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Everything posted by furrycactus
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This is absolutely amazing, and a colour picker would be absolutely flawless, too. GIANT +1
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New Station Directive: 'Regarding Freedom of the Press '
furrycactus replied to Azande's topic in Completed Projects
Honestly, this does seem like a really good and really helpful idea. The journalist and media can actually be a very good role for keeping the crew informed. Like Garn said though, Corporate Reporters probably wouldn't be able to write bad about the company, while it would be something you'd expect journalists to do instead. Rev rounds, for instance, could make the role shine quite a bit. Having a journalist on your side can be a powerful tool of persuasion. But it's completely invalidated if Security just slap a censor or D-notice on you, and then you're BASICALLY unofficially demoted to assistant for the rest of the round. Adding legal protections for Freelance Journalists really sounds like a really really good idea. -
I've done a great deal of RP with FreshRefreshments, and I can say with confidence his characters are always a joy to interact with, Erin especially. They're believable, and are all always great additions to the rounds he plays. As for the lore, he seems to have a decent grasp on the timeline of events. I would say it's slightly short, but that's just a personal thing that's unrelated to the actual requirements. In all, he has my +1, because I think he could play a Tajaran well.
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Honestly, turning that unused shop between Medical and the Bridge into a coffee shop sounds like a really cool idea. I've never seen it used in a single round myself (though I might just be unlucky), and the layout looks like it could be used for a prime small coffee shop. Of course, that's if you split the barista/bartender roles. There doesn't seem to be much incentive to play a barista at the moment, given that most people will still expect alcohol from one, and a bartender is perfectly able to just use the coffee machine, so it makes the job difference pointless. Splitting the roles and adding a designated area certainly sounds like it would only enhance RP opportunities. I like the idea a lot.
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Ah, that. I can indeed explain what was going on. I wont try to argue that the way things went down was acceptable, it honestly wasn't. Fresh seems to have already covered the basic idea of what was going through my head at the time. Bonnabelle was uncooperative, super jumped up on Rewriter, and had knocked me down in a single hit each time I tried getting close to her. I wanted to get her to medbay as soon as possible, with minimal damage, and I did indeed take her to medbay immediately after the incident for treatment for her heart damage, though the doctor had already left, and we didn't manage to locate him again until the transfer shuttle a few minutes later, by which point not much could really be done. The only reason that this even happened was as said prior. It was deadhour, end of round, we were a little stir crazy with nothing having happened, and Fresh and I are indeed friends OOC and have been for a fair while now, which is why the actual IC communication was lax. This never would've occurred with any other character, which I can give my complete assurance on. I'm not trying to make excuses however, just explain why it happened. I'm fully aware it was poor conduct, and I can promise that such a thing wont occur again. I sincerely apologise for the display, it wont happen again, but I hope this can shed some understanding on what was going through my mind at the time.
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BYOND key: Furrycactus Character names: https://prnt.sc/js4l3p How long have you been playing on Aurora?: I can't remember the exact time that I joined, but it's approaching around a year by now. Why do you wish to be on the whitelist?: I'd like the chance to take on more responsibility as a character and as a player, and because of the general lack of command staff on in my timezone, most of the time. Why did you come to Aurora?: I came to Aurora at the recommendation of one of my friends, as we had both spent a great deal of time playing on other servers that were predominantly LRP. He didn't like LRP, and when he told me about a HRP SS13 server, I was immediately very interested, and I've been here ever since. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: I've read the wiki pages for every head of staff role extensively, but at the moment I only intend on playing Chief Engineer; and I've read that one even more closely. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: I believe roleplay is when a person creates a character, and acts with that character as a different persona, another individual that is independent of someone's self. Some people may keep themselves entirely separate of their character and control them like a puppet, or others may get more into the mindset of their character to act better. Either way, it should ideally be a story that's driven by players that act through characters with different personalities and traits. What do you think the OOC purpose of a Head of Staff is, ingame?: OOC, a head of staff should in one part serve to be a teacher to newer players to their department, teaching them mechanics that they don't know, whether simple or more obscure, to enable people to grow and develop better. They should also strive to include people in RP whenever possible, and ensure that people aren't made to feel like outsiders and are welcome. They should be driving forces of RP, or catalysts to allow others good interaction as well. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: OOC, whitelisted players are responsible for generating and providing RP for other players, and making sure they have as many positive experiences as they can feasibly provide. I would do my absolute best to strive to uphold this by ensuring RP is given priority over game mechanics, making sure to be inclusive, and by doing my best to ensure people don't feel left out. Please pick one of your characters for this section, and provide well articulated responses to the following questions. Character name: Asaar'Kalid M'kar Character age: Thirty-one. Please provide a short biography of this character (approx 2 paragraphs): This is identical to the one provided in my Tajaran whitelist app. [spoiler=Backstory]Asaar'Kalid was born in the year 2428, three years before the conclusion of the first revolution on Adhomai, to two Hharar parents, and the youngest of two children. Being so young, he remembers nearly nothing of that time, and what little he does remember consists of his family fleeing and trying to keep eachother safe from the conflict. Asaar's parents never spoke about the revolution very much, but he knew that their family supported the rebels, resenting the unjust rule of the nobility, however they never openly joined in warfare, instead prioritising protecting each other. In the year 2432, when the People's Republic of Adhomai was established, Asaar was five years old. As such, Asaar was lucky enough to start benefiting from the education services that gradually started to become more commonplace on Adhomai from an early age. During his formative years, he was lucky enough to make a group of friends, never particularly made to feel like an outsider, though he never had much interest in romance. He was once romantically interested in close friend as a child, however, seeing as this friend was also a boy, the feelings were not requited. He quickly learned to hide that part of himself, out of shame. It was also around this time that he developed a fascination with finding out how things are made, what makes them tick. Things like cars, more modern weapons, and machinery were all things that he was intrigued and interested by, however, it was architecture and engineering that truly grabbed his interest. With his childlike innocence, Asaar would often beg his older brother, a factory worker, to bring home things for him to poke at, or to sneak him on-site so that he could have a look at everything. Requests that were always, naturally, refused. Nontheless, his curiosity and interest never wavered. Asaar and his family never had much in the way of money and were somewhat poor, but they always had enough to get by. To do so, everyone was expected to get a job around the time they turned sixteen. Asaar followed his older brother, getting a job at the same factory that he worked at. His work consisted largely of assisting with the maintenance and production of automobiles, and other gradually more complex machinery, as time went on. He spent a number of years continuing to work in the factory alongside his brother in order to provide for his family, slowly honing his skills with machinery, but he never quite felt fulfilled. Even though he enjoyed his work, he felt like there was so much more he could be doing. In the year 2451, after the assassination of President Rhagrrhuzau Hadii and the subsequent rise of brother, Asaar was nothing short of elated at the news that humanity and their coorperations were being welcomed back, as it meant new progress for technological advances. That elation very quickly turned to dread, when the Adhomai Liberation Army formed. He was forunate enough to reside a considerable distance away from any fighting and contested territories, though this meant that all he truly knew about the ALA were rumours; that they were little more than brutish thugs, and that they wanted all of humanity removed from Adhomai, which Asaar sees as wholly counterproductive, feeling as though all Tajarans owe a great debt to humankind. As the conflict went on, Asaar and his family fell further on hard times, the factory that he and his brother were working at being closed. This left them both unemployed, and they were unable to find much work elsewhere. His eldest brother turned to mining instead, with little other choice; but Asaar was fortunate enough to have caught the eye of a NanoTrasen representative. The representative had seen his repair skills previously, and he was offered the opportunity to formally study engineering at a greatly reduced cost; provided that at the conclusion of his studies, he works for NanoTrasen. Desperately wishing to help support his family, he felt as though he'd been given a gift from the gods themselves. He accepted without hesitation, bidding a hearthelt farewell to his family, and went on to study engineering and atmospherics. Holding up his end of the bargain, at the end of his studies, he took up a job in the Engineering department on one of NanoTrasen's space stations. During his time aboard the NSS Aurora, Asaar has worked dilligently as an Atmospheric Technician, and has always been willing to step up when help was required. He's taken to teaching several Apprentices in areas they've desired to learn in or been curious about, and especially in the basic things that all engineers need to be aware of. In several more recent shifts, he's sought out appointment to Interim CE to help organise the department and ease the burden on command staff, and has also been assigned the position when his willingness to lead and educate has been seen. What do you like about this character?: I like that Asaar is a generally friendly individual, and is always eager to teach other people in the field of engineering, something he's quite passionate about. He has gained a good grasp on most facets of engineering, and thoroughly enjoys keeping his coworkers happy and safe, sometimes even acting in a self-sacrificial manner to do so. What do you dislike about this character?: Edited - Misunderstood the question the first time. I dislike that he tends to become anxious rather easily, and this can sometimes negatively impact his state of mind, unless there's someone to talk him down. Sometimes he can be too harsh on people that he has perceived to have wronged him, but in a similar vein, he's far too quick to forgive someone if they admit fault, even if the person isn't deserving of it. He is usually a man of extreme emotions, of all kinds, and while most of the time this is fun, it can also be a detriment. What do you think makes this character fit to be a head of staff?: He is always happy and eager to educate people, and takes great joy and pride in doing so. He often tries to keep the department organized, to the best of his ability, usually seeking out appointment to Interim when possible to make this easier. Thanks to his qualifications and what he's learned aboard the NSS Aurora, he has a good grasp on everything a Chief Engineer should be educated on. Because of the times he's been appointed as Interim, he has a good general idea of how the command staff should all interact and operate with each other, the general conduct expected of a head of staff, and general station policy and regulations. How would you rate your own roleplaying?: Previously, about a 7/10, but after being accepted for a Tajaran whitelist and after my time playing Asaar, I would consider myself to have improved, and put that at around 8/10. Sometimes I still have my occasional moment, however. Extra notes: As always, feedback of any variety will always be greatly appreciated, whether positive or negative! I'm always happy to take any suggestions or criticisms on board, and work on them accordingly!
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[Accepted] Geeves' Head of Staff Application
furrycactus replied to geeves's topic in Whitelist Applications Archives
+1 All the RP that I've done with Geeves has been with Kuhserze, and I've loved every minute so far. He's always done great at teaching others a number of facets of engineering, among other things, and does a good job when he ends up becoming a de-facto leader at other times. I think he's got the stuff, and would honestly love to see him as CE. -
[Accepted] Hocka's IPC Application
furrycactus replied to Hocka's topic in Whitelist Applications Archives
Most of the RP that I've done with your characters have been with Jeremiah Echard and C.L.A.N.K, but I can say that I've always had good experiences with each and enjoy interacting with you. You've become a familiar sight in Engineering, and I'm glad to see you on. You also play C.L.A.N.K. well, so I have confidence you could likely play another synthetic well, too. I give it my +1 -
[Accepted] Vizendel's Unathi App
furrycactus replied to Vizendel's topic in Whitelist Applications Archives
Having done a lot of RP with you lately, I can say that you're a pretty good roleplayer, and you've made for interesting antag situations too. I like the backstory and the character's personality, too. It's a +1 from me. -
[Accepted]Furrycactus' Tajaran Application
furrycactus replied to furrycactus's topic in Whitelist Applications Archives
Thanks for the +1, I appreciate it! And to answer your question, truly, I don't particularly have anything planned for Asaar, as I usually prefer to allow the roleplay to be the entire driving force behind the development of my characters. If he grows to become more accepting of himself, I'll be happy. I'll be just as happy if he ends up maturing as a person and growing out of his childlike naivety, or if he manages to maintain it. Ultimately I can imagine he'll grow into a better and more grown-up person, but that depends entirely on his experiences during his time on the Aurora, and I'm eager to see how the it might make him change and grow as a person. Though if I missed the point of your question, I apologise. -
[Accepted]Furrycactus' Tajaran Application
furrycactus replied to furrycactus's topic in Whitelist Applications Archives
This is a tough question, as I find all the factions incredibly interesting. Ultimately however, I would find the Liberation Army to be the most interesting, but just barely. Like all of the factions, they have their redeeming factors, and their damning factors as well. I find their goal commendable, the desire to free your planet from the iron grip of an exploitative megacorporation, and to have more freedom among Tajarans. Their ways of operating however are fairly damning, operating as a military junta, seizing resources from citizens, and execution by firing squad for simply sympathising with the loyalists. They're far from perfect, and the situation seems quite morally grey, which I believe is what appeals to me the most. I would appreciate if they were more visibly different, even if it was only slight changes to the sprites; as opposed to identical sprites with simply different colours. A very short description would be helpful too, mostly for people that don't understand the difference between the ethnicities. However, I can see how that could be tricky to implement, and thinking about it, might even detract from possible conversation hooks for roleplay. Appropriate clothing seems like something I've noticed is missing; but that doesn't seem to be a terrible issue, as it still seems easy to ignore and get around. However, I think it would be quite interesting if there were slightly more clothing options concerning Tajarans. As far as mechanical differences go, they seem to be just fine and as unique as the other races in that regard. and aw ye get that catnip mang Seriously though, I think the idea of a chemical or narcotic that only affects Tajarans (similar to how Phoron is beneficial to Vaurcae) could also add something interesting. I apologise for following a cliche, and if it's undesirable, I don't mind changing things. And I genuinely appreciate the honest criticism in that regard. You're right, I did forget to even reference them in the backstory, I apologise. His general opinion would've been one that was formed largely on the opinions of his parents. His parents were resentful of the old nobility, and as such, that would've been ingrained into Asaar to an extent. He would think a tiny bit better of them, compared to the ALA, but only barley so. He would hold the opinion that the group is nothing but a group of snake-like nobles attempting to regain the power that they used to hold, and that any claims that they don't want power to be abused as it previously was are nothing more than lies, and an attempt to deceive people into putting any amount of trust in them. One day, he might learn how misinformed he is. -
BYOND Key: Furrycactus Character Names: http://prntscr.com/jcrmil Species you are applying to play: Tajara What color do you plan on making your first alien character (Dionaea & IPCs exempt): Beaver Brown Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I'm greatly interested in playing this race, because thus far I've only played Humans, and while Humans are interesting, I'd like to expand my roleplay experiences. I find Tajarans appealing, as they are a race that has a highly divided and what I think is an interesting culture, and I would love the opportunity to play as one, as I can imagine the interactions with other crew members could be quite unique. Identify what makes role-playing this species different than role-playing a Human: Notably, Tajarans speak differently than most other races, predominantly speaking in third person as opposed to first person, and they have a tendency to roll their r's. Older Tajarans tended to have names that are difficult for Humans to pronounce, and thus tend to have names that are more Arabic or Russian sounding. Tajarans are no stranger to conflict either, all having been alive long enough to have experienced at least one of the two major revolutions in their recent history, and as such, they're incredibly divided as a race, and this could provide a number of roleplay opportunities. Character Name: Asaar'Kalid M'kaar Please provide a short backstory for this character, approximately 2 paragraphs Asaar'Kalid was born in the year 2428, three years before the conclusion of the first revolution on Adhomai, to two Hharar parents, and the youngest of two children. Being so young, he remembers nearly nothing of that time, and what little he does remember consists of his family fleeing and trying to keep eachother safe from the conflict. Asaar's parents never spoke about the revolution very much, but he knew that their family supported the rebels, resenting the unjust rule of the nobility, however they never openly joined in warfare, instead prioritising protecting each other. In the year 2432, when the People's Republic of Adhomai was established, Asaar was five years old. As such, Asaar was lucky enough to start benefiting from the education services that gradually started to become more commonplace on Adhomai from an early age. During his formative years, he was lucky enough to make a group of friends, never particularly made to feel like an outsider, though he never had much interest in romance. He was once romantically interested in close friend as a child, however, seeing as this friend was also a boy, the feelings were not requited. He quickly learned to hide that part of himself, out of shame. It was also around this time that he developed a fascination with finding out how things are made, what makes them tick. Things like cars, more modern weapons, and machinery were all things that he was intrigued and interested by, however, it was architecture and engineering that truly grabbed his interest. With his childlike innocence, Asaar would often beg his older brother, a factory worker, to bring home things for him to poke at, or to sneak him on-site so that he could have a look at everything. Requests that were always, naturally, refused. Nontheless, his curiosity and interest never wavered. Asaar and his family never had much in the way of money and were somewhat poor, but they always had enough to get by. To do so, everyone was expected to get a job around the time they turned sixteen. Asaar followed his older brother, getting a job at the same factory that he worked at. His work consisted largely of assisting with the maintenance and production of automobiles, and other gradually more complex machinery, as time went on. He spent a number of years continuing to work in the factory alongside his brother in order to provide for his family, slowly honing his skills with machinery, but he never quite felt fulfilled. Even though he enjoyed his work, he felt like there was so much more he could be doing. In the year 2451, after the assassination of President Rhagrrhuzau Hadii and the subsequent rise of brother, Asaar was nothing short of elated at the news that humanity and their coorperations were being welcomed back, as it meant new progress for technological advances. That elation very quickly turned to dread, when the Adhomai Liberation Army formed. He was forunate enough to reside a considerable distance away from any fighting and contested territories, though this meant that all he truly knew about the ALA were rumours; that they were little more than brutish thugs, and that they wanted all of humanity removed from Adhomai, which Asaar sees as wholly counterproductive, feeling as though all Tajarans owe a great debt to humankind. As the conflict went on, Asaar and his family fell further on hard times, the factory that he and his brother were working at being closed. This left them both unemployed, and they were unable to find much work elsewhere. His eldest brother turned to mining instead, with little other choice; but Asaar was fortunate enough to have caught the eye of a NanoTrasen representative. The representative had seen his repair skills previously, and he was offered the opportunity to formally study engineering at a greatly reduced cost; provided that at the conclusion of his studies, he works for NanoTrasen. Desperately wishing to help support his family, he felt as though he'd been given a gift from the gods themselves. He accepted without hesitation, bidding a hearthelt farewell to his family, and went on to study engineering and atmospherics. Holding up his end of the bargain, at the end of his studies, he took up a job in the Engineering department on one of NanoTrasen's space stations. What do you like about this character? I like that his motivations are largely selfless in that he's trying to provide for his family, and that he's not properly informed about the ALA, which could provide interesting cirumstances if he ever happened to meet one of their supporters. He also has a slight tendency to 'nerd-out' over many facets of engineering and atmospherics systems, which I find amusing and a little endearing. How would you rate your role-playing ability? I would probably give myself around a 7/10. I've been roleplaying for easily six years by now, but sometimes I have a tendency to be a bit quiet. I'm hoping this might be an opportunity to improve. Notes: Admittedly while I've done a lot of roleplay in the past, I'm somewhat new-ish to SS13 RP. If there's anything I can change or improve, I would be happy to do so!