recipes are generated randomly each round. Now, it won't be blind luck that you'll discover a reagent, you'll have to actually try to research it chemically using a special machine. Since phoron is the research chemical, all recipes will require a special variant of phoron; "supercooled" phoron which is liquid phoron heated at very low temperatures and has mysterious properties, and chemical testing will require another special variant of phoron; "superheated" phoron, which is heated phoron at which is just a few degrees below ignition point. The way that it'll work is that you'll put in a maximum of 5 chemicals, each being only 1u. The mixture will take 5 seconds per chemical time to process. Once the machine is done processing, it will tell you whether or not the chemical is used in a secret recipe by a semi-subtle way.Two beakers of supercooled phoron and superheated phoron are loaded into the machine as well. For example, if there are five recipes: Chemical A: Acetone, Copper, Silver Chemical B: Acetone, Iron, Gold Chemical C: Water, Mercury, Gold And you put in: Acetone, Copper, Silver, Iron, Sodium, Mercury, it will do a simple analysis. The machine will take 25 seconds to process and print a piece of paper that says: Now, if you put in: Acetone, Iron, and Superheated phoron, it will give you a list of possible chemicals that could finalize the recipe, approximately 10 pregenerated duds with the real one. If you just mixed supercooled phoron, acetone, copper, silver, it will create a pre-generated secretchem which has a generic name like "Chemical 523" with an unknown description. The scientist will actually have to test the chemical to see if it does anything of note. To prevent disappointment, chemicals will be handmade and interesting. Obviously all the secretchems will be ported to this new system, and new ones will have to be created. There will be chemicals that turn your skin darker or lighter, chemicals that act as strong poisons, chemicals that act as strong healthing reagents, chemicals that will give you mutations, chemicals that will give you traumas, chemicals that will give you disabilities. Since phoron is this mysterious chemical, there is a lot you can do with it.
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Since people are concerned about not being able to break out kids in isolation, I just went ahead and redesigned it and moved it to the sublevel.
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Remove changeling tbh
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"Bitcoin" is in brackets. The reality is that every equation solved, the security account will get like 0.1 cents.
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Adds an area where prisoners can perform math equations for a reduced sentence time. This gives prisoners something to do while in prison. It's a very simple design that spews out random basic math questions. Difficulty of the math questions will increase based on the speed of solving math questions. It will start out very simple and then move onto more advanced calculations. Upon request, it will print out a stamped paper telling the user how many math questions they solved since the last printed paper. They can then show that paper to the Warden for a reduced sentence, if they choose to give one. Given the age of the software, the machine will have a chance to glitch out and do terrible things, such as give an impossible to solve math question, or crash and remove all progress. The computer itself will can be smashed to pieces by angry prisoners.
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Devouring is basically scripted attacks. You're basically doing auto attacking to a corpse over and over again with your mouth while gaining nutrients. It's equivalent to taking a dull steel knife and hitting them repeatedly.. Nymphs can't devour like this, only gestalts. You'd be better griefing some other way. The devour code used custom blood splatters, which was fucking garbage because universal blood splatters already existed. Dionaea will get bloodied if they devour a corpse. Devouring would deal hallos and cloneloss for some fucking reason, now they do a proper brute loss. There were plenty of exploits in the code. You could devour a human, bring them to the edge of death, heal them again, and then bite them and you'd remove their entire body because of bad code.
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Made it work. https://imgur.com/a/GgVGFPb https://github.com/Aurorastation/Aurora.3/pull/4699
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I'm running into some problems with layering. I'll have to tweak the outfit a bit to make it work.
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Devouring mobs larger than simple mobs has been reworked. Devour code is really bad, rumor is that it was ported straight from vore, so it's being tweaked to be less sexual and more functional.
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Dismembering corpses is quite difficult unless you have a non-standard knife. In code, you can devour a giant spider in less than 2 minutes so I was using that as a standard.
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I mean, all species can kill eachother. This is just another way for dionaea to kill others. It's not like they have to eat other people, it's an option.
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I'm thinking of making it so that people can't get completely devoured because if you gib someone you're devouring, you take like 6 million damage from the organs hitting you.
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+1 only if you approve my custom app
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I don't really know how to fluff this up, but I'm coding a thing where the devour is better codewise and gameplay wise. Along with this update, I'm thinking of making it so that Dionaea can devour humanoids. The whole thing is implemented, but obviously there will be people who won't like it. Currently, devouring isn't instant. It's an over time thing which is the equivalent of doing bite attacks over and over on the target, but at increased damage. The goal is that it takes 3 minutes to devour a humanoid from 0 health to maximum health. During this process, the target and the attacker must be still or else the devour halts. Devouring can resume again, and it does not reset your progress. There are several balancing options I can implement to prevent userbase rage. Here are some of them: - Add a mechanical limitation so that only antagonist dionaea can devour. - Add a mechanical limitation so that only dead humanoids can be devoured. - Make it so that the devoured humanoid isn't actually devoured, so that there is still a body to clone. The justification for this is that in lore, there is actually a man eating tree that's thought to be a dionaea. There was also a lore thing where the dionaea crashed into a ship and consumed every single organic lifeform on board.
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I forgot to add windoors because windoors are a bitch to deal with. Any place that looks like it would have a windoor would have a windoor.
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Design Improvements
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People said it was ugly and needed more chairs, so I added 6 more chairs and improved the cockpit.
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Goals: - Fit a decent amount of people (40-50) - Be visible on a screen (No thicc) - Make it easy for security to transfer - Give command a safespace, like most servers. Redesigned ODIN docks, Redesigned Shuttle Redesigned NSS Aurora Departures Shuttle: Fits 30 standard crew, 7 Officers/Prisoners, 6 command members, 2 medical crew. Design is flexible enough to add additional seats, if people think the amount of seats is an issue. Initial design will include 3 tile wide blast doors for use. If there is a blast door crushing issue (will be vigorously tested) then it will change to custom airlocks. Some minor details, like oxygen deprivation kits, haven't been added yet so don't worry about that yet.